scummvm/engines/saga2/cmisc.h
2021-12-26 18:48:43 +01:00

59 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_CMISC_H
#define SAGA2_CMISC_H
namespace Saga2 {
// Clamps the number "num" between two limits
int32 clamp(int32 lowerLimit, int32 num, int32 upperLimit);
// Converts x/y point to angle + distance
int16 ptToAngle(int16 dx, int16 dy, int16 *dist = NULL);
// Byte-swap a 16-bit integer
inline int16 swap16(uint16 w) {
return (w >> 8) | (w << 8);
}
// Byte-swap a 32-bit integer
inline int32 swap32(int32 l) {
return ((l >> 24) & 0x000000ffL) |
((l >> 8) & 0x0000ff00L) |
((l << 8) & 0x00ff0000L) |
((l << 24) & 0xff000000L);
}
#if defined( USEWINDOWS )
inline void delay(int32 ms) {
Sleep(ms);
}
#endif
} // end of namespace Saga2
#endif