.. |
demos
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Fixed some more warnings about unreachable code
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2009-09-24 10:02:13 +00:00 |
save
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Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues, and the Playtoons menu (history selection)
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2009-08-28 19:28:54 +00:00 |
sound
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Fixed some (pedantic) warnings
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2009-09-08 22:03:07 +00:00 |
dataio.cpp
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When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices
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2009-08-08 02:23:04 +00:00 |
dataio.h
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When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices
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2009-08-08 02:23:04 +00:00 |
detection.cpp
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Making the Windows version of Little Red Riding Hood display something
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2009-08-30 16:46:24 +00:00 |
draw_bargon.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
draw_fascin.cpp
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Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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2009-04-21 21:44:37 +00:00 |
draw_playtoons.cpp
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Playtoons - Add 3 DRAW_PIXEL patterns, fix some conditions.
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2009-09-16 21:13:12 +00:00 |
draw_v1.cpp
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Fixing the text input in Gob1 (the loading code wasn't printed as you typed anymore)
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2009-07-21 12:14:36 +00:00 |
draw_v2.cpp
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Fixed warning about missing newline
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2009-09-18 21:34:34 +00:00 |
draw.cpp
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- Implement _pattern variable
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2009-09-15 12:15:22 +00:00 |
draw.h
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- Implement _pattern variable
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2009-09-15 12:15:22 +00:00 |
driver_vga.cpp
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Giving Font its own real class
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2009-07-09 02:54:10 +00:00 |
driver_vga.h
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Giving Font its own real class
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2009-07-09 02:54:10 +00:00 |
expression.cpp
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Fixed some more warnings about unreachable code
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2009-09-24 10:02:13 +00:00 |
expression.h
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Renaming parse.h and parse.cpp to expression.h and expression.cpp
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2009-06-22 16:30:35 +00:00 |
game.cpp
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Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
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2009-08-08 21:43:07 +00:00 |
game.h
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Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
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2009-08-24 22:37:09 +00:00 |
global.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
global.h
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
gob.cpp
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- Implement _pattern variable
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2009-09-15 12:15:22 +00:00 |
gob.h
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Suppress useless game type for Playtoons CK
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2009-08-28 18:14:55 +00:00 |
goblin_v1.cpp
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GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.)
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2009-04-07 10:41:23 +00:00 |
goblin_v2.cpp
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Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)
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2008-07-03 16:25:59 +00:00 |
goblin_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
goblin_v4.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
goblin.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
goblin.h
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
helper.h
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
hotspots.cpp
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Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN
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2009-09-24 17:52:53 +00:00 |
hotspots.h
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- Implement _pattern variable
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2009-09-15 12:15:22 +00:00 |
init_v1.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init_v2.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init_v3.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init_v4.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init_v6.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init.cpp
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
init.h
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Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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2009-07-25 16:08:31 +00:00 |
inter_bargon.cpp
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Added a Key and ShortKey enum
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2009-07-05 11:27:11 +00:00 |
inter_fascin.cpp
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Putting evalBoolResult() and evalExpr() into Script
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2009-06-22 10:29:32 +00:00 |
inter_playtoons.cpp
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- Implement _pattern variable
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2009-09-15 12:15:22 +00:00 |
inter_v1.cpp
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Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
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2009-08-24 22:37:09 +00:00 |
inter_v2.cpp
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Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
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2009-08-24 22:37:09 +00:00 |
inter_v3.cpp
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Plugging some memory leaks
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2009-06-25 10:54:35 +00:00 |
inter_v4.cpp
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Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
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2009-08-08 21:43:07 +00:00 |
inter_v5.cpp
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Modify warning message for o5_deleteFile as it's not only used by Dynasty, and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit.
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2009-08-30 23:39:25 +00:00 |
inter_v6.cpp
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- Implement _pattern variable
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2009-09-15 12:15:22 +00:00 |
inter.cpp
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Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
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2009-07-05 11:27:54 +00:00 |
inter.h
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- Implement _pattern variable
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2009-09-15 12:15:22 +00:00 |
map_v1.cpp
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Adding DataIO::existData()
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2009-06-22 10:12:33 +00:00 |
map_v2.cpp
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Making another variable offset unsigned, since it overflows int16
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2009-09-01 21:16:12 +00:00 |
map.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
map.h
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Playtoons: Add support to IDs 65530, 65531, 65532, 65534, and renamed Id -1 into 65535 in Map_v2::loadMapObjects. This allows to start the contruction mode and "somehow" use it. (Thanks DrMcCoy for pointing out my errors)
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2009-09-01 20:36:03 +00:00 |
module.mk
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- Implement _pattern variable
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2009-09-15 12:15:22 +00:00 |
mult_v1.cpp
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Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class
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2009-06-24 21:49:37 +00:00 |
mult_v2.cpp
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Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
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2009-08-08 21:43:07 +00:00 |
mult.cpp
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Added a Key and ShortKey enum
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2009-07-05 11:27:11 +00:00 |
mult.h
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
palanim.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
palanim.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
resources.cpp
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Added a method to easily dump resources to file
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2009-07-24 21:34:43 +00:00 |
resources.h
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Added a method to easily dump resources to file
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2009-07-24 21:34:43 +00:00 |
scenery_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery.cpp
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Changing stuff around a bit so alignment requirements won't increase
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2009-07-28 15:19:55 +00:00 |
scenery.h
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Changed anim/static PieceDesc loading, to allow for more sanity checks.
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2008-05-26 15:29:12 +00:00 |
script.cpp
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Silencing two "empty loop body" warnings
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2009-07-28 15:05:44 +00:00 |
script.h
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Added a skipBlock() method
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2009-07-05 11:27:26 +00:00 |
totfile.cpp
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Added the scriptEnd property
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2009-06-24 21:48:27 +00:00 |
totfile.h
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Added the scriptEnd property
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2009-06-24 21:48:27 +00:00 |
util.cpp
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Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
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2009-08-08 21:43:07 +00:00 |
util.h
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Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985)
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2009-08-02 10:40:48 +00:00 |
variables.cpp
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More alignment-related changes
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2009-07-28 16:28:32 +00:00 |
variables.h
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More alignment-related changes
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2009-07-28 16:28:32 +00:00 |
video_v1.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
video_v2.cpp
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Hooking up the v2 spriteUncompressor into the v6 one
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2009-08-22 13:11:30 +00:00 |
video_v6.cpp
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Hooking up the v2 spriteUncompressor into the v6 one
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2009-08-22 13:11:30 +00:00 |
video.cpp
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Playtoons - Add patterns to drawCircle
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2009-09-16 22:19:54 +00:00 |
video.h
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Giving Font its own real class
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2009-07-09 02:54:10 +00:00 |
videoplayer.cpp
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Add another extension: SMD
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2009-08-24 21:33:35 +00:00 |
videoplayer.h
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CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete notifyPaused()
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2009-07-24 21:36:42 +00:00 |