mirror of
https://github.com/libretro/scummvm.git
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349 lines
8.3 KiB
C++
349 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ngi/ngi.h"
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#include "ngi/objects.h"
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#include "ngi/input.h"
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#include "ngi/gfx.h"
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#include "ngi/scene.h"
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#include "ngi/gameloader.h"
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#include "ngi/statics.h"
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#include "ngi/interaction.h"
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#include "ngi/constants.h"
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namespace NGI {
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InputController::InputController() {
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g_nmi->_inputController = this;
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_flag = 0;
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_cursorHandle = 0;
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_hCursor = 0;
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_field_14 = 0;
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_cursorId = 0;
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_cursorIndex = -1;
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_inputFlags = 1;
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_cursorBounds.left = 0;
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_cursorBounds.top = 0;
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_cursorBounds.right = 0;
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_cursorBounds.bottom = 0;
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_cursorItemPicture = nullptr;
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}
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InputController::~InputController() {
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removeMessageHandler(126, -1);
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g_nmi->_inputController = nullptr;
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for (uint i = 0; i < _cursorsArray.size(); i++)
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delete _cursorsArray[i];
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}
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void InputController::setInputDisabled(bool state) {
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_flag = state;
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g_nmi->_inputDisabled = state;
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}
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void setInputDisabled(bool state) {
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g_nmi->_inputController->setInputDisabled(state);
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}
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void InputController::addCursor(CursorInfo *cursor) {
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CursorInfo *newc = new CursorInfo(*cursor);
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const Dims dims = cursor->picture->getDimensions();
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newc->width = dims.x;
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newc->height = dims.y;
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newc->picture->_x = -1;
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newc->picture->_y = -1;
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_cursorsArray.push_back(newc);
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}
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void InputController::setCursorMode(bool enabled) {
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if (enabled)
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_inputFlags |= 1;
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else
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_inputFlags &= ~1;
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}
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void InputController::drawCursor(int x, int y) {
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if (_cursorIndex == -1)
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return;
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_cursorBounds.left = g_nmi->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX;
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_cursorBounds.top = g_nmi->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY;
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_cursorBounds.right = _cursorBounds.left + _cursorsArray[_cursorIndex]->width;
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_cursorBounds.bottom = _cursorBounds.top + _cursorsArray[_cursorIndex]->height;
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_cursorsArray[_cursorIndex]->picture->draw(_cursorBounds.left, _cursorBounds.top, 0, 0);
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if (_cursorItemPicture)
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_cursorItemPicture->draw(_cursorBounds.left + _cursorsArray[_cursorIndex]->itemPictureOffsX,
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_cursorBounds.top + _cursorsArray[_cursorIndex]->itemPictureOffsY, 0, 0);
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}
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void InputController::setCursor(int cursorId) {
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if (_cursorIndex == -1 || _cursorsArray[_cursorIndex]->pictureId != cursorId) {
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_cursorIndex = -1;
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for (uint i = 0; i < _cursorsArray.size(); i++) {
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if (_cursorsArray[i]->pictureId == cursorId) {
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_cursorIndex = i;
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break;
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}
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}
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}
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}
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void NGIEngine::setCursor(int id) {
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if (_inputController)
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_inputController->setCursor(id);
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}
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const char *input_cheats[] = {
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"HELP",
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"STUFF",
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"FASTER",
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"OHWAIT",
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"MUSOFF",
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""
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};
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void NGIEngine::defHandleKeyDown(int key) {
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if (_currentCheat == -1) {
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for (int i = 0; input_cheats[i][0]; i++)
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if (toupper(key) == input_cheats[i][0]) {
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_currentCheat = i;
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_currentCheatPos = 1;
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}
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return;
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}
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if (toupper(key) != input_cheats[_currentCheat][_currentCheatPos]) {
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_currentCheat = -1;
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return;
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}
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_currentCheatPos++;
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if (!input_cheats[_currentCheat][_currentCheatPos]) {
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switch (_currentCheat) {
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case 0: // HELP
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winArcade();
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break;
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case 1: // STUFF
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getAllInventory();
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break;
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case 2: // FASTER
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_normalSpeed = !_normalSpeed;
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break;
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case 3: // OHWAIT
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_gamePaused = true;
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_flgGameIsRunning = false;
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break;
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case 4: // MUSOFF
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if (_musicAllowed & 2)
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setMusicAllowed(_musicAllowed & 0xFFFFFFFD);
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else
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setMusicAllowed(_musicAllowed | 2);
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break;
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default:
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break;
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}
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_currentCheatPos = 0;
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_currentCheat = -1;
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}
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}
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void NGIEngine::winArcade() {
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ExCommand *ex = new ExCommand(0, 17, MSG_CMN_WINARCADE, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags |= 3;
