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94 lines
2.0 KiB
C++
94 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_PLAYER_H
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#define MADS_PLAYER_H
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#include "common/scummsys.h"
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#include "common/str.h"
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namespace MADS {
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class MADSEngine;
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class Action;
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class Player {
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private:
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MADSEngine *_vm;
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MADSAction *_action;
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void reset();
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void resetActionList();
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void move();
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void postUpdate();
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public:
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int _direction;
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int _newDirection;
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int _destFacing;
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bool _spritesLoaded;
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int _spritesStart;
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int _numSprites;
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bool _stepEnabled;
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bool _spritesChanged;
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bool _visible;
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bool _visible3;
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Common::Point _playerPos;
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Common::Point _destPos;
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bool _moving;
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int _v844C0, _v844BE;
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int _next;
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int _routeCount;
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int _special;
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int _ticksAmount;
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uint32 _priorTimer;
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int _unk3, _unk4;
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bool _forceRefresh;
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Common::String _spritesPrefix;
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public:
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Player(MADSEngine *vm);
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void loadSprites(const Common::String &prefix);
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void turnToDestFacing();
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void moveComplete();
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void setupFrame();
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void updateFrame();
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void update();
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void idle();
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void setDest(const Common::Point &pt, int facing);
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void nextFrame();
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};
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} // End of namespace MADS
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#endif /* MADS_PLAYER_H */
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