scummvm/engines/glk/frotz
2019-06-15 22:31:50 -07:00
..
bitmap_font.cpp GLK: FROTZ: Add 6x8 font for Infocom v6 games 2019-01-29 21:17:18 -08:00
bitmap_font.h GLK: FROTZ: Add 6x8 font for Infocom v6 games 2019-01-29 21:17:18 -08:00
config.cpp GLK: FROTZ: Fix colors for Beyond Zork 2019-02-23 12:16:27 -08:00
config.h GLK: FROTZ: Fix colors for Beyond Zork 2019-02-23 12:16:27 -08:00
detection_tables.h GLK: FROTZ: Fix some game detection Ids 2019-03-04 18:36:01 -08:00
detection.cpp GLK: Only check the format of a Blorb file if it has a valid file extension 2019-03-31 16:37:47 -07:00
detection.h GLK: Implement passing detection options to the engines 2018-12-31 22:32:07 -08:00
frotz_types.h GLK: Standardizing uint vs uint32 usage 2018-12-09 14:47:15 -08:00
frotz.cpp GLK: FROTZ: Force v6 games to 320x200 2019-01-06 14:07:14 -08:00
frotz.h GLK: FROTZ: Force v6 games to 320x200 2019-01-06 14:07:14 -08:00
glk_interface.cpp GLK: Fix warnings 2019-04-29 16:25:54 +10:00
glk_interface.h GLK: FROTZ: Move setReverseVideo into Window 2019-03-13 20:19:11 -07:00
mem.cpp GLK: HUGO: NULL to nullptr, Amiga compilation fix 2019-05-11 16:15:07 +10:00
mem.h GLK: FROTZ: Fixes for saving and restoring in V6 games 2019-02-10 11:19:18 -08:00
pics_decoder.cpp GLK: FROTZ: Properly handle picture transparency 2019-01-05 17:16:42 -08:00
pics_decoder.h GLK: FROTZ: More work on displaying Beyond Zork title screen 2018-12-08 19:05:59 -08:00
pics.cpp GLK: FROTZ: Improved palette reading 2019-02-27 21:34:46 -08:00
pics.h GLK: FROTZ: Improved palette reading 2019-02-27 21:34:46 -08:00
processor_buffer.cpp GLK: FROTZ: Fixes for saving and restoring in V6 games 2019-02-10 11:19:18 -08:00
processor_input.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_maths.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_mem.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_objects.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_screen.cpp GLK: FROTZ: Move setReverseVideo into Window 2019-03-13 20:19:11 -07:00
processor_streams.cpp GLK: FROTZ: Fix confusing indentation 2019-03-01 17:19:30 +01:00
processor_table.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_text.cpp GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games. 2019-02-14 18:07:23 +01:00
processor_variables.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
processor_windows.cpp GLK: FROTZ: Create Glk windows on the fly as needed 2019-03-06 20:17:35 -08:00
processor.cpp GLK: FROTZ: Move remainder of font/style logic into Window 2019-03-12 21:09:53 -07:00
processor.h GLK: FROTZ: Move remainder of font/style logic into Window 2019-03-12 21:09:53 -07:00
quetzal.cpp GLK: FROTZ: Fixes for saving and restoring in V6 games 2019-02-10 11:19:18 -08:00
quetzal.h GLK: Adding Quetzal classes to the base Glk namespace 2019-06-15 22:31:50 -07:00
screen.cpp GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0 2019-02-21 18:22:28 +01:00
screen.h GLK: FROTZ: Add 6x8 font for Infocom v6 games 2019-01-29 21:17:18 -08:00
sound_folder.cpp GLK: FROTZ: Cleanup of incorrect namespace comments 2019-01-01 19:04:12 -08:00
sound_folder.h GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock 2018-12-08 19:05:59 -08:00
windows.cpp GLK: FROTZ: Handle creating Glk window when switching to/from fixed width styles 2019-04-04 18:50:52 -07:00
windows.h GLK: FROTZ: Handle creating Glk window when switching to/from fixed width styles 2019-04-04 18:50:52 -07:00