mirror of
https://github.com/libretro/scummvm.git
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055e17b60e
svn-id: r47348
537 lines
19 KiB
C++
537 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/advancedDetector.h"
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "graphics/thumbnail.h"
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#include "sci/sci.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/savegame.h"
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#include "sci/engine/seg_manager.h"
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#include "sci/engine/state.h"
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#include "sci/engine/vm.h" // for convertSierraGameId
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namespace Sci {
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// Titles of the games
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static const PlainGameDescriptor SciGameTitles[] = {
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{"sci", "Sierra SCI Game"},
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{"sci-fanmade", "Fanmade SCI Game"},
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{"astrochicken", "Astro Chicken"},
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{"christmas1988", "Christmas Card 1988"},
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{"christmas1990", "Christmas Card 1990: The Seasoned Professional"},
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{"christmas1992", "Christmas Card 1992"},
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{"castlebrain", "Castle of Dr. Brain"},
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{"iceman", "Codename: Iceman"},
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{"camelot", "Conquests of Camelot: King Arthur, Quest for the Grail"},
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{"longbow", "Conquests of the Longbow: The Adventures of Robin Hood"},
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{"cnick-lsl", "Crazy Nick's Software Picks: Leisure Suit Larry's Casino"},
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{"cnick-kq", "Crazy Nick's Software Picks: King Graham's Board Game Challenge"},
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{"cnick-laurabow", "Crazy Nick's Software Picks: Parlor Games with Laura Bow"},
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{"cnick-longbow", "Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance"},
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{"cnick-sq", "Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack"},
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{"ecoquest", "EcoQuest: The Search for Cetus"},
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{"ecoquest2", "EcoQuest II: Lost Secret of the Rainforest"},
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{"freddypharkas", "Freddy Pharkas: Frontier Pharmacist"},
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{"funseeker", "Fun Seeker's Guide"},
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{"hoyle1", "Hoyle Official Book of Games: Volume 1"},
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{"hoyle2", "Hoyle Official Book of Games: Volume 2"},
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{"hoyle3", "Hoyle Official Book of Games: Volume 3"},
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{"hoyle4", "Hoyle Classic Card Games"},
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{"jones", "Jones in the Fast Lane"},
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{"kq1sci", "King's Quest I: Quest for the Crown, SCI Remake"},
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{"kq4sci", "King's Quest IV: The Perils of Rosella, SCI Remake"},
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{"kq5", "King's Quest V: Absence Makes the Heart Go Yonder"},
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{"kq6", "King's Quest VI: Heir Today, Gone Tomorrow"},
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{"laurabow", "Laura Bow: The Colonel's Bequest"},
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{"laurabow2", "Laura Bow 2: The Dagger of Amon Ra"},
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{"lsl1sci", "Leisure Suit Larry in the Land of the Lounge Lizards"},
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{"lsl2", "Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places)"},
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{"lsl3", "Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals"},
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{"lsl5", "Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work"},
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{"lsl6", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
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{"fairytales", "Mixed-up Fairy Tales"},
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{"mothergoose", "Mixed-Up Mother Goose"},
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{"msastrochicken", "Ms. Astro Chicken"},
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{"pepper", "Pepper's Adventure in Time"},
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{"pq1sci", "Police Quest: In Pursuit of the Death Angel"},
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{"pq2", "Police Quest II: The Vengeance"},
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{"pq3", "Police Quest III: The Kindred"},
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{"qfg1", "Quest for Glory I: So You Want to Be a Hero"},
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{"qfg2", "Quest for Glory II: Trial by Fire"},
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{"qfg3", "Quest for Glory III: Wages of War"},
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{"slater", "Slater & Charlie Go Camping"},
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{"sq1sci", "Space Quest I: The Sarien Encounter"},
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{"sq3", "Space Quest III: The Pirates of Pestulon"},
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{"sq4", "Space Quest IV: Roger Wilco and the Time Rippers"},
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{"sq5", "Space Quest V: The Next Mutation"},
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{"islandbrain", "The Island of Dr. Brain"},
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// SCI32 games
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{"gk1", "Gabriel Knight: Sins of the Fathers"}, // demo is SCI11, full version SCI32
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{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
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{"kq7", "King's Quest VII: The Princeless Bride"},
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{"lsl7", "Leisure Suit Larry 7: Love for Sail!"},
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{"lighthouse", "Lighthouse: The Dark Being"},
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{"phantasmagoria", "Phantasmagoria"},
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{"phantasmagoria2", "Phantasmagoria II: A Puzzle of Flesh"},
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{"pq4", "Police Quest IV: Open Season"},
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{"pqswat", "Police Quest: SWAT"},
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{"qfg4", "Quest for Glory IV: Shadows of Darkness"},
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{"rama", "RAMA"},
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{"shivers", "Shivers"},
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{"shivers2", "Shivers II: Harvest of Souls"},
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{"sq6", "Space Quest 6: The Spinal Frontier"},
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{"torin", "Torin's Passage"},
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{0, 0}
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};
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#include "sci/detection_tables.h"
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/**
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* The fallback game descriptor used by the SCI engine's fallbackDetector.
