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https://github.com/libretro/scummvm.git
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518 lines
14 KiB
C++
518 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "image/png.h"
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#include "sludge/event.h"
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#include "sludge/fileset.h"
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#include "sludge/graphics.h"
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#include "sludge/imgloader.h"
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#include "sludge/newfatal.h"
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#include "sludge/speech.h"
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#include "sludge/statusba.h"
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#include "sludge/sludge.h"
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#include "sludge/sludger.h"
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#include "sludge/variable.h"
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#include "sludge/version.h"
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#include "sludge/zbuffer.h"
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namespace Sludge {
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void GraphicsManager::killParallax() {
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if (!_parallaxLayers)
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return;
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for (ParallaxLayers::iterator it = _parallaxLayers->begin(); it != _parallaxLayers->end(); ++it) {
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(*it)->surface.free();
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delete (*it);
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(*it) = nullptr;
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}
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_parallaxLayers->clear();
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delete _parallaxLayers;
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_parallaxLayers = nullptr;
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}
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bool GraphicsManager::loadParallax(uint16 v, uint16 fracX, uint16 fracY) {
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if (!_parallaxLayers)
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_parallaxLayers = new ParallaxLayers;
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setResourceForFatal(v);
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if (!g_sludge->_resMan->openFileFromNum(v))
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return fatal("Can't open parallax image");
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ParallaxLayer *nP = new ParallaxLayer;
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if (!checkNew(nP))
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return false;
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_parallaxLayers->push_back(nP);
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if (!ImgLoader::loadImage(v, "parallax", g_sludge->_resMan->getData(), &nP->surface, 0))
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return false;
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nP->fileNum = v;
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nP->fractionX = fracX;
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nP->fractionY = fracY;
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// 65535 is the value of AUTOFIT constant in Sludge
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if (fracX == 65535) {
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nP->wrapS = false;
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if (nP->surface.w < (int16)_winWidth) {
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fatal("For AUTOFIT parallax backgrounds, the image must be at least as wide as the game window/screen.");
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return false;
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}
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} else {
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nP->wrapS = true;
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}
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if (fracY == 65535) {
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nP->wrapT = false;
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if (nP->surface.h < (int16)_winHeight) {
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fatal("For AUTOFIT parallax backgrounds, the image must be at least as tall as the game window/screen.");
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return false;
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}
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} else {
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nP->wrapT = true;
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}
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g_sludge->_resMan->finishAccess();
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setResourceForFatal(-1);
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return true;
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}
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void GraphicsManager::drawParallax() {
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if (!_parallaxLayers || _parallaxLayers->empty())
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return;
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// display parallax from bottom to top
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for (ParallaxLayers::iterator it = _parallaxLayers->begin(); it != _parallaxLayers->end(); ++it) {
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ParallaxLayer *p = *it;
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p->cameraX = sortOutPCamera(_cameraX, p->fractionX, (int)(_sceneWidth - (float)_winWidth / _cameraZoom), (int)(p->surface.w - (float)_winWidth / _cameraZoom));
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p->cameraY = sortOutPCamera(_cameraY, p->fractionY, (int)(_sceneHeight - (float)_winHeight / _cameraZoom), (int)(p->surface.h - (float)_winHeight / _cameraZoom));
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uint w = p->wrapS ? _sceneWidth : p->surface.w;
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uint h = p->wrapT ? _sceneHeight : p->surface.h;
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debugC(1, kSludgeDebugGraphics, "drawParallax(): camX: %d camY: %d dims: %d x %d sceneDims: %d x %d winDims: %d x %d surf: %d x %d", p->cameraX, p->cameraY, w, h, _sceneWidth, _sceneHeight, _winWidth, _winHeight, p->surface.w, p->surface.h);
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Graphics::TransparentSurface tmp(p->surface, false);
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for (uint y = 0; y < _sceneHeight; y += p->surface.h) {
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for (uint x = 0; x < _sceneWidth; x += p->surface.w) {
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tmp.blit(_renderSurface, x - p->cameraX, y - p->cameraY);
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debugC(3, kSludgeDebugGraphics, "drawParallax(): blit to: %d, %d", x - p->cameraX, y - p->cameraY);
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}
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}
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}
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}
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void GraphicsManager::saveParallax(Common::WriteStream *stream) {
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if (!_parallaxLayers)
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return;
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ParallaxLayers::iterator it;
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for (it = _parallaxLayers->begin(); it != _parallaxLayers->end(); ++it) {
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stream->writeByte(1);
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stream->writeUint16BE((*it)->fileNum);
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stream->writeUint16BE((*it)->fractionX);
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stream->writeUint16BE((*it)->fractionY);
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}
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}
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void GraphicsManager::nosnapshot() {
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if (_snapshotSurface.getPixels())
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_snapshotSurface.free();
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}
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void GraphicsManager::saveSnapshot(Common::WriteStream *stream) {
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if (_snapshotSurface.getPixels()) {
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stream->writeByte(1); // 1 for snapshot follows
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Image::writePNG(*stream, _snapshotSurface);
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} else {
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stream->writeByte(0);
