scummvm/backends/keymapper/action.cpp
2020-09-03 02:21:14 +02:00

49 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
namespace Common {
Action::Action(const char *i, const U32String &des) :
id(i),
description(des),
_shouldTriggerOnKbdRepeats(false) {
assert(i);
}
void Action::addDefaultInputMapping(const String &hwId) {
if (hwId.empty()) {
return;
}
// Don't allow an input to map to the same action multiple times
Array<String>::const_iterator found = find(_defaultInputMapping.begin(), _defaultInputMapping.end(), hwId);
if (found == _defaultInputMapping.end()) {
_defaultInputMapping.push_back(hwId);
}
}
} // End of namespace Common