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* Contents of this struct are to be overwritten by the fallbackDetector.
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*/
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static ADGameDescription s_fallbackDesc = {
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"",
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"",
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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Common::GUIO_NONE
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};
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Sci::SciGameDescriptions,
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// Size of that superset structure
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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SciGameTitles,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"sci",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NONE
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};
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class SciMetaEngine : public AdvancedMetaEngine {
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public:
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SciMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "SCI Engine [SCI0, SCI01, SCI10, SCI11"
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#ifdef ENABLE_SCI32
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", SCI32"
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#endif
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"]";
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}
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virtual const char *getOriginalCopyright() const {
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return "Sierra's Creative Interpreter (C) Sierra Online";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
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const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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Common::Language charToScummVMLanguage(const char c) {
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switch (c) {
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case 'F':
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return Common::FR_FRA;
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case 'S':
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return Common::ES_ESP;
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case 'I':
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return Common::IT_ITA;
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case 'G':
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return Common::DE_DEU;
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case 'J':
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case 'j':
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return Common::JA_JPN;
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case 'P':
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return Common::PT_BRA;
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default:
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return Common::UNK_LANG;
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}
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}
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const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
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bool foundResMap = false;
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bool foundRes000 = false;
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// Set some defaults
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s_fallbackDesc.extra = "";
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s_fallbackDesc.language = Common::EN_ANY;
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s_fallbackDesc.flags = ADGF_NO_FLAGS;
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s_fallbackDesc.platform = Common::kPlatformPC; // default to PC platform
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s_fallbackDesc.gameid = "sci";
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// First grab all filenames
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory())
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continue;
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Common::String filename = file->getName();
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filename.toLowercase();
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if (filename.contains("resource.map") || filename.contains("resmap.000")) {
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// HACK: resource.map is located in the same directory as the other resource files,
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// therefore add the directory here, so that the game files can be opened later on
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// We now add the parent directory temporary to our SearchMan so the engine code
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// used in the detection can access all files via Common::File without any problems.
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// In all branches returning from this function, we need to have a call to
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// SearchMan.remove to remove it from the default directory pool again.
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//
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// A proper solution to remove this hack would be to have the code, which is needed
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// for detection, to operate on Stream objects, so they can be easily called from
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// the detection code. This might be easily to achieve through refactoring the
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// code needed for detection.