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}
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}
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bool GraphicsManager::snapshot() {
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nosnapshot();
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if (!freeze())
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return false;
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// draw snapshot to rendersurface
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displayBase();
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_vm->_speechMan->display();
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g_sludge->_statusBar->draw();
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// copy backdrop to snapshot
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_snapshotSurface.copyFrom(_renderSurface);
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unfreeze(false);
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return true;
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}
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bool GraphicsManager::restoreSnapshot(Common::SeekableReadStream *stream) {
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if (!(ImgLoader::loadImage(-1, NULL, stream, &_snapshotSurface))) {
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return false;
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}
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return true;
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}
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void GraphicsManager::killBackDrop() {
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if (_backdropSurface.getPixels())
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_backdropSurface.free();
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_backdropExists = false;
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}
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void GraphicsManager::killLightMap() {
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if (_lightMap.getPixels()) {
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_lightMap.free();
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}
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_lightMapNumber = 0;
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}
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bool GraphicsManager::reserveBackdrop() {
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_cameraX = 0;
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_cameraY = 0;
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_vm->_evtMan->mouseX() = (int)((float)_vm->_evtMan->mouseX() * _cameraZoom);
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_vm->_evtMan->mouseY() = (int)((float)_vm->_evtMan->mouseY() * _cameraZoom);
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_cameraZoom = 1.0;
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_vm->_evtMan->mouseX() = (int)((float)_vm->_evtMan->mouseX() / _cameraZoom);
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_vm->_evtMan->mouseY() = (int)((float)_vm->_evtMan->mouseY() / _cameraZoom);
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_backdropSurface.create(_sceneWidth, _sceneHeight, *_vm->getScreenPixelFormat());
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return true;
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}
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void GraphicsManager::killAllBackDrop() {
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killLightMap();
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killBackDrop();
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g_sludge->_gfxMan->killParallax();
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killZBuffer();
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}
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bool GraphicsManager::resizeBackdrop(int x, int y) {
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debugC(1, kSludgeDebugGraphics, "Load HSI");
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_sceneWidth = x;
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_sceneHeight = y;
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return reserveBackdrop();
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}
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bool GraphicsManager::killResizeBackdrop(int x, int y) {
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killAllBackDrop();
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return resizeBackdrop(x, y);
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}
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void GraphicsManager::loadBackDrop(int fileNum, int x, int y) {
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debugC(1, kSludgeDebugGraphics, "Load back drop of num %i at position %i, %i", fileNum, x, y);
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setResourceForFatal(fileNum);
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if (!g_sludge->_resMan->openFileFromNum(fileNum)) {
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fatal("Can't load overlay image");
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return;
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}
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if (!loadHSI(fileNum, g_sludge->_resMan->getData(), x, y, false)) {
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Common::String mess = Common::String::format("Can't paste overlay image outside scene dimensions\n\nX = %i\nY = %i\nWidth = %i\nHeight = %i", x, y, _sceneWidth, _sceneHeight);
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fatal(mess);
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}
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g_sludge->_resMan->finishAccess();
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setResourceForFatal(-1);
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// reset zBuffer
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if (_zBuffer->originalNum >= 0) {
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setZBuffer(_zBuffer->originalNum);
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}
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}
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void GraphicsManager::mixBackDrop(int fileNum, int x, int y) {
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debugC(1, kSludgeDebugGraphics, "Mix back drop of num %i at position %i, %i", fileNum, x, y);
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setResourceForFatal(fileNum);
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if (!g_sludge->_resMan->openFileFromNum(fileNum)) {
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fatal("Can't load overlay image");
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return;
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}
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if (!mixHSI(fileNum, g_sludge->_resMan->getData(), x, y)) {
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fatal("Can't paste overlay image outside screen dimensions");
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}
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g_sludge->_resMan->finishAccess();
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setResourceForFatal(-1);
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}
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void GraphicsManager::blankScreen(int x1, int y1, int x2, int y2) {
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// in case of no backdrop added at all, create it
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if (!_backdropSurface.getPixels()) {
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_backdropSurface.create(_winWidth, _winHeight, _renderSurface.format);
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}
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if (y1 < 0)
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y1 = 0;
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if (x1 < 0)
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x1 = 0;
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if (x2 > (int)_sceneWidth)
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x2 = (int)_sceneWidth;
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if (y2 > (int)_sceneHeight)
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y2 = (int)_sceneHeight;
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_backdropSurface.fillRect(Common::Rect(x1, y1, x2, y2), _currentBlankColour);
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// reset zBuffer
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if (_zBuffer->originalNum >= 0) {
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setZBuffer(_zBuffer->originalNum);
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}
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}
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void GraphicsManager::blankAllScreen() {
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blankScreen(0, 0, _sceneWidth, _sceneHeight);
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}
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// This function is very useful for scