scummvm/engines/bladerunner/actor_clues.h
2021-12-26 18:48:43 +01:00

109 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_ACTOR_CLUES_H
#define BLADERUNNER_ACTOR_CLUES_H
#include "common/array.h"
namespace BladeRunner {
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class ActorClues {
// _vm->_gameInfo->getClueCount()
static const int kClueCount = 288;
struct Clue {
int clueId;
int weight;
int fromActorId;
int field3; // unused (but stored/restored)
int field4; // Used in Restored Content. Original: unused (but stored/restored)
int field5; // unused (but stored/restored)
int field6; // unused (but stored/restored)
int field7; // unused (but stored/restored)
int field8; // unused (but stored/restored)
byte flags; // bit 0 (acquired), bit 1 (unknown), bit 2 (viewed), bit 3 (private)
};
BladeRunnerEngine *_vm;
int _count;
int _maxCount;
Common::Array<Clue> _clues;
public:
struct CluesUS {
int clueId;
int modifier;
};
public:
ActorClues(BladeRunnerEngine *_vm, int cluesLimit);
void add(int actorId, int clueId, int unknown, bool acquired, bool unknownFlag, int fromActorId);
bool exists(int clueId) const;
void acquire(int clueId, bool flag2, int fromActorId);
void lose(int clueId);
bool isAcquired(int clueId) const;
int getWeight(int clueId) const;
int getModifier(int actorId, int otherActorId, int clueId);
void acquireCluesByRelations(int actorId, int otherActorId);
int findAcquirableCluesFromActor(int actorId, int targetActorId, CluesUS *list, int size);
int getFromActorId(int clueId) const;
bool isFlag2(int clueId) const;
bool isViewed(int clueId) const;
void setViewed(int clueId, bool viewed);
bool isPrivate(int clueId) const;
void setPrivate(int clueId, bool value);
// Restored Content method - Checks whether a clue, that McCoy has, was shared with Mainframe
bool isSharedWithMainframe(int clueId) const;
// Restored Content method - Marks a clue, that McCoy has, as shared with Mainframe
void setSharedWithMainframe(int clueId, bool value);
int getCount() const;
int getClueIdByIndex(int index) const;
void removeAll();
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
private:
int findClueIndex(int clueId) const;
void remove(int clueIndex);
};
} // End of namespace BladeRunner
#endif