scummvm/engines/wintermute/game_description.h
Tobia Tesan dfe465e26b WINTERMUTE: Introduce WMEGameDescription
I aped what has been done with AGS: in engines/agi/detection.cpp, adding
a struct that includes ADGameDescription at the beginning.

This is also recommended in advancedDetector.h
2014-11-04 17:52:01 +01:00

54 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WINTERMUTE_GAME_DESCRIPTION_H
#define WINTERMUTE_GAME_DESCRIPTION_H
#include "engines/advancedDetector.h"
namespace Wintermute {
enum WMETargetExecutable {
OLDEST_VERSION,
WME_1_0_0,
WME_1_1_0,
WME_1_2_0,
WME_1_3_0,
WME_1_4_0,
WME_1_5_0,
WME_1_6_0,
WME_1_7_0,
WME_1_8_0,
WME_1_8_6,
WME_1_9_0,
LATEST_VERSION
};
struct WMEGameDescription {
ADGameDescription adDesc;
WMETargetExecutable targetExecutable;
};
}
#endif /* WINTERMUTE_GAME_DESCRIPTION_H_ */