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assert(!SearchMan.hasArchive("SCI_detection"));
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SearchMan.addDirectory("SCI_detection", file->getParent());
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foundResMap = true;
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}
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// Determine if we got a CD version and set the CD flag accordingly, by checking for
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// resource.aud for SCI1.1 CD games, or audio001.002 for SCI1 CD games. We assume that
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// the file should be over 10MB, as it contains all the game speech and is usually
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// around 450MB+. The size check is for some floppy game versions like KQ6 floppy, which
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// also have a small resource.aud file
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if (filename.contains("resource.aud") || filename.contains("audio001.002")) {
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Common::SeekableReadStream *tmpStream = file->createReadStream();
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if (tmpStream->size() > 10 * 1024 * 1024) {
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// We got a CD version, so set the CD flag accordingly
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s_fallbackDesc.flags |= ADGF_CD;
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s_fallbackDesc.extra = "CD";
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}
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delete tmpStream;
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}
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if (filename.contains("resource.000") || filename.contains("resource.001")
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|| filename.contains("ressci.000") || filename.contains("ressci.001"))
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foundRes000 = true;
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// Determine the game platform
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// The existence of any of these files indicates an Amiga game
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if (filename.contains("9.pat") || filename.contains("spal") ||
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filename.contains("patch.005") || filename.contains("bank.001"))
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s_fallbackDesc.platform = Common::kPlatformAmiga;
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// The existence of 7.pat indicates a Mac game
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if (filename.contains("7.pat"))
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s_fallbackDesc.platform = Common::kPlatformMacintosh;
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// The data files for Atari ST versions are the same as their DOS counterparts
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}
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// If these files aren't found, it can't be SCI
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if (!foundResMap && !foundRes000) {
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SearchMan.remove("SCI_detection");
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return 0;
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}
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ResourceManager *resMan = new ResourceManager(fslist);
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ViewType gameViews = resMan->getViewType();
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// Have we identified the game views? If not, stop here
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if (gameViews == kViewUnknown) {
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SearchMan.remove("SCI_detection");
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delete resMan;
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// Can't be SCI (or unsupported SCI views). Pinball Creep by sierra also uses resource.map/resource.000 files
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// but doesnt share sci format at all, if we dont return 0 here we will detect this game as SCI
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return 0;
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}
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#ifndef ENABLE_SCI32
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// Is SCI32 compiled in? If not, and this is a SCI32 game,
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// stop here
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if (getSciVersion() >= SCI_VERSION_2) {
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SearchMan.remove("SCI_detection");
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delete resMan;
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return (const ADGameDescription *)&s_fallbackDesc;
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}
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#endif
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// EGA views
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if (gameViews == kViewEga && s_fallbackDesc.platform != Common::kPlatformAmiga)
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s_fallbackDesc.extra = "EGA";
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// Set the platform to Amiga if the game is using Amiga views
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if (gameViews == kViewAmiga)
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s_fallbackDesc.platform = Common::kPlatformAmiga;
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// Determine the game id
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SegManager *segMan = new SegManager(resMan);
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if (!script_instantiate(resMan, segMan, 0)) {
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warning("fallbackDetect(): Could not instantiate script 0");
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SearchMan.remove("SCI_detection");
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delete segMan;
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delete resMan;
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return 0;
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}
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reg_t game_obj = segMan->lookupScriptExport(0, 0);
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const char *gameId = segMan->getObjectName(game_obj);
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debug(2, "Detected ID: \"%s\" at %04x:%04x", gameId, PRINT_REG(game_obj));
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s_fallbackDesc.gameid = convertSierraGameId(gameId, &s_fallbackDesc.flags, resMan);
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delete segMan;
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// Try to determine the game language
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// Load up text 0 and start looking for "#" characters
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// Non-English versions contain strings like XXXX#YZZZZ
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// Where XXXX is the English string, #Y a separator indicating the language
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// (e.g. #G for German) and ZZZZ is the translated text
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// NOTE: This doesn't work for games which use message instead of text resources
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// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
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// As far as we know, these games store the messages of each language in separate
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// resources, and it's not possible to detect that easily
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// Also look for "%J" which is used in japanese games
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Resource *text = resMan->findResource(ResourceId(kResourceTypeText, 0), 0);
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uint seeker = 0;
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if (text) {
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while (seeker < text->size) {
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if (text->data[seeker] == '#') {
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if (seeker + 1 < text->size)
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s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]);
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break;
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}
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if (text->data[seeker] == '%') {
