mirror of
https://github.com/libretro/scummvm.git
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388 lines
9.9 KiB
C++
388 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef KYRA_RPG_H
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#define KYRA_RPG_H
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#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
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#include "kyra/kyra_v1.h"
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#include "kyra/screen_eob.h"
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#include "kyra/gui_eob.h"
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#include "kyra/text_lol.h"
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namespace Kyra {
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struct LevelDecorationProperty {
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uint16 shapeIndex[10];
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uint8 scaleFlag[10];
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int16 shapeX[10];
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int16 shapeY[10];
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int8 next;
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uint8 flags;
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};
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struct LevelBlockProperty {
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uint8 walls[4];
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uint16 assignedObjects;
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uint16 drawObjects;
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uint8 direction;
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uint16 flags;
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};
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struct OpenDoorState {
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uint16 block;
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int8 wall;
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int8 state;
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};
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struct LevelTempData {
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uint8 *wallsXorData;
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uint16 *flags;
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void *monsters;
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void *flyingObjects;
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void *wallsOfForce;
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uint8 monsterDifficulty;
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};
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struct EoBFlyingObject {
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uint8 enable;
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uint8 objectType;
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int16 attackerId;
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Item item;
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uint16 curBlock;
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uint16 starting;
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uint8 u1;
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uint8 direction;
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uint8 distance;
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int8 callBackIndex;
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uint8 curPos;
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uint8 flags;
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uint8 unused;
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};
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struct KyraRpgGUISettings {
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struct DialogueButtons {
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uint8 labelColor1;
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uint8 labelColor2;
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uint16 width;
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uint16 height;
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int waitReserve;
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uint16 waitX[2];
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uint8 waitY[2];
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uint16 waitWidth[2];
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} buttons;
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struct Colors {
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uint8 frame1;
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uint8 frame2;
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int fill;
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uint8 unused;
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uint8 barGraph;
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uint8 warningFrame1;
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uint8 warningFrame2;
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int warningFill;
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uint8 extraFrame1;
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uint8 extraFrame2;
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int extraFill;
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uint8 inactiveTabFrame1;
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uint8 inactiveTabFrame2;
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int inactiveTabFill;
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} colors;
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};
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class KyraRpgEngine : public KyraEngine_v1 {
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friend class TextDisplayer_rpg;
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public:
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KyraRpgEngine(OSystem *system, const GameFlags &flags);
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virtual ~KyraRpgEngine();
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virtual Screen *screen() = 0;
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virtual GUI *gui() const = 0;
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protected:
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// Startup
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virtual Common::Error init();
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virtual Common::Error go() = 0;
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// Init
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void initStaticResource();
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const uint8 **_itemIconShapes;
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// Main loop
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virtual void update() = 0;
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void updateEnvironmentalSfx(int soundId);
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// timers
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virtual void setupTimers() = 0;
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void enableSysTimer(int sysTimer);
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void disableSysTimer(int sysTimer);
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void enableTimer(int id);
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virtual uint8 getClock2Timer(int index) = 0;
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virtual uint8 getNumClock2Timers() = 0;
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void timerProcessDoors(int timerNum);
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// mouse
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bool posWithinRect(int posX, int posY, int x1, int y1, int x2, int y2);
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virtual void setHandItem(Item itemIndex) = 0;
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// Characters
