mirror of
https://github.com/libretro/scummvm.git
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158 lines
5.1 KiB
C++
158 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_GUI_OPTIONS_H
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#define COMMON_GUI_OPTIONS_H
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// This is an equivalent of an enum. Feel free to renumerate them
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// They are used only internally for making lookups cheaper and for
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// possibility to concatenate them as codes to the detection tables
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// See the GUIOnn() macros below
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#define GUIO_NONE "\x00"
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#define GUIO_NOSUBTITLES "\x01"
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#define GUIO_NOMUSIC "\x02"
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// GUIO_NOSPEECH is a combination of GUIO_NOSPEECHVOLUME and GUIO_NOSUBTITLES
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#define GUIO_NOSPEECH "\x03"
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#define GUIO_NOSFX "\x04"
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#define GUIO_NOMIDI "\x05"
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#define GUIO_NOLAUNCHLOAD "\x06"
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#define GUIO_MIDIPCSPK "\x07"
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#define GUIO_MIDICMS "\x08"
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#define GUIO_MIDIPCJR "\x09"
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#define GUIO_MIDIADLIB "\x0a"
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#define GUIO_MIDIC64 "\x0b"
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#define GUIO_MIDIAMIGA "\x0c"
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#define GUIO_MIDIAPPLEIIGS "\x0d"
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#define GUIO_MIDITOWNS "\x0e"
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#define GUIO_MIDIPC98 "\x0f"
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#define GUIO_MIDISEGACD "\x10"
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#define GUIO_MIDIMT32 "\x11"
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#define GUIO_MIDIGM "\x12"
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#define GUIO_NOASPECT "\x13"
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#define GUIO_RENDERHERCGREEN "\x18"
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#define GUIO_RENDERHERCAMBER "\x19"
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#define GUIO_RENDERCGA "\x1a"
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#define GUIO_RENDEREGA "\x1b"
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#define GUIO_RENDERVGA "\x1c"
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#define GUIO_RENDERAMIGA "\x1d"
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#define GUIO_RENDERFMTOWNS "\x1e"
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#define GUIO_RENDERPC9821 "\x1f"
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#define GUIO_RENDERPC9801 "\x20"
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#define GUIO_RENDERAPPLE2GS "\x21"
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#define GUIO_RENDERATARIST "\x22"
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#define GUIO_RENDERMACINTOSH "\x23"
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#define GUIO_RENDERMACINTOSHBW "\x24"
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#define GUIO_RENDERCGACOMP "\x25"
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#define GUIO_RENDERCGABW "\x26"
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#define GUIO_RENDERCPC "\x27"
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#define GUIO_RENDERZX "\x28"
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#define GUIO_RENDERC64 "\x29"
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#define GUIO_LINKSPEECHTOSFX "\x30"
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#define GUIO_LINKMUSICTOSFX "\x31"
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#define GUIO_NOSPEECHVOLUME "\x32"
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#define GUIO_NOLANG "\x33"
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// Special GUIO flags for the AdvancedDetector's caching of game specific
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// options.
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// Putting them to the end of the range so less renumerations required
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#define GUIO_GAMEOPTIONS1 "\xe0"
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#define GUIO_GAMEOPTIONS2 "\xe1"
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#define GUIO_GAMEOPTIONS3 "\xe2"
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#define GUIO_GAMEOPTIONS4 "\xe3"
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#define GUIO_GAMEOPTIONS5 "\xe4"
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#define GUIO_GAMEOPTIONS6 "\xe5"
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#define GUIO_GAMEOPTIONS7 "\xe6"
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#define GUIO_GAMEOPTIONS8 "\xe7"
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#define GUIO_GAMEOPTIONS9 "\xe8"
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#define GUIO_GAMEOPTIONS10 "\xe9"
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#define GUIO_GAMEOPTIONS11 "\xea"
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#define GUIO_GAMEOPTIONS12 "\xeb"
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#define GUIO_GAMEOPTIONS13 "\xec"
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#define GUIO_GAMEOPTIONS14 "\xed"
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#define GUIO_GAMEOPTIONS15 "\xee"
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#define GUIO_GAMEOPTIONS16 "\xef"
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#define GUIO_GAMEOPTIONS17 "\xf0"
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#define GUIO_GAMEOPTIONS18 "\xf1"
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#define GUIO_GAMEOPTIONS19 "\xf2"
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#define GUIO_GAMEOPTIONS20 "\xf3"
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#define GUIO_GAMEOPTIONS21 "\xf4"
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#define GUIO_GAMEOPTIONS22 "\xf5"
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#define GUIO_GAMEOPTIONS23 "\xf6"
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#define GUIO_GAMEOPTIONS24 "\xf7"
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#define GUIO_GAMEOPTIONS25 "\xf8"
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#define GUIO_GAMEOPTIONS26 "\xf9"
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#define GUIO_GAMEOPTIONS27 "\xfa"
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#define GUIO_GAMEOPTIONS28 "\xfb"
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#define GUIO_GAMEOPTIONS29 "\xfc"
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#define GUIO_GAMEOPTIONS30 "\xfd"
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#define GUIO_GAMEOPTIONS31 "\xfe"
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#define GUIO_GAMEOPTIONS32 "\xff"
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#define GUIO0() (GUIO_NONE)
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#define GUIO1(a) (a)
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#define GUIO2(a,b) (a b)
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#define GUIO3(a,b,c) (a b c)
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#define GUIO4(a,b,c,d) (a b c d)
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#define GUIO5(a,b,c,d,e) (a b c d e)
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#define GUIO6(a,b,c,d,e,f) (a b c d e f)
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#define GUIO7(a,b,c,d,e,f,g) (a b c d e f g)
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#define GUIO8(a,b,c,d,e,f,g,h) (a b c d e f g h)
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#define GUIO9(a,b,c,d,e,f,g,h,i) (a b c d e f g h i)
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#define GUIO10(a,b,c,d,e,f,g,h,i,j) (a b c d e f g h i j)
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#define GUIO11(a,b,c,d,e,f,g,h,i,j,k) (a b c d e f g h i j k)
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#define GUIO12(a,b,c,d,e,f,g,h,i,j,k,l) (a b c d e f g h i j k l)
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namespace Common {
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/**
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* @defgroup common_gui_options GUI options
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* @ingroup common
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*
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* @brief API for managing the options of the graphical user interface (GUI).
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*
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* @{
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*/
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class String;
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bool checkGameGUIOption(const String &option, const String &str);
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String parseGameGUIOptions(const String &str);
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const String getGameGUIOptionsDescription(const String &options);
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/**
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* Update the GUI options of the current config manager
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* domain when they differ to the ones passed as
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* parameter.
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*/
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void updateGameGUIOptions(const String &options, const String &langOption);
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/** @} */
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} // End of namespace Common
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#endif
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