scummvm/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
Johannes Schickel a401f0a19e ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.

Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00

2302 lines
64 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(SDL_BACKEND)
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "backends/events/sdl/sdl-events.h"
#include "backends/platform/sdl/sdl.h"
#include "common/config-manager.h"
#include "common/mutex.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "common/util.h"
#ifdef USE_RGB_COLOR
#include "common/list.h"
#endif
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/scaler.h"
#include "graphics/scaler/aspect.h"
#include "graphics/surface.h"
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{"1x", _s("Normal (no scaling)"), GFX_NORMAL},
#ifdef USE_SCALERS
{"2x", "2x", GFX_DOUBLESIZE},
{"3x", "3x", GFX_TRIPLESIZE},
{"2xsai", "2xSAI", GFX_2XSAI},
{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
#ifdef USE_HQ_SCALERS
{"hq2x", "HQ2x", GFX_HQ2X},
{"hq3x", "HQ3x", GFX_HQ3X},
#endif
{"tv2x", "TV2x", GFX_TV2X},
{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
#endif
{0, 0, 0}
};
DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Normal (no scaling)", "lowres")
// Table of the cursor scalers [scaleFactor - 1]
static ScalerProc *scalersMagn[3] = {
#ifdef USE_SCALERS
Normal1x, AdvMame2x, AdvMame3x
#else // remove dependencies on other scalers
Normal1x, Normal1x, Normal1x
#endif
};
static const int s_gfxModeSwitchTable[][4] = {
{ GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
{ GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
{ GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
{ GFX_NORMAL, GFX_2XSAI, -1, -1 },
{ GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
{ GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
{ GFX_NORMAL, GFX_TV2X, -1, -1 },
{ GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
};
#ifdef USE_SCALERS
static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
#endif
AspectRatio::AspectRatio(int w, int h) {
// TODO : Validation and so on...
// Currently, we just ensure the program don't instantiate non-supported aspect ratios
_kw = w;
_kh = h;
}
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
static AspectRatio getDesiredAspectRatio() {
const size_t AR_COUNT = 4;
const char *desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" };
const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
//TODO : We could parse an arbitrary string, if we code enough proper validation
Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio");
for (size_t i = 0; i < AR_COUNT; i++) {
assert(desiredAspectRatioAsStrings[i] != NULL);
if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) {
return desiredAspectRatios[i];
}
}
// TODO : Report a warning
return AspectRatio(0, 0);
}
#endif
SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource)
:
SdlGraphicsManager(sdlEventSource),
#ifdef USE_OSD
_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
#endif
_hwscreen(0), _screen(0), _tmpscreen(0),
#ifdef USE_RGB_COLOR
_screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
_cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
#endif
_overlayVisible(false),
_overlayscreen(0), _tmpscreen2(0),
_scalerProc(0), _screenChangeCount(0),
_mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
_mouseOrigSurface(0), _cursorDontScale(false), _cursorPaletteDisabled(true),
_currentShakePos(0), _newShakePos(0),
_paletteDirtyStart(0), _paletteDirtyEnd(0),
_screenIsLocked(false),
_graphicsMutex(0),
#ifdef USE_SDL_DEBUG_FOCUSRECT
_enableFocusRectDebugCode(false), _enableFocusRect(false), _focusRect(),
#endif
_transactionMode(kTransactionNone) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
// This is also called in initSDL(), but initializing graphics
// may reset it.
SDL_EnableUNICODE(1);
// allocate palette storage
_currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
_cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
memset(&_mouseCurState, 0, sizeof(_mouseCurState));
_graphicsMutex = g_system->createMutex();
#ifdef USE_SDL_DEBUG_FOCUSRECT
if (ConfMan.hasKey("use_sdl_debug_focusrect"))
_enableFocusRectDebugCode = ConfMan.getBool("use_sdl_debug_focusrect");
#endif
SDL_ShowCursor(SDL_DISABLE);
memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
memset(&_videoMode, 0, sizeof(_videoMode));
memset(&_transactionDetails, 0, sizeof(_transactionDetails));
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
_videoMode.mode = GFX_DOUBLESIZE;
_videoMode.scaleFactor = 2;
_videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
_videoMode.desiredAspectRatio = getDesiredAspectRatio();
_scalerProc = Normal2x;
#else // for small screen platforms
_videoMode.mode = GFX_NORMAL;
_videoMode.scaleFactor = 1;
_videoMode.aspectRatioCorrection = false;
_scalerProc = Normal1x;
#endif
_scalerType = 0;
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
_videoMode.fullscreen = ConfMan.getBool("fullscreen");
#else
_videoMode.fullscreen = true;
#endif
}
SurfaceSdlGraphicsManager::~SurfaceSdlGraphicsManager() {
// Unregister the event observer
if (g_system->getEventManager()->getEventDispatcher() != NULL)
g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
unloadGFXMode();
if (_mouseSurface)
SDL_FreeSurface(_mouseSurface);
_mouseSurface = 0;
if (_mouseOrigSurface)
SDL_FreeSurface(_mouseOrigSurface);
_mouseOrigSurface = 0;
g_system->deleteMutex(_graphicsMutex);
free(_currentPalette);
free(_cursorPalette);
free(_mouseData);
}
void SurfaceSdlGraphicsManager::initEventObserver() {
// Register the graphics manager as a event observer
g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
}
bool SurfaceSdlGraphicsManager::hasFeature(OSystem::Feature f) {
return
(f == OSystem::kFeatureFullscreenMode) ||
(f == OSystem::kFeatureAspectRatioCorrection) ||
(f == OSystem::kFeatureCursorPalette) ||
(f == OSystem::kFeatureIconifyWindow);
}
void SurfaceSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
switch (f) {
case OSystem::kFeatureFullscreenMode:
setFullscreenMode(enable);
break;
case OSystem::kFeatureAspectRatioCorrection:
setAspectRatioCorrection(enable);
break;
case OSystem::kFeatureCursorPalette:
_cursorPaletteDisabled = !enable;
blitCursor();
break;
case OSystem::kFeatureIconifyWindow:
if (enable)
SDL_WM_IconifyWindow();
break;
default:
break;
}
}
bool SurfaceSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
// We need to allow this to be called from within a transaction, since we
// currently use it to retreive the graphics state, when switching from
// SDL->OpenGL mode for example.
