mirror of
https://github.com/libretro/scummvm.git
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232 lines
7.2 KiB
C++
232 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADE_SCREEN_H
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#define MADE_SCREEN_H
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#include "common/endian.h"
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#include "common/util.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
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#include "graphics/cursorman.h"
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#include "made/resource.h"
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#include "made/screenfx.h"
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namespace Made {
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struct SpriteChannel {
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int16 type;
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int16 state;
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uint16 index;
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int16 x, y;
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uint16 fontNum;
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int16 textColor, outlineColor;
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int16 frameNum;
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int16 mask;
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};
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struct ClipInfo {
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Common::Rect clipRect;
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Graphics::Surface *destSurface;
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};
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struct SpriteListItem {
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int16 index, xofs, yofs;
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};
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class MadeEngine;
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static const byte defaultMouseCursor[256] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 15, 15, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 15, 15, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 15, 15, 1, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 15, 15, 1, 0, 0, 0, 0, 0,
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1, 1, 15, 1, 15, 1, 15, 1, 15, 15, 1, 0, 0, 0, 0, 0,
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1, 15, 15, 1, 15, 1, 15, 1, 15, 15, 1, 0, 0, 0, 0, 0,
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1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 1, 0, 1, 1, 1, 0,
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1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 1, 1, 15, 15, 15, 1,
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1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 1, 1, 1,
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1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 1, 1, 0, 0,
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1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 1, 1, 0, 0, 0,
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0, 1, 1, 15, 15, 15, 15, 15, 15, 15, 1, 1, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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class Screen {
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public:
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Screen(MadeEngine *vm);
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~Screen();
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void clearScreen();
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void drawSurface(Graphics::Surface *sourceSurface, int x, int y, int16 flipX, int16 flipY, int16 mask, const ClipInfo &clipInfo);
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void setRGBPalette(byte *palRGB, int start = 0, int count = 256);
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bool isPaletteLocked() { return _paletteLock; }
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void setPaletteLock(bool lock) { _paletteLock = lock; }
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bool isScreenLocked() { return _screenLock; }
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void setScreenLock(bool lock) { _screenLock = lock; }
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void setVisualEffectNum(int visualEffectNum) { _visualEffectNum = visualEffectNum; }
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void setClipArea(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
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_clipArea.clipRect = Common::Rect(x1, y1, x2, y2);
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}
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void setExcludeArea(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void setClip(int16 clip) { _clip = clip; }
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void setExclude(int16 exclude) { _exclude = exclude; }
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void setGround(int16 ground) { _ground = ground; }
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void setMask(int16 mask) { _mask = mask; }
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void setTextColor(int16 color) { _textColor = color; }
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void setTextRect(const Common::Rect &textRect) {
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_textRect = textRect;
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_textX = _textRect.left;
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_textY = _textRect.top;
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}
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void getTextRect(Common::Rect &textRect) {
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textRect = _textRect;
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}
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void setOutlineColor(int16 color) {
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_outlineColor = color;
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_dropShadowColor = -1;
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}
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void setDropShadowColor(int16 color) {
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_outlineColor = -1;
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_dropShadowColor = color;
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}
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void setTextXY(int16 x, int16 y) {
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_textX = x;
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_textY = y;
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}
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void homeText() {
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_textX = _textRect.left;
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_textY = _textRect.top;
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}
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uint16 updateChannel(uint16 channelIndex);
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void deleteChannel(uint16 channelIndex);
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int16 getChannelType(uint16 channelIndex);
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int16 getChannelState(uint16 channelIndex);
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void setChannelState(uint16 channelIndex, int16 state);
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uint16 setChannelLocation(uint16 channelIndex, int16 x, int16 y);
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uint16 setChannelContent(uint16 channelIndex, uint16 index);
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void setChannelUseMask(uint16 channelIndex);
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void drawSpriteChannels(const ClipInfo &clipInfo, int16 includeStateMask, int16 excludeStateMask);
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void updateSprites();
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void clearChannels();
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uint16 drawFlex(uint16 flexIndex, int16 x, int16 y, int16 flipX, int16 flipY, int16 mask, const ClipInfo &clipInfo);
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void drawAnimFrame(uint16 animIndex, int16 x, int16 y, int16 frameNum, int16 flipX, int16 flipY, const ClipInfo &clipInfo);
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uint16 drawPic(uint16 index, int16 x, int16 y, int16 flipX, int16 flipY);
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uint16 drawMask(uint16 index, int16 x, int16 y);
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uint16 drawAnimPic(uint16 animIndex, int16 x, int16 y, int16 frameNum, int16 flipX, int16 flipY);
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void addSprite(uint16 spriteIndex);
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uint16 drawSprite(uint16 flexIndex, int16 x, int16 y);
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uint16 placeSprite(uint16 channelIndex, uint16 flexIndex, int16 x, int16 y);
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uint16 placeAnim(uint16 channelIndex, uint16 animIndex, int16 x, int16 y, int16 frameNum);
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int16 setAnimFrame(uint16 channelIndex, int16 frameNum);
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int16 getAnimFrame(uint16 channelIndex);
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uint16 placeText(uint16 channelIndex, uint16 textObjectIndex, int16 x, int16 y, uint16 fontNum, int16 textColor, int16 outlineColor);
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void show();
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void flash(int count);
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void setFont(int16 fontNum);
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void printChar(uint c, int16 x, int16 y, byte color);
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void printText(const char *text);
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void printTextEx(const char *text, int16 x, int16 y, int16 fontNum, int16 textColor, int16 outlineColor, const ClipInfo &clipInfo);
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void printObjectText(int16 objectIndex, int16 x, int16 y, int16 fontNum, int16 textColor, int16 outlineColor, const ClipInfo &clipInfo);
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int16 getTextWidth(int16 fontNum, const char *text);
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// Interface functions for the screen effects class
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Graphics::Surface *lockScreen();
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void unlockScreen();
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void showWorkScreen();
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void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
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void updateScreenAndWait(int delay);
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int16 addToSpriteList(int16 index, int16 xofs, int16 yofs);
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SpriteListItem getFromSpriteList(int16 index);
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void clearSpriteList();
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void setDefaultMouseCursor();
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protected:
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MadeEngine *_vm;
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ScreenEffects *_fx;
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bool _screenLock;
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bool _paletteLock;
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byte *_palette, *_newPalette;
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int _paletteColorCount, _oldPaletteColorCount;
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bool _paletteInitialized, _needPalette;
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int16 _textColor;
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int16 _outlineColor;
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int16 _dropShadowColor;
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int16 _textX, _textY;
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Common::Rect _textRect;
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int16 _currentFontNum;
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FontResource *_font;
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ClipInfo _fontDrawCtx;
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int16 _clip, _exclude, _ground, _mask;
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int _visualEffectNum;
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Graphics::Surface *_backgroundScreen, *_workScreen, *_screenMask;
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ClipInfo _clipArea, _backgroundScreenDrawCtx, _workScreenDrawCtx, _maskDrawCtx;
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ClipInfo _excludeClipArea[4];
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bool _excludeClipAreaEnabled[4];
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uint16 _channelsUsedCount;
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SpriteChannel _channels[100];
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Common::Array<SpriteListItem> _spriteList;
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};
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} // End of namespace Made
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#endif /* MADE_H */
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