scummvm/engines/crab/ui/questmenu.h
2023-08-10 17:06:59 +02:00

107 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_QUESTMENU_H
#define CRAB_QUESTMENU_H
#include "crab/event/quest.h"
#include "crab/ui/PageMenu.h"
#include "crab/ui/QuestText.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class QuestMenu {
// The collection of quest pages
PageButtonMenu _menu;
// The currently selected quest for reading
int _selQuest;
// The currently selected page
int _selPage;
// The currently selected button in the page menu
int _selBu;
// For drawing quest text
QuestText _text;
// For drawing quest tabs
FontKey _font;
Align _align;
int _colN, _colS;
ButtonImage _imgN, _imgS;
Vector2i _offTitle, _offUnread;
public:
// All the quests currently in this menu
Common::Array<pyrodactyl::event::Quest> _quest;
// Keep track of unread notifications for each category button
bool _unread;
QuestMenu();
~QuestMenu() {}
void load(rapidxml::xml_node<char> *node);
void draw(Button &buMap);
bool handleEvents(Button &buMap, Common::String &mapTitle, const Common::Event &event);
void useKeyboard(const bool &val) {
_menu.useKeyboard(val);
}
void assignPaths() {
_menu.assignPaths();
}
void marker(const Common::String &title, const bool &val);
void add(const Common::String &title, const Common::String &txt);
void add(const pyrodactyl::event::Quest &q);
void erase(const int &index);
void select(const int &questIndex);
void saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root, const char *name);
void loadState(rapidxml::xml_node<char> *node);
void setUI();
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_QUESTMENU_H