//assert(_transactionMode == kTransactionNone);
switch (f) {
case OSystem::kFeatureFullscreenMode:
return _videoMode.fullscreen;
case OSystem::kFeatureAspectRatioCorrection:
return _videoMode.aspectRatioCorrection;
case OSystem::kFeatureCursorPalette:
return !_cursorPaletteDisabled;
default:
return false;
}
}
const OSystem::GraphicsMode *SurfaceSdlGraphicsManager::supportedGraphicsModes() {
return s_supportedGraphicsModes;
}
const OSystem::GraphicsMode *SurfaceSdlGraphicsManager::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
int SurfaceSdlGraphicsManager::getDefaultGraphicsMode() const {
return GFX_DOUBLESIZE;
}
void SurfaceSdlGraphicsManager::resetGraphicsScale() {
setGraphicsMode(s_gfxModeSwitchTable[_scalerType][0]);
}
void SurfaceSdlGraphicsManager::beginGFXTransaction() {
assert(_transactionMode == kTransactionNone);
_transactionMode = kTransactionActive;
_transactionDetails.sizeChanged = false;
_transactionDetails.needHotswap = false;
_transactionDetails.needUpdatescreen = false;
_transactionDetails.normal1xScaler = false;
#ifdef USE_RGB_COLOR
_transactionDetails.formatChanged = false;
#endif
_oldVideoMode = _videoMode;
}
OSystem::TransactionError SurfaceSdlGraphicsManager::endGFXTransaction() {
int errors = OSystem::kTransactionSuccess;
assert(_transactionMode != kTransactionNone);
if (_transactionMode == kTransactionRollback) {
if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
errors |= OSystem::kTransactionFullscreenFailed;
_videoMode.fullscreen = _oldVideoMode.fullscreen;
} else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) {
errors |= OSystem::kTransactionAspectRatioFailed;
_videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection;
} else if (_videoMode.mode != _oldVideoMode.mode) {
errors |= OSystem::kTransactionModeSwitchFailed;
_videoMode.mode = _oldVideoMode.mode;
_videoMode.scaleFactor = _oldVideoMode.scaleFactor;
#ifdef USE_RGB_COLOR
} else if (_videoMode.format != _oldVideoMode.format) {
errors |= OSystem::kTransactionFormatNotSupported;
_videoMode.format = _oldVideoMode.format;
_screenFormat = _videoMode.format;
#endif
} else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
errors |= OSystem::kTransactionSizeChangeFailed;
_videoMode.screenWidth = _oldVideoMode.screenWidth;
_videoMode.screenHeight = _oldVideoMode.screenHeight;
_videoMode.overlayWidth = _oldVideoMode.overlayWidth;
_videoMode.overlayHeight = _oldVideoMode.overlayHeight;
}
if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
_videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
_videoMode.mode == _oldVideoMode.mode &&
_videoMode.screenWidth == _oldVideoMode.screenWidth &&
_videoMode.screenHeight == _oldVideoMode.screenHeight) {
// Our new video mode would now be exactly the same as the
// old one. Since we still can not assume SDL_SetVideoMode
// to be working fine, we need to invalidate the old video
// mode, so loadGFXMode would error out properly.
_oldVideoMode.setup = false;
}
}
#ifdef USE_RGB_COLOR
if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) {
#else
if (_transactionDetails.sizeChanged) {
#endif
unloadGFXMode();
if (!loadGFXMode()) {
if (_oldVideoMode.setup) {
_transactionMode = kTransactionRollback;
errors |= endGFXTransaction();
}
} else {
setGraphicsModeIntern();
clearOverlay();
_videoMode.setup = true;
// OSystem_SDL::pollEvent used to update the screen change count,
// but actually it gives problems when a video mode was changed
// but OSystem_SDL::pollEvent was not called. This for example
// caused a crash under certain circumstances when doing an RTL.
// To fix this issue we update the screen change count right here.
_screenChangeCount++;
}
} else if (_transactionDetails.needHotswap) {
setGraphicsModeIntern();
if (!hotswapGFXMode()) {
if (_oldVideoMode.setup) {
_transactionMode = kTransactionRollback;
errors |= endGFXTransaction();
}
} else {
_videoMode.setup = true;
// OSystem_SDL::pollEvent used to update the screen change count,
// but actually it gives problems when a video mode was changed
// but OSystem_SDL::pollEvent was not called. This for example
// caused a crash under certain circumstances when doing an RTL.
// To fix this issue we update the screen change count right here.
_screenChangeCount++;
if (_transactionDetails.needUpdatescreen)
internUpdateScreen();
}
} else if (_transactionDetails.needUpdatescreen) {
setGraphicsModeIntern();
internUpdateScreen();
}
_transactionMode = kTransactionNone;
return (OSystem::TransactionError)errors;
}
#ifdef USE_RGB_COLOR
Common::List<Graphics::PixelFormat> SurfaceSdlGraphicsManager::getSupportedFormats() const {
assert(!_supportedFormats.empty());
return _supportedFormats;
}
void SurfaceSdlGraphicsManager::detectSupportedFormats() {
// Clear old list
_supportedFormats.clear();
// Some tables with standard formats that we always list
// as "supported". If frontend code tries to use one of
// these, we will perform the necessary format
// conversion in the background. Of course this incurs a
// performance hit, but on desktop ports this should not
// matter. We still push the currently active format to
// the front, so if frontend code just uses the first
// available format, it will get one that is "cheap" to
// use.
const Graphics::PixelFormat RGBList[] = {
#ifdef USE_RGB_COLOR
// RGBA8888, ARGB8888, RGB888
Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),
Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24),
Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0),
#endif
// RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444
Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0),
Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15),
Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0),
Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0),
Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)
};
const Graphics::PixelFormat BGRList[] = {
#ifdef USE_RGB_COLOR
// ABGR8888, BGRA8888, BGR888
Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24),
Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0),
Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0),
#endif
// BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444
Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0),
Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15),
Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0),
Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12),
Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)
};
Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
if (_hwscreen) {
// Get our currently set hardware format
format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
_hwscreen->format->Rshift, _hwscreen->format->Gshift,
_hwscreen->format->Bshift, _hwscreen->format->Ashift);
// Workaround to SDL not providing an accurate Aloss value on Mac OS X.
if (_hwscreen->format->Amask == 0)
format.aLoss = 8;
// Push it first, as the prefered format.
