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All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.
2302 lines
64 KiB
C++
2302 lines
64 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#if defined(SDL_BACKEND)
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#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
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#include "backends/events/sdl/sdl-events.h"
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#include "backends/platform/sdl/sdl.h"
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#include "common/config-manager.h"
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#include "common/mutex.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "common/util.h"
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#ifdef USE_RGB_COLOR
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#include "common/list.h"
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#endif
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#include "graphics/font.h"
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#include "graphics/fontman.h"
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#include "graphics/scaler.h"
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#include "graphics/scaler/aspect.h"
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#include "graphics/surface.h"
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static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
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{"1x", _s("Normal (no scaling)"), GFX_NORMAL},
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#ifdef USE_SCALERS
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{"2x", "2x", GFX_DOUBLESIZE},
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{"3x", "3x", GFX_TRIPLESIZE},
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{"2xsai", "2xSAI", GFX_2XSAI},
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{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
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{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
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{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
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{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
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#ifdef USE_HQ_SCALERS
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{"hq2x", "HQ2x", GFX_HQ2X},
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{"hq3x", "HQ3x", GFX_HQ3X},
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#endif
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{"tv2x", "TV2x", GFX_TV2X},
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{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
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#endif
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{0, 0, 0}
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};
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DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Normal (no scaling)", "lowres")
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// Table of the cursor scalers [scaleFactor - 1]
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static ScalerProc *scalersMagn[3] = {
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#ifdef USE_SCALERS
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Normal1x, AdvMame2x, AdvMame3x
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#else // remove dependencies on other scalers
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Normal1x, Normal1x, Normal1x
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#endif
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};
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static const int s_gfxModeSwitchTable[][4] = {
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{ GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
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{ GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
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{ GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
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{ GFX_NORMAL, GFX_2XSAI, -1, -1 },
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{ GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
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{ GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
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{ GFX_NORMAL, GFX_TV2X, -1, -1 },
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{ GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
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};
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#ifdef USE_SCALERS
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static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
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#endif
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AspectRatio::AspectRatio(int w, int h) {
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// TODO : Validation and so on...
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// Currently, we just ensure the program don't instantiate non-supported aspect ratios
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_kw = w;
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_kh = h;
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}
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#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
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static AspectRatio getDesiredAspectRatio() {
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const size_t AR_COUNT = 4;
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const char *desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" };
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const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
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//TODO : We could parse an arbitrary string, if we code enough proper validation
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Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio");
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for (size_t i = 0; i < AR_COUNT; i++) {
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assert(desiredAspectRatioAsStrings[i] != NULL);
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if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) {
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return desiredAspectRatios[i];
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}
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}
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// TODO : Report a warning
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return AspectRatio(0, 0);
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}
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#endif
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SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource)
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:
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SdlGraphicsManager(sdlEventSource),
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#ifdef USE_OSD
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_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
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#endif
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_hwscreen(0), _screen(0), _tmpscreen(0),
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#ifdef USE_RGB_COLOR
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_screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
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_cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
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#endif
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_overlayVisible(false),
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_overlayscreen(0), _tmpscreen2(0),
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_scalerProc(0), _screenChangeCount(0),
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_mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
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_mouseOrigSurface(0), _cursorDontScale(false), _cursorPaletteDisabled(true),
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_currentShakePos(0), _newShakePos(0),
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_paletteDirtyStart(0), _paletteDirtyEnd(0),
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_screenIsLocked(false),
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_graphicsMutex(0),
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#ifdef USE_SDL_DEBUG_FOCUSRECT
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_enableFocusRectDebugCode(false), _enableFocusRect(false), _focusRect(),
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#endif
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_transactionMode(kTransactionNone) {
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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}
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// This is also called in initSDL(), but initializing graphics
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// may reset it.
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SDL_EnableUNICODE(1);
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// allocate palette storage
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_currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
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_cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
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_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
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memset(&_mouseCurState, 0, sizeof(_mouseCurState));
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_graphicsMutex = g_system->createMutex();
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#ifdef USE_SDL_DEBUG_FOCUSRECT
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if (ConfMan.hasKey("use_sdl_debug_focusrect"))
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_enableFocusRectDebugCode = ConfMan.getBool("use_sdl_debug_focusrect");
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#endif
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SDL_ShowCursor(SDL_DISABLE);
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memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
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memset(&_videoMode, 0, sizeof(_videoMode));
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memset(&_transactionDetails, 0, sizeof(_transactionDetails));
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#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
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_videoMode.mode = GFX_DOUBLESIZE;
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_videoMode.scaleFactor = 2;
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_videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
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_videoMode.desiredAspectRatio = getDesiredAspectRatio();
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_scalerProc = Normal2x;
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#else // for small screen platforms
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_videoMode.mode = GFX_NORMAL;
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_videoMode.scaleFactor = 1;
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_videoMode.aspectRatioCorrection = false;
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_scalerProc = Normal1x;
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#endif
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_scalerType = 0;
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#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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_videoMode.fullscreen = ConfMan.getBool("fullscreen");
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#else
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_videoMode.fullscreen = true;
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#endif
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}
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SurfaceSdlGraphicsManager::~SurfaceSdlGraphicsManager() {
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// Unregister the event observer
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if (g_system->getEventManager()->getEventDispatcher() != NULL)
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g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
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unloadGFXMode();
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if (_mouseSurface)
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SDL_FreeSurface(_mouseSurface);
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_mouseSurface = 0;
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if (_mouseOrigSurface)
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SDL_FreeSurface(_mouseOrigSurface);
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_mouseOrigSurface = 0;
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g_system->deleteMutex(_graphicsMutex);
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free(_currentPalette);
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free(_cursorPalette);
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free(_mouseData);
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}
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void SurfaceSdlGraphicsManager::initEventObserver() {
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// Register the graphics manager as a event observer
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g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
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}
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bool SurfaceSdlGraphicsManager::hasFeature(OSystem::Feature f) {
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return
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(f == OSystem::kFeatureFullscreenMode) ||
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(f == OSystem::kFeatureAspectRatioCorrection) ||
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(f == OSystem::kFeatureCursorPalette) ||
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(f == OSystem::kFeatureIconifyWindow);
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}
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void SurfaceSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
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switch (f) {
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case OSystem::kFeatureFullscreenMode:
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setFullscreenMode(enable);
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break;
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case OSystem::kFeatureAspectRatioCorrection:
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setAspectRatioCorrection(enable);
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break;
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case OSystem::kFeatureCursorPalette:
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_cursorPaletteDisabled = !enable;
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blitCursor();
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break;
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case OSystem::kFeatureIconifyWindow:
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if (enable)
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SDL_WM_IconifyWindow();
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break;
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default:
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break;
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}
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}
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bool SurfaceSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
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// We need to allow this to be called from within a transaction, since we
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// currently use it to retreive the graphics state, when switching from
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// SDL->OpenGL mode for example.
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//assert(_transactionMode == kTransactionNone);
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switch (f) {
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case OSystem::kFeatureFullscreenMode:
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return _videoMode.fullscreen;
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case OSystem::kFeatureAspectRatioCorrection:
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return _videoMode.aspectRatioCorrection;
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case OSystem::kFeatureCursorPalette:
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return !_cursorPaletteDisabled;
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default:
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return false;
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}
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}
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const OSystem::GraphicsMode *SurfaceSdlGraphicsManager::supportedGraphicsModes() {
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return s_supportedGraphicsModes;
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}
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const OSystem::GraphicsMode *SurfaceSdlGraphicsManager::getSupportedGraphicsModes() const {
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return s_supportedGraphicsModes;
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}
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int SurfaceSdlGraphicsManager::getDefaultGraphicsMode() const {
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return GFX_DOUBLESIZE;
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}
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void SurfaceSdlGraphicsManager::resetGraphicsScale() {
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setGraphicsMode(s_gfxModeSwitchTable[_scalerType][0]);
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}
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void SurfaceSdlGraphicsManager::beginGFXTransaction() {
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assert(_transactionMode == kTransactionNone);
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_transactionMode = kTransactionActive;
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_transactionDetails.sizeChanged = false;
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_transactionDetails.needHotswap = false;
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_transactionDetails.needUpdatescreen = false;
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_transactionDetails.normal1xScaler = false;
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#ifdef USE_RGB_COLOR
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_transactionDetails.formatChanged = false;
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#endif
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_oldVideoMode = _videoMode;
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}
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OSystem::TransactionError SurfaceSdlGraphicsManager::endGFXTransaction() {
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int errors = OSystem::kTransactionSuccess;
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assert(_transactionMode != kTransactionNone);
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if (_transactionMode == kTransactionRollback) {
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if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
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errors |= OSystem::kTransactionFullscreenFailed;
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_videoMode.fullscreen = _oldVideoMode.fullscreen;
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} else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) {
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errors |= OSystem::kTransactionAspectRatioFailed;
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_videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection;
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} else if (_videoMode.mode != _oldVideoMode.mode) {
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errors |= OSystem::kTransactionModeSwitchFailed;
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_videoMode.mode = _oldVideoMode.mode;
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_videoMode.scaleFactor = _oldVideoMode.scaleFactor;
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#ifdef USE_RGB_COLOR
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} else if (_videoMode.format != _oldVideoMode.format) {
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errors |= OSystem::kTransactionFormatNotSupported;
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_videoMode.format = _oldVideoMode.format;
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_screenFormat = _videoMode.format;
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#endif
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} else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
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errors |= OSystem::kTransactionSizeChangeFailed;
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_videoMode.screenWidth = _oldVideoMode.screenWidth;
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_videoMode.screenHeight = _oldVideoMode.screenHeight;
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_videoMode.overlayWidth = _oldVideoMode.overlayWidth;
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_videoMode.overlayHeight = _oldVideoMode.overlayHeight;
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}
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if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
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_videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
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_videoMode.mode == _oldVideoMode.mode &&
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_videoMode.screenWidth == _oldVideoMode.screenWidth &&
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_videoMode.screenHeight == _oldVideoMode.screenHeight) {
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// Our new video mode would now be exactly the same as the
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// old one. Since we still can not assume SDL_SetVideoMode
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// to be working fine, we need to invalidate the old video
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// mode, so loadGFXMode would error out properly.
