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318 lines
8.2 KiB
C++
318 lines
8.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "dcgf.h"
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#include "AdSentence.h"
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#include "AdTalkDef.h"
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#include "AdTalkNode.h"
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#include "AdGame.h"
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#include "PathUtil.h"
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#include "BGame.h"
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#include "BSound.h"
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#include "AdScene.h"
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#include "BFont.h"
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#include "BSprite.h"
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#include "BFileManager.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(CAdSentence, false)
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//////////////////////////////////////////////////////////////////////////
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CAdSentence::CAdSentence(CBGame *inGame): CBBase(inGame) {
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_text = NULL;
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_stances = NULL;
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_tempStance = NULL;
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_duration = 0;
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_startTime = 0;
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_currentStance = 0;
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_font = NULL;
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_pos.x = _pos.y = 0;
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_width = Game->_renderer->_width;
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_align = (TTextAlign)TAL_CENTER;
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_sound = NULL;
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_soundStarted = false;
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_talkDef = NULL;
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_currentSprite = NULL;
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_currentSkelAnim = NULL;
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_fixedPos = false;
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_freezable = true;
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}
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//////////////////////////////////////////////////////////////////////////
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CAdSentence::~CAdSentence() {
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delete _sound;
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delete[] _text;
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delete[] _stances;
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delete[] _tempStance;
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delete _talkDef;
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_sound = NULL;
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_text = NULL;
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_stances = NULL;
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_tempStance = NULL;
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_talkDef = NULL;
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_currentSprite = NULL; // ref only
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_currentSkelAnim = NULL;
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_font = NULL; // ref only
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdSentence::SetText(const char *Text) {
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if (_text) delete [] _text;
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_text = new char[strlen(Text) + 1];
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if (_text) strcpy(_text, Text);
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdSentence::SetStances(const char *Stances) {
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if (_stances) delete [] _stances;
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if (Stances) {
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_stances = new char[strlen(Stances) + 1];
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if (_stances) strcpy(_stances, Stances);
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} else _stances = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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char *CAdSentence::GetCurrentStance() {
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return GetStance(_currentStance);
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}
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//////////////////////////////////////////////////////////////////////////
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char *CAdSentence::GetNextStance() {
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_currentStance++;
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return GetStance(_currentStance);
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}
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//////////////////////////////////////////////////////////////////////////
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char *CAdSentence::GetStance(int Stance) {
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if (_stances == NULL) return NULL;
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if (_tempStance) delete [] _tempStance;
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_tempStance = NULL;
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char *start;
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char *curr;
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int pos;
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if (Stance == 0) start = _stances;
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else {
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pos = 0;
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start = NULL;
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curr = _stances;
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while (pos < Stance) {
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if (*curr == '\0') break;
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if (*curr == ',') pos++;
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curr++;
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}
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if (pos == Stance) start = curr;
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}
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if (start == NULL) return NULL;
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while (*start == ' ' && *start != ',' && *start != '\0') start++;
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curr = start;
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while (*curr != '\0' && *curr != ',') curr++;
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while (curr > start && *(curr - 1) == ' ') curr--;
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_tempStance = new char [curr - start + 1];
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if (_tempStance) {
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_tempStance[curr - start] = '\0';
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strncpy(_tempStance, start, curr - start);
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}
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return _tempStance;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdSentence::Display() {
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if (!_font || !_text) return E_FAIL;
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if (_sound && !_soundStarted) {
