scummvm/engines/wintermute/AdWaypointGroup.cpp
2012-06-02 13:01:45 +02:00

263 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "AdWaypointGroup.h"
#include "BParser.h"
#include "BDynBuffer.h"
#include "engines/wintermute/scriptables/ScValue.h"
#include "BGame.h"
#include "BRegion.h"
#include "BFileManager.h"
#include <limits.h>
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdWaypointGroup, false)
//////////////////////////////////////////////////////////////////////////
CAdWaypointGroup::CAdWaypointGroup(CBGame *inGame): CBObject(inGame) {
_active = true;
_editorSelectedPoint = -1;
_lastMimicScale = -1;
_lastMimicX = _lastMimicY = INT_MIN;
}
//////////////////////////////////////////////////////////////////////////
CAdWaypointGroup::~CAdWaypointGroup() {
Cleanup();
}
//////////////////////////////////////////////////////////////////////////
void CAdWaypointGroup::Cleanup() {
for (int i = 0; i < _points.GetSize(); i++)
delete _points[i];
_points.RemoveAll();
_editorSelectedPoint = -1;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdWaypointGroup::LoadFile(const char *Filename) {
byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
if (Buffer == NULL) {
Game->LOG(0, "CAdWaypointGroup::LoadFile failed for file '%s'", Filename);
return E_FAIL;
}
HRESULT ret;
_filename = new char [strlen(Filename) + 1];
strcpy(_filename, Filename);
if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing WAYPOINTS file '%s'", Filename);
delete [] Buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(WAYPOINTS)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(NAME)
TOKEN_DEF(POINT)
TOKEN_DEF(EDITOR_SELECTED_POINT)
TOKEN_DEF(EDITOR_SELECTED)
TOKEN_DEF(PROPERTY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
HRESULT CAdWaypointGroup::LoadBuffer(byte *Buffer, bool Complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(WAYPOINTS)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(NAME)
TOKEN_TABLE(POINT)
TOKEN_TABLE(EDITOR_SELECTED_POINT)
TOKEN_TABLE(EDITOR_SELECTED)
TOKEN_TABLE(PROPERTY)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
byte *params;
int cmd;
CBParser parser(Game);
if (Complete) {
if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_WAYPOINTS) {
Game->LOG(0, "'WAYPOINTS' keyword expected.");
return E_FAIL;
}
Buffer = params;
}
while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
break;
case TOKEN_NAME:
SetName((char *)params);
break;
case TOKEN_POINT: {
int x, y;
parser.ScanStr((char *)params, "%d,%d", &x, &y);
_points.Add(new CBPoint(x, y));
}
break;
case TOKEN_EDITOR_SELECTED:
parser.ScanStr((char *)params, "%b", &_editorSelected);
break;
case TOKEN_EDITOR_SELECTED_POINT:
parser.ScanStr((char *)params, "%d", &_editorSelectedPoint);
break;
case TOKEN_PROPERTY:
ParseProperty(params, false);
break;
case TOKEN_EDITOR_PROPERTY:
ParseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
Game->LOG(0, "Syntax error in WAYPOINTS definition");
return E_FAIL;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdWaypointGroup::SaveAsText(CBDynBuffer *Buffer, int Indent) {
Buffer->PutTextIndent(Indent, "WAYPOINTS {\n");
Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
Buffer->PutTextIndent(Indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
Buffer->PutTextIndent(Indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
if (_scProp) _scProp->SaveAsText(Buffer, Indent + 2);
CBBase::SaveAsText(Buffer, Indent + 2);
for (int i = 0; i < _points.GetSize(); i++) {
Buffer->PutTextIndent(Indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
}
Buffer->PutTextIndent(Indent, "}\n");
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdWaypointGroup::Persist(CBPersistMgr *PersistMgr) {
CBObject::Persist(PersistMgr);
PersistMgr->Transfer(TMEMBER(_active));
PersistMgr->Transfer(TMEMBER(_editorSelectedPoint));
PersistMgr->Transfer(TMEMBER(_lastMimicScale));
PersistMgr->Transfer(TMEMBER(_lastMimicX));
PersistMgr->Transfer(TMEMBER(_lastMimicY));
_points.Persist(PersistMgr);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
CScValue *CAdWaypointGroup::ScGetProperty(const char *Name) {
_scValue->SetNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Type") == 0) {
_scValue->SetString("waypoint-group");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Active
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Active") == 0) {
_scValue->SetBool(_active);
return _scValue;
}
else return CBObject::ScGetProperty(Name);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdWaypointGroup::ScSetProperty(const char *Name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
// Active
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Active") == 0) {
_active = Value->GetBool();
return S_OK;
}
else return CBObject::ScSetProperty(Name, Value);
}
//////////////////////////////////////////////////////////////////////////
HRESULT CAdWaypointGroup::Mimic(CAdWaypointGroup *Wpt, float Scale, int X, int Y) {
if (Scale == _lastMimicScale && X == _lastMimicX && Y == _lastMimicY) return S_OK;
Cleanup();
for (int i = 0; i < Wpt->_points.GetSize(); i++) {
int x, y;
x = (int)((float)Wpt->_points[i]->x * Scale / 100.0f);
y = (int)((float)Wpt->_points[i]->y * Scale / 100.0f);
_points.Add(new CBPoint(x + X, y + Y));
}
_lastMimicScale = Scale;
_lastMimicX = X;
_lastMimicY = Y;
return S_OK;
}
} // end of namespace WinterMute