mirror of
https://github.com/libretro/scummvm.git
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195 lines
4.5 KiB
C++
195 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Event management module header file
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#ifndef SAGA_EVENT_H
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#define SAGA_EVENT_H
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#include "common/list.h"
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namespace Saga {
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enum EventTypes {
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kEvTOneshot, // Event takes no time
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kEvTContinuous, // Event takes time; next event starts immediately
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kEvTInterval, // Not yet implemented
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kEvTImmediate // Event takes time; next event starts when event is done
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};
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enum EventFlags {
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kEvFSignaled = 0x8000,
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kEvFNoDestory = 0x4000
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};
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enum EventCodes {
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kBgEvent = 1,
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kAnimEvent,
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kMusicEvent,
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kVoiceEvent,
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kSoundEvent,
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kSceneEvent,
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kTextEvent,
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kPalEvent,
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kPalAnimEvent,
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kTransitionEvent,
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kInterfaceEvent,
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kActorEvent,
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kScriptEvent,
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kCursorEvent,
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kGraphicsEvent,
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kCutawayEvent,
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kPsychicProfileBgEvent
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};
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enum EventOps {
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// INSTANTANEOUS events
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// BG events
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kEventDisplay = 1,
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// ANIM events
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kEventPlay = 1, // used in music and sound events too
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kEventStop = 2, // used in music and sound events too
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kEventFrame = 3,
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kEventSetFlag = 4, // used in graphics events too
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kEventClearFlag = 5, // used in graphics events too
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kEventResumeAll = 6,
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// MUSIC and SOUND events
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// Reused: kEventPlay, kEventStop
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// SCENE events
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kEventDraw = 1,
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kEventEnd = 2,
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// TEXT events
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kEventRemove = 3,
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// Reused: kEventHide
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// PALANIM events
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kEventCycleStart = 1,
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kEventCycleStep = 2,
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// INTERFACE events
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kEventActivate = 1,
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kEventDeactivate = 2,
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kEventSetStatus = 3,
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kEventClearStatus = 4,
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kEventSetFadeMode = 5,
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kEventRestoreMode = 6,
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kEventSetMode = 7,
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// ACTOR events
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kEventMove = 1,
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// SCRIPT events
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kEventExecBlocking = 1,
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kEventExecNonBlocking = 2,
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kEventThreadWake = 3,
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// CURSOR events
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kEventShow = 1,
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kEventHide = 2, // used in text events too
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kEventSetNormalCursor = 3,
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kEventSetBusyCursor = 4,
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// GRAPHICS events
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kEventFillRect = 1,
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// Reused: kEventSetFlag, kEventClearFlag
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// CONTINUOUS events
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//
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// PALETTE events
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kEventPalToBlack = 1,
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kEventBlackToPal = 2,
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kEventPalFade = 3,
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// TRANSITION events
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kEventDissolve = 1,
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kEventDissolveBGMask = 2,
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// CUTAWAY events
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kEventClear = 1,
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kEventShowCutawayBg = 2
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};
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enum EventParams {
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kEvPNoSetPalette,
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kEvPSetPalette
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};
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struct Event {
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unsigned int type;
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unsigned int code; // Event operation category & flags
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int op; // Event operation
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long param; // Optional event parameter
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long param2;
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long param3;
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long param4;
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long param5;
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long param6;
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void *data; // Optional event data
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long time; // Elapsed time until event
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long duration; // Duration of event
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long d_reserved;
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Event() {
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memset(this, 0, sizeof(*this));
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}
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};
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typedef Common::List<Event> EventColumns;
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typedef Common::List<EventColumns> EventList;
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#define EVENT_WARNINGCOUNT 1000
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#define EVENT_MASK 0x00FF
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enum EventStatusCode {
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kEvStInvalidCode = 0,
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kEvStDelete,
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kEvStContinue,
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kEvStBreak
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};
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class Events {
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public:
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Events(SagaEngine *vm);
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~Events();
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void handleEvents(long msec);
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void clearList(bool playQueuedMusic = true);
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void freeList();
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// Schedules an event in the event list; returns a pointer to the scheduled
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// event columns suitable for chaining if desired.
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EventColumns *queue(const Event &event) {
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return chain(NULL, event);
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}
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// Places a 'event' on the end of an event columns given by 'eventColumns'
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EventColumns *chain(EventColumns *eventColumns, const Event &event);
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private:
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int handleContinuous(Event *event);
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int handleOneShot(Event *event);
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int handleInterval(Event *event);
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int handleImmediate(Event *event);
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void processEventTime(long msec);
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void initializeEvent(Event &event);
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private:
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SagaEngine *_vm;
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EventList _eventList;
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};
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} // End of namespace Saga
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#endif
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