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int _updateCharNum;
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int _updatePortraitSpeechAnimDuration;
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bool _fadeText;
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int _resetPortraitAfterSpeechAnim;
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int _needSceneRestore;
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// Items
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int _itemInHand;
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// Monsters
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int getBlockDistance(uint16 block1, uint16 block2);
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uint8 **_monsterPalettes;
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uint8 **_monsterShapes;
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int16 _shpDmX1;
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int16 _shpDmX2;
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int _monsterStepCounter;
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int _monsterStepMode;
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// Level
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virtual void addLevelItems() = 0;
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virtual void loadBlockProperties(const char *file) = 0;
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virtual void drawScene(int pageNum) = 0;
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virtual void drawSceneShapes(int start) = 0;
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virtual void drawDecorations(int index) = 0;
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virtual const uint8 *getBlockFileData(int levelIndex) = 0;
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void setLevelShapesDim(int index, int16 &x1, int16 &x2, int dim);
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void setDoorShapeDim(int index, int16 &y1, int16 &y2, int dim);
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void drawLevelModifyScreenDim(int dim, int16 x1, int16 y1, int16 x2, int16 y2);
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void generateBlockDrawingBuffer();
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void generateVmpTileData(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY);
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void generateVmpTileDataFlipped(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY);
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bool hasWall(int index);
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void assignVisibleBlocks(int block, int direction);
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bool checkSceneUpdateNeed(int block);
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void drawVcnBlocks();
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uint16 calcNewBlockPosition(uint16 curBlock, uint16 direction);
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virtual int clickedDoorSwitch(uint16 block, uint16 direction) = 0;
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int clickedWallShape(uint16 block, uint16 direction);
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int clickedLeverOn(uint16 block, uint16 direction);
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int clickedLeverOff(uint16 block, uint16 direction);
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int clickedWallOnlyScript(uint16 block);
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virtual int clickedNiche(uint16 block, uint16 direction) = 0;
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void processDoorSwitch(uint16 block, int openClose);
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void openCloseDoor(int block, int openClose);
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void completeDoorOperations();
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uint8 *_wllVmpMap;
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int8 *_wllShapeMap;
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uint8 *_specialWallTypes;
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uint8 *_wllWallFlags;
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int _sceneXoffset;
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int _sceneShpDim;
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LevelBlockProperty *_levelBlockProperties;
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LevelBlockProperty *_visibleBlocks[18];
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LevelDecorationProperty *_levelDecorationData;
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uint16 _levelDecorationDataSize;
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LevelDecorationProperty *_levelDecorationProperties;
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uint8 **_levelDecorationShapes;
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uint16 _decorationCount;
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int16 _mappedDecorationsCount;
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uint16 *_vmpPtr;
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uint8 *_vcnBlocks;
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uint8 *_vcfBlocks;
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uint8 *_vcnTransitionMask;
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uint8 *_vcnShift;
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uint8 *_vcnColTable;
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uint16 *_blockDrawingBuffer;
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uint8 *_sceneWindowBuffer;
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uint8 _blockBrightness;
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uint8 _wllVcnOffset;
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uint8 **_doorShapes;
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uint8 _currentLevel;
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uint16 _currentBlock;
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uint16 _currentDirection;
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int _sceneDefaultUpdate;
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bool _sceneUpdateRequired;
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int16 _visibleBlockIndex[18];
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int16 *_lvlShapeLeftRight;
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int16 *_lvlShapeTop;
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int16 *_lvlShapeBottom;
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char _lastBlockDataFile[13];
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uint32 _hasTempDataFlags;
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int16 _sceneDrawVarDown;
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int16 _sceneDrawVarRight;
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int16 _sceneDrawVarLeft;
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int _wllProcessFlag;
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OpenDoorState _openDoorState[3];
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int _sceneDrawPage1;
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int _sceneDrawPage2;
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const int8 *_dscShapeIndex;
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const uint8 *_dscDimMap;
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const int8 *_dscDim1;
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const int8 *_dscDim2;
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const int16 *_dscShapeX;
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const uint8 *_dscUnk2;
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const uint8 *_dscBlockMap;
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const int8 *_dscBlockIndex;
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const uint8 *_dscTileIndex;
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const uint8 *_dscDoorShpIndex;
