2023-12-24 13:19:25 +01:00

166 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
//=============================================================================
// Author: Arvind
// Purpose: The tray where you have inventory, map and GameObjectives icons
//=============================================================================
#include "crab/XMLDoc.h"
#include "crab/input/cursor.h"
#include "crab/ui/hud.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::image;
using namespace pyrodactyl::input;
void HUD::load(const Common::Path &filename, pyrodactyl::level::TalkNotify &tn, pyrodactyl::level::PlayerDestMarker &pdm) {
XMLDoc conf(filename);
if (conf.ready()) {
rapidxml::xml_node<char> *node = conf.doc()->first_node("hud");
if (nodeValid(node)) {
if (nodeValid("bg", node))
_bg.load(node->first_node("bg"));
if (nodeValid("tray", node))
_menu.load(node->first_node("tray"));
_pause.load(node->first_node("pause"));
_gom.load(node->first_node("game_over"));
_back.load(node->first_node("back"));
// health.load(node->first_node("health"));
if (nodeValid("notify", node)) {
rapidxml::xml_node<char> *notifynode = node->first_node("notify");
loadImgKey(g_engine->_imageManager->_notify, "img", notifynode);
tn.load(notifynode);
pdm.load(notifynode);
if (nodeValid("anim", notifynode)) {
rapidxml::xml_node<char> *animnode = notifynode->first_node("anim");
loadImgKey(_notifyAnim, "img", animnode);
_clip.load(animnode);
_timer.load(animnode, "delay");
_timer.start();
}
}
}
// Create a copy of all the tooltips
for (const auto &i : _menu._element)
_tooltip.push_back(i._tooltip._text);
setTooltip();
}
}
void HUD::draw(pyrodactyl::event::Info &info, const Common::String &id) {
_bg.draw();
_menu.draw();
if (info._unread._journal) {
g_engine->_imageManager->draw(_menu._element[HS_JOURNAL].x + _menu._element[HS_JOURNAL].w - _clip.w / 2,
_menu._element[HS_JOURNAL].y - _clip.h / 2, _notifyAnim, &_clip);
}
if (info._unread._inventory) {
g_engine->_imageManager->draw(_menu._element[HS_INV].x + _menu._element[HS_INV].w - _clip.w / 2,
_menu._element[HS_INV].y - _clip.h / 2, _notifyAnim, &_clip);
}
if (info._unread._trait) {
g_engine->_imageManager->draw(_menu._element[HS_CHAR].x + _menu._element[HS_CHAR].w - _clip.w / 2,
_menu._element[HS_CHAR].y - _clip.h / 2, _notifyAnim, &_clip);
}
if (info._unread._map) {
g_engine->_imageManager->draw(_menu._element[HS_MAP].x + _menu._element[HS_MAP].w - _clip.w / 2,
_menu._element[HS_MAP].y - _clip.h / 2, _notifyAnim, &_clip);
}
}
void HUD::internalEvents(bool showMap) {
_menu._element[HS_MAP]._visible = showMap;
if (_timer.targetReached()) {
_clip.x += _clip.w;
if (_clip.x >= g_engine->_imageManager->getTexture(_notifyAnim).w())
_clip.x = 0;
_timer.start();
}
}
HUDSignal HUD::handleEvents(pyrodactyl::event::Info &info, const Common::Event &event) {
g_engine->_mouse->_insideHud = _bg.contains(g_engine->_mouse->_motion.x, g_engine->_mouse->_motion.y);
int choice = _menu.handleEvents(event);
if (choice == HS_JOURNAL)
info._unread._journal = false;
else if (choice == HS_INV)
info._unread._inventory = false;
else if (choice == HS_CHAR)
info._unread._trait = false;
else if (choice == HS_MAP)
info._unread._map = false;
return static_cast<HUDSignal>(choice);
}
void HUD::State(const int &val) {
int count = 0;
for (auto i = _menu._element.begin(); i != _menu._element.end(); ++i, ++count)
i->state(val == count);
}
void HUD::setTooltip() {
uint count = 0;
for (auto i = _menu._element.begin(); i != _menu._element.end() && count < _tooltip.size(); ++i, ++count)
i->_tooltip._text = _tooltip[count] + " (" + i->_hotkey.name() + ")";
_menu._element[HS_PAUSE]._tooltip._text = _tooltip[HS_PAUSE] + " (" + g_engine->_inputManager->getAssociatedKey(IG_PAUSE) + ")";
}
void HUD::setUI() {
_bg.setUI();
_menu.setUI();
_gom.setUI();
_pause.setUI();
_back.setUI();
}
} // End of namespace Crab