_supportedFormats.push_back(format);
}
// TODO: prioritize matching alpha masks
int i;
// Push some RGB formats
for (i = 0; i < ARRAYSIZE(RGBList); i++) {
if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
continue;
if (RGBList[i] != format)
_supportedFormats.push_back(RGBList[i]);
}
// Push some BGR formats
for (i = 0; i < ARRAYSIZE(BGRList); i++) {
if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
continue;
if (BGRList[i] != format)
_supportedFormats.push_back(BGRList[i]);
}
// Finally, we always supposed 8 bit palette graphics
_supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
}
#endif
bool SurfaceSdlGraphicsManager::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
assert(_transactionMode == kTransactionActive);
if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
return true;
int newScaleFactor = 1;
switch (mode) {
case GFX_NORMAL:
newScaleFactor = 1;
break;
#ifdef USE_SCALERS
case GFX_DOUBLESIZE:
newScaleFactor = 2;
break;
case GFX_TRIPLESIZE:
newScaleFactor = 3;
break;
case GFX_2XSAI:
newScaleFactor = 2;
break;
case GFX_SUPER2XSAI:
newScaleFactor = 2;
break;
case GFX_SUPEREAGLE:
newScaleFactor = 2;
break;
case GFX_ADVMAME2X:
newScaleFactor = 2;
break;
case GFX_ADVMAME3X:
newScaleFactor = 3;
break;
#ifdef USE_HQ_SCALERS
case GFX_HQ2X:
newScaleFactor = 2;
break;
case GFX_HQ3X:
newScaleFactor = 3;
break;
#endif
case GFX_TV2X:
newScaleFactor = 2;
break;
case GFX_DOTMATRIX:
newScaleFactor = 2;
break;
#endif // USE_SCALERS
default:
warning("unknown gfx mode %d", mode);
return false;
}
_transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
_transactionDetails.needHotswap = true;
_transactionDetails.needUpdatescreen = true;
_videoMode.mode = mode;
_videoMode.scaleFactor = newScaleFactor;
return true;
}
void SurfaceSdlGraphicsManager::setGraphicsModeIntern() {
Common::StackLock lock(_graphicsMutex);
ScalerProc *newScalerProc = 0;
switch (_videoMode.mode) {
case GFX_NORMAL:
newScalerProc = Normal1x;
break;
#ifdef USE_SCALERS
case GFX_DOUBLESIZE:
newScalerProc = Normal2x;
break;
case GFX_TRIPLESIZE:
newScalerProc = Normal3x;
break;
case GFX_2XSAI:
newScalerProc = _2xSaI;
break;
case GFX_SUPER2XSAI:
newScalerProc = Super2xSaI;
break;
case GFX_SUPEREAGLE:
newScalerProc = SuperEagle;
break;
case GFX_ADVMAME2X:
newScalerProc = AdvMame2x;
break;
case GFX_ADVMAME3X:
newScalerProc = AdvMame3x;
break;
#ifdef USE_HQ_SCALERS
case GFX_HQ2X:
newScalerProc = HQ2x;
break;
case GFX_HQ3X:
newScalerProc = HQ3x;
break;
#endif
case GFX_TV2X:
newScalerProc = TV2x;
break;
case GFX_DOTMATRIX:
newScalerProc = DotMatrix;
break;
#endif // USE_SCALERS
default:
error("Unknown gfx mode %d", _videoMode.mode);
}
_scalerProc = newScalerProc;
if (_videoMode.mode != GFX_NORMAL) {
for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) {
_scalerType = i;
break;
}
}
}
if (!_screen || !_hwscreen)
return;
// Blit everything to the screen
_forceFull = true;
// Even if the old and new scale factors are the same, we may have a
// different scaler for the cursor now.
blitCursor();
}
int SurfaceSdlGraphicsManager::getGraphicsMode() const {
assert(_transactionMode == kTransactionNone);
return _videoMode.mode;
}
void SurfaceSdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
assert(_transactionMode == kTransactionActive);
#ifdef USE_RGB_COLOR
//avoid redundant format changes
Graphics::PixelFormat newFormat;
if (!format)
newFormat = Graphics::PixelFormat::createFormatCLUT8();
else
newFormat = *format;
assert(newFormat.bytesPerPixel > 0);
if (newFormat != _videoMode.format) {
_videoMode.format = newFormat;
_transactionDetails.formatChanged = true;
_screenFormat = newFormat;
}
#endif
// Avoid redundant res changes
if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
return;
_videoMode.screenWidth = w;
_videoMode.screenHeight = h;
_transactionDetails.sizeChanged = true;
}
int SurfaceSdlGraphicsManager::effectiveScreenHeight() const {
return _videoMode.scaleFactor *
(_videoMode.aspectRatioCorrection
? real2Aspect(_videoMode.screenHeight)
: _videoMode.screenHeight);
}
static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) {
assert(&width != &height);
if (desiredAspectRatio.isAuto())
return;
int kw = desiredAspectRatio.kw();
int kh = desiredAspectRatio.kh();
const int w = width;
const int h = height;
SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format
assert(availableModes);
const SDL_Rect *bestMode = NULL;
uint bestMetric = (uint)-1; // Metric is wasted space
while (const SDL_Rect *mode = *availableModes++) {
if (mode->w < w)
continue;
if (mode->h < h)
continue;
if (mode->h * kw != mode->w * kh)
continue;
uint metric = mode->w * mode->h - w * h;
if (metric > bestMetric)
continue;
bestMetric = metric;
bestMode = mode;
}
if (!bestMode) {
warning("Unable to enforce the desired aspect ratio");
return;
}
width = bestMode->w;
height = bestMode->h;
}
bool SurfaceSdlGraphicsManager::loadGFXMode() {
_forceFull = true;
#if !defined(__MAEMO__) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA)
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
_videoMode.aspectRatioCorrection = false;
if (_videoMode.aspectRatioCorrection)
_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.hardwareHeight = effectiveScreenHeight();
// On GPH devices ALL the _videoMode.hardware... are setup in GPHGraphicsManager::loadGFXMode()
#elif !defined(GPH_DEVICE)
_videoMode.hardwareWidth = _videoMode.overlayWidth;
_videoMode.hardwareHeight = _videoMode.overlayHeight;
#endif
//
// Create the surface that contains the 8 bit game data
//
#ifdef USE_RGB_COLOR
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,
_screenFormat.bytesPerPixel << 3,
((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift ,
((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift ,
((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift );
if (_screen == NULL)
error("allocating _screen failed");
#else
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
if (_screen == NULL)
error("allocating _screen failed");
#endif
// SDL 1.2 palettes default to all black,
// SDL 1.3 palettes default to all white,
// Thus set our own default palette to all black.
// SDL_SetColors does nothing for non indexed surfaces.
SDL_SetColors(_screen, _currentPalette, 0, 256);
//
// Create the surface that contains the scaled graphics in 16 bit mode
//
if (_videoMode.fullscreen) {
fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
}
_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
_videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
);
#ifdef USE_RGB_COLOR
detectSupportedFormats();
#endif
if (_hwscreen == NULL) {
// DON'T use error(), as this tries to bring up the debug
// console, which WON'T WORK now that _hwscreen is hosed.