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if ((seeker + 1 < text->size) && (text->data[seeker + 1] == 'J')) {
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s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]);
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break;
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}
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}
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seeker++;
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}
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}
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delete resMan;
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// Fill in extras field
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if (!strcmp(s_fallbackDesc.gameid, "lsl1sci") ||
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!strcmp(s_fallbackDesc.gameid, "pq1sci") ||
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!strcmp(s_fallbackDesc.gameid, "sq1sci"))
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s_fallbackDesc.extra = "VGA Remake";
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if (!strcmp(s_fallbackDesc.gameid, "qfg1") && !Common::File::exists("resource.001"))
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s_fallbackDesc.extra = "VGA Remake";
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// Add "demo" to the description for demos
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if (s_fallbackDesc.flags & ADGF_DEMO)
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s_fallbackDesc.extra = "demo";
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SearchMan.remove("SCI_detection");
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return (const ADGameDescription *)&s_fallbackDesc;
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}
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bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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const ADGameDescription *desc = (const ADGameDescription *)gd;
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*engine = new SciEngine(syst, desc);
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return true;
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}
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bool SciMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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//(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate);
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}
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bool SciEngine::hasFeature(EngineFeature f) const {
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return
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//(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime);
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//(f == kSupportsSavingDuringRuntime);
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}
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SaveStateList SciMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringList filenames;
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Common::String pattern = target;
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pattern += ".???";
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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int slotNum = 0;
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for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum < 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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SavegameMetadata meta;
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if (!get_savegame_metadata(in, &meta)) {
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// invalid
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delete in;
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continue;
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}
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saveList.push_back(SaveStateDescriptor(slotNum, meta.savegame_name));
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delete in;
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}
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}
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}
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return saveList;
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}
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SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::printf("%s.%03d", target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
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if (in) {
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SavegameMetadata meta;
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if (!get_savegame_metadata(in, &meta)) {
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// invalid
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delete in;
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SaveStateDescriptor desc(slot, "Invalid");
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return desc;
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}
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SaveStateDescriptor desc(slot, meta.savegame_name);
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Graphics::Surface *thumbnail = new Graphics::Surface();
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assert(thumbnail);
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if (!Graphics::loadThumbnail(*in, *thumbnail)) {
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delete thumbnail;
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thumbnail = 0;
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}
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desc.setThumbnail(thumbnail);
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desc.setDeletableFlag(true);
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desc.setWriteProtectedFlag(false);
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int day = (meta.savegame_date >> 24) & 0xFF;
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int month = (meta.savegame_date >> 16) & 0xFF;
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int year = meta.savegame_date & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (meta.savegame_time >> 16) & 0xFF;
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int minutes = (meta.savegame_time >> 8) & 0xFF;
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desc.setSaveTime(hour, minutes);
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// TODO: played time
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delete in;
|
|
|
|
return desc;
|
|
}
|
|
|
|
return SaveStateDescriptor();
|
|
}
|
|
|
|
int SciMetaEngine::getMaximumSaveSlot() const { return 999; }
|
|
|
|
void SciMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
Common::String fileName = Common::String::printf("%s.%03d", target, slot);
|
|
g_system->getSavefileManager()->removeSavefile(fileName);
|
|
}
|
|
|
|
Common::Error SciEngine::loadGameState(int slot) {
|
|
EngineState *newstate = NULL;
|
|
Common::String fileName = Common::String::printf("%s.%03d", _targetName.c_str(), slot);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::SeekableReadStream *in = saveFileMan->openForLoading(fileName);
|
|
|
|
if (in) {
|
|
// found a savegame file
|
|
newstate = gamestate_restore(_gamestate, in);
|
|
delete in;
|
|
}
|
|
|
|
if (newstate) {
|
|
_gamestate->successor = newstate; // Set successor
|
|
|
|
script_abort_flag = 2; // Abort current game with replay
|
|
|
|
shrink_execution_stack(_gamestate, _gamestate->execution_stack_base + 1);
|
|
return Common::kNoError;
|
|
} else {
|
|
warning("Restoring gamestate '%s' failed", fileName.c_str());
|
|
return Common::kUnknownError;
|
|
}
|
|
}
|
|
|
|
Common::Error SciEngine::saveGameState(int slot, const char *desc) {
|
|
// TODO: Savegames created from the GMM are still problematic
|
|
#if 0
|
|
Common::String fileName = Common::String::printf("%s.%03d", _targetName.c_str(), slot);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::OutSaveFile *out = saveFileMan->openForSaving(fileName);
|
|
const char *version = "";
|
|
if (!out) {
|
|
warning("Opening savegame \"%s\" for writing failed", fileName);
|
|
return Common::kWritingFailed;
|
|
}
|
|
|
|
if (gamestate_save(_gamestate, out, desc, version)) {
|
|
warning("Saving the game state to '%s' failed", fileName);
|
|
return Common::kUnknownError;
|
|
}
|
|
#endif
|
|
return Common::kNoError; // TODO: return success/failure
|
|
}
|
|
|
|
bool SciEngine::canLoadGameStateCurrently() {
|
|
return !_gamestate->execution_stack_base;
|
|
}
|
|
|
|
bool SciEngine::canSaveGameStateCurrently() {
|
|
return !_gamestate->execution_stack_base;
|
|
}
|
|
|
|
} // End of namespace Sci
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(SCI)
|
|
REGISTER_PLUGIN_DYNAMIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#endif
|