mirror of
https://github.com/libretro/scummvm.git
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262 lines
7.0 KiB
C++
262 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/audio_player.h"
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#include "bladerunner/archive.h"
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#include "bladerunner/aud_stream.h"
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#include "bladerunner/audio_cache.h"
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#include "bladerunner/audio_mixer.h"
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#include "bladerunner/bladerunner.h"
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#include "common/debug.h"
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#include "common/stream.h"
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#include "common/random.h"
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namespace Common {
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class MemoryReadStream;
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}
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namespace BladeRunner {
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AudioPlayer::AudioPlayer(BladeRunnerEngine *vm) {
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_vm = vm;
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for (int i = 0; i != kTracks; ++i) {
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_tracks[i].priority = 0;
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_tracks[i].isActive = false;
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_tracks[i].channel = -1;
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_tracks[i].stream = nullptr;
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}
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// _sfxVolume here sets a percentage to be appied on the specified track volume
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// before sending it to the audio player
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// (setting _sfxVolume to 100 renders it indifferent)
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_sfxVolume = BLADERUNNER_ORIGINAL_SETTINGS ? 65 : 100;
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}
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AudioPlayer::~AudioPlayer() {
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stopAll();
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}
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void AudioPlayer::stopAll() {
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for (int i = 0; i != kTracks; ++i) {
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stop(i, true);
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}
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for (int i = 0; i != kTracks; ++i) {
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while (isActive(i)) {
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// wait for all tracks to finish
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}
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}
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}
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void AudioPlayer::adjustVolume(int track, int volume, uint32 delaySeconds, bool overrideVolume) {
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if (track < 0 || track >= kTracks || !_tracks[track].isActive || _tracks[track].channel == -1) {
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return;
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}
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int actualVolume = volume;
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if (!overrideVolume) {
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actualVolume = actualVolume * _sfxVolume / 100;
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}
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_tracks[track].volume = actualVolume;
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_vm->_audioMixer->adjustVolume(_tracks[track].channel, actualVolume, 60u * delaySeconds);
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}
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void AudioPlayer::adjustPan(int track, int pan, uint32 delaySeconds) {
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if (track < 0 || track >= kTracks || !_tracks[track].isActive || _tracks[track].channel == -1) {
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return;
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}
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_tracks[track].pan = pan;
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_vm->_audioMixer->adjustPan(_tracks[track].channel, pan, 60u * delaySeconds);
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}
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// We no longer set the _sfxVolume (audio player's default volume percent) via a public method
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// It is set in AudioPlayer::AudioPlayer() constructor and keeps its value constant.
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//void AudioPlayer::setVolume(int volume) {
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// _sfxVolume = volume;
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//}
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int AudioPlayer::getVolume() const {
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return _sfxVolume;
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}
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void AudioPlayer::playSample() {
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Common::String name;
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int rnd = _vm->_rnd.getRandomNumber(3);
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if (rnd == 0) {
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name = "gunmiss1.aud";
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} else if (rnd == 1) {
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name = "gunmiss2.aud";
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} else if (rnd == 2) {
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name = "gunmiss3.aud";
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} else {
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name = "gunmiss4.aud";
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}
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playAud(name, 100, 0, 0, 100, 0);
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}
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void AudioPlayer::remove(int channel) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != kTracks; ++i) {
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if (_tracks[i].channel == channel) {
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_tracks[i].isActive = false;
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_tracks[i].priority = 0;
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_tracks[i].channel = -1;
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_tracks[i].stream = nullptr;
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break;
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}
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}
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}
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void AudioPlayer::mixerChannelEnded(int channel, void *data) {
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AudioPlayer *audioPlayer = (AudioPlayer *)data;
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audioPlayer->remove(channel);
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}
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int AudioPlayer::playAud(const Common::String &name, int volume, int panStart, int panEnd, int priority, byte flags, Audio::Mixer::SoundType type) {
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/* Find first available track or, alternatively, the lowest priority playing track */
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int track = -1;
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int lowestPriority = 1000000;
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int lowestPriorityTrack = -1;
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for (int i = 0; i != kTracks; ++i) {
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if (!isActive(i)) {
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//debug("Assigned track %i to %s", i, name.c_str());
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track = i;
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break;
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}
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if (lowestPriorityTrack == -1 || _tracks[i].priority < lowestPriority) {
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lowestPriority = _tracks[i].priority;
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lowestPriorityTrack = i;
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}
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}
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/* If there's no available track, stop the lowest priority track if it's lower than
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* the new priority
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*/
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if (track == -1 && lowestPriority < priority) {
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//debug("Stop lowest priority track (with lower prio: %d %d), for %s %d!", lowestPriorityTrack, lowestPriority, name.c_str(), priority);
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stop(lowestPriorityTrack, true);
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track = lowestPriorityTrack;
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}
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/* If there's still no available track, give up */
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if (track == -1) {
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//debug("No available track for %s %d - giving up", name.c_str(), priority);
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return -1;
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}
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/* Load audio resource and store in cache. Playback will happen directly from there. */
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int32 hash = MIXArchive::getHash(name);
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if (!_vm->_audioCache->findByHash(hash)) {
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Common::SeekableReadStream *r = _vm->getResourceStream(name);
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if (!r) {
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//debug("Could not get stream for %s %d - giving up", name.c_str(), priority);
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return -1;
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}
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int32 size = r->size();
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while (!_vm->_audioCache->canAllocate(size)) {
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if (!_vm->_audioCache->dropOldest()) {
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delete r;
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//debug("No available mem in cache for %s %d - giving up", name.c_str(), priority);
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return -1;
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}
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}
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_vm->_audioCache->storeByHash(hash, r);
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delete r;
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}
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AudStream *audioStream = new AudStream(_vm->_audioCache, hash);
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int actualVolume = volume;
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if (!(flags & kAudioPlayerOverrideVolume)) {
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actualVolume = _sfxVolume * volume / 100;
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}
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int channel = _vm->_audioMixer->play(
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type,
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audioStream,
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priority,
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flags & kAudioPlayerLoop,
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actualVolume,
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panStart,
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mixerChannelEnded,
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this,
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audioStream->getLength()
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);
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if (channel == -1) {
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delete audioStream;
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//debug("No available channel for %s %d - giving up", name.c_str(), priority);
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return -1;
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}
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if (panStart != panEnd) {
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_vm->_audioMixer->adjustPan(channel, panEnd, (60u * audioStream->getLength()) / 1000u);
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}
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_tracks[track].isActive = true;
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_tracks[track].channel = channel;
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_tracks[track].priority = priority;
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_tracks[track].volume = actualVolume;
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_tracks[track].stream = audioStream;
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return track;
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}
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bool AudioPlayer::isActive(int track) const {
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Common::StackLock lock(_mutex);
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if (track < 0 || track >= kTracks) {
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return false;
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}
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return _tracks[track].isActive;
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}
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/**
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* Return the track's length in milliseconds
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*/
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uint32 AudioPlayer::getLength(int track) const {
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Common::StackLock lock(_mutex);
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if (track < 0 || track >= kTracks) {
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return 0;
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}
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return _tracks[track].stream->getLength();
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}
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void AudioPlayer::stop(int track, bool immediately) {
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if (isActive(track)) {
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// If parameter "immediately" is not set,
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// the delay for audio stop is 1 second (multiplied by 60u as expected by AudioMixer::stop())
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_vm->_audioMixer->stop(_tracks[track].channel, immediately ? 0u : 60u);
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}
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}
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} // End of namespace BladeRunner
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