if (!_oldVideoMode.setup) {
warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
g_system->quit();
} else {
return false;
}
}
//
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
//
// Need some extra bytes around when using 2xSaI
_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_tmpscreen == NULL)
error("allocating _tmpscreen failed");
_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_overlayscreen == NULL)
error("allocating _overlayscreen failed");
_overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel;
_overlayFormat.rLoss = _overlayscreen->format->Rloss;
_overlayFormat.gLoss = _overlayscreen->format->Gloss;
_overlayFormat.bLoss = _overlayscreen->format->Bloss;
_overlayFormat.aLoss = _overlayscreen->format->Aloss;
_overlayFormat.rShift = _overlayscreen->format->Rshift;
_overlayFormat.gShift = _overlayscreen->format->Gshift;
_overlayFormat.bShift = _overlayscreen->format->Bshift;
_overlayFormat.aShift = _overlayscreen->format->Ashift;
_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_tmpscreen2 == NULL)
error("allocating _tmpscreen2 failed");
#ifdef USE_OSD
_osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
_hwscreen->w,
_hwscreen->h,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_osdSurface == NULL)
error("allocating _osdSurface failed");
SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
#endif
_eventSource->resetKeyboadEmulation(
_videoMode.screenWidth * _videoMode.scaleFactor - 1,
effectiveScreenHeight() - 1);
// Distinguish 555 and 565 mode
if (_hwscreen->format->Rmask == 0x7C00)
InitScalers(555);
else
InitScalers(565);
return true;
}
void SurfaceSdlGraphicsManager::unloadGFXMode() {
if (_screen) {
SDL_FreeSurface(_screen);
_screen = NULL;
}
if (_hwscreen) {
SDL_FreeSurface(_hwscreen);
_hwscreen = NULL;
}
if (_tmpscreen) {
SDL_FreeSurface(_tmpscreen);
_tmpscreen = NULL;
}
if (_tmpscreen2) {
SDL_FreeSurface(_tmpscreen2);
_tmpscreen2 = NULL;
}
if (_overlayscreen) {
SDL_FreeSurface(_overlayscreen);
_overlayscreen = NULL;
}
#ifdef USE_OSD
if (_osdSurface) {
SDL_FreeSurface(_osdSurface);
_osdSurface = NULL;
}
#endif
DestroyScalers();
}
bool SurfaceSdlGraphicsManager::hotswapGFXMode() {
if (!_screen)
return false;
// Keep around the old _screen & _overlayscreen so we can restore the screen data
// after the mode switch.
SDL_Surface *old_screen = _screen;
_screen = NULL;
SDL_Surface *old_overlayscreen = _overlayscreen;
_overlayscreen = NULL;
// Release the HW screen surface
SDL_FreeSurface(_hwscreen); _hwscreen = NULL;
SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL;
SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL;
#ifdef USE_OSD
// Release the OSD surface
SDL_FreeSurface(_osdSurface); _osdSurface = NULL;
#endif
// Setup the new GFX mode
if (!loadGFXMode()) {
unloadGFXMode();
_screen = old_screen;
_overlayscreen = old_overlayscreen;
return false;
}
// reset palette
SDL_SetColors(_screen, _currentPalette, 0, 256);
// Restore old screen content
SDL_BlitSurface(old_screen, NULL, _screen, NULL);
SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
// Free the old surfaces
SDL_FreeSurface(old_screen);
SDL_FreeSurface(old_overlayscreen);
// Update cursor to new scale
blitCursor();
// Blit everything to the screen
internUpdateScreen();
return true;
}
void SurfaceSdlGraphicsManager::updateScreen() {
assert(_transactionMode == kTransactionNone);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
internUpdateScreen();
}
void SurfaceSdlGraphicsManager::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
int height, width;
ScalerProc *scalerProc;
int scale1;
// definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
#if defined(DEBUG) && !defined(WIN32) && !defined(_WIN32_WCE)
assert(_hwscreen != NULL);
assert(_hwscreen->map->sw_data != NULL);
#endif
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos ||
(_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
SDL_FillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
_forceFull = true;
}
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_screen && _paletteDirtyEnd != 0) {
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
_paletteDirtyStart,
_paletteDirtyEnd - _paletteDirtyStart);
_paletteDirtyEnd = 0;
_forceFull = true;
}
#ifdef USE_OSD
// OSD visible (i.e. non-transparent)?
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
// Updated alpha value
const int diff = SDL_GetTicks() - _osdFadeStartTime;
if (diff > 0) {
if (diff >= kOSDFadeOutDuration) {
// Back to full transparency
_osdAlpha = SDL_ALPHA_TRANSPARENT;
} else {
// Do a linear fade out...
const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
}
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
_forceFull = true;
}
}
#endif
if (!_overlayVisible) {
origSurf = _screen;
srcSurf = _tmpscreen;
width = _videoMode.screenWidth;
height = _videoMode.screenHeight;
scalerProc = _scalerProc;
scale1 = _videoMode.scaleFactor;
} else {
origSurf = _overlayscreen;
srcSurf = _tmpscreen2;
width = _videoMode.overlayWidth;
height = _videoMode.overlayHeight;
scalerProc = Normal1x;
scale1 = 1;
}
// Add the area covered by the mouse cursor to the list of dirty rects if
// we have to redraw the mouse.
if (_mouseNeedsRedraw)
undrawMouse();
// Force a full redraw if requested
if (_forceFull) {
_numDirtyRects = 1;
_dirtyRectList[0].x = 0;
_dirtyRectList[0].y = 0;
_dirtyRectList[0].w = width;
_dirtyRectList[0].h = height;
}
// Only draw anything if necessary
if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
SDL_Rect *r;
SDL_Rect dst;
uint32 srcPitch, dstPitch;
SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
for (r = _dirtyRectList; r != lastRect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to access the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
SDL_LockSurface(srcSurf);
SDL_LockSurface(_hwscreen);
srcPitch = srcSurf->pitch;
dstPitch = _hwscreen->pitch;
for (r = _dirtyRectList; r != lastRect; ++r) {
register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
register int orig_dst_y = 0;
register int rx1 = r->x * scale1;
if (dst_y < height) {
dst_h = r->h;
if (dst_h > height - dst_y)
dst_h = height - dst_y;
orig_dst_y = dst_y;
dst_y = dst_y * scale1;
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
dst_y = real2Aspect(dst_y);
assert(scalerProc != NULL);
scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
}
r->x = rx1;
r->y = dst_y;
r->w = r->w * scale1;
r->h = dst_h * scale1;
#ifdef USE_SCALERS
if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
#endif
}
SDL_UnlockSurface(srcSurf);
SDL_UnlockSurface(_hwscreen);
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
if (_forceFull) {
_dirtyRectList[0].y = 0;
_dirtyRectList[0].h = effectiveScreenHeight();
}
drawMouse();
#ifdef USE_OSD
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
}
#endif
#ifdef USE_SDL_DEBUG_FOCUSRECT
// We draw the focus rectangle on top of everything, to assure it's easily visible.
// Of course when the overlay is visible we do not show it, since it is only for game
// specific focus.
if (_enableFocusRect && !_overlayVisible) {
int y = _focusRect.top + _currentShakePos;
int h = 0;
int x = _focusRect.left * scale1;
int w = _focusRect.width() * scale1;
if (y < height) {
h = _focusRect.height();
if (h > height - y)
h = height - y;
y *= scale1;
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
y = real2Aspect(y);
if (h > 0 && w > 0) {
SDL_LockSurface(_hwscreen);
// Use white as color for now.