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_oldVideoMode.setup = false;
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}
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}
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#ifdef USE_RGB_COLOR
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if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) {
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#else
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if (_transactionDetails.sizeChanged) {
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#endif
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unloadGFXMode();
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if (!loadGFXMode()) {
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if (_oldVideoMode.setup) {
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_transactionMode = kTransactionRollback;
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errors |= endGFXTransaction();
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}
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} else {
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setGraphicsModeIntern();
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clearOverlay();
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_videoMode.setup = true;
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// OSystem_SDL::pollEvent used to update the screen change count,
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// but actually it gives problems when a video mode was changed
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// but OSystem_SDL::pollEvent was not called. This for example
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// caused a crash under certain circumstances when doing an RTL.
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// To fix this issue we update the screen change count right here.
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_screenChangeCount++;
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}
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} else if (_transactionDetails.needHotswap) {
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setGraphicsModeIntern();
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if (!hotswapGFXMode()) {
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if (_oldVideoMode.setup) {
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_transactionMode = kTransactionRollback;
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errors |= endGFXTransaction();
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}
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} else {
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_videoMode.setup = true;
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// OSystem_SDL::pollEvent used to update the screen change count,
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// but actually it gives problems when a video mode was changed
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// but OSystem_SDL::pollEvent was not called. This for example
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// caused a crash under certain circumstances when doing an RTL.
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// To fix this issue we update the screen change count right here.
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_screenChangeCount++;
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if (_transactionDetails.needUpdatescreen)
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internUpdateScreen();
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}
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} else if (_transactionDetails.needUpdatescreen) {
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setGraphicsModeIntern();
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internUpdateScreen();
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}
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_transactionMode = kTransactionNone;
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return (OSystem::TransactionError)errors;
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}
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#ifdef USE_RGB_COLOR
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Common::List<Graphics::PixelFormat> SurfaceSdlGraphicsManager::getSupportedFormats() const {
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assert(!_supportedFormats.empty());
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return _supportedFormats;
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}
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void SurfaceSdlGraphicsManager::detectSupportedFormats() {
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// Clear old list
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_supportedFormats.clear();
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// Some tables with standard formats that we always list
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// as "supported". If frontend code tries to use one of
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// these, we will perform the necessary format
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// conversion in the background. Of course this incurs a
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// performance hit, but on desktop ports this should not
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// matter. We still push the currently active format to
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// the front, so if frontend code just uses the first
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// available format, it will get one that is "cheap" to
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// use.
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const Graphics::PixelFormat RGBList[] = {
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#ifdef USE_RGB_COLOR
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// RGBA8888, ARGB8888, RGB888
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Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),
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Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24),
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Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0),
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#endif
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// RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444
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Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0),
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Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15),
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Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0),
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Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0),
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Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)
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};
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const Graphics::PixelFormat BGRList[] = {
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#ifdef USE_RGB_COLOR
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// ABGR8888, BGRA8888, BGR888
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Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24),
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Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0),
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Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0),
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#endif
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// BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444
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Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0),
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Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15),
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Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0),
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Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12),
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Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)
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};
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Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
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if (_hwscreen) {
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// Get our currently set hardware format
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format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
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8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
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8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
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_hwscreen->format->Rshift, _hwscreen->format->Gshift,
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_hwscreen->format->Bshift, _hwscreen->format->Ashift);
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// Workaround to SDL not providing an accurate Aloss value on Mac OS X.
|
|
if (_hwscreen->format->Amask == 0)
|
|
format.aLoss = 8;
|
|
|
|
// Push it first, as the prefered format.
|
|
_supportedFormats.push_back(format);
|
|
}
|
|
|
|
// TODO: prioritize matching alpha masks
|
|
int i;
|
|
|
|
// Push some RGB formats
|
|
for (i = 0; i < ARRAYSIZE(RGBList); i++) {
|
|
if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
|
|
continue;
|
|
if (RGBList[i] != format)
|
|
_supportedFormats.push_back(RGBList[i]);
|
|
}
|
|
|
|
// Push some BGR formats
|
|
for (i = 0; i < ARRAYSIZE(BGRList); i++) {
|
|
if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
|
|
continue;
|
|
if (BGRList[i] != format)
|
|
_supportedFormats.push_back(BGRList[i]);
|
|
}
|
|
|
|
// Finally, we always supposed 8 bit palette graphics
|
|
_supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
|
|
}
|
|
#endif
|
|
|
|
bool SurfaceSdlGraphicsManager::setGraphicsMode(int mode) {
|
|
Common::StackLock lock(_graphicsMutex);
|
|
|
|
assert(_transactionMode == kTransactionActive);
|
|
|
|
if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
|
|
return true;
|
|
|
|
int newScaleFactor = 1;
|
|
|
|
switch (mode) {
|
|
case GFX_NORMAL:
|
|
newScaleFactor = 1;
|
|
break;
|
|
#ifdef USE_SCALERS
|
|
case GFX_DOUBLESIZE:
|
|
newScaleFactor = 2;
|
|
break;
|
|
case GFX_TRIPLESIZE:
|
|
newScaleFactor = 3;
|
|
break;
|
|
|
|
case GFX_2XSAI:
|
|
newScaleFactor = 2;
|
|
break;
|
|
case GFX_SUPER2XSAI:
|
|
newScaleFactor = 2;
|
|
break;
|
|
case GFX_SUPEREAGLE:
|
|
newScaleFactor = 2;
|
|
break;
|
|
case GFX_ADVMAME2X:
|
|
newScaleFactor = 2;
|
|
break;
|
|
case GFX_ADVMAME3X:
|
|
newScaleFactor = 3;
|
|
break;
|
|
#ifdef USE_HQ_SCALERS
|
|
case GFX_HQ2X:
|
|
newScaleFactor = 2;
|
|
break;
|
|
case GFX_HQ3X:
|
|
newScaleFactor = 3;
|
|
break;
|
|
#endif
|
|
case GFX_TV2X:
|
|
newScaleFactor = 2;
|
|
break;
|
|
case GFX_DOTMATRIX:
|
|
newScaleFactor = 2;
|
|
break;
|
|
#endif // USE_SCALERS
|
|
|
|
default:
|
|
warning("unknown gfx mode %d", mode);
|
|
return false;
|
|
}
|
|
|
|
_transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
|
|
if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
|
|
_transactionDetails.needHotswap = true;
|
|
|
|
_transactionDetails.needUpdatescreen = true;
|
|
|
|
_videoMode.mode = mode;
|
|
_videoMode.scaleFactor = newScaleFactor;
|
|
|
|
return true;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::setGraphicsModeIntern() {
|
|
Common::StackLock lock(_graphicsMutex);
|
|
ScalerProc *newScalerProc = 0;
|
|
|
|
switch (_videoMode.mode) {
|
|
case GFX_NORMAL:
|
|
newScalerProc = Normal1x;
|
|
break;
|
|
#ifdef USE_SCALERS
|
|
case GFX_DOUBLESIZE:
|
|
newScalerProc = Normal2x;
|
|
break;
|
|
case GFX_TRIPLESIZE:
|
|
newScalerProc = Normal3x;
|
|
break;
|
|
|
|
case GFX_2XSAI:
|
|
newScalerProc = _2xSaI;
|
|
break;
|
|
case GFX_SUPER2XSAI:
|
|
newScalerProc = Super2xSaI;
|
|
break;
|
|
case GFX_SUPEREAGLE:
|
|
newScalerProc = SuperEagle;
|
|
break;
|
|
case GFX_ADVMAME2X:
|
|
newScalerProc = AdvMame2x;
|
|
break;
|
|
case GFX_ADVMAME3X:
|
|
newScalerProc = AdvMame3x;
|
|
break;
|
|
#ifdef USE_HQ_SCALERS
|
|
case GFX_HQ2X:
|
|
newScalerProc = HQ2x;
|
|
break;
|
|
case GFX_HQ3X:
|
|
newScalerProc = HQ3x;
|
|
break;
|
|
#endif
|
|
case GFX_TV2X:
|
|
newScalerProc = TV2x;
|
|
break;
|
|
case GFX_DOTMATRIX:
|
|
newScalerProc = DotMatrix;
|
|
break;
|
|
#endif // USE_SCALERS
|
|
|
|
default:
|
|
error("Unknown gfx mode %d", _videoMode.mode);
|
|
}
|
|
|
|
_scalerProc = newScalerProc;
|
|
|
|
if (_videoMode.mode != GFX_NORMAL) {
|
|
for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
|
|
if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) {
|
|
_scalerType = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!_screen || !_hwscreen)
|
|
return;
|
|
|
|
// Blit everything to the screen
|
|
_forceFull = true;
|
|
|
|
// Even if the old and new scale factors are the same, we may have a
|
|
// different scaler for the cursor now.
