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https://github.com/libretro/scummvm.git
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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_WINTYPES_H
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#define WINTERMUTE_WINTYPES_H
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#include "common/scummsys.h"
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namespace Wintermute {
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#define BYTETORGBA(r,g,b,a) ((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
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#define RGBCOLGetB(rgb) ((byte )(rgb))
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#define RGBCOLGetG(rgb) ((byte )(((uint16)(rgb)) >> 8))
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#define RGBCOLGetR(rgb) ((byte )((rgb)>>16))
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#define RGBCOLGetA(rgb) ((byte )((rgb)>>24))
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#define DID_SUCCEED(hr) ((bool)(hr))
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#define DID_FAIL(hr) (!((bool)(hr)))
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#define STATUS_OK (true)
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#define STATUS_FAILED (false)
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#define MAX_PATH_LENGTH 512
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} // End of namespace Wintermute
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#endif
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