scummvm/engines/kyra/timer_rpg.cpp
athrxx 8b618e46df KYRA: (EOB/LOL) - cleanup common code
(rename some stuff and move EOB/LOL common code to separate files)
2011-12-26 16:18:16 +01:00

91 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
#include "kyra/kyra_rpg.h"
#include "kyra/timer.h"
#include "common/system.h"
namespace Kyra {
void KyraRpgEngine::enableSysTimer(int sysTimer) {
if (sysTimer != 2)
return;
for (int i = 0; i < getNumClock2Timers(); i++)
_timer->pauseSingleTimer(getClock2Timer(i), false);
}
void KyraRpgEngine::disableSysTimer(int sysTimer) {
if (sysTimer != 2)
return;
for (int i = 0; i < getNumClock2Timers(); i++)
_timer->pauseSingleTimer(getClock2Timer(i), true);
}
void KyraRpgEngine::enableTimer(int id) {
_timer->enable(id);
_timer->setCountdown(id, _timer->getDelay(id));
}
void KyraRpgEngine::timerProcessDoors(int timerNum) {
for (int i = 0; i < 3; i++) {
uint16 b = _openDoorState[i].block;
if (!b)
continue;
int v = _openDoorState[i].state;
int c = _openDoorState[i].wall;
_levelBlockProperties[b].walls[c] += v;
_levelBlockProperties[b].walls[c ^ 2] += v;
int snd = 3;
int flg = _wllWallFlags[_levelBlockProperties[b].walls[c]];
if (flg & 0x20)
snd = 5;
else if (v == -1)
snd = 4;
if (_flags.gameID == GI_LOL) {
if (!(_updateFlags & 1)) {
snd_processEnvironmentalSoundEffect(snd + 28, b);
if (!checkSceneUpdateNeed(b))
updateEnvironmentalSfx(0);
}
} else {
checkSceneUpdateNeed(b);
updateEnvironmentalSfx(snd);
}
if (flg & 0x30)
_openDoorState[i].block = 0;
}
}
} // namespace Kyra
#endif