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100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_ADRESPONSEBOX_H
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#define WINTERMUTE_ADRESPONSEBOX_H
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#include "engines/wintermute/base/base_object.h"
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namespace Wintermute {
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class UIButton;
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class UIWindow;
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class UIObject;
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class AdResponse;
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class AdResponseBox : public BaseObject {
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public:
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BaseObject *getNextAccessObject(BaseObject *CurrObject);
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BaseObject *getPrevAccessObject(BaseObject *CurrObject);
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bool getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly);
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void addResponse(const AdResponse* response);
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bool handleResponse(const AdResponse *response);
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bool handleResponseNum(uint32 num);
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int32 getIdForResponseNum(uint32 num) const;
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void setLastResponseText(const char *text, const char *textOrig);
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const char *getLastResponseText() const;
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const char *getLastResponseTextOrig() const;
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DECLARE_PERSISTENT(AdResponseBox, BaseObject)
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ScScript *_waitingScript;
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virtual bool listen(BaseScriptHolder *param1, uint32 param2);
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typedef enum {
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EVENT_PREV,
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EVENT_NEXT,
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EVENT_RESPONSE
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} TResponseEvent;
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bool weedResponses();
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bool display();
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bool createButtons();
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bool invalidateButtons();
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void clearButtons();
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void clearResponses();
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AdResponseBox(BaseGame *inGame);
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virtual ~AdResponseBox();
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bool loadFile(const char *filename);
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bool loadBuffer(char *buffer, bool complete = true);
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virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
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UIWindow *getResponseWindow();
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uint32 getNumResponses() const;
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private:
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int32 _spacing;
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int32 _scrollOffset;
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BaseFont *_fontHover;
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BaseFont *_font;
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bool _horizontal;
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Rect32 _responseArea;
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int32 _verticalAlign;
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TTextAlign _align;
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BaseArray<UIButton *> _respButtons;
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BaseArray<const AdResponse *> _responses;
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UIWindow *_shieldWindow;
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char *_lastResponseText;
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char *_lastResponseTextOrig;
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UIWindow *_window;
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};
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} // End of namespace Wintermute
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#endif
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