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int _dscDoorShpIndexSize;
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const uint8 *_dscDoorY2;
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const uint8 *_dscDoorFrameY1;
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const uint8 *_dscDoorFrameY2;
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const uint8 *_dscDoorFrameIndex1;
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const uint8 *_dscDoorFrameIndex2;
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// Script
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virtual void runLevelScript(int block, int flags) = 0;
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// Gui
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void removeInputTop();
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void gui_drawBox(int x, int y, int w, int h, int frameColor1, int frameColor2, int fillColor);
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virtual void gui_drawHorizontalBarGraph(int x, int y, int w, int h, int32 curVal, int32 maxVal, int col1, int col2);
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void gui_initButtonsFromList(const uint8 *list);
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virtual void gui_initButton(int index, int x = -1, int y = -1, int val = -1) = 0;
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void gui_resetButtonList();
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void gui_notifyButtonListChanged();
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bool clickedShape(int shapeIndex);
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virtual const KyraRpgGUISettings *guiSettings() = 0;
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int _clickedShapeXOffs;
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int _clickedShapeYOffs;
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Button *_activeButtons;
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Button _activeButtonData[70];
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Common::Array<Button::Callback> _buttonCallbacks;
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//bool _processingButtons;
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uint8 _mouseClick;
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bool _preserveEvents;
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bool _buttonListChanged;
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int _updateFlags;
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int _clickedSpecialFlag;
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int _compassDirection;
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static const uint8 _dropItemDirIndex[];
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// text
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void drawDialogueButtons();
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uint16 processDialogue();
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TextDisplayer_rpg *_txt;
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virtual TextDisplayer_rpg *txt() { return _txt; }
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bool _dialogueField;
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const char *_dialogueButtonString[9];
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const uint16 *_dialogueButtonPosX;
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const uint8 *_dialogueButtonPosY;
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int16 _dialogueButtonYoffs;
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uint16 _dialogueButtonWidth;
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int _dialogueNumButtons;
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int _dialogueHighlightedButton;
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int _currentControlMode;
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int _specialSceneFlag;
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uint8 _dialogueButtonLabelColor1;
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uint8 _dialogueButtonLabelColor2;
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const char *const *_moreStrings;
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// misc
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virtual void delay(uint32 millis, bool doUpdate = false, bool isMainLoop = false) = 0;
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void delayUntil(uint32 time, bool unused = false, bool doUpdate = false, bool isMainLoop = false);
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int rollDice(int times, int pips, int inc = 0);
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virtual Common::Error loadGameState(int slot) = 0;
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virtual Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) = 0;
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void generateTempData();
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virtual void restoreBlockTempData(int levelIndex);
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void releaseTempData();
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virtual void *generateMonsterTempData(LevelTempData *tmp) = 0;
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virtual void restoreMonsterTempData(LevelTempData *tmp) = 0;
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virtual void releaseMonsterTempData(LevelTempData *tmp) = 0;
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void restoreFlyingObjectTempData(LevelTempData *tmp);
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void *generateFlyingObjectTempData(LevelTempData *tmp);
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void releaseFlyingObjectTempData(LevelTempData *tmp);
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virtual void *generateWallOfForceTempData(LevelTempData *tmp) { return 0; }
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virtual void restoreWallOfForceTempData(LevelTempData *tmp) {}
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virtual void releaseWallOfForceTempData(LevelTempData *tmp) {}
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LevelTempData *_lvlTempData[29];
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const int _numFlyingObjects;
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uint32 _flyingObjectStructSize;
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void *_flyingObjectsPtr;
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// sound
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virtual bool snd_processEnvironmentalSoundEffect(int soundId, int block);
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virtual void snd_stopSpeech(bool) {}
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virtual int snd_updateCharacterSpeech() { return 0; }
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virtual void stopPortraitSpeechAnim() {}
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virtual void setupOpcodeTable() {}
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virtual void snd_playVoiceFile(int) {}
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int _environmentSfx;
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int _environmentSfxVol;
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int _envSfxDistThreshold;
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uint32 _activeVoiceFileTotalTime;
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// unused
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void setWalkspeed(uint8) {}
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void removeHandItem() {}
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bool lineIsPassable(int, int) { return false; }
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};
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} // End of namespace Kyra
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#endif // ENABLE_EOB || ENABLE_LOL
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#endif
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