scummvm/engines/gob
2009-09-24 17:52:53 +00:00
..
demos Fixed some more warnings about unreachable code 2009-09-24 10:02:13 +00:00
save Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues, and the Playtoons menu (history selection) 2009-08-28 19:28:54 +00:00
sound Fixed some (pedantic) warnings 2009-09-08 22:03:07 +00:00
dataio.cpp When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices 2009-08-08 02:23:04 +00:00
dataio.h When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices 2009-08-08 02:23:04 +00:00
detection.cpp Making the Windows version of Little Red Riding Hood display something 2009-08-30 16:46:24 +00:00
draw_bargon.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
draw_fascin.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
draw_playtoons.cpp Playtoons - Add 3 DRAW_PIXEL patterns, fix some conditions. 2009-09-16 21:13:12 +00:00
draw_v1.cpp Fixing the text input in Gob1 (the loading code wasn't printed as you typed anymore) 2009-07-21 12:14:36 +00:00
draw_v2.cpp Fixed warning about missing newline 2009-09-18 21:34:34 +00:00
draw.cpp - Implement _pattern variable 2009-09-15 12:15:22 +00:00
draw.h - Implement _pattern variable 2009-09-15 12:15:22 +00:00
driver_vga.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
driver_vga.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
expression.cpp Fixed some more warnings about unreachable code 2009-09-24 10:02:13 +00:00
expression.h Renaming parse.h and parse.cpp to expression.h and expression.cpp 2009-06-22 16:30:35 +00:00
game.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
game.h Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
global.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
global.h Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
gob.cpp - Implement _pattern variable 2009-09-15 12:15:22 +00:00
gob.h Suppress useless game type for Playtoons CK 2009-08-28 18:14:55 +00:00
goblin_v1.cpp GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.) 2009-04-07 10:41:23 +00:00
goblin_v2.cpp Fixing a crash when loading a save made within the cult/bargon building (bug #2005965) 2008-07-03 16:25:59 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
goblin.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
goblin.h Some minor clean-up 2009-04-27 18:56:28 +00:00
helper.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
hotspots.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
hotspots.h - Implement _pattern variable 2009-09-15 12:15:22 +00:00
init_v1.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v2.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v3.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v4.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v6.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init.h Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
inter_bargon.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
inter_fascin.cpp Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
inter_playtoons.cpp - Implement _pattern variable 2009-09-15 12:15:22 +00:00
inter_v1.cpp Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
inter_v2.cpp Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
inter_v3.cpp Plugging some memory leaks 2009-06-25 10:54:35 +00:00
inter_v4.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
inter_v5.cpp Modify warning message for o5_deleteFile as it's not only used by Dynasty, and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit. 2009-08-30 23:39:25 +00:00
inter_v6.cpp - Implement _pattern variable 2009-09-15 12:15:22 +00:00
inter.cpp Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h 2009-07-05 11:27:54 +00:00
inter.h - Implement _pattern variable 2009-09-15 12:15:22 +00:00
map_v1.cpp Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
map_v2.cpp Making another variable offset unsigned, since it overflows int16 2009-09-01 21:16:12 +00:00
map.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
map.h Playtoons: Add support to IDs 65530, 65531, 65532, 65534, and renamed Id -1 into 65535 in Map_v2::loadMapObjects. This allows to start the contruction mode and "somehow" use it. (Thanks DrMcCoy for pointing out my errors) 2009-09-01 20:36:03 +00:00
module.mk - Implement _pattern variable 2009-09-15 12:15:22 +00:00
mult_v1.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
mult_v2.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
mult.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
mult.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
palanim.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
resources.cpp Added a method to easily dump resources to file 2009-07-24 21:34:43 +00:00
resources.h Added a method to easily dump resources to file 2009-07-24 21:34:43 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp Changing stuff around a bit so alignment requirements won't increase 2009-07-28 15:19:55 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
script.cpp Silencing two "empty loop body" warnings 2009-07-28 15:05:44 +00:00
script.h Added a skipBlock() method 2009-07-05 11:27:26 +00:00
totfile.cpp Added the scriptEnd property 2009-06-24 21:48:27 +00:00
totfile.h Added the scriptEnd property 2009-06-24 21:48:27 +00:00
util.cpp Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene") 2009-08-08 21:43:07 +00:00
util.h Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) 2009-08-02 10:40:48 +00:00
variables.cpp More alignment-related changes 2009-07-28 16:28:32 +00:00
variables.h More alignment-related changes 2009-07-28 16:28:32 +00:00
video_v1.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v2.cpp Hooking up the v2 spriteUncompressor into the v6 one 2009-08-22 13:11:30 +00:00
video_v6.cpp Hooking up the v2 spriteUncompressor into the v6 one 2009-08-22 13:11:30 +00:00
video.cpp Playtoons - Add patterns to drawCircle 2009-09-16 22:19:54 +00:00
video.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
videoplayer.cpp Add another extension: SMD 2009-08-24 21:33:35 +00:00
videoplayer.h CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete notifyPaused() 2009-07-24 21:36:42 +00:00