Uint32 rectColor = SDL_MapRGB(_hwscreen->format, 0xFF, 0xFF, 0xFF);
// First draw the top and bottom lines
// then draw the left and right lines
if (_hwscreen->format->BytesPerPixel == 2) {
uint16 *top = (uint16 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2);
uint16 *bottom = (uint16 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 2);
byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2);
byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 2);
while (w--) {
*top++ = rectColor;
*bottom++ = rectColor;
}
while (h--) {
*(uint16 *)left = rectColor;
*(uint16 *)right = rectColor;
left += _hwscreen->pitch;
right += _hwscreen->pitch;
}
} else if (_hwscreen->format->BytesPerPixel == 4) {
uint32 *top = (uint32 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4);
uint32 *bottom = (uint32 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 4);
byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4);
byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 4);
while (w--) {
*top++ = rectColor;
*bottom++ = rectColor;
}
while (h--) {
*(uint32 *)left = rectColor;
*(uint32 *)right = rectColor;
left += _hwscreen->pitch;
right += _hwscreen->pitch;
}
}
SDL_UnlockSurface(_hwscreen);
}
}
}
#endif
// Finally, blit all our changes to the screen
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
}
_numDirtyRects = 0;
_forceFull = false;
_mouseNeedsRedraw = false;
}
bool SurfaceSdlGraphicsManager::saveScreenshot(const char *filename) {
assert(_hwscreen != NULL);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
return SDL_SaveBMP(_hwscreen, filename) == 0;
}
void SurfaceSdlGraphicsManager::setFullscreenMode(bool enable) {
Common::StackLock lock(_graphicsMutex);
if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
return;
if (_transactionMode == kTransactionActive) {
_videoMode.fullscreen = enable;
_transactionDetails.needHotswap = true;
}
}
void SurfaceSdlGraphicsManager::setAspectRatioCorrection(bool enable) {
Common::StackLock lock(_graphicsMutex);
if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable)
return;
if (_transactionMode == kTransactionActive) {
_videoMode.aspectRatioCorrection = enable;
_transactionDetails.needHotswap = true;
}
}
void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
assert(_transactionMode == kTransactionNone);
assert(src);
if (_screen == NULL) {
warning("SurfaceSdlGraphicsManager::copyRectToScreen: _screen == NULL");
return;
}
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
assert(x >= 0 && x < _videoMode.screenWidth);
assert(y >= 0 && y < _videoMode.screenHeight);
assert(h > 0 && y + h <= _videoMode.screenHeight);
assert(w > 0 && x + w <= _videoMode.screenWidth);
addDirtyRect(x, y, w, h);
// Try to lock the screen surface
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
#ifdef USE_RGB_COLOR
byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x * _screenFormat.bytesPerPixel;
if (_videoMode.screenWidth == w && pitch == _screen->pitch) {
memcpy(dst, src, h*pitch);
} else {
do {
memcpy(dst, src, w * _screenFormat.bytesPerPixel);
src += pitch;
dst += _screen->pitch;
} while (--h);
}
#else
byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x;
if (_screen->pitch == pitch && pitch == w) {
memcpy(dst, src, h*w);
} else {
do {
memcpy(dst, src, w);
src += pitch;
dst += _screen->pitch;
} while (--h);
}
#endif
// Unlock the screen surface
SDL_UnlockSurface(_screen);
}
Graphics::Surface *SurfaceSdlGraphicsManager::lockScreen() {
assert(_transactionMode == kTransactionNone);
// Lock the graphics mutex
g_system->lockMutex(_graphicsMutex);
// paranoia check
assert(!_screenIsLocked);
_screenIsLocked = true;
// Try to lock the screen surface
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
_framebuffer.pixels = _screen->pixels;
_framebuffer.w = _screen->w;
_framebuffer.h = _screen->h;
_framebuffer.pitch = _screen->pitch;
#ifdef USE_RGB_COLOR
_framebuffer.format = _screenFormat;
#else
_framebuffer.format = Graphics::PixelFormat::createFormatCLUT8();
#endif
return &_framebuffer;
}
void SurfaceSdlGraphicsManager::unlockScreen() {
assert(_transactionMode == kTransactionNone);
// paranoia check
assert(_screenIsLocked);
_screenIsLocked = false;
// Unlock the screen surface
SDL_UnlockSurface(_screen);
// Trigger a full screen update
_forceFull = true;
// Finally unlock the graphics mutex
g_system->unlockMutex(_graphicsMutex);
}
void SurfaceSdlGraphicsManager::fillScreen(uint32 col) {
Graphics::Surface *screen = lockScreen();
if (screen && screen->pixels)
memset(screen->pixels, col, screen->h * screen->pitch);
unlockScreen();
}
void SurfaceSdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) {
if (_forceFull)
return;
if (_numDirtyRects == NUM_DIRTY_RECT) {
_forceFull = true;
return;
}
int height, width;
if (!_overlayVisible && !realCoordinates) {
width = _videoMode.screenWidth;
height = _videoMode.screenHeight;
} else {
width = _videoMode.overlayWidth;
height = _videoMode.overlayHeight;
}
// Extend the dirty region by 1 pixel for scalers
// that "smear" the screen, e.g. 2xSAI
if (!realCoordinates) {
x--;
y--;
w+=2;
h+=2;
}
// clip
if (x < 0) {
w += x;
x = 0;
}
if (y < 0) {
h += y;
y=0;
}
if (w > width - x) {
w = width - x;
}
if (h > height - y) {
h = height - y;
}
#ifdef USE_SCALERS
if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) {
makeRectStretchable(x, y, w, h);
}
#endif
if (w == width && h == height) {
_forceFull = true;
return;
}
if (w > 0 && h > 0) {
SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
r->x = x;
r->y = y;
r->w = w;
r->h = h;
}
}
int16 SurfaceSdlGraphicsManager::getHeight() {
return _videoMode.screenHeight;
}
int16 SurfaceSdlGraphicsManager::getWidth() {
return _videoMode.screenWidth;
}
void SurfaceSdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
assert(colors);
#ifdef USE_RGB_COLOR
assert(_screenFormat.bytesPerPixel == 1);
#endif
// Setting the palette before _screen is created is allowed - for now -
// since we don't actually set the palette until the screen is updated.
