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https://github.com/libretro/scummvm.git
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83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "chewy/chewy.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/file.h"
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#include "chewy/io_game.h"
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namespace Chewy {
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IOGame::IOGame(McgaGraphics *out, InputMgr *in, Cursor *cur) {
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_out = out;
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_in = in;
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_cur = cur;
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}
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char *IOGame::io_init(IogInit *iostruc) {
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_io = iostruc;
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for (int16 i = 0; i < 20; i++)
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_fileFind[i][0] = 0;
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get_savegame_files();
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return &_fileFind[0][0];
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}
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void IOGame::save_entry(int16 slotNum, char *fname) {
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Common::String desc(&_fileFind[slotNum][1]);
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g_engine->saveGameState(slotNum, desc);
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}
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void IOGame::load(int16 slotNum, char *fname) {
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get_savegame_files();
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_cur->hide_cur();
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if (_fileFind[slotNum][0] == 1) {
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(void)g_engine->loadGameState(slotNum);
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}
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}
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int16 IOGame::get_savegame_files() {
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SaveStateList saveList = g_engine->listSaves();
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int ret = 0;
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for (int i = 0; i < 20; i++) {
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_fileFind[i][0] = 0;
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for (uint j = 0; j < saveList.size(); ++j) {
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if (saveList[j].getSaveSlot() == i) {
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Common::String name = saveList[j].getDescription();
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_fileFind[i][0] = 1;
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strncpy(&_fileFind[i][1], name.c_str(), USER_NAME + 3);
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_fileFind[i][USER_NAME + 3] = '\0';
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++ret;
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break;
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}
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}
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}
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return ret;
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}
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} // namespace Chewy
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