scummvm/queen/queen.cpp
Max Horn ebd314a9ec fix debug mode 0
svn-id: r10791
2003-10-14 07:52:34 +00:00

175 lines
3.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "queen/queen.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "queen/graphics.h"
extern uint16 _debugLevel;
#ifdef _WIN32_WCE
extern bool toolbar_drawn;
extern bool draw_keyboard;
#endif
static const GameSettings queen_settings[] = {
/* Flight of the Amazon Queen */
{ "queen", "Flight of the Amazon Queen", GID_QUEEN_FIRST, 99, MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "queen.1" },
{ NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
const GameSettings *Engine_QUEEN_targetList() {
return queen_settings;
}
Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
return new Queen::QueenEngine(detector, syst);
}
REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_targetList, Engine_QUEEN_create);
namespace Queen {
QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
: Engine(detector, syst) {
_game = detector->_game.id;
if (!_mixer->bindToSystem(syst))
warning("Sound initialisation failed.");
_mixer->setVolume(ConfMan.getInt("sfx_volume"));
_debugMode = ConfMan.hasKey("debuglevel");
_debugLevel = ConfMan.getInt("debuglevel");
_detector = detector;
_fastMode = 0;
_system->init_size(320, 200);
}
QueenEngine::~QueenEngine() {
delete _graphics;
delete _logic;
delete _resource;
//delete _queenDisplay;
}
void QueenEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
void QueenEngine::go() {
if (!_dump_file)
_dump_file = stdout;
initialise();
while (1) { //main loop
delay(1000);
}
}
void QueenEngine::initialise(void) {
_resource = new Resource(_gameDataPath);
_graphics = new Graphics(_resource);
_logic = new Logic(_resource, _graphics);
//_sound = new Sound(_mixer, _detector->_sfx_volume);
}
void QueenEngine::delay(uint amount) {
OSystem::Event event;
uint32 start = _system->get_msecs();
uint32 cur = start;
_key_pressed = 0; //reset
do {
while (_system->poll_event(&event)) {
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
if (event.kbd.flags == OSystem::KBD_CTRL) {
if (event.kbd.keycode == 'f') {
_fastMode ^= 1;
break;
}
if (event.kbd.keycode == 'g') {
_fastMode ^= 2;
break;
}
}
// Make sure backspace works right (this fixes a small issue on OS X)
if (event.kbd.keycode == 8)
_key_pressed = 8;
else
_key_pressed = (byte)event.kbd.ascii;
break;
case OSystem::EVENT_MOUSEMOVE:
_sdl_mouse_x = event.mouse.x;
_sdl_mouse_y = event.mouse.y;
break;
case OSystem::EVENT_LBUTTONDOWN:
#ifdef _WIN32_WCE
_sdl_mouse_x = event.mouse.x;
_sdl_mouse_y = event.mouse.y;
#endif
break;
case OSystem::EVENT_RBUTTONDOWN:
break;
case OSystem::EVENT_QUIT:
_system->quit();
break;
default:
break;
}
}
if (amount == 0)
break;
{
uint this_delay = 20; // 1?
if (this_delay > amount)
this_delay = amount;
_system->delay_msecs(this_delay);
}
cur = _system->get_msecs();
} while (cur < start + amount);
}
} // End of namespace Queen