// But it could indicate a programming error, so let's warn about it.
if (!_screen)
warning("SurfaceSdlGraphicsManager::setPalette: _screen == NULL");
const byte *b = colors;
uint i;
SDL_Color *base = _currentPalette + start;
for (i = 0; i < num; i++, b += 3) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
}
if (start < _paletteDirtyStart)
_paletteDirtyStart = start;
if (start + num > _paletteDirtyEnd)
_paletteDirtyEnd = start + num;
// Some games blink cursors with palette
if (_cursorPaletteDisabled)
blitCursor();
}
void SurfaceSdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
assert(colors);
#ifdef USE_RGB_COLOR
assert(_screenFormat.bytesPerPixel == 1);
#endif
const SDL_Color *base = _currentPalette + start;
for (uint i = 0; i < num; ++i) {
colors[i * 3] = base[i].r;
colors[i * 3 + 1] = base[i].g;
colors[i * 3 + 2] = base[i].b;
}
}
void SurfaceSdlGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
assert(colors);
const byte *b = colors;
uint i;
SDL_Color *base = _cursorPalette + start;
for (i = 0; i < num; i++, b += 3) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
}
_cursorPaletteDisabled = false;
blitCursor();
}
void SurfaceSdlGraphicsManager::setShakePos(int shake_pos) {
assert(_transactionMode == kTransactionNone);
_newShakePos = shake_pos;
}
void SurfaceSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) {
#ifdef USE_SDL_DEBUG_FOCUSRECT
// Only enable focus rectangle debug code, when the user wants it
if (!_enableFocusRectDebugCode)
return;
_enableFocusRect = true;
_focusRect = rect;
if (rect.left < 0 || rect.top < 0 || rect.right > _videoMode.screenWidth || rect.bottom > _videoMode.screenHeight)
warning("SurfaceSdlGraphicsManager::setFocusRectangle: Got a rect which does not fit inside the screen bounds: %d,%d,%d,%d", rect.left, rect.top, rect.right, rect.bottom);
// It's gross but we actually sometimes get rects, which are not inside the screen bounds,
// thus we need to clip the rect here...
_focusRect.clip(_videoMode.screenWidth, _videoMode.screenHeight);
// We just fake this as a dirty rect for now, to easily force an screen update whenever
// the rect changes.
addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height());
#endif
}
void SurfaceSdlGraphicsManager::clearFocusRectangle() {
#ifdef USE_SDL_DEBUG_FOCUSRECT
// Only enable focus rectangle debug code, when the user wants it
if (!_enableFocusRectDebugCode)
return;
_enableFocusRect = false;
// We just fake this as a dirty rect for now, to easily force an screen update whenever
// the rect changes.
addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height());
#endif
}
#pragma mark -
#pragma mark --- Overlays ---
#pragma mark -
void SurfaceSdlGraphicsManager::showOverlay() {
assert(_transactionMode == kTransactionNone);
int x, y;
if (_overlayVisible)
return;
_overlayVisible = true;
// Since resolution could change, put mouse to adjusted position
// Fixes bug #1349059
x = _mouseCurState.x * _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor;
else
y = _mouseCurState.y * _videoMode.scaleFactor;
warpMouse(x, y);
clearOverlay();
}
void SurfaceSdlGraphicsManager::hideOverlay() {
assert(_transactionMode == kTransactionNone);
if (!_overlayVisible)
return;
int x, y;
_overlayVisible = false;
// Since resolution could change, put mouse to adjusted position
// Fixes bug #1349059
x = _mouseCurState.x / _videoMode.scaleFactor;
y = _mouseCurState.y / _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
y = aspect2Real(y);
warpMouse(x, y);
clearOverlay();
_forceFull = true;
}
void SurfaceSdlGraphicsManager::clearOverlay() {
//assert(_transactionMode == kTransactionNone);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
if (!_overlayVisible)
return;
// Clear the overlay by making the game screen "look through" everywhere.
SDL_Rect src, dst;
src.x = src.y = 0;
dst.x = dst.y = 1;
src.w = dst.w = _videoMode.screenWidth;
src.h = dst.h = _videoMode.screenHeight;
if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
SDL_LockSurface(_tmpscreen);
SDL_LockSurface(_overlayscreen);
_scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch,
(byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight);
#ifdef USE_SCALERS
if (_videoMode.aspectRatioCorrection)
stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch,
_videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0);
#endif
SDL_UnlockSurface(_tmpscreen);
SDL_UnlockSurface(_overlayscreen);
_forceFull = true;
}
void SurfaceSdlGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
assert(_transactionMode == kTransactionNone);
if (_overlayscreen == NULL)
return;
if (SDL_LockSurface(_overlayscreen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
byte *src = (byte *)_overlayscreen->pixels;
int h = _videoMode.overlayHeight;
do {
memcpy(buf, src, _videoMode.overlayWidth * 2);
src += _overlayscreen->pitch;
buf += pitch;
} while (--h);
SDL_UnlockSurface(_overlayscreen);
}
void SurfaceSdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
assert(_transactionMode == kTransactionNone);
if (_overlayscreen == NULL)
return;
// Clip the coordinates
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y; buf -= y * pitch;
y = 0;
}
if (w > _videoMode.overlayWidth - x) {
w = _videoMode.overlayWidth - x;
}
if (h > _videoMode.overlayHeight - y) {
h = _videoMode.overlayHeight - y;
}
if (w <= 0 || h <= 0)
return;
// Mark the modified region as dirty
addDirtyRect(x, y, w, h);
if (SDL_LockSurface(_overlayscreen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
do {
memcpy(dst, buf, w * 2);
dst += _overlayscreen->pitch;
buf += pitch;
} while (--h);
SDL_UnlockSurface(_overlayscreen);
}
#pragma mark -
#pragma mark --- Mouse ---
#pragma mark -
bool SurfaceSdlGraphicsManager::showMouse(bool visible) {
if (_mouseVisible == visible)
return visible;
bool last = _mouseVisible;
_mouseVisible = visible;
_mouseNeedsRedraw = true;
return last;
}
void SurfaceSdlGraphicsManager::setMousePos(int x, int y) {
if (x != _mouseCurState.x || y != _mouseCurState.y) {
_mouseNeedsRedraw = true;
_mouseCurState.x = x;
_mouseCurState.y = y;
}
}
void SurfaceSdlGraphicsManager::warpMouse(int x, int y) {
int y1 = y;
// Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode)
if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) {
setMousePos(x, y); // but change game cursor position
return;
}
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
y1 = real2Aspect(y);
if (_mouseCurState.x != x || _mouseCurState.y != y) {
if (!_overlayVisible)
SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
else
SDL_WarpMouse(x, y1);
// SDL_WarpMouse() generates a mouse movement event, so
// setMousePos() would be called eventually. However, the
// cannon script in CoMI calls this function twice each time
// the cannon is reloaded. Unless we update the mouse position
// immediately the second call is ignored, causing the cannon
// to change its aim.
