scummvm/engines/wintermute/AdSentence.cpp
2012-06-02 13:01:45 +02:00

318 lines
8.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "dcgf.h"
#include "AdSentence.h"
#include "AdTalkDef.h"
#include "AdTalkNode.h"
#include "AdGame.h"
#include "PathUtil.h"
#include "BGame.h"
#include "BSound.h"
#include "AdScene.h"
#include "BFont.h"
#include "BSprite.h"
#include "BFileManager.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdSentence, false)
//////////////////////////////////////////////////////////////////////////
CAdSentence::CAdSentence(CBGame *inGame): CBBase(inGame) {
_text = NULL;
_stances = NULL;
_tempStance = NULL;
_duration = 0;
_startTime = 0;
_currentStance = 0;
_font = NULL;
_pos.x = _pos.y = 0;
_width = Game->_renderer->_width;
_align = (TTextAlign)TAL_CENTER;
_sound = NULL;
_soundStarted = false;
_talkDef = NULL;
_currentSprite = NULL;
_currentSkelAnim = NULL;
_fixedPos = false;
_freezable = true;
}
//////////////////////////////////////////////////////////////////////////
CAdSentence::~CAdSentence() {
delete _sound;
delete[] _text;
delete[] _stances;
delete[] _tempStance;
delete _talkDef;
_sound = NULL;
_text = NULL;
_stances = NULL;
_tempStance = NULL;
_talkDef = NULL;
_currentSprite = NULL; // ref only
_currentSkelAnim = NULL;
_font = NULL; // ref only
}
//////////////////////////////////////////////////////////////////////////
void CAdSentence::SetText(const char *Text) {
if (_text) delete [] _text;
_text = new char[strlen(Text) + 1];
if (_text) strcpy(_text, Text);
}
//////////////////////////////////////////////////////////////////////////
void CAdSentence::SetStances(const char *Stances) {
if (_stances) delete [] _stances;
if (Stances) {
_stances = new char[strlen(Stances) + 1];
if (_stances) strcpy(_stances, Stances);
} else _stances = NULL;
}
//////////////////////////////////////////////////////////////////////////
char *CAdSentence::GetCurrentStance() {
return GetStance(_currentStance);
}
//////////////////////////////////////////////////////////////////////////
char *CAdSentence::GetNextStance() {
_currentStance++;
return GetStance(_currentStance);
}
//////////////////////////////////////////////////////////////////////////
char *CAdSentence::GetStance(int Stance) {
if (_stances == NULL) return NULL;
if (_tempStance) delete [] _tempStance;
_tempStance = NULL;
char *start;
char *curr;
int pos;
if (Stance == 0) start = _stances;
else {
pos = 0;
start = NULL;
curr = _stances;
while (pos < Stance) {
if (*curr == '\0') break;
if (*curr == ',') pos++;
curr++;
}
if (pos == Stance) start = curr;
}
if (start == NULL) return NULL;
while (*start == ' ' && *start != ',' && *start != '\0') start++;
curr = start;
while (*curr != '\0' && *curr != ',') curr++;
while (curr > start && *(curr - 1) == ' ') curr--;
_tempStance = new char [curr - start + 1];
if (_tempStance) {
_tempStance[curr - start] = '\0';
strncpy(_tempStance, start, curr - start);
}
return _tempStance;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdSentence::Display() {
if (!_font || !_text) return E_FAIL;
if (_sound && !_soundStarted) {
_sound->Play();
_soundStarted = true;
}
if (Game->_subtitles) {
int x = _pos.x;
int y = _pos.y;
if (!_fixedPos) {
x = x - ((CAdGame *)Game)->_scene->GetOffsetLeft();
y = y - ((CAdGame *)Game)->_scene->GetOffsetTop();
}
x = MAX(x, 0);
x = MIN(x, Game->_renderer->_width - _width);
y = MAX(y, 0);
_font->DrawText((byte *)_text, x, y, _width, _align);
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
void CAdSentence::SetSound(CBSound *Sound) {
if (!Sound) return;
delete _sound;
_sound = Sound;
_soundStarted = false;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdSentence::Finish() {
if (_sound) _sound->Stop();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdSentence::Persist(CBPersistMgr *PersistMgr) {
PersistMgr->Transfer(TMEMBER(Game));
PersistMgr->Transfer(TMEMBER_INT(_align));
PersistMgr->Transfer(TMEMBER(_currentStance));
PersistMgr->Transfer(TMEMBER(_currentSprite));
PersistMgr->Transfer(TMEMBER(_currentSkelAnim));
PersistMgr->Transfer(TMEMBER(_duration));
PersistMgr->Transfer(TMEMBER(_font));
PersistMgr->Transfer(TMEMBER(_pos));
PersistMgr->Transfer(TMEMBER(_sound));
PersistMgr->Transfer(TMEMBER(_soundStarted));
PersistMgr->Transfer(TMEMBER(_stances));
PersistMgr->Transfer(TMEMBER(_startTime));
PersistMgr->Transfer(TMEMBER(_talkDef));
PersistMgr->Transfer(TMEMBER(_tempStance));
PersistMgr->Transfer(TMEMBER(_text));
PersistMgr->Transfer(TMEMBER(_width));
PersistMgr->Transfer(TMEMBER(_fixedPos));
PersistMgr->Transfer(TMEMBER(_freezable));
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdSentence::SetupTalkFile(const char *SoundFilename) {
delete _talkDef;
_talkDef = NULL;
_currentSprite = NULL;
if (!SoundFilename) return S_OK;
AnsiString path = PathUtil::GetDirectoryName(SoundFilename);
AnsiString name = PathUtil::GetFileNameWithoutExtension(SoundFilename);
AnsiString talkDefFileName = PathUtil::Combine(path, name + ".talk");
CBFile *file = Game->_fileManager->OpenFile(talkDefFileName.c_str());
if (file) {
Game->_fileManager->CloseFile(file);
} else return S_OK; // no talk def file found
_talkDef = new CAdTalkDef(Game);
if (!_talkDef || FAILED(_talkDef->LoadFile(talkDefFileName.c_str()))) {
delete _talkDef;
_talkDef = NULL;
return E_FAIL;
}
//Game->LOG(0, "Using .talk file: %s", TalkDefFile);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdSentence::Update(TDirection Dir) {
if (!_talkDef) return S_OK;
uint32 CurrentTime;
// if sound is available, synchronize with sound, otherwise use timer
/*
if(_sound) CurrentTime = _sound->GetPositionTime();
else CurrentTime = Game->_timer - _startTime;
*/
CurrentTime = Game->_timer - _startTime;
bool TalkNodeFound = false;
for (int i = 0; i < _talkDef->_nodes.GetSize(); i++) {
if (_talkDef->_nodes[i]->IsInTimeInterval(CurrentTime, Dir)) {
TalkNodeFound = true;
CBSprite *NewSprite = _talkDef->_nodes[i]->GetSprite(Dir);
if (NewSprite != _currentSprite) NewSprite->Reset();
_currentSprite = NewSprite;
if (!_talkDef->_nodes[i]->_playToEnd) break;
}
}
// no talk node, try to use default sprite instead (if any)
if (!TalkNodeFound) {
CBSprite *NewSprite = _talkDef->GetDefaultSprite(Dir);
if (NewSprite) {
if (NewSprite != _currentSprite) NewSprite->Reset();
_currentSprite = NewSprite;
} else _currentSprite = NULL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CAdSentence::CanSkip() {
// prevent accidental sentence skipping (TODO make configurable)
return (Game->_timer - _startTime) > 300;
}
} // end of namespace WinterMute