mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 00:41:12 +00:00
b81993f894
svn-id: r31226
123 lines
5.5 KiB
C++
123 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "graphics/scaler/intern.h"
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#ifdef USE_NASM
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// Assembly version of HQ2x
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extern "C" {
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#if !defined(_WIN32) && !defined(MACOSX) && !defined(__OS2__)
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#define hq2x_16 _hq2x_16
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#endif
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void hq2x_16(const byte *, byte *, uint32, uint32, uint32, uint32);
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}
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void HQ2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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hq2x_16(srcPtr, dstPtr, width, height, srcPitch, dstPitch);
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}
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#else
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#define PIXEL00_0 *(q) = w5;
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#define PIXEL00_10 *(q) = interpolate16_2<bitFormat,3,1>(w5, w1);
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#define PIXEL00_11 *(q) = interpolate16_2<bitFormat,3,1>(w5, w4);
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#define PIXEL00_12 *(q) = interpolate16_2<bitFormat,3,1>(w5, w2);
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#define PIXEL00_20 *(q) = interpolate16_3<bitFormat,2,1,1>(w5, w4, w2);
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#define PIXEL00_21 *(q) = interpolate16_3<bitFormat,2,1,1>(w5, w1, w2);
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#define PIXEL00_22 *(q) = interpolate16_3<bitFormat,2,1,1>(w5, w1, w4);
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#define PIXEL00_60 *(q) = interpolate16_3<bitFormat,5,2,1>(w5, w2, w4);
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#define PIXEL00_61 *(q) = interpolate16_3<bitFormat,5,2,1>(w5, w4, w2);
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#define PIXEL00_70 *(q) = interpolate16_3<bitFormat,6,1,1>(w5, w4, w2);
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#define PIXEL00_90 *(q) = interpolate16_3<bitFormat,2,3,3>(w5, w4, w2);
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#define PIXEL00_100 *(q) = interpolate16_3<bitFormat,14,1,1>(w5, w4, w2);
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#define PIXEL01_0 *(q+1) = w5;
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#define PIXEL01_10 *(q+1) = interpolate16_2<bitFormat,3,1>(w5, w3);
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#define PIXEL01_11 *(q+1) = interpolate16_2<bitFormat,3,1>(w5, w2);
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#define PIXEL01_12 *(q+1) = interpolate16_2<bitFormat,3,1>(w5, w6);
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#define PIXEL01_20 *(q+1) = interpolate16_3<bitFormat,2,1,1>(w5, w2, w6);
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#define PIXEL01_21 *(q+1) = interpolate16_3<bitFormat,2,1,1>(w5, w3, w6);
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#define PIXEL01_22 *(q+1) = interpolate16_3<bitFormat,2,1,1>(w5, w3, w2);
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#define PIXEL01_60 *(q+1) = interpolate16_3<bitFormat,5,2,1>(w5, w6, w2);
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#define PIXEL01_61 *(q+1) = interpolate16_3<bitFormat,5,2,1>(w5, w2, w6);
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#define PIXEL01_70 *(q+1) = interpolate16_3<bitFormat,6,1,1>(w5, w2, w6);
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#define PIXEL01_90 *(q+1) = interpolate16_3<bitFormat,2,3,3>(w5, w2, w6);
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#define PIXEL01_100 *(q+1) = interpolate16_3<bitFormat,14,1,1>(w5, w2, w6);
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#define PIXEL10_0 *(q+nextlineDst) = w5;
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#define PIXEL10_10 *(q+nextlineDst) = interpolate16_2<bitFormat,3,1>(w5, w7);
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#define PIXEL10_11 *(q+nextlineDst) = interpolate16_2<bitFormat,3,1>(w5, w8);
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#define PIXEL10_12 *(q+nextlineDst) = interpolate16_2<bitFormat,3,1>(w5, w4);
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#define PIXEL10_20 *(q+nextlineDst) = interpolate16_3<bitFormat,2,1,1>(w5, w8, w4);
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#define PIXEL10_21 *(q+nextlineDst) = interpolate16_3<bitFormat,2,1,1>(w5, w7, w4);
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#define PIXEL10_22 *(q+nextlineDst) = interpolate16_3<bitFormat,2,1,1>(w5, w7, w8);
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#define PIXEL10_60 *(q+nextlineDst) = interpolate16_3<bitFormat,5,2,1>(w5, w4, w8);
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#define PIXEL10_61 *(q+nextlineDst) = interpolate16_3<bitFormat,5,2,1>(w5, w8, w4);
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#define PIXEL10_70 *(q+nextlineDst) = interpolate16_3<bitFormat,6,1,1>(w5, w8, w4);
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#define PIXEL10_90 *(q+nextlineDst) = interpolate16_3<bitFormat,2,3,3>(w5, w8, w4);
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#define PIXEL10_100 *(q+nextlineDst) = interpolate16_3<bitFormat,14,1,1>(w5, w8, w4);
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#define PIXEL11_0 *(q+1+nextlineDst) = w5;
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#define PIXEL11_10 *(q+1+nextlineDst) = interpolate16_2<bitFormat,3,1>(w5, w9);
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#define PIXEL11_11 *(q+1+nextlineDst) = interpolate16_2<bitFormat,3,1>(w5, w6);
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#define PIXEL11_12 *(q+1+nextlineDst) = interpolate16_2<bitFormat,3,1>(w5, w8);
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#define PIXEL11_20 *(q+1+nextlineDst) = interpolate16_3<bitFormat,2,1,1>(w5, w6, w8);
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#define PIXEL11_21 *(q+1+nextlineDst) = interpolate16_3<bitFormat,2,1,1>(w5, w9, w8);
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#define PIXEL11_22 *(q+1+nextlineDst) = interpolate16_3<bitFormat,2,1,1>(w5, w9, w6);
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#define PIXEL11_60 *(q+1+nextlineDst) = interpolate16_3<bitFormat,5,2,1>(w5, w8, w6);
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#define PIXEL11_61 *(q+1+nextlineDst) = interpolate16_3<bitFormat,5,2,1>(w5, w6, w8);
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#define PIXEL11_70 *(q+1+nextlineDst) = interpolate16_3<bitFormat,6,1,1>(w5, w6, w8);
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#define PIXEL11_90 *(q+1+nextlineDst) = interpolate16_3<bitFormat,2,3,3>(w5, w6, w8);
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#define PIXEL11_100 *(q+1+nextlineDst) = interpolate16_3<bitFormat,14,1,1>(w5, w6, w8);
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#define YUV(x) RGBtoYUV[w ## x]
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#define bitFormat 565
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void HQ2x_565(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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#include "graphics/scaler/hq2x.h"
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}
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#undef bitFormat
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#define bitFormat 555
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void HQ2x_555(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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#include "graphics/scaler/hq2x.h"
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}
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#undef bitFormat
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void HQ2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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if (gBitFormat == 565)
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HQ2x_565(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
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else
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HQ2x_555(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
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}
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#endif //Assembly version
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