|
|
blitCursor();
|
|
}
|
|
|
|
int SurfaceSdlGraphicsManager::getGraphicsMode() const {
|
|
assert(_transactionMode == kTransactionNone);
|
|
return _videoMode.mode;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
|
|
assert(_transactionMode == kTransactionActive);
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
//avoid redundant format changes
|
|
Graphics::PixelFormat newFormat;
|
|
if (!format)
|
|
newFormat = Graphics::PixelFormat::createFormatCLUT8();
|
|
else
|
|
newFormat = *format;
|
|
|
|
assert(newFormat.bytesPerPixel > 0);
|
|
|
|
if (newFormat != _videoMode.format) {
|
|
_videoMode.format = newFormat;
|
|
_transactionDetails.formatChanged = true;
|
|
_screenFormat = newFormat;
|
|
}
|
|
#endif
|
|
|
|
// Avoid redundant res changes
|
|
if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
|
|
return;
|
|
|
|
_videoMode.screenWidth = w;
|
|
_videoMode.screenHeight = h;
|
|
|
|
_transactionDetails.sizeChanged = true;
|
|
}
|
|
|
|
int SurfaceSdlGraphicsManager::effectiveScreenHeight() const {
|
|
return _videoMode.scaleFactor *
|
|
(_videoMode.aspectRatioCorrection
|
|
? real2Aspect(_videoMode.screenHeight)
|
|
: _videoMode.screenHeight);
|
|
}
|
|
|
|
static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) {
|
|
assert(&width != &height);
|
|
|
|
if (desiredAspectRatio.isAuto())
|
|
return;
|
|
|
|
int kw = desiredAspectRatio.kw();
|
|
int kh = desiredAspectRatio.kh();
|
|
|
|
const int w = width;
|
|
const int h = height;
|
|
|
|
SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format
|
|
assert(availableModes);
|
|
|
|
const SDL_Rect *bestMode = NULL;
|
|
uint bestMetric = (uint)-1; // Metric is wasted space
|
|
while (const SDL_Rect *mode = *availableModes++) {
|
|
if (mode->w < w)
|
|
continue;
|
|
if (mode->h < h)
|
|
continue;
|
|
if (mode->h * kw != mode->w * kh)
|
|
continue;
|
|
|
|
uint metric = mode->w * mode->h - w * h;
|
|
if (metric > bestMetric)
|
|
continue;
|
|
|
|
bestMetric = metric;
|
|
bestMode = mode;
|
|
}
|
|
|
|
if (!bestMode) {
|
|
warning("Unable to enforce the desired aspect ratio");
|
|
return;
|
|
}
|
|
width = bestMode->w;
|
|
height = bestMode->h;
|
|
}
|
|
|
|
bool SurfaceSdlGraphicsManager::loadGFXMode() {
|
|
_forceFull = true;
|
|
|
|
#if !defined(__MAEMO__) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA)
|
|
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
|
|
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
|
|
|
|
if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
|
|
_videoMode.aspectRatioCorrection = false;
|
|
|
|
if (_videoMode.aspectRatioCorrection)
|
|
_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
|
|
|
|
_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
|
|
_videoMode.hardwareHeight = effectiveScreenHeight();
|
|
// On GPH devices ALL the _videoMode.hardware... are setup in GPHGraphicsManager::loadGFXMode()
|
|
#elif !defined(GPH_DEVICE)
|
|
_videoMode.hardwareWidth = _videoMode.overlayWidth;
|
|
_videoMode.hardwareHeight = _videoMode.overlayHeight;
|
|
#endif
|
|
|
|
//
|
|
// Create the surface that contains the 8 bit game data
|
|
//
|
|
#ifdef USE_RGB_COLOR
|
|
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,
|
|
_screenFormat.bytesPerPixel << 3,
|
|
((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
|
|
((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift ,
|
|
((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift ,
|
|
((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift );
|
|
if (_screen == NULL)
|
|
error("allocating _screen failed");
|
|
|
|
#else
|
|
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
|
|
if (_screen == NULL)
|
|
error("allocating _screen failed");
|
|
#endif
|
|
|
|
// SDL 1.2 palettes default to all black,
|
|
// SDL 1.3 palettes default to all white,
|
|
// Thus set our own default palette to all black.
|
|
// SDL_SetColors does nothing for non indexed surfaces.
|
|
SDL_SetColors(_screen, _currentPalette, 0, 256);
|
|
|
|
//
|
|
// Create the surface that contains the scaled graphics in 16 bit mode
|
|
//
|
|
|
|
if (_videoMode.fullscreen) {
|
|
fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
|
|
}
|
|
|
|
_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
|
|
_videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
|
|
);
|
|
#ifdef USE_RGB_COLOR
|
|
detectSupportedFormats();
|
|
#endif
|
|
|
|
if (_hwscreen == NULL) {
|
|
// DON'T use error(), as this tries to bring up the debug
|
|
// console, which WON'T WORK now that _hwscreen is hosed.
|
|
|
|
if (!_oldVideoMode.setup) {
|
|
warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
|
|
g_system->quit();
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
|
|
//
|
|
|
|
// Need some extra bytes around when using 2xSaI
|
|
_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
|
|
16,
|
|
_hwscreen->format->Rmask,
|
|
_hwscreen->format->Gmask,
|
|
_hwscreen->format->Bmask,
|
|
_hwscreen->format->Amask);
|
|
|
|
if (_tmpscreen == NULL)
|
|
error("allocating _tmpscreen failed");
|
|
|
|
_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
|
|
16,
|
|
_hwscreen->format->Rmask,
|
|
_hwscreen->format->Gmask,
|
|
_hwscreen->format->Bmask,
|
|
_hwscreen->format->Amask);
|
|
|
|
if (_overlayscreen == NULL)
|
|
error("allocating _overlayscreen failed");
|
|
|
|
_overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel;
|
|
|
|
_overlayFormat.rLoss = _overlayscreen->format->Rloss;
|
|
_overlayFormat.gLoss = _overlayscreen->format->Gloss;
|
|
_overlayFormat.bLoss = _overlayscreen->format->Bloss;
|
|
_overlayFormat.aLoss = _overlayscreen->format->Aloss;
|
|
|
|
_overlayFormat.rShift = _overlayscreen->format->Rshift;
|
|
_overlayFormat.gShift = _overlayscreen->format->Gshift;
|
|
_overlayFormat.bShift = _overlayscreen->format->Bshift;
|
|
_overlayFormat.aShift = _overlayscreen->format->Ashift;
|
|
|
|
_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
|
|
16,
|
|
_hwscreen->format->Rmask,
|
|
_hwscreen->format->Gmask,
|
|
_hwscreen->format->Bmask,
|
|
_hwscreen->format->Amask);
|
|
|
|
if (_tmpscreen2 == NULL)
|
|
error("allocating _tmpscreen2 failed");
|
|
|
|
#ifdef USE_OSD
|
|
_osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
|
|
_hwscreen->w,
|
|
_hwscreen->h,
|
|
16,
|
|
_hwscreen->format->Rmask,
|
|
_hwscreen->format->Gmask,
|
|
_hwscreen->format->Bmask,
|
|
_hwscreen->format->Amask);
|
|
if (_osdSurface == NULL)
|
|
error("allocating _osdSurface failed");
|
|
SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
|
|
#endif
|
|
|
|
_eventSource->resetKeyboadEmulation(
|
|
_videoMode.screenWidth * _videoMode.scaleFactor - 1,
|
|
effectiveScreenHeight() - 1);
|
|
|
|
// Distinguish 555 and 565 mode
|
|
if (_hwscreen->format->Rmask == 0x7C00)
|
|
InitScalers(555);
|
|
else
|
|
InitScalers(565);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::unloadGFXMode() {
|
|
if (_screen) {
|
|
SDL_FreeSurface(_screen);
|
|
_screen = NULL;
|
|
}
|
|
|
|
if (_hwscreen) {
|
|
SDL_FreeSurface(_hwscreen);
|
|
_hwscreen = NULL;
|
|
}
|
|
|
|
if (_tmpscreen) {
|
|
SDL_FreeSurface(_tmpscreen);
|
|
_tmpscreen = NULL;
|
|
}
|
|
|
|
if (_tmpscreen2) {
|
|
SDL_FreeSurface(_tmpscreen2);
|
|
_tmpscreen2 = NULL;
|
|
}
|
|
|
|
if (_overlayscreen) {
|
|
SDL_FreeSurface(_overlayscreen);
|
|
_overlayscreen = NULL;
|
|
}
|
|
|
|
#ifdef USE_OSD
|
|
if (_osdSurface) {
|
|
SDL_FreeSurface(_osdSurface);
|
|
_osdSurface = NULL;
|
|
}
|
|
#endif
|
|
DestroyScalers();
|
|
}
|
|
|
|
bool SurfaceSdlGraphicsManager::hotswapGFXMode() {
|
|
if (!_screen)
|
|
return false;
|
|
|
|
// Keep around the old _screen & _overlayscreen so we can restore the screen data
|
|
// after the mode switch.
