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scummvm
/
engines
/
wintermute
History
Eugene Sandulenko
4ccdf1f992
WINTERMUTE: Avoid using bitfields in debugC()
2023-12-28 01:41:10 +01:00
..
ad
…
base
WINTERMUTE: Avoid using bitfields in debugC()
2023-12-28 01:41:10 +01:00
debugger
WINTERMUTE: Migrate engine to Path
2023-12-24 13:19:25 +01:00
ext
WINTERMUTE: Add newline at EOF
2023-11-02 12:01:26 -07:00
math
…
system
…
ui
…
utils
…
video
…
achievements_tables.h
…
coll_templ.h
…
configure.engine
…
credits.pl
…
dcgf.h
…
dctypes.h
…
debugger.cpp
WINTERMUTE: Migrate engine to Path
2023-12-24 13:19:25 +01:00
debugger.h
…
detection_tables.h
…
detection.cpp
DETECTION: Mark more symbols as const
2023-12-26 20:23:59 +01:00
detection.h
…
keymapper_tables.h
…
metaengine.cpp
WINTERMUTE: Migrate engine to Path
2023-12-24 13:19:25 +01:00
module.mk
…
persistent.cpp
…
persistent.h
…
platform_osystem.cpp
…
platform_osystem.h
…
POTFILES
…
wintermute.cpp
WINTERMUTE: Migrate engine to Path
2023-12-24 13:19:25 +01:00
wintermute.h
ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
2023-12-08 12:21:16 +01:00
wintypes.h
…