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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TOON_FONT_H
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#define TOON_FONT_H
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#include "toon/toon.h"
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namespace Toon {
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class FontRenderer {
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public:
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FontRenderer(ToonEngine *vm);
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~FontRenderer();
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void setFont(Animation *font);
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void computeSize(const Common::String &origText, int16 *retX, int16 *retY);
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void renderText(int16 x, int16 y, const Common::String &origText, int32 mode);
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void renderMultiLineText(int16 x, int16 y, const Common::String &origText, int32 mode);
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void setFontColorByCharacter(int32 characterId);
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void setFontColor(int32 fontColor1, int32 fontColor2, int32 fontColor3);
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protected:
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Animation *_currentFont;
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ToonEngine *_vm;
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byte _currentFontColor[4];
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byte textToFont(byte c);
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};
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} // End of namespace Toon
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#endif
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