|
|
SDL_Surface *old_screen = _screen;
|
|
_screen = NULL;
|
|
SDL_Surface *old_overlayscreen = _overlayscreen;
|
|
_overlayscreen = NULL;
|
|
|
|
// Release the HW screen surface
|
|
SDL_FreeSurface(_hwscreen); _hwscreen = NULL;
|
|
|
|
SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL;
|
|
SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL;
|
|
|
|
#ifdef USE_OSD
|
|
// Release the OSD surface
|
|
SDL_FreeSurface(_osdSurface); _osdSurface = NULL;
|
|
#endif
|
|
|
|
// Setup the new GFX mode
|
|
if (!loadGFXMode()) {
|
|
unloadGFXMode();
|
|
|
|
_screen = old_screen;
|
|
_overlayscreen = old_overlayscreen;
|
|
|
|
return false;
|
|
}
|
|
|
|
// reset palette
|
|
SDL_SetColors(_screen, _currentPalette, 0, 256);
|
|
|
|
// Restore old screen content
|
|
SDL_BlitSurface(old_screen, NULL, _screen, NULL);
|
|
SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
|
|
|
|
// Free the old surfaces
|
|
SDL_FreeSurface(old_screen);
|
|
SDL_FreeSurface(old_overlayscreen);
|
|
|
|
// Update cursor to new scale
|
|
blitCursor();
|
|
|
|
// Blit everything to the screen
|
|
internUpdateScreen();
|
|
|
|
return true;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::updateScreen() {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
|
|
|
|
internUpdateScreen();
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::internUpdateScreen() {
|
|
SDL_Surface *srcSurf, *origSurf;
|
|
int height, width;
|
|
ScalerProc *scalerProc;
|
|
int scale1;
|
|
|
|
// definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
|
|
#if defined(DEBUG) && !defined(WIN32) && !defined(_WIN32_WCE)
|
|
assert(_hwscreen != NULL);
|
|
assert(_hwscreen->map->sw_data != NULL);
|
|
#endif
|
|
|
|
// If the shake position changed, fill the dirty area with blackness
|
|
if (_currentShakePos != _newShakePos ||
|
|
(_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
|
|
SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
|
|
|
|
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
|
|
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
|
|
|
|
SDL_FillRect(_hwscreen, &blackrect, 0);
|
|
|
|
_currentShakePos = _newShakePos;
|
|
|
|
_forceFull = true;
|
|
}
|
|
|
|
// Check whether the palette was changed in the meantime and update the
|
|
// screen surface accordingly.
|
|
if (_screen && _paletteDirtyEnd != 0) {
|
|
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
|
|
_paletteDirtyStart,
|
|
_paletteDirtyEnd - _paletteDirtyStart);
|
|
|
|
_paletteDirtyEnd = 0;
|
|
|
|
_forceFull = true;
|
|
}
|
|
|
|
#ifdef USE_OSD
|
|
// OSD visible (i.e. non-transparent)?
|
|
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
|
|
// Updated alpha value
|
|
const int diff = SDL_GetTicks() - _osdFadeStartTime;
|
|
if (diff > 0) {
|
|
if (diff >= kOSDFadeOutDuration) {
|
|
// Back to full transparency
|
|
_osdAlpha = SDL_ALPHA_TRANSPARENT;
|
|
} else {
|
|
// Do a linear fade out...
|
|
const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
|
|
_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
|
|
}
|
|
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
|
|
_forceFull = true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!_overlayVisible) {
|
|
origSurf = _screen;
|
|
srcSurf = _tmpscreen;
|
|
width = _videoMode.screenWidth;
|
|
height = _videoMode.screenHeight;
|
|
scalerProc = _scalerProc;
|
|
scale1 = _videoMode.scaleFactor;
|
|
} else {
|
|
origSurf = _overlayscreen;
|
|
srcSurf = _tmpscreen2;
|
|
width = _videoMode.overlayWidth;
|
|
height = _videoMode.overlayHeight;
|
|
scalerProc = Normal1x;
|
|
|
|
scale1 = 1;
|
|
}
|
|
|
|
// Add the area covered by the mouse cursor to the list of dirty rects if
|
|
// we have to redraw the mouse.
|
|
if (_mouseNeedsRedraw)
|
|
undrawMouse();
|
|
|
|
// Force a full redraw if requested
|
|
if (_forceFull) {
|
|
_numDirtyRects = 1;
|
|
_dirtyRectList[0].x = 0;
|
|
_dirtyRectList[0].y = 0;
|
|
_dirtyRectList[0].w = width;
|
|
_dirtyRectList[0].h = height;
|
|
}
|
|
|
|
// Only draw anything if necessary
|
|
if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
|
|
SDL_Rect *r;
|
|
SDL_Rect dst;
|
|
uint32 srcPitch, dstPitch;
|
|
SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
|
|
|
|
for (r = _dirtyRectList; r != lastRect; ++r) {
|
|
dst = *r;
|
|
dst.x++; // Shift rect by one since 2xSai needs to access the data around
|
|
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
|
|
|
|
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
}
|
|
|
|
SDL_LockSurface(srcSurf);
|
|
SDL_LockSurface(_hwscreen);
|
|
|
|
srcPitch = srcSurf->pitch;
|
|
dstPitch = _hwscreen->pitch;
|
|
|
|
for (r = _dirtyRectList; r != lastRect; ++r) {
|
|
register int dst_y = r->y + _currentShakePos;
|
|
register int dst_h = 0;
|
|
register int orig_dst_y = 0;
|
|
register int rx1 = r->x * scale1;
|
|
|
|
if (dst_y < height) {
|
|
dst_h = r->h;
|
|
if (dst_h > height - dst_y)
|
|
dst_h = height - dst_y;
|
|
|
|
orig_dst_y = dst_y;
|
|
dst_y = dst_y * scale1;
|
|
|
|
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
|
|
dst_y = real2Aspect(dst_y);
|
|
|
|
assert(scalerProc != NULL);
|
|
scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
|
|
(byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
|
|
}
|
|
|
|
r->x = rx1;
|
|
r->y = dst_y;
|
|
r->w = r->w * scale1;
|
|
r->h = dst_h * scale1;
|
|
|
|
#ifdef USE_SCALERS
|
|
if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
|
|
r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
|
|
#endif
|
|
}
|
|
SDL_UnlockSurface(srcSurf);
|
|
SDL_UnlockSurface(_hwscreen);
|
|
|
|
// Readjust the dirty rect list in case we are doing a full update.
|
|
// This is necessary if shaking is active.
|
|
if (_forceFull) {
|
|
_dirtyRectList[0].y = 0;
|
|
_dirtyRectList[0].h = effectiveScreenHeight();
|
|
}
|
|
|
|
drawMouse();
|
|
|
|
#ifdef USE_OSD
|
|
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
|
|
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_SDL_DEBUG_FOCUSRECT
|
|
// We draw the focus rectangle on top of everything, to assure it's easily visible.
|
|
// Of course when the overlay is visible we do not show it, since it is only for game
|
|
// specific focus.
|
|
if (_enableFocusRect && !_overlayVisible) {
|
|
int y = _focusRect.top + _currentShakePos;
|
|
int h = 0;
|
|
int x = _focusRect.left * scale1;
|
|
int w = _focusRect.width() * scale1;
|
|
|
|
if (y < height) {
|
|
h = _focusRect.height();
|
|
if (h > height - y)
|
|
h = height - y;
|
|
|
|
y *= scale1;
|
|
|
|
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
|
|
y = real2Aspect(y);
|
|
|
|
if (h > 0 && w > 0) {
|
|
SDL_LockSurface(_hwscreen);
|
|
|
|
// Use white as color for now.