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_sound->Play();
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_soundStarted = true;
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}
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if (Game->_subtitles) {
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int x = _pos.x;
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int y = _pos.y;
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if (!_fixedPos) {
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x = x - ((CAdGame *)Game)->_scene->GetOffsetLeft();
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y = y - ((CAdGame *)Game)->_scene->GetOffsetTop();
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}
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x = MAX(x, 0);
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x = MIN(x, Game->_renderer->_width - _width);
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y = MAX(y, 0);
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_font->DrawText((byte *)_text, x, y, _width, _align);
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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void CAdSentence::SetSound(CBSound *Sound) {
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if (!Sound) return;
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delete _sound;
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_sound = Sound;
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_soundStarted = false;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdSentence::Finish() {
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if (_sound) _sound->Stop();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdSentence::Persist(CBPersistMgr *PersistMgr) {
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PersistMgr->Transfer(TMEMBER(Game));
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PersistMgr->Transfer(TMEMBER_INT(_align));
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PersistMgr->Transfer(TMEMBER(_currentStance));
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PersistMgr->Transfer(TMEMBER(_currentSprite));
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PersistMgr->Transfer(TMEMBER(_currentSkelAnim));
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PersistMgr->Transfer(TMEMBER(_duration));
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PersistMgr->Transfer(TMEMBER(_font));
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PersistMgr->Transfer(TMEMBER(_pos));
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PersistMgr->Transfer(TMEMBER(_sound));
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PersistMgr->Transfer(TMEMBER(_soundStarted));
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PersistMgr->Transfer(TMEMBER(_stances));
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PersistMgr->Transfer(TMEMBER(_startTime));
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PersistMgr->Transfer(TMEMBER(_talkDef));
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PersistMgr->Transfer(TMEMBER(_tempStance));
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PersistMgr->Transfer(TMEMBER(_text));
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PersistMgr->Transfer(TMEMBER(_width));
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PersistMgr->Transfer(TMEMBER(_fixedPos));
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PersistMgr->Transfer(TMEMBER(_freezable));
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdSentence::SetupTalkFile(const char *SoundFilename) {
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delete _talkDef;
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_talkDef = NULL;
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_currentSprite = NULL;
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if (!SoundFilename) return S_OK;
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AnsiString path = PathUtil::GetDirectoryName(SoundFilename);
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AnsiString name = PathUtil::GetFileNameWithoutExtension(SoundFilename);
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AnsiString talkDefFileName = PathUtil::Combine(path, name + ".talk");
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CBFile *file = Game->_fileManager->OpenFile(talkDefFileName.c_str());
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if (file) {
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Game->_fileManager->CloseFile(file);
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} else return S_OK; // no talk def file found
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_talkDef = new CAdTalkDef(Game);
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if (!_talkDef || FAILED(_talkDef->LoadFile(talkDefFileName.c_str()))) {
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delete _talkDef;
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_talkDef = NULL;
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return E_FAIL;
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}
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//Game->LOG(0, "Using .talk file: %s", TalkDefFile);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdSentence::Update(TDirection Dir) {
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if (!_talkDef) return S_OK;
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uint32 CurrentTime;
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// if sound is available, synchronize with sound, otherwise use timer
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/*
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if(_sound) CurrentTime = _sound->GetPositionTime();
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else CurrentTime = Game->_timer - _startTime;
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*/
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CurrentTime = Game->_timer - _startTime;
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bool TalkNodeFound = false;
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for (int i = 0; i < _talkDef->_nodes.GetSize(); i++) {
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if (_talkDef->_nodes[i]->IsInTimeInterval(CurrentTime, Dir)) {
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TalkNodeFound = true;
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CBSprite *NewSprite = _talkDef->_nodes[i]->GetSprite(Dir);
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if (NewSprite != _currentSprite) NewSprite->Reset();
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_currentSprite = NewSprite;
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if (!_talkDef->_nodes[i]->_playToEnd) break;
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}
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}
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// no talk node, try to use default sprite instead (if any)
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if (!TalkNodeFound) {
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CBSprite *NewSprite = _talkDef->GetDefaultSprite(Dir);
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if (NewSprite) {
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if (NewSprite != _currentSprite) NewSprite->Reset();
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_currentSprite = NewSprite;
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} else _currentSprite = NULL;
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CAdSentence::CanSkip() {
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// prevent accidental sentence skipping (TODO make configurable)
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return (Game->_timer - _startTime) > 300;
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}
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} // end of namespace WinterMute
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