mirror of
https://github.com/libretro/scummvm.git
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166 lines
4.9 KiB
C++
166 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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//=============================================================================
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// Author: Arvind
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// Purpose: The tray where you have inventory, map and GameObjectives icons
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//=============================================================================
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#include "crab/XMLDoc.h"
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#include "crab/input/cursor.h"
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#include "crab/ui/hud.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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using namespace pyrodactyl::image;
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using namespace pyrodactyl::input;
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void HUD::load(const Common::Path &filename, pyrodactyl::level::TalkNotify &tn, pyrodactyl::level::PlayerDestMarker &pdm) {
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XMLDoc conf(filename);
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if (conf.ready()) {
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rapidxml::xml_node<char> *node = conf.doc()->first_node("hud");
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if (nodeValid(node)) {
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if (nodeValid("bg", node))
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_bg.load(node->first_node("bg"));
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if (nodeValid("tray", node))
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_menu.load(node->first_node("tray"));
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_pause.load(node->first_node("pause"));
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_gom.load(node->first_node("game_over"));
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_back.load(node->first_node("back"));
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// health.load(node->first_node("health"));
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if (nodeValid("notify", node)) {
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rapidxml::xml_node<char> *notifynode = node->first_node("notify");
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loadImgKey(g_engine->_imageManager->_notify, "img", notifynode);
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tn.load(notifynode);
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pdm.load(notifynode);
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if (nodeValid("anim", notifynode)) {
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rapidxml::xml_node<char> *animnode = notifynode->first_node("anim");
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loadImgKey(_notifyAnim, "img", animnode);
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_clip.load(animnode);
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_timer.load(animnode, "delay");
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_timer.start();
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}
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}
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}
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// Create a copy of all the tooltips
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for (const auto &i : _menu._element)
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_tooltip.push_back(i._tooltip._text);
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setTooltip();
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}
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}
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void HUD::draw(pyrodactyl::event::Info &info, const Common::String &id) {
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_bg.draw();
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_menu.draw();
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if (info._unread._journal) {
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g_engine->_imageManager->draw(_menu._element[HS_JOURNAL].x + _menu._element[HS_JOURNAL].w - _clip.w / 2,
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_menu._element[HS_JOURNAL].y - _clip.h / 2, _notifyAnim, &_clip);
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}
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if (info._unread._inventory) {
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g_engine->_imageManager->draw(_menu._element[HS_INV].x + _menu._element[HS_INV].w - _clip.w / 2,
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_menu._element[HS_INV].y - _clip.h / 2, _notifyAnim, &_clip);
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}
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if (info._unread._trait) {
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g_engine->_imageManager->draw(_menu._element[HS_CHAR].x + _menu._element[HS_CHAR].w - _clip.w / 2,
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_menu._element[HS_CHAR].y - _clip.h / 2, _notifyAnim, &_clip);
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}
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if (info._unread._map) {
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g_engine->_imageManager->draw(_menu._element[HS_MAP].x + _menu._element[HS_MAP].w - _clip.w / 2,
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_menu._element[HS_MAP].y - _clip.h / 2, _notifyAnim, &_clip);
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}
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}
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void HUD::internalEvents(bool showMap) {
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_menu._element[HS_MAP]._visible = showMap;
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if (_timer.targetReached()) {
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_clip.x += _clip.w;
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if (_clip.x >= g_engine->_imageManager->getTexture(_notifyAnim).w())
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_clip.x = 0;
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_timer.start();
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}
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}
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HUDSignal HUD::handleEvents(pyrodactyl::event::Info &info, const Common::Event &event) {
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g_engine->_mouse->_insideHud = _bg.contains(g_engine->_mouse->_motion.x, g_engine->_mouse->_motion.y);
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int choice = _menu.handleEvents(event);
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if (choice == HS_JOURNAL)
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info._unread._journal = false;
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else if (choice == HS_INV)
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info._unread._inventory = false;
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else if (choice == HS_CHAR)
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info._unread._trait = false;
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else if (choice == HS_MAP)
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info._unread._map = false;
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return static_cast<HUDSignal>(choice);
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}
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void HUD::State(const int &val) {
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int count = 0;
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for (auto i = _menu._element.begin(); i != _menu._element.end(); ++i, ++count)
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i->state(val == count);
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}
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void HUD::setTooltip() {
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uint count = 0;
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for (auto i = _menu._element.begin(); i != _menu._element.end() && count < _tooltip.size(); ++i, ++count)
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i->_tooltip._text = _tooltip[count] + " (" + i->_hotkey.name() + ")";
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_menu._element[HS_PAUSE]._tooltip._text = _tooltip[HS_PAUSE] + " (" + g_engine->_inputManager->getAssociatedKey(IG_PAUSE) + ")";
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}
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void HUD::setUI() {
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_bg.setUI();
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_menu.setUI();
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_gom.setUI();
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_pause.setUI();
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_back.setUI();
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}
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} // End of namespace Crab
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