|
|
Uint32 rectColor = SDL_MapRGB(_hwscreen->format, 0xFF, 0xFF, 0xFF);
|
|
|
|
// First draw the top and bottom lines
|
|
// then draw the left and right lines
|
|
if (_hwscreen->format->BytesPerPixel == 2) {
|
|
uint16 *top = (uint16 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2);
|
|
uint16 *bottom = (uint16 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 2);
|
|
byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2);
|
|
byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 2);
|
|
|
|
while (w--) {
|
|
*top++ = rectColor;
|
|
*bottom++ = rectColor;
|
|
}
|
|
|
|
while (h--) {
|
|
*(uint16 *)left = rectColor;
|
|
*(uint16 *)right = rectColor;
|
|
|
|
left += _hwscreen->pitch;
|
|
right += _hwscreen->pitch;
|
|
}
|
|
} else if (_hwscreen->format->BytesPerPixel == 4) {
|
|
uint32 *top = (uint32 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4);
|
|
uint32 *bottom = (uint32 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 4);
|
|
byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4);
|
|
byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 4);
|
|
|
|
while (w--) {
|
|
*top++ = rectColor;
|
|
*bottom++ = rectColor;
|
|
}
|
|
|
|
while (h--) {
|
|
*(uint32 *)left = rectColor;
|
|
*(uint32 *)right = rectColor;
|
|
|
|
left += _hwscreen->pitch;
|
|
right += _hwscreen->pitch;
|
|
}
|
|
}
|
|
|
|
SDL_UnlockSurface(_hwscreen);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Finally, blit all our changes to the screen
|
|
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
|
|
}
|
|
|
|
_numDirtyRects = 0;
|
|
_forceFull = false;
|
|
_mouseNeedsRedraw = false;
|
|
}
|
|
|
|
bool SurfaceSdlGraphicsManager::saveScreenshot(const char *filename) {
|
|
assert(_hwscreen != NULL);
|
|
|
|
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
|
|
return SDL_SaveBMP(_hwscreen, filename) == 0;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::setFullscreenMode(bool enable) {
|
|
Common::StackLock lock(_graphicsMutex);
|
|
|
|
if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
|
|
return;
|
|
|
|
if (_transactionMode == kTransactionActive) {
|
|
_videoMode.fullscreen = enable;
|
|
_transactionDetails.needHotswap = true;
|
|
}
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::setAspectRatioCorrection(bool enable) {
|
|
Common::StackLock lock(_graphicsMutex);
|
|
|
|
if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable)
|
|
return;
|
|
|
|
if (_transactionMode == kTransactionActive) {
|
|
_videoMode.aspectRatioCorrection = enable;
|
|
_transactionDetails.needHotswap = true;
|
|
}
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
|
|
assert(_transactionMode == kTransactionNone);
|
|
assert(src);
|
|
|
|
if (_screen == NULL) {
|
|
warning("SurfaceSdlGraphicsManager::copyRectToScreen: _screen == NULL");
|
|
return;
|
|
}
|
|
|
|
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
|
|
|
|
assert(x >= 0 && x < _videoMode.screenWidth);
|
|
assert(y >= 0 && y < _videoMode.screenHeight);
|
|
assert(h > 0 && y + h <= _videoMode.screenHeight);
|
|
assert(w > 0 && x + w <= _videoMode.screenWidth);
|
|
|
|
addDirtyRect(x, y, w, h);
|
|
|
|
// Try to lock the screen surface
|
|
if (SDL_LockSurface(_screen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x * _screenFormat.bytesPerPixel;
|
|
if (_videoMode.screenWidth == w && pitch == _screen->pitch) {
|
|
memcpy(dst, src, h*pitch);
|
|
} else {
|
|
do {
|
|
memcpy(dst, src, w * _screenFormat.bytesPerPixel);
|
|
src += pitch;
|
|
dst += _screen->pitch;
|
|
} while (--h);
|
|
}
|
|
#else
|
|
byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x;
|
|
if (_screen->pitch == pitch && pitch == w) {
|
|
memcpy(dst, src, h*w);
|
|
} else {
|
|
do {
|
|
memcpy(dst, src, w);
|
|
src += pitch;
|
|
dst += _screen->pitch;
|
|
} while (--h);
|
|
}
|
|
#endif
|
|
|
|
// Unlock the screen surface
|
|
SDL_UnlockSurface(_screen);
|
|
}
|
|
|
|
Graphics::Surface *SurfaceSdlGraphicsManager::lockScreen() {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
// Lock the graphics mutex
|
|
g_system->lockMutex(_graphicsMutex);
|
|
|
|
// paranoia check
|
|
assert(!_screenIsLocked);
|
|
_screenIsLocked = true;
|
|
|
|
// Try to lock the screen surface
|
|
if (SDL_LockSurface(_screen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
_framebuffer.pixels = _screen->pixels;
|
|
_framebuffer.w = _screen->w;
|
|
_framebuffer.h = _screen->h;
|
|
_framebuffer.pitch = _screen->pitch;
|
|
#ifdef USE_RGB_COLOR
|
|
_framebuffer.format = _screenFormat;
|
|
#else
|
|
_framebuffer.format = Graphics::PixelFormat::createFormatCLUT8();
|
|
#endif
|
|
|
|
return &_framebuffer;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::unlockScreen() {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
// paranoia check
|
|
assert(_screenIsLocked);
|
|
_screenIsLocked = false;
|
|
|
|
// Unlock the screen surface
|
|
SDL_UnlockSurface(_screen);
|
|
|
|
// Trigger a full screen update
|
|
_forceFull = true;
|
|
|
|
// Finally unlock the graphics mutex
|
|
g_system->unlockMutex(_graphicsMutex);
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::fillScreen(uint32 col) {
|
|
Graphics::Surface *screen = lockScreen();
|
|
if (screen && screen->pixels)
|
|
memset(screen->pixels, col, screen->h * screen->pitch);
|
|
unlockScreen();
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) {
|
|
if (_forceFull)
|
|
return;
|
|
|
|
if (_numDirtyRects == NUM_DIRTY_RECT) {
|
|
_forceFull = true;
|
|
return;
|
|
}
|
|
|
|
int height, width;
|
|
|
|
if (!_overlayVisible && !realCoordinates) {
|
|
width = _videoMode.screenWidth;
|
|
height = _videoMode.screenHeight;
|
|
} else {
|
|
width = _videoMode.overlayWidth;
|
|
height = _videoMode.overlayHeight;
|
|
}
|
|
|
|
// Extend the dirty region by 1 pixel for scalers
|
|
// that "smear" the screen, e.g. 2xSAI
|
|
if (!realCoordinates) {
|
|
x--;
|
|
y--;
|
|
w+=2;
|
|
h+=2;
|
|
}
|
|
|
|
// clip
|
|
if (x < 0) {
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
|
|
if (y < 0) {
|
|
h += y;
|
|
y=0;
|
|
}
|
|
|
|
if (w > width - x) {
|
|
w = width - x;
|
|
}
|
|
|
|
if (h > height - y) {
|
|
h = height - y;
|
|
}
|
|
|
|
#ifdef USE_SCALERS
|
|
if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) {
|
|
makeRectStretchable(x, y, w, h);
|
|
}
|
|
#endif
|
|
|
|
if (w == width && h == height) {
|
|
_forceFull = true;
|
|
return;
|
|
}
|
|
|
|
if (w > 0 && h > 0) {
|
|
SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
|
|
|
|
r->x = x;
|
|
r->y = y;
|
|
r->w = w;
|
|
r->h = h;
|
|
}
|
|
}
|
|
|
|
int16 SurfaceSdlGraphicsManager::getHeight() {
|
|
return _videoMode.screenHeight;
|
|
}
|
|
|
|
int16 SurfaceSdlGraphicsManager::getWidth() {
|
|
return _videoMode.screenWidth;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
|
|
assert(colors);
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
assert(_screenFormat.bytesPerPixel == 1);
|
|
#endif
|
|
|
|
// Setting the palette before _screen is created is allowed - for now -
|
|
// since we don't actually set the palette until the screen is updated.
|
|
// But it could indicate a programming error, so let's warn about it.
|
|
|
|
if (!_screen)
|
|
warning("SurfaceSdlGraphicsManager::setPalette: _screen == NULL");
|
|
|
|
const byte *b = colors;
|
|
uint i;
|
|
SDL_Color *base = _currentPalette + start;
|
|
for (i = 0; i < num; i++, b += 3) {
|
|
base[i].r = b[0];
|
|
base[i].g = b[1];
|
|
base[i].b = b[2];
|
|
}
|
|
|
|
if (start < _paletteDirtyStart)
|
|
_paletteDirtyStart = start;
|
|
|
|
if (start + num > _paletteDirtyEnd)
|
|
_paletteDirtyEnd = start + num;
|
|
|
|
// Some games blink cursors with palette
|
|
if (_cursorPaletteDisabled)
|
|
blitCursor();
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
|
|
assert(colors);
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
assert(_screenFormat.bytesPerPixel == 1);
|
|
#endif
|
|
|
|
const SDL_Color *base = _currentPalette + start;
|
|
|
|
for (uint i = 0; i < num; ++i) {
|
|
colors[i * 3] = base[i].r;
|
|
colors[i * 3 + 1] = base[i].g;
|
|
colors[i * 3 + 2] = base[i].b;
|
|
}
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
|
|
assert(colors);
|
|
const byte *b = colors;
|
|
uint i;
|
|
SDL_Color *base = _cursorPalette + start;
|
|
for (i = 0; i < num; i++, b += 3) {
|
|
base[i].r = b[0];
|
|
base[i].g = b[1];
|
|
base[i].b = b[2];
|
|
}
|
|
|
|
_cursorPaletteDisabled = false;
|
|
blitCursor();
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::setShakePos(int shake_pos) {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
_newShakePos = shake_pos;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) {
|
|
#ifdef USE_SDL_DEBUG_FOCUSRECT
|
|
// Only enable focus rectangle debug code, when the user wants it
|
|
if (!_enableFocusRectDebugCode)
|
|
return;
|
|
|
|
_enableFocusRect = true;
|
|
_focusRect = rect;
|
|
|
|
if (rect.left < 0 || rect.top < 0 || rect.right > _videoMode.screenWidth || rect.bottom > _videoMode.screenHeight)
|
|
warning("SurfaceSdlGraphicsManager::setFocusRectangle: Got a rect which does not fit inside the screen bounds: %d,%d,%d,%d", rect.left, rect.top, rect.right, rect.bottom);
|
|
|
|
// It's gross but we actually sometimes get rects, which are not inside the screen bounds,
|
|
// thus we need to clip the rect here...
