mirror of
https://github.com/libretro/scummvm.git
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292 lines
9.0 KiB
C++
292 lines
9.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/crab.h"
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#include "crab/XMLDoc.h"
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#include "crab/ui/journal.h"
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namespace Crab {
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using namespace pyrodactyl::image;
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using namespace pyrodactyl::ui;
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//------------------------------------------------------------------------
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// Purpose: Load game
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//------------------------------------------------------------------------
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void Journal::load(const Common::Path &filename) {
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XMLDoc conf(filename);
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if (conf.ready()) {
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rapidxml::xml_node<char> *node = conf.doc()->first_node("objectives");
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if (nodeValid(node)) {
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if (nodeValid("bg", node))
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_bg.load(node->first_node("bg"));
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if (nodeValid("map", node))
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_bu_map.load(node->first_node("map"));
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if (nodeValid("category", node))
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_category.load(node->first_node("category"));
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if (nodeValid("quest_list", node))
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_ref.load(node->first_node("quest_list"));
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_category.useKeyboard(true);
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}
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Prepare a new character's journal
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//------------------------------------------------------------------------
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void Journal::init(const Common::String &id) {
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int found = false;
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for (auto &i : _journal)
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if (i._id == id) {
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found = true;
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break;
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}
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if (!found) {
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Group g;
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g._id = id;
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for (int i = 0; i < JE_TOTAL; ++i) {
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g._menu[i] = _ref;
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g._menu[i].useKeyboard(true);
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g._menu[i].assignPaths();
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}
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_journal.push_back(g);
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Select a category
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//------------------------------------------------------------------------
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void Journal::select(const Common::String &id, const int &choice) {
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for (uint i = 0; i < _category._element.size(); ++i)
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_category._element[i].state(false);
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_category._element[choice].state(true);
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_select = choice;
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// Always find valid journal group first
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for (auto &jo : _journal)
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if (jo._id == id) {
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jo._menu[choice]._unread = false;
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break;
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Draw stuff
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//------------------------------------------------------------------------
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void Journal::draw(const Common::String &id) {
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_bg.draw();
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_category.draw();
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// Always find valid journal group first
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for (auto &jo : _journal)
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if (jo._id == id) {
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int count = 0;
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for (auto i = _category._element.begin(); i != _category._element.end() && count < JE_TOTAL; ++i, ++count)
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if (jo._menu[count]._unread)
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g_engine->_imageManager->notifyDraw(i->x + i->w, i->y);
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if (_select >= 0 && _select < JE_TOTAL)
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jo._menu[_select].draw(_bu_map);
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break;
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Handle user input
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//------------------------------------------------------------------------
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bool Journal::handleEvents(const Common::String &id, const Common::Event &event) {
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int choice = _category.handleEvents(event);
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if (choice >= 0 && (uint)choice < _category._element.size())
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select(id, choice);
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// Check if select is valid
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if (_select >= 0 && _select < JE_TOTAL) {
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// Always find valid journal group first
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for (auto &jo : _journal)
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if (jo._id == id)
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return jo._menu[_select].handleEvents(_bu_map, _markerTitle, event);
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}
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return false;
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}
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//------------------------------------------------------------------------
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// Purpose: Add an entry to journal
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//------------------------------------------------------------------------
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void Journal::add(const Common::String &id, const Common::String &category, const Common::String &title, const Common::String &text) {
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// Always find valid journal group first
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for (auto &jo : _journal)
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if (jo._id == id) {
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if (category == JE_CUR_NAME) {
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jo._menu[JE_CUR].add(title, text);
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} else if (category == JE_DONE_NAME) {
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jo._menu[JE_DONE].add(title, text);
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} else if (category == JE_PEOPLE_NAME) {
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jo._menu[JE_PEOPLE].add(title, text);
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} else if (category == JE_LOCATION_NAME) {
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jo._menu[JE_LOCATION].add(title, text);
