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267 lines
9.8 KiB
Plaintext
267 lines
9.8 KiB
Plaintext
Residual: A 3D game interpreter
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Contents:
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1. What is Residual?
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2. Current state of Residual
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3. Running Residual
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4. Keys
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5. Configuration
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6. Troubleshooting
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7. Bug Reports
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8. Contact
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9. Debugging
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--------------------
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1. What is Residual?
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--------------------
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Residual is a game engine reimplementation that allows you
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to play 3D adventure games such as Grim Fandango.
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Residual utilizes OpenGL for 3D graphics hardware acceleration.
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A software renderer is also included for machines without hardware OpenGL.
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----------------------------
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2. Current state of Residual
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----------------------------
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Residual is a fairly slow developing project and is still very much considered
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alpha.
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2.1 - Which games does Residual support?
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----------------------------------------
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Currently Residual supports the GrimE-engine, but only Grim Fandango.
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2.1.1 . GrimE-games support
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-----------------------------------
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Escape From Monkey Island - Not supported*
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Escape From Monkey Island (demo) - Not supported*
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Grim Fandango - Completable with glitches
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Grim Fandango (demo) - Completable with glitches
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Specifics can be found at
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http://residual.sourceforge.net/compatibility/
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* It is possible, but far from promised, that 'Escape from Monkey Island'
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may be supported in the distant future.
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2.2 - What is the state of Residual?
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------------------------------------
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Basic gameplay works, including cutscenes. Grim Fandango is completable
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but many features are either missing or unstable. Crashes are likely.
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Also beware that since Residual is currently in an alpha-state, there is
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no guarantee that your saves will continue to work with newer builds.
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For more information, see the page on Residual at the wiki page:
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http://apps.sourceforge.net/mediawiki/residual
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-------------------
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3. Running Residual
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-------------------
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As Residual is not yet stable, easy to use, or complete.
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Some technical ability might be required.
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3.1 - Required files
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------------------------------------
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You will need the data files for Grim Fandango, as well as the patch,
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if your game is an older release.
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Specifically you need these files from your Grim CDs:
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*.LAB
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GRIM.TAB
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3.2 - Running Grim Fandango
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------------------------------------
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1. Copy the neccessary files to a folder on your Hard Drive.
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2. Apply the patch, if you don't have it*
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2. Open Residual
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3. Choose "Add Game"
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4. Select the folder you created in step 1
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5. Click Start
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* Patched versions have subtitles in cutscenes, and can complete
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the game, unpatched versions don't have subtitles in cutscenes,
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and can't complete the game.
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The patch can be downloaded from:
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ftp://ftp.lucasarts.com/patches/pc/Gfupd101.exe and obviously requires
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Windows or something similar to unpack and apply it. (There does exist
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tools to unpack it on any platform in the residual-tools git-repos).
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If you want to try to play with fullscreen, or you want to play with
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software-rendering, see the configuration-section below.
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-----------------------------
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4 - Default Keyboard-settings
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-----------------------------
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e,u,p,i : Examine, Use, Pickup, Inventory
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Arrow keys : Movement
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Shift : Hold to run
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Enter : Selects items in inventory, conversation, etc
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Escape : Skips cutscenes, exits certain screens
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. : Skips dialogue
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q : Exit Dialog Menu
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Ctrl + c : Force Quit (from command-line)
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Alt + x : Quit (ingame)
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F1 : Menu
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-----------------
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5 - Configuration
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-----------------
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Currently, not all the settings for residual are available through the GUI,
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if you have problems with getting anything to work, first try to pass the settings
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from the command line, then, if that doesn't work, try to change your configuration file
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manually
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5.1 - Location of configuration file
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------------------------------------
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By default, the configuration file is saved in, and loaded from:
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Windows Vista/7:
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\Users\username\AppData\Roaming\Residual\residual.ini
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Windows 2000/XP:
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\Documents and Settings\username\Application Data\Residual\residual.ini
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Windows NT4:
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<windir>\Profiles\username\Application Data\Residual\residual.ini
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Windows 95/98/ME:
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<windir>\residual.ini
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Unix:
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~/.residualrc
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Mac OS X:
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~/Library/Preferences/Residual Preferences
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Others:
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residual.ini in the current directory
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5.2 - Interesting settings
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------------------------------------
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The following settings are currently available in the config-file,
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however some of them might not work with your current build. And
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some of them might make residual crash, or behave in weird ways.