|
|
_focusRect.clip(_videoMode.screenWidth, _videoMode.screenHeight);
|
|
|
|
// We just fake this as a dirty rect for now, to easily force an screen update whenever
|
|
// the rect changes.
|
|
addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height());
|
|
#endif
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::clearFocusRectangle() {
|
|
#ifdef USE_SDL_DEBUG_FOCUSRECT
|
|
// Only enable focus rectangle debug code, when the user wants it
|
|
if (!_enableFocusRectDebugCode)
|
|
return;
|
|
|
|
_enableFocusRect = false;
|
|
|
|
// We just fake this as a dirty rect for now, to easily force an screen update whenever
|
|
// the rect changes.
|
|
addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height());
|
|
#endif
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Overlays ---
|
|
#pragma mark -
|
|
|
|
void SurfaceSdlGraphicsManager::showOverlay() {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
int x, y;
|
|
|
|
if (_overlayVisible)
|
|
return;
|
|
|
|
_overlayVisible = true;
|
|
|
|
// Since resolution could change, put mouse to adjusted position
|
|
// Fixes bug #1349059
|
|
x = _mouseCurState.x * _videoMode.scaleFactor;
|
|
if (_videoMode.aspectRatioCorrection)
|
|
y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor;
|
|
else
|
|
y = _mouseCurState.y * _videoMode.scaleFactor;
|
|
|
|
warpMouse(x, y);
|
|
|
|
clearOverlay();
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::hideOverlay() {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
if (!_overlayVisible)
|
|
return;
|
|
|
|
int x, y;
|
|
|
|
_overlayVisible = false;
|
|
|
|
// Since resolution could change, put mouse to adjusted position
|
|
// Fixes bug #1349059
|
|
x = _mouseCurState.x / _videoMode.scaleFactor;
|
|
y = _mouseCurState.y / _videoMode.scaleFactor;
|
|
if (_videoMode.aspectRatioCorrection)
|
|
y = aspect2Real(y);
|
|
|
|
warpMouse(x, y);
|
|
|
|
clearOverlay();
|
|
|
|
_forceFull = true;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::clearOverlay() {
|
|
//assert(_transactionMode == kTransactionNone);
|
|
|
|
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
|
|
|
|
if (!_overlayVisible)
|
|
return;
|
|
|
|
// Clear the overlay by making the game screen "look through" everywhere.
|
|
SDL_Rect src, dst;
|
|
src.x = src.y = 0;
|
|
dst.x = dst.y = 1;
|
|
src.w = dst.w = _videoMode.screenWidth;
|
|
src.h = dst.h = _videoMode.screenHeight;
|
|
if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
|
|
SDL_LockSurface(_tmpscreen);
|
|
SDL_LockSurface(_overlayscreen);
|
|
_scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch,
|
|
(byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight);
|
|
|
|
#ifdef USE_SCALERS
|
|
if (_videoMode.aspectRatioCorrection)
|
|
stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch,
|
|
_videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0);
|
|
#endif
|
|
SDL_UnlockSurface(_tmpscreen);
|
|
SDL_UnlockSurface(_overlayscreen);
|
|
|
|
_forceFull = true;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
if (_overlayscreen == NULL)
|
|
return;
|
|
|
|
if (SDL_LockSurface(_overlayscreen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
byte *src = (byte *)_overlayscreen->pixels;
|
|
int h = _videoMode.overlayHeight;
|
|
do {
|
|
memcpy(buf, src, _videoMode.overlayWidth * 2);
|
|
src += _overlayscreen->pitch;
|
|
buf += pitch;
|
|
} while (--h);
|
|
|
|
SDL_UnlockSurface(_overlayscreen);
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
|
|
assert(_transactionMode == kTransactionNone);
|
|
|
|
if (_overlayscreen == NULL)
|
|
return;
|
|
|
|
// Clip the coordinates
|
|
if (x < 0) {
|
|
w += x;
|
|
buf -= x;
|
|
x = 0;
|
|
}
|
|
|
|
if (y < 0) {
|
|
h += y; buf -= y * pitch;
|
|
y = 0;
|
|
}
|
|
|
|
if (w > _videoMode.overlayWidth - x) {
|
|
w = _videoMode.overlayWidth - x;
|
|
}
|
|
|
|
if (h > _videoMode.overlayHeight - y) {
|
|
h = _videoMode.overlayHeight - y;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
|
|
// Mark the modified region as dirty
|
|
addDirtyRect(x, y, w, h);
|
|
|
|
if (SDL_LockSurface(_overlayscreen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
|
|
do {
|
|
memcpy(dst, buf, w * 2);
|
|
dst += _overlayscreen->pitch;
|
|
buf += pitch;
|
|
} while (--h);
|
|
|
|
SDL_UnlockSurface(_overlayscreen);
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Mouse ---
|
|
#pragma mark -
|
|
|
|
bool SurfaceSdlGraphicsManager::showMouse(bool visible) {
|
|
if (_mouseVisible == visible)
|
|
return visible;
|
|
|
|
bool last = _mouseVisible;
|
|
_mouseVisible = visible;
|
|
_mouseNeedsRedraw = true;
|
|
|
|
return last;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::setMousePos(int x, int y) {
|
|
if (x != _mouseCurState.x || y != _mouseCurState.y) {
|
|
_mouseNeedsRedraw = true;
|
|
_mouseCurState.x = x;
|
|
_mouseCurState.y = y;
|
|
}
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::warpMouse(int x, int y) {
|
|
int y1 = y;
|
|
|
|
// Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode)
|
|
if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) {
|
|
setMousePos(x, y); // but change game cursor position
|
|
return;
|
|
}
|
|
|
|
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
|
|
y1 = real2Aspect(y);
|
|
|
|
if (_mouseCurState.x != x || _mouseCurState.y != y) {
|
|
if (!_overlayVisible)
|
|
SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
|
|
else
|
|
SDL_WarpMouse(x, y1);
|
|
|
|
// SDL_WarpMouse() generates a mouse movement event, so
|
|
// setMousePos() would be called eventually. However, the
|
|
// cannon script in CoMI calls this function twice each time
|
|
// the cannon is reloaded. Unless we update the mouse position
|
|
// immediately the second call is ignored, causing the cannon
|
|
// to change its aim.
