scummvm/engines/glk/frotz
Paul Gilbert ec3af0e0c6 GLK: FROTZ: Allow window positioning before creating Glk window
This fixes a bug window with Athur that after the intro an extra
text buffer window was needlessly being created which covered the
play area, simply because one of the frotz windows had it's
properties set
2019-08-11 20:05:12 -07:00
..
bitmap_font.cpp GLK: FROTZ: Add 6x8 font for Infocom v6 games 2019-01-29 21:17:18 -08:00
bitmap_font.h GLK: FROTZ: Add 6x8 font for Infocom v6 games 2019-01-29 21:17:18 -08:00
config.cpp GLK: FROTZ: Fix colors for Beyond Zork 2019-02-23 12:16:27 -08:00
config.h GLK: FROTZ: Fix colors for Beyond Zork 2019-02-23 12:16:27 -08:00
detection_tables.h GLK: FROTZ: Fix some game detection Ids 2019-03-04 18:36:01 -08:00
detection.cpp GLK: Change other sub-engines to use GlkDetectedGame 2019-07-06 15:27:10 -07:00
detection.h GLK: In progress transition to all sub-engines using Quetzal save files 2019-06-16 14:59:26 -07:00
frotz_types.h GLK: Standardizing uint vs uint32 usage 2018-12-09 14:47:15 -08:00
frotz.cpp GLK: FROTZ: Fix GCC Compilation Error from Missing Format String 2019-07-24 16:35:04 +01:00
frotz.h GLK: Further changeover of sub-engines to use new savegame code 2019-06-16 14:59:26 -07:00
glk_interface.cpp GLK: FROTZ: Ordering of text and graphics windows based on usage 2019-08-08 20:10:33 -07:00
glk_interface.h GLK: FROTZ: Move setReverseVideo into Window 2019-03-13 20:19:11 -07:00
mem.cpp GLK: HUGO: NULL to nullptr, Amiga compilation fix 2019-05-11 16:15:07 +10:00
mem.h GLK: FROTZ: Fixes for saving and restoring in V6 games 2019-02-10 11:19:18 -08:00
pics_decoder.cpp GLK: FROTZ: Properly handle picture transparency 2019-01-05 17:16:42 -08:00
pics_decoder.h GLK: FROTZ: More work on displaying Beyond Zork title screen 2018-12-08 19:05:59 -08:00
pics.cpp GLK: FROTZ: Fix reading placeholder rects from Blorb files 2019-07-27 19:57:37 -07:00
pics.h GLK: FROTZ: Improved palette reading 2019-02-27 21:34:46 -08:00
processor_buffer.cpp JANITORIAL: Glk engine block formatting 2019-07-21 11:31:33 -07:00
processor_input.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_maths.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_mem.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_objects.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_screen.cpp GLK: FROTZ: Ordering of text and graphics windows based on usage 2019-08-08 20:10:33 -07:00
processor_streams.cpp GLK: FROTZ: Fix confusing indentation 2019-03-01 17:19:30 +01:00
processor_table.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_text.cpp GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games. 2019-02-14 18:07:23 +01:00
processor_variables.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_windows.cpp GLK: FROTZ: Fix drawing graphics in Zork Zero vs Arthur 2019-08-08 20:19:53 -07:00
processor.cpp GLK: FROTZ: Move remainder of font/style logic into Window 2019-03-12 21:09:53 -07:00
processor.h GLK: FROTZ: Move remainder of font/style logic into Window 2019-03-12 21:09:53 -07:00
quetzal.cpp JANITORIAL: Glk engine block formatting 2019-07-21 11:31:33 -07:00
quetzal.h GLK: FROTZ: Change Quetzal restoring to use new base Quetzal reader 2019-06-15 22:31:50 -07:00
screen.cpp GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0 2019-02-21 18:22:28 +01:00
screen.h GLK: FROTZ: Add 6x8 font for Infocom v6 games 2019-01-29 21:17:18 -08:00
sound_folder.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
sound_folder.h GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock 2018-12-08 19:05:59 -08:00
windows.cpp GLK: FROTZ: Allow window positioning before creating Glk window 2019-08-11 20:05:12 -07:00
windows.h GLK: FROTZ: Allow window positioning before creating Glk window 2019-08-11 20:05:12 -07:00