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|-------------------|-------------|-----------------------------------------------------|
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|Setting | Values | Effect |
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|-------------------|-------------|-----------------------------------------------------|
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|soft_renderer |[true/false] | If true, then the software renderer will be used |
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| | | otherwise, Residual will try to use HW-rendering. |
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|-------------------|-------------|-----------------------------------------------------|
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|fullscreen |[true/false] | If true, then Residual will attempt to run in |
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| | | fullscreen-mode, otherwise it will use a window. |
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|-------------------|-------------|-----------------------------------------------------|
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|show_fps |[true/false] | If true, then Residual will show the current |
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| | | FPS-rate, while you play |
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|-------------------|-------------|-----------------------------------------------------|
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|last_set |[set-name] | The set you were last on, Residual will try to |
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| | | continue from there |
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|-------------------|-------------|-----------------------------------------------------|
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|last_save |[save-number]| The save you last saved, Residual will have that |
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| | | selected the next time you try to load a game. |
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|-------------------|-------------|-----------------------------------------------------|
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---------------------------------
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6. Troubleshooting / Known Issues
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---------------------------------
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Grim Fandango had a few issues when it came out, and a few new and exciting
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issues when you try to run it on newer hardware. Residual also has a few issues
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that we know about, look here for help with them, and if you can't find help here
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try either the forums at our homepage, or IRC: #residual at freenode
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6.1 - The game runs really slow !
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----------------------------------------
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Some gfx cards do not have a fast glDrawPixels access to zbuffer
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implementation in their system driver.
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Unix users may be able to achieve playable framerates by using Mesa 5.0 or
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above, but people unable to upgrade or Windows users must use software
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renderer. Software renderer is generally faster on modern platforms.
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6.2 - I played a bit, but can't start a new game!
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-------------------------------------------
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This is because the last save and visited scene is stored in your configuration
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file, either delete grim-fandango from the Residual-menu, and readd it, or
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go to your configuration file, and clean out the last-save and last-set entries.
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6.3 - My Save Games don't work any more
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---------------------------------------
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Did you recently update to a newer build of Residual? Residual is still alpha,
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so the save game format still is a work in progress, which means that it might
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change between builds.
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--------------
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7. Bug Reports
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--------------
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Residual is currently rather young, and therefore still has a few bugs, many might
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already have been reported, but should you find a new one, don't hesitate to report it.
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7.1 - How, and where do I report bugs?
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-------------------------------------------------
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You can report bugs at our github-issue-tracker:
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http://www.github.com/residual/residual/issues
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Please read the Wiki regarding how to report bugs properly first though:
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http://sourceforge.net/apps/mediawiki/residual/index.php?title=Reporting_Bugs
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Remember to always have the following information in your bug reports:
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* Bug details, including instructions on reproducing it
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* Language of game (English, German, ...)
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* Platform and Compiler (Win32, Linux, MacOS, ...)
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* Preferably also a link to a save game right before the bug happened.
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----------
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8. Contact
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----------
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Homepage: http://residual.sourceforge.net/
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Wiki: http://sourceforge.net/apps/mediawiki/residual/index.php?title=Main_Page
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Forums: http://residual.scummvm.org/
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IRC: #residual on freenode
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------------
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9. Debugging
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------------
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WARNING: This section contains information about the various tools that
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are included for debugging residual, this should not be necessary for
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normal play at all. But the curious might like to know how. Use at your
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own risk.
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9.1 How do I enable debug-keys/debug-mode?
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-------------------------------------------------
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To enable debug-keys, and debug-mode you will have to add the following
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to your configuration file under your Grim Fandango-entry:
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game_devel_mode=true
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9.2 Development/debug keys from the original game
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-------------------------------------------------
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Ctrl + e : Enter lua string to execute
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Ctrl + g : Jump to set
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Ctrl + i : Toggle walk boxes
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Ctrl + l : Toggle lighting
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Ctrl + n : Display background name
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Ctrl + o : Create a door
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Ctrl + p : Execute patch file
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Ctrl + s : Turn on cursor
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Ctrl + u : Create a new object
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Ctrl + v : Print the value of a variable
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Alt + n : Next viewpoint
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Apt + p : Prev viewpoint
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Alt + s : Run lua script
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Shift + n : Next set
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Shift + p : Prev set
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Shift + o : Toggle object names
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F3 : Toggle sector editor
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Home : Go to default position in current set
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j : Enter jump number
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Note that these are only available after enabling debug-mode.
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