|
|
|
|
setMousePos(x, y);
|
|
}
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
|
|
#ifdef USE_RGB_COLOR
|
|
if (!format)
|
|
_cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
|
|
else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
|
|
_cursorFormat = *format;
|
|
|
|
if (_cursorFormat.bytesPerPixel < 4)
|
|
assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3)));
|
|
#else
|
|
assert(keycolor <= 0xFF);
|
|
#endif
|
|
|
|
if (w == 0 || h == 0)
|
|
return;
|
|
|
|
_mouseCurState.hotX = hotspot_x;
|
|
_mouseCurState.hotY = hotspot_y;
|
|
|
|
_mouseKeyColor = keycolor;
|
|
|
|
_cursorDontScale = dontScale;
|
|
|
|
if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
|
|
_mouseCurState.w = w;
|
|
_mouseCurState.h = h;
|
|
|
|
if (_mouseOrigSurface)
|
|
SDL_FreeSurface(_mouseOrigSurface);
|
|
|
|
// Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
|
|
_mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
|
|
_mouseCurState.w + 2,
|
|
_mouseCurState.h + 2,
|
|
16,
|
|
_hwscreen->format->Rmask,
|
|
_hwscreen->format->Gmask,
|
|
_hwscreen->format->Bmask,
|
|
_hwscreen->format->Amask);
|
|
|
|
if (_mouseOrigSurface == NULL)
|
|
error("allocating _mouseOrigSurface failed");
|
|
SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
|
|
}
|
|
|
|
free(_mouseData);
|
|
#ifdef USE_RGB_COLOR
|
|
_mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
|
|
memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);
|
|
#else
|
|
_mouseData = (byte *)malloc(w * h);
|
|
memcpy(_mouseData, buf, w * h);
|
|
#endif
|
|
|
|
blitCursor();
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::blitCursor() {
|
|
byte *dstPtr;
|
|
const byte *srcPtr = _mouseData;
|
|
#ifdef USE_RGB_COLOR
|
|
uint32 color;
|
|
#else
|
|
byte color;
|
|
#endif
|
|
int w, h, i, j;
|
|
|
|
if (!_mouseOrigSurface || !_mouseData)
|
|
return;
|
|
|
|
_mouseNeedsRedraw = true;
|
|
|
|
w = _mouseCurState.w;
|
|
h = _mouseCurState.h;
|
|
|
|
SDL_LockSurface(_mouseOrigSurface);
|
|
|
|
// Make whole surface transparent
|
|
for (i = 0; i < h + 2; i++) {
|
|
dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
|
|
for (j = 0; j < w + 2; j++) {
|
|
*(uint16 *)dstPtr = kMouseColorKey;
|
|
dstPtr += 2;
|
|
}
|
|
}
|
|
|
|
// Draw from [1,1] since AdvMame2x adds artefact at 0,0
|
|
dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
|
|
|
|
SDL_Color *palette;
|
|
|
|
if (_cursorPaletteDisabled)
|
|
palette = _currentPalette;
|
|
else
|
|
palette = _cursorPalette;
|
|
|
|
for (i = 0; i < h; i++) {
|
|
for (j = 0; j < w; j++) {
|
|
#ifdef USE_RGB_COLOR
|
|
if (_cursorFormat.bytesPerPixel > 1) {
|
|
if (_cursorFormat.bytesPerPixel == 2)
|
|
color = *(const uint16 *)srcPtr;
|
|
else
|
|
color = *(const uint32 *)srcPtr;
|
|
if (color != _mouseKeyColor) { // transparent, don't draw
|
|
uint8 r, g, b;
|
|
_cursorFormat.colorToRGB(color, r, g, b);
|
|
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
|
|
r, g, b);
|
|
}
|
|
dstPtr += 2;
|
|
srcPtr += _cursorFormat.bytesPerPixel;
|
|
} else {
|
|
#endif
|
|
color = *srcPtr;
|
|
if (color != _mouseKeyColor) { // transparent, don't draw
|
|
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
|
|
palette[color].r, palette[color].g, palette[color].b);
|
|
}
|
|
dstPtr += 2;
|
|
srcPtr++;
|
|
#ifdef USE_RGB_COLOR
|
|
}
|
|
#endif
|
|
}
|
|
dstPtr += _mouseOrigSurface->pitch - w * 2;
|
|
}
|
|
|
|
int rW, rH;
|
|
int cursorScale;
|
|
|
|
if (_cursorDontScale) {
|
|
// Don't scale the cursor at all if the user requests this behavior.
|
|
cursorScale = 1;
|
|
} else {
|
|
// Scale the cursor with the game screen scale factor.
|
|
cursorScale = _videoMode.scaleFactor;
|
|
}
|
|
|
|
// Adapt the real hotspot according to the scale factor.
|
|
rW = w * cursorScale;
|
|
rH = h * cursorScale;
|
|
_mouseCurState.rHotX = _mouseCurState.hotX * cursorScale;
|
|
_mouseCurState.rHotY = _mouseCurState.hotY * cursorScale;
|
|
|
|
// The virtual dimensions will be the same as the original.
|
|
|
|
_mouseCurState.vW = w;
|
|
_mouseCurState.vH = h;
|
|
_mouseCurState.vHotX = _mouseCurState.hotX;
|
|
_mouseCurState.vHotY = _mouseCurState.hotY;
|
|
|
|
#ifdef USE_SCALERS
|
|
int rH1 = rH; // store original to pass to aspect-correction function later
|
|
#endif
|
|
|
|
if (!_cursorDontScale && _videoMode.aspectRatioCorrection) {
|
|
rH = real2Aspect(rH - 1) + 1;
|
|
_mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
|
|
}
|
|
|
|
if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) {
|
|
_mouseCurState.rW = rW;
|
|
_mouseCurState.rH = rH;
|
|
|
|
if (_mouseSurface)
|
|
SDL_FreeSurface(_mouseSurface);
|
|
|
|
_mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
|
|
_mouseCurState.rW,
|
|
_mouseCurState.rH,
|
|
16,
|
|
_hwscreen->format->Rmask,
|
|
_hwscreen->format->Gmask,
|
|
_hwscreen->format->Bmask,
|
|
_hwscreen->format->Amask);
|
|
|
|
if (_mouseSurface == NULL)
|
|
error("allocating _mouseSurface failed");
|
|
|
|
SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
|
|
}
|
|
|
|
SDL_LockSurface(_mouseSurface);
|
|
|
|
ScalerProc *scalerProc;
|
|
|
|
// Only apply scaling, when the user allows it.
|
|
if (!_cursorDontScale) {
|
|
// If possible, use the same scaler for the cursor as for the rest of
|
|
// the game. This only works well with the non-blurring scalers so we
|
|
// actually only use the 1x, 2x and AdvMame scalers.
|
|
if (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE)
|
|
scalerProc = _scalerProc;
|
|
else
|
|
scalerProc = scalersMagn[_videoMode.scaleFactor - 1];
|
|
} else {
|
|
scalerProc = Normal1x;
|
|
}
|
|
|
|
scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
|
|
_mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
|
|
_mouseCurState.w, _mouseCurState.h);
|
|
|
|
#ifdef USE_SCALERS
|
|
if (!_cursorDontScale && _videoMode.aspectRatioCorrection)
|
|
cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
|
|
#endif
|
|
|
|
SDL_UnlockSurface(_mouseSurface);
|
|
SDL_UnlockSurface(_mouseOrigSurface);
|
|
}
|
|
|
|
#ifdef USE_SCALERS
|
|
// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
|
|
// common/scale/aspect.cpp
|
|
static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
|
|
int maxDstY = real2Aspect(origSrcY + height - 1);
|
|
int y;
|
|
const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
|
|
uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
|
|
|
|
for (y = maxDstY; y >= srcY; y--) {
|
|
const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
|
|
|
|
if (srcPtr == dstPtr)
|
|
break;
|
|
memcpy(dstPtr, srcPtr, width * 2);
|
|
dstPtr -= pitch;
|
|
}
|
|
|
|
return 1 + maxDstY - srcY;
|
|
}
|
|
#endif
|
|
|
|
void SurfaceSdlGraphicsManager::undrawMouse() {
|
|
const int x = _mouseBackup.x;
|
|
const int y = _mouseBackup.y;
|
|
|
|
// When we switch bigger overlay off mouse jumps. Argh!
|
|
// This is intended to prevent undrawing offscreen mouse
|
|
if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
|
|
return;
|
|
|
|
if (_mouseBackup.w != 0 && _mouseBackup.h != 0)
|
|
addDirtyRect(x, y - _currentShakePos, _mouseBackup.w, _mouseBackup.h);
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::drawMouse() {
|
|
if (!_mouseVisible || !_mouseSurface) {
|
|
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
|
|
return;
|
|
}
|
|
|
|
SDL_Rect dst;
|
|
int scale;
|
|
int hotX, hotY;
|
|
|
|
dst.x = _mouseCurState.x;
|
|
dst.y = _mouseCurState.y;
|
|
|
|
if (!_overlayVisible) {
|
|
scale = _videoMode.scaleFactor;
|
|
dst.w = _mouseCurState.vW;
|
|
dst.h = _mouseCurState.vH;
|
|
hotX = _mouseCurState.vHotX;
|
|
hotY = _mouseCurState.vHotY;
|
|
} else {
|
|
scale = 1;
|
|
dst.w = _mouseCurState.rW;
|
|
dst.h = _mouseCurState.rH;
|
|
hotX = _mouseCurState.rHotX;
|
|
hotY = _mouseCurState.rHotY;
|
|
}
|
|
|
|
// The mouse is undrawn using virtual coordinates, i.e. they may be
|
|
// scaled and aspect-ratio corrected.
|
|
|
|
_mouseBackup.x = dst.x - hotX;
|
|
_mouseBackup.y = dst.y - hotY;
|
|
_mouseBackup.w = dst.w;
|
|
_mouseBackup.h = dst.h;
|
|
|
|
// We draw the pre-scaled cursor image, so now we need to adjust for
|
|
// scaling, shake position and aspect ratio correction manually.
|
|
|
|
if (!_overlayVisible) {
|
|
dst.y += _currentShakePos;
|
|
}
|
|
|
|
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
|
|
dst.y = real2Aspect(dst.y);
|
|
|
|
dst.x = scale * dst.x - _mouseCurState.rHotX;
|
|
dst.y = scale * dst.y - _mouseCurState.rHotY;
|
|
dst.w = _mouseCurState.rW;
|
|
dst.h = _mouseCurState.rH;
|
|
|
|
// Note that SDL_BlitSurface() and addDirtyRect() will both perform any
|
|
// clipping necessary
|
|
|
|
if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
|
|
// The screen will be updated using real surface coordinates, i.e.
|
|
// they will not be scaled or aspect-ratio corrected.