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ex->postMessage();
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}
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void NGIEngine::updateCursorCommon() {
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GameObject *ani = _currentScene->getStaticANIObjectAtPos(_mouseVirtX, _mouseVirtY);
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PictureObject *pic = _currentScene->getPictureObjectAtPos(_mouseVirtX, _mouseVirtY);
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if (!ani || (pic && pic->_priority < ani->_priority))
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ani = pic;
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int selId = getGameLoaderInventory()->getSelectedItemId();
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_objectAtCursor = ani;
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if (ani) {
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_objectIdAtCursor = ani->_id;
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if (!selId && ani->_id >= _minCursorId && ani->_id <= _maxCursorId) {
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selId = _objectIdCursors[ani->_id - _minCursorId];
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if (selId) {
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_cursorId = selId;
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return;
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}
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}
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if (canInteractAny(_aniMan, ani, selId)) {
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_cursorId = selId > 0 ? PIC_CSR_ITN_INV : PIC_CSR_ITN;
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return;
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}
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if (selId) {
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_cursorId = PIC_CSR_DEFAULT_INV;
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return;
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}
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if (_objectIdAtCursor == ANI_LIFTBUTTON && ani->_objtype == kObjTypeStaticANIObject && lift_getButtonIdP(static_cast<StaticANIObject *>(ani)->_statics->_staticsId)) {
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_cursorId = PIC_CSR_LIFT;
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return;
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}
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if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) {
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_cursorId = PIC_CSR_GOFAR_R;
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return;
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}
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if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0) {
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_cursorId = PIC_CSR_GOFAR_L;
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return;
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}
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_cursorId = PIC_CSR_DEFAULT;
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return;
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} else {
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_objectIdAtCursor = 0;
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if (selId) {
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_cursorId = PIC_CSR_DEFAULT_INV;
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return;
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}
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if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) {
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_cursorId = PIC_CSR_GOFAR_R;
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return;
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}
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if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0) {
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_cursorId = PIC_CSR_GOFAR_L;
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return;
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}
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}
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_cursorId = PIC_CSR_DEFAULT;
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}
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void NGIEngine::initArcadeKeys(const char *varname) {
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_arcadeKeys.clear();
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GameVar *var = getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("KEYPOS");
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if (!var)
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return;
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int cnt = var->getSubVarsCount();
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_arcadeKeys.resize(cnt);
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for (int i = 0; i < cnt; i++) {
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Common::Point &point = _arcadeKeys[i];
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GameVar *sub = var->getSubVarByIndex(i);
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point.x = sub->getSubVarAsInt("X");
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point.y = sub->getSubVarAsInt("Y");
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}
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}
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void NGIEngine::processArcade(ExCommand *cmd) {
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if (!g_nmi->_aniMan2)
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return;
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int idx;
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if (cmd->_sceneClickX <= g_nmi->_aniMan2->_ox) {
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for (idx = (int)_arcadeKeys.size() - 1; idx >= 0; idx--) {
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if (_arcadeKeys[idx].x < g_nmi->_aniMan2->_ox)
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break;
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}
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if (idx < 0)
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return;
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} else {
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for (idx = 0; idx < (int)_arcadeKeys.size(); idx++) {
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if (_arcadeKeys[idx].x > g_nmi->_aniMan2->_ox)
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break;
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}
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if (idx >= (int)_arcadeKeys.size())
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return;
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}
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cmd->_sceneClickX = _arcadeKeys[idx].x;
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cmd->_sceneClickY = _arcadeKeys[idx].y;
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cmd->_x = cmd->_sceneClickX - g_nmi->_sceneRect.left;
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cmd->_y = cmd->_sceneClickY - g_nmi->_sceneRect.top;
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}
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void NGIEngine::setArcadeOverlay(int picId) {
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_arcadeOverlayX = 800;
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_arcadeOverlayY = 545;
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_arcadeOverlayHelper = accessScene(SC_INV)->getPictureObjectById(PIC_CSR_HELPERBGR, 0);
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_arcadeOverlay = accessScene(SC_INV)->getPictureObjectById(picId, 0);
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const Dims dims = _arcadeOverlay->getDimensions();
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const Dims dims2 = _arcadeOverlayHelper->getDimensions();
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// TODO: Only Y gets abs?
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_arcadeOverlayMidX = (dims2.x - dims.x) / 2;
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_arcadeOverlayMidY = abs(dims2.y - dims.y) / 2;
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}
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int NGIEngine::drawArcadeOverlay(int adjust) {
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_arcadeOverlayHelper->drawAt(_sceneRect.left + _arcadeOverlayX, _sceneRect.top + _arcadeOverlayY);
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_arcadeOverlay->drawAt(_sceneRect.left + _arcadeOverlayX + _arcadeOverlayMidX, _sceneRect.top + _arcadeOverlayY + _arcadeOverlayMidY);
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if (adjust) {
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if (_arcadeOverlayX > 745) {
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_arcadeOverlayX -= 15;
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if (_arcadeOverlayX < 745)
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_arcadeOverlayX = 745;
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}
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return 1;
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}
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if (_arcadeOverlayX >= 800) {
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return 0;
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} else {
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_arcadeOverlayX += 15;
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if (_arcadeOverlayX <= 800)
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return 1;
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_arcadeOverlayX = 800;
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}
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return 1;
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}
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} // End of namespace NGI
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