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} else if (category == JE_HISTORY_NAME) {
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jo._menu[JE_HISTORY].add(title, text);
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}
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break;
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Set the marker of a quest
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//------------------------------------------------------------------------
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void Journal::marker(const Common::String &id, const Common::String &title, const bool &val) {
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// Always find valid journal group first
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for (auto &jo : _journal)
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if (jo._id == id) {
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jo._menu[JE_CUR].marker(title, val);
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break;
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Move an entry from one category to another
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//------------------------------------------------------------------------
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void Journal::move(const Common::String &id, const Common::String &title, const bool &completed) {
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JournalCategory source, destination;
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if (completed) {
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source = JE_CUR;
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destination = JE_DONE;
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} else {
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source = JE_DONE;
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destination = JE_CUR;
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}
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// Always find valid journal group first
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for (auto &jo : _journal)
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if (jo._id == id) {
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// Find the quest chain in the source menu
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uint index = 0;
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for (auto i = jo._menu[source]._quest.begin(); i != jo._menu[source]._quest.end(); ++i, ++index)
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if (i->_title == title)
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break;
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if (index < jo._menu[source]._quest.size()) {
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jo._menu[destination].add(jo._menu[source]._quest[index]);
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jo._menu[source].erase(index);
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}
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break;
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Open a specific entry in the journal
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//------------------------------------------------------------------------
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void Journal::open(const Common::String &id, const JournalCategory &category, const Common::String &title) {
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// Always find valid journal group first
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for (auto &jo : _journal)
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if (jo._id == id) {
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if (category >= 0 && category < (int)_category._element.size()) {
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// If category passes the valid check, select it
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select(id, category);
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// Perform validity check on select, just in case
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if (_select > 0 && _select < JE_TOTAL) {
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// Search for the title with same name
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for (uint num = 0; num < jo._menu[_select]._quest.size(); ++num)
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if (jo._menu[_select]._quest[num]._title == title) {
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// Found it, switch to this
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jo._menu[_select].select(num);
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break;
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}
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}
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}
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break;
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Load save game stuff
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//------------------------------------------------------------------------
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void Journal::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root) {
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for (auto &m : _journal) {
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rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, "journal");
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child->append_attribute(doc.allocate_attribute("id", m._id.c_str()));
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m._menu[JE_CUR].saveState(doc, child, JE_CUR_NAME);
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m._menu[JE_DONE].saveState(doc, child, JE_DONE_NAME);
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m._menu[JE_PEOPLE].saveState(doc, child, JE_PEOPLE_NAME);
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m._menu[JE_LOCATION].saveState(doc, child, JE_LOCATION_NAME);
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m._menu[JE_HISTORY].saveState(doc, child, JE_HISTORY_NAME);
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root->append_node(child);
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}
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}
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void Journal::loadState(rapidxml::xml_node<char> *node) {
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_journal.clear();
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for (rapidxml::xml_node<char> *n = node->first_node("journal"); n != nullptr; n = n->next_sibling("journal")) {
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Common::String id;
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loadStr(id, "id", n);
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init(id);
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for (auto &i : _journal)
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if (i._id == id) {
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i._menu[JE_CUR].loadState(n->first_node(JE_CUR_NAME));
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i._menu[JE_DONE].loadState(n->first_node(JE_DONE_NAME));
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i._menu[JE_PEOPLE].loadState(n->first_node(JE_PEOPLE_NAME));
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i._menu[JE_LOCATION].loadState(n->first_node(JE_LOCATION_NAME));
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i._menu[JE_HISTORY].loadState(n->first_node(JE_HISTORY_NAME));
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}
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}
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}
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//------------------------------------------------------------------------
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// Purpose: Adjust UI elements
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//------------------------------------------------------------------------
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void Journal::setUI() {
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_bg.setUI();
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_category.setUI();
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_ref.setUI();
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for (auto &m : _journal)
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for (auto i = 0; i < JE_TOTAL; ++i)
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m._menu[i].setUI();
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}
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} // End of namespace Crab
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