|
|
|
|
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark --- On Screen Display ---
|
|
#pragma mark -
|
|
|
|
#ifdef USE_OSD
|
|
void SurfaceSdlGraphicsManager::displayMessageOnOSD(const char *msg) {
|
|
assert(_transactionMode == kTransactionNone);
|
|
assert(msg);
|
|
|
|
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
|
|
|
|
uint i;
|
|
|
|
// Lock the OSD surface for drawing
|
|
if (SDL_LockSurface(_osdSurface))
|
|
error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
Graphics::Surface dst;
|
|
dst.pixels = _osdSurface->pixels;
|
|
dst.w = _osdSurface->w;
|
|
dst.h = _osdSurface->h;
|
|
dst.pitch = _osdSurface->pitch;
|
|
dst.format = Graphics::PixelFormat(_osdSurface->format->BytesPerPixel,
|
|
8 - _osdSurface->format->Rloss, 8 - _osdSurface->format->Gloss,
|
|
8 - _osdSurface->format->Bloss, 8 - _osdSurface->format->Aloss,
|
|
_osdSurface->format->Rshift, _osdSurface->format->Gshift,
|
|
_osdSurface->format->Bshift, _osdSurface->format->Ashift);
|
|
|
|
// The font we are going to use:
|
|
const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont);
|
|
|
|
// Clear everything with the "transparent" color, i.e. the colorkey
|
|
SDL_FillRect(_osdSurface, 0, kOSDColorKey);
|
|
|
|
// Split the message into separate lines.
|
|
Common::Array<Common::String> lines;
|
|
const char *ptr;
|
|
for (ptr = msg; *ptr; ++ptr) {
|
|
if (*ptr == '\n') {
|
|
lines.push_back(Common::String(msg, ptr - msg));
|
|
msg = ptr + 1;
|
|
}
|
|
}
|
|
lines.push_back(Common::String(msg, ptr - msg));
|
|
|
|
// Determine a rect which would contain the message string (clipped to the
|
|
// screen dimensions).
|
|
const int vOffset = 6;
|
|
const int lineSpacing = 1;
|
|
const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
|
|
int width = 0;
|
|
int height = lineHeight * lines.size() + 2 * vOffset;
|
|
for (i = 0; i < lines.size(); i++) {
|
|
width = MAX(width, font->getStringWidth(lines[i]) + 14);
|
|
}
|
|
|
|
// Clip the rect
|
|
if (width > dst.w)
|
|
width = dst.w;
|
|
if (height > dst.h)
|
|
height = dst.h;
|
|
|
|
// Draw a dark gray rect
|
|
// TODO: Rounded corners ? Border?
|
|
SDL_Rect osdRect;
|
|
osdRect.x = (dst.w - width) / 2;
|
|
osdRect.y = (dst.h - height) / 2;
|
|
osdRect.w = width;
|
|
osdRect.h = height;
|
|
SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64));
|
|
|
|
// Render the message, centered, and in white
|
|
for (i = 0; i < lines.size(); i++) {
|
|
font->drawString(&dst, lines[i],
|
|
osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w,
|
|
SDL_MapRGB(_osdSurface->format, 255, 255, 255),
|
|
Graphics::kTextAlignCenter);
|
|
}
|
|
|
|
// Finished drawing, so unlock the OSD surface again
|
|
SDL_UnlockSurface(_osdSurface);
|
|
|
|
// Init the OSD display parameters, and the fade out
|
|
_osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
|
|
_osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
|
|
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
|
|
|
|
// Ensure a full redraw takes place next time the screen is updated
|
|
_forceFull = true;
|
|
}
|
|
#endif
|
|
|
|
bool SurfaceSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
|
|
|
|
// Ctrl-Alt-a toggles aspect ratio correction
|
|
if (key == 'a') {
|
|
beginGFXTransaction();
|
|
setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection);
|
|
endGFXTransaction();
|
|
#ifdef USE_OSD
|
|
char buffer[128];
|
|
if (_videoMode.aspectRatioCorrection)
|
|
sprintf(buffer, "%s\n%d x %d -> %d x %d",
|
|
_("Enabled aspect ratio correction"),
|
|
_videoMode.screenWidth, _videoMode.screenHeight,
|
|
_hwscreen->w, _hwscreen->h
|
|
);
|
|
else
|
|
sprintf(buffer, "%s\n%d x %d -> %d x %d",
|
|
_("Disabled aspect ratio correction"),
|
|
_videoMode.screenWidth, _videoMode.screenHeight,
|
|
_hwscreen->w, _hwscreen->h
|
|
);
|
|
displayMessageOnOSD(buffer);
|
|
#endif
|
|
internUpdateScreen();
|
|
return true;
|
|
}
|
|
|
|
int newMode = -1;
|
|
int factor = _videoMode.scaleFactor - 1;
|
|
SDLKey sdlKey = (SDLKey)key;
|
|
|
|
// Increase/decrease the scale factor
|
|
if (sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
|
|
sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS) {
|
|
factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
|
|
if (0 <= factor && factor <= 3) {
|
|
newMode = s_gfxModeSwitchTable[_scalerType][factor];
|
|
}
|
|
}
|
|
|
|
const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_9);
|
|
const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP9);
|
|
if (isNormalNumber || isKeypadNumber) {
|
|
_scalerType = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1);
|
|
if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
|
|
return false;
|
|
|
|
while (s_gfxModeSwitchTable[_scalerType][factor] < 0) {
|
|
assert(factor > 0);
|
|
factor--;
|
|
}
|
|
newMode = s_gfxModeSwitchTable[_scalerType][factor];
|
|
}
|
|
|
|
if (newMode >= 0) {
|
|
beginGFXTransaction();
|
|
setGraphicsMode(newMode);
|
|
endGFXTransaction();
|
|
#ifdef USE_OSD
|
|
if (_osdSurface) {
|
|
const char *newScalerName = 0;
|
|
const OSystem::GraphicsMode *g = getSupportedGraphicsModes();
|
|
while (g->name) {
|
|
if (g->id == _videoMode.mode) {
|
|
newScalerName = g->description;
|
|
break;
|
|
}
|
|
g++;
|
|
}
|
|
if (newScalerName) {
|
|
char buffer[128];
|
|
sprintf(buffer, "%s %s\n%d x %d -> %d x %d",
|
|
_("Active graphics filter:"),
|
|
newScalerName,
|
|
_videoMode.screenWidth, _videoMode.screenHeight,
|
|
_hwscreen->w, _hwscreen->h
|
|
);
|
|
displayMessageOnOSD(buffer);
|
|
}
|
|
}
|
|
#endif
|
|
internUpdateScreen();
|
|
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool SurfaceSdlGraphicsManager::isScalerHotkey(const Common::Event &event) {
|
|
if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
|
|
const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9);
|
|
const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9);
|
|
const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
|
|
event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
|
|
|
|
if (isNormalNumber || isKeypadNumber) {
|
|
int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1);
|
|
if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable))
|
|
return false;
|
|
}
|
|
return (isScaleKey || event.kbd.keycode == 'a');
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::toggleFullScreen() {
|
|
beginGFXTransaction();
|
|
setFullscreenMode(!_videoMode.fullscreen);
|
|
endGFXTransaction();
|
|
#ifdef USE_OSD
|
|
if (_videoMode.fullscreen)
|
|
displayMessageOnOSD(_("Fullscreen mode"));
|
|
else
|
|
displayMessageOnOSD(_("Windowed mode"));
|
|
#endif
|
|
}
|
|
|
|
bool SurfaceSdlGraphicsManager::notifyEvent(const Common::Event &event) {
|
|
switch ((int)event.type) {
|
|
case Common::EVENT_KEYDOWN:
|
|
// Alt-Return and Alt-Enter toggle full screen mode
|
|
if (event.kbd.hasFlags(Common::KBD_ALT) &&
|
|
(event.kbd.keycode == Common::KEYCODE_RETURN ||
|
|
event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER)) {
|
|
toggleFullScreen();
|
|
return true;
|
|
}
|
|
|
|
// Alt-S: Create a screenshot
|
|
if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == 's') {
|
|
char filename[20];
|
|
|
|
for (int n = 0;; n++) {
|
|
SDL_RWops *file;
|
|
|
|
sprintf(filename, "scummvm%05d.bmp", n);
|
|
file = SDL_RWFromFile(filename, "r");
|
|
if (!file)
|
|
break;
|
|
SDL_RWclose(file);
|
|
}
|
|
if (saveScreenshot(filename))
|
|
debug("Saved screenshot '%s'", filename);
|
|
else
|
|
warning("Could not save screenshot");
|
|
return true;
|
|
}
|
|
|
|
// Ctrl-Alt-<key> will change the GFX mode
|
|
if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
|
|
if (handleScalerHotkeys(event.kbd.keycode))
|
|
return true;
|
|
}
|
|
|
|
case Common::EVENT_KEYUP:
|
|
return isScalerHotkey(event);
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::notifyVideoExpose() {
|
|
_forceFull = true;
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
|
|
if (!_overlayVisible) {
|
|
point.x /= _videoMode.scaleFactor;
|
|
point.y /= _videoMode.scaleFactor;
|
|
if (_videoMode.aspectRatioCorrection)
|
|
point.y = aspect2Real(point.y);
|
|
}
|
|
}
|
|
|
|
void SurfaceSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
|
|
transformMouseCoordinates(mouse);
|
|
setMousePos(mouse.x, mouse.y);
|
|
}
|
|
|
|
#endif
|