setMousePos(x, y);
}
}
void SurfaceSdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
#ifdef USE_RGB_COLOR
if (!format)
_cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
_cursorFormat = *format;
if (_cursorFormat.bytesPerPixel < 4)
assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3)));
#else
assert(keycolor <= 0xFF);
#endif
if (w == 0 || h == 0)
return;
_mouseCurState.hotX = hotspot_x;
_mouseCurState.hotY = hotspot_y;
_mouseKeyColor = keycolor;
_cursorDontScale = dontScale;
if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
_mouseCurState.w = w;
_mouseCurState.h = h;
if (_mouseOrigSurface)
SDL_FreeSurface(_mouseOrigSurface);
// Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
_mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
_mouseCurState.w + 2,
_mouseCurState.h + 2,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_mouseOrigSurface == NULL)
error("allocating _mouseOrigSurface failed");
SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
}
free(_mouseData);
#ifdef USE_RGB_COLOR
_mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);
#else
_mouseData = (byte *)malloc(w * h);
memcpy(_mouseData, buf, w * h);
#endif
blitCursor();
}
void SurfaceSdlGraphicsManager::blitCursor() {
byte *dstPtr;
const byte *srcPtr = _mouseData;
#ifdef USE_RGB_COLOR
uint32 color;
#else
byte color;
#endif
int w, h, i, j;
if (!_mouseOrigSurface || !_mouseData)
return;
_mouseNeedsRedraw = true;
w = _mouseCurState.w;
h = _mouseCurState.h;
SDL_LockSurface(_mouseOrigSurface);
// Make whole surface transparent
for (i = 0; i < h + 2; i++) {
dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
for (j = 0; j < w + 2; j++) {
*(uint16 *)dstPtr = kMouseColorKey;
dstPtr += 2;
}
}
// Draw from [1,1] since AdvMame2x adds artefact at 0,0
dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
SDL_Color *palette;
if (_cursorPaletteDisabled)
palette = _currentPalette;
else
palette = _cursorPalette;
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
#ifdef USE_RGB_COLOR
if (_cursorFormat.bytesPerPixel > 1) {
if (_cursorFormat.bytesPerPixel == 2)
color = *(const uint16 *)srcPtr;
else
color = *(const uint32 *)srcPtr;
if (color != _mouseKeyColor) { // transparent, don't draw
uint8 r, g, b;
_cursorFormat.colorToRGB(color, r, g, b);
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
r, g, b);
}
dstPtr += 2;
srcPtr += _cursorFormat.bytesPerPixel;
} else {
#endif
color = *srcPtr;
if (color != _mouseKeyColor) { // transparent, don't draw
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
palette[color].r, palette[color].g, palette[color].b);
}
dstPtr += 2;
srcPtr++;
#ifdef USE_RGB_COLOR
}
#endif
}
dstPtr += _mouseOrigSurface->pitch - w * 2;
}
int rW, rH;
int cursorScale;
if (_cursorDontScale) {
// Don't scale the cursor at all if the user requests this behavior.
cursorScale = 1;
} else {
// Scale the cursor with the game screen scale factor.
cursorScale = _videoMode.scaleFactor;
}
// Adapt the real hotspot according to the scale factor.
rW = w * cursorScale;
rH = h * cursorScale;
_mouseCurState.rHotX = _mouseCurState.hotX * cursorScale;
_mouseCurState.rHotY = _mouseCurState.hotY * cursorScale;
// The virtual dimensions will be the same as the original.
_mouseCurState.vW = w;
_mouseCurState.vH = h;
_mouseCurState.vHotX = _mouseCurState.hotX;
_mouseCurState.vHotY = _mouseCurState.hotY;
#ifdef USE_SCALERS
int rH1 = rH; // store original to pass to aspect-correction function later
#endif
if (!_cursorDontScale && _videoMode.aspectRatioCorrection) {
rH = real2Aspect(rH - 1) + 1;
_mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
}
if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) {
_mouseCurState.rW = rW;
_mouseCurState.rH = rH;
if (_mouseSurface)
SDL_FreeSurface(_mouseSurface);
_mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
_mouseCurState.rW,
_mouseCurState.rH,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_mouseSurface == NULL)
error("allocating _mouseSurface failed");
SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
}
SDL_LockSurface(_mouseSurface);
ScalerProc *scalerProc;
// Only apply scaling, when the user allows it.
if (!_cursorDontScale) {
// If possible, use the same scaler for the cursor as for the rest of
// the game. This only works well with the non-blurring scalers so we
// actually only use the 1x, 2x and AdvMame scalers.
if (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE)
scalerProc = _scalerProc;
else
scalerProc = scalersMagn[_videoMode.scaleFactor - 1];
} else {
scalerProc = Normal1x;
}
scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
_mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
_mouseCurState.w, _mouseCurState.h);
#ifdef USE_SCALERS
if (!_cursorDontScale && _videoMode.aspectRatioCorrection)
cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
#endif
SDL_UnlockSurface(_mouseSurface);
SDL_UnlockSurface(_mouseOrigSurface);
}
#ifdef USE_SCALERS
// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
// common/scale/aspect.cpp
static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
int maxDstY = real2Aspect(origSrcY + height - 1);
int y;
const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
for (y = maxDstY; y >= srcY; y--) {
const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
if (srcPtr == dstPtr)
break;
memcpy(dstPtr, srcPtr, width * 2);
dstPtr -= pitch;
}
return 1 + maxDstY - srcY;
}
#endif
void SurfaceSdlGraphicsManager::undrawMouse() {
const int x = _mouseBackup.x;
const int y = _mouseBackup.y;
// When we switch bigger overlay off mouse jumps. Argh!
// This is intended to prevent undrawing offscreen mouse
if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
return;
if (_mouseBackup.w != 0 && _mouseBackup.h != 0)
addDirtyRect(x, y - _currentShakePos, _mouseBackup.w, _mouseBackup.h);
}
void SurfaceSdlGraphicsManager::drawMouse() {
if (!_mouseVisible || !_mouseSurface) {
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
return;
}
SDL_Rect dst;
int scale;
int hotX, hotY;
dst.x = _mouseCurState.x;
dst.y = _mouseCurState.y;
if (!_overlayVisible) {
scale = _videoMode.scaleFactor;
dst.w = _mouseCurState.vW;
dst.h = _mouseCurState.vH;
hotX = _mouseCurState.vHotX;
hotY = _mouseCurState.vHotY;
} else {
scale = 1;
dst.w = _mouseCurState.rW;
dst.h = _mouseCurState.rH;
hotX = _mouseCurState.rHotX;
hotY = _mouseCurState.rHotY;
}
// The mouse is undrawn using virtual coordinates, i.e. they may be
// scaled and aspect-ratio corrected.
_mouseBackup.x = dst.x - hotX;
_mouseBackup.y = dst.y - hotY;
_mouseBackup.w = dst.w;
_mouseBackup.h = dst.h;
// We draw the pre-scaled cursor image, so now we need to adjust for
// scaling, shake position and aspect ratio correction manually.
if (!_overlayVisible) {
dst.y += _currentShakePos;
}
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
dst.y = real2Aspect(dst.y);
dst.x = scale * dst.x - _mouseCurState.rHotX;
dst.y = scale * dst.y - _mouseCurState.rHotY;
dst.w = _mouseCurState.rW;
dst.h = _mouseCurState.rH;
// Note that SDL_BlitSurface() and addDirtyRect() will both perform any
// clipping necessary
if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
// The screen will be updated using real surface coordinates, i.e.
// they will not be scaled or aspect-ratio corrected.
