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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_COLOR_H
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#define GRIM_COLOR_H
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#include "common/endian.h"
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namespace Grim {
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class Color {
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public:
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byte _vals[3];
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Color();
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Color(byte r, byte g, byte b);
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Color(const Color &c);
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Color(uint32 c);
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byte &getRed() { return _vals[0]; }
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byte getRed() const { return _vals[0]; }
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byte &getGreen() { return _vals[1]; }
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byte getGreen() const { return _vals[1]; }
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byte &getBlue() { return _vals[2]; }
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byte getBlue() const { return _vals[2]; }
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uint32 toEncodedValue();
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Color &operator =(const Color &c);
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Color &operator =(const Color *c);
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};
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} // end of namespace Grim
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#endif
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