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https://github.com/libretro/scummvm.git
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88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHEWY_OBJECT_H
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#define CHEWY_OBJECT_H
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#include "chewy/object_extra.h"
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namespace Chewy {
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#define ENDLOS_FLIP_FLOP 255
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#define LOAD_NEW_OBJ 1
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#define NO_ACTION 0
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#define OBJECT_1 1
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#define OBJECT_2 2
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class Object {
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public:
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Object(Spieler *sp);
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~Object();
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short load(const char *fname, RoomMovObject *rmo);
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int16 load(const char *fname, RoomStaticInventory *rsi);
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int16 load(const char *fname, RoomExit *roomExit);
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void sort();
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void free_inv_spr(byte **inv_spr_adr);
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int16 is_sib_mouse(int16 mouse_x, int16 mouse_y);
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int16 is_iib_mouse(int16 mouse_x, int16 mouse_y);
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int16 iib_txt_nr(int16 inv_nr);
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int16 sib_txt_nr(int16 sib_nr);
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int16 action_iib_iib(int16 maus_obj_nr, int16 test_obj_nr);
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int16 action_iib_sib(int16 maus_obj_nr, int16 test_obj_nr);
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void hide_sib(int16 nr);
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void show_sib(int16 nr);
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void calc_all_static_detail();
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void calc_static_detail(int16 det_nr);
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int16 calc_static_use(int16 nr);
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int16 del_obj_use(int16 nr);
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int16 calc_rsi_flip_flop(int16 nr);
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void set_rsi_flip_flop(int16 nr, int16 anz);
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void addInventory(int16 nr, RaumBlk *Rb);
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void delInventory(int16 nr, RaumBlk *Rb);
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void changeInventory(int16 old_inv, int16 new_inv, RaumBlk *Rb);
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void setInventory(int16 nr, int16 x, int16 y, int16 automov, RaumBlk *Rb);
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bool checkInventory(int16 nr);
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int16 is_exit(int16 mouse_x, int16 mouse_y);
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uint8 mov_obj_room[MAX_MOV_OBJ + 1];
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uint8 spieler_invnr[MAX_MOV_OBJ + 1];
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private:
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int16 calc_rmo_flip_flop(int16 nr);
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IibFileHeader _iibFileHeader;
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SibFileHeader _sibFileHeader;
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EibFileHeader _eibFileHeader;
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int16 _maxInventoryObj;
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int16 _maxStaticInventory;
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int16 _maxExit;
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Spieler *_player;
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RoomMovObject *_rmo;
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RoomStaticInventory *_rsi;
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RoomExit *_roomExit;
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};
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} // namespace Chewy
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#endif
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