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
}
#pragma mark -
#pragma mark --- On Screen Display ---
#pragma mark -
#ifdef USE_OSD
void SurfaceSdlGraphicsManager::displayMessageOnOSD(const char *msg) {
assert(_transactionMode == kTransactionNone);
assert(msg);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
uint i;
// Lock the OSD surface for drawing
if (SDL_LockSurface(_osdSurface))
error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());
Graphics::Surface dst;
dst.pixels = _osdSurface->pixels;
dst.w = _osdSurface->w;
dst.h = _osdSurface->h;
dst.pitch = _osdSurface->pitch;
dst.format = Graphics::PixelFormat(_osdSurface->format->BytesPerPixel,
8 - _osdSurface->format->Rloss, 8 - _osdSurface->format->Gloss,
8 - _osdSurface->format->Bloss, 8 - _osdSurface->format->Aloss,
_osdSurface->format->Rshift, _osdSurface->format->Gshift,
_osdSurface->format->Bshift, _osdSurface->format->Ashift);
// The font we are going to use:
const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont);
// Clear everything with the "transparent" color, i.e. the colorkey
SDL_FillRect(_osdSurface, 0, kOSDColorKey);
// Split the message into separate lines.
Common::Array<Common::String> lines;
const char *ptr;
for (ptr = msg; *ptr; ++ptr) {
if (*ptr == '\n') {
lines.push_back(Common::String(msg, ptr - msg));
msg = ptr + 1;
}
}
lines.push_back(Common::String(msg, ptr - msg));
// Determine a rect which would contain the message string (clipped to the
// screen dimensions).
const int vOffset = 6;
const int lineSpacing = 1;
const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
int width = 0;
int height = lineHeight * lines.size() + 2 * vOffset;
for (i = 0; i < lines.size(); i++) {
width = MAX(width, font->getStringWidth(lines[i]) + 14);
}
// Clip the rect
if (width > dst.w)
width = dst.w;
if (height > dst.h)
height = dst.h;
// Draw a dark gray rect
// TODO: Rounded corners ? Border?
SDL_Rect osdRect;
osdRect.x = (dst.w - width) / 2;
osdRect.y = (dst.h - height) / 2;
osdRect.w = width;
osdRect.h = height;
SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64));
// Render the message, centered, and in white
for (i = 0; i < lines.size(); i++) {
font->drawString(&dst, lines[i],
osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w,
SDL_MapRGB(_osdSurface->format, 255, 255, 255),
Graphics::kTextAlignCenter);
}
// Finished drawing, so unlock the OSD surface again
SDL_UnlockSurface(_osdSurface);
// Init the OSD display parameters, and the fade out
_osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
_osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
// Ensure a full redraw takes place next time the screen is updated
_forceFull = true;
}
#endif
bool SurfaceSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
// Ctrl-Alt-a toggles aspect ratio correction
if (key == 'a') {
beginGFXTransaction();
setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection);
endGFXTransaction();
#ifdef USE_OSD
char buffer[128];
if (_videoMode.aspectRatioCorrection)
sprintf(buffer, "%s\n%d x %d -> %d x %d",
_("Enabled aspect ratio correction"),
_videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h
);
else
sprintf(buffer, "%s\n%d x %d -> %d x %d",
_("Disabled aspect ratio correction"),
_videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h
);
displayMessageOnOSD(buffer);
#endif
internUpdateScreen();
return true;
}
int newMode = -1;
int factor = _videoMode.scaleFactor - 1;
SDLKey sdlKey = (SDLKey)key;
// Increase/decrease the scale factor
if (sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS) {
factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
if (0 <= factor && factor <= 3) {
newMode = s_gfxModeSwitchTable[_scalerType][factor];
}
}
const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_9);
const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP9);
if (isNormalNumber || isKeypadNumber) {
_scalerType = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1);
if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
return false;
while (s_gfxModeSwitchTable[_scalerType][factor] < 0) {
assert(factor > 0);
factor--;
}
newMode = s_gfxModeSwitchTable[_scalerType][factor];
}
if (newMode >= 0) {
beginGFXTransaction();
setGraphicsMode(newMode);
endGFXTransaction();
#ifdef USE_OSD
if (_osdSurface) {
const char *newScalerName = 0;
const OSystem::GraphicsMode *g = getSupportedGraphicsModes();
while (g->name) {
if (g->id == _videoMode.mode) {
newScalerName = g->description;
break;
}
g++;
}
if (newScalerName) {
char buffer[128];
sprintf(buffer, "%s %s\n%d x %d -> %d x %d",
_("Active graphics filter:"),
newScalerName,
_videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h
);
displayMessageOnOSD(buffer);
}
}
#endif
internUpdateScreen();
return true;
} else {
return false;
}
}
bool SurfaceSdlGraphicsManager::isScalerHotkey(const Common::Event &event) {
if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9);
const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9);
const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
if (isNormalNumber || isKeypadNumber) {
int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1);
if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable))
return false;
}
return (isScaleKey || event.kbd.keycode == 'a');
}
return false;
}
void SurfaceSdlGraphicsManager::toggleFullScreen() {
beginGFXTransaction();
setFullscreenMode(!_videoMode.fullscreen);
endGFXTransaction();
#ifdef USE_OSD
if (_videoMode.fullscreen)
displayMessageOnOSD(_("Fullscreen mode"));
else
displayMessageOnOSD(_("Windowed mode"));
#endif
}
bool SurfaceSdlGraphicsManager::notifyEvent(const Common::Event &event) {
switch ((int)event.type) {
case Common::EVENT_KEYDOWN:
// Alt-Return and Alt-Enter toggle full screen mode
if (event.kbd.hasFlags(Common::KBD_ALT) &&
(event.kbd.keycode == Common::KEYCODE_RETURN ||
event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER)) {
toggleFullScreen();
return true;
}
// Alt-S: Create a screenshot
if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == 's') {
char filename[20];
for (int n = 0;; n++) {
SDL_RWops *file;
sprintf(filename, "scummvm%05d.bmp", n);
file = SDL_RWFromFile(filename, "r");
if (!file)
break;
SDL_RWclose(file);
}
if (saveScreenshot(filename))
debug("Saved screenshot '%s'", filename);
else
warning("Could not save screenshot");
return true;
}
// Ctrl-Alt-<key> will change the GFX mode
if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
if (handleScalerHotkeys(event.kbd.keycode))
return true;
}
case Common::EVENT_KEYUP:
return isScalerHotkey(event);
default:
break;
}
return false;
}
void SurfaceSdlGraphicsManager::notifyVideoExpose() {
_forceFull = true;
}
void SurfaceSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
if (!_overlayVisible) {
point.x /= _videoMode.scaleFactor;
point.y /= _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
point.y = aspect2Real(point.y);
}
}
void SurfaceSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
transformMouseCoordinates(mouse);
setMousePos(mouse.x, mouse.y);
}
#endif