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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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namespace Common {
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Action::Action(const char *i, const U32String &des) :
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id(i),
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description(des),
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_shouldTriggerOnKbdRepeats(false) {
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assert(i);
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}
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void Action::addDefaultInputMapping(const String &hwId) {
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if (hwId.empty()) {
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return;
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}
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// Don't allow an input to map to the same action multiple times
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Array<String>::const_iterator found = find(_defaultInputMapping.begin(), _defaultInputMapping.end(), hwId);
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if (found == _defaultInputMapping.end()) {
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_defaultInputMapping.push_back(hwId);
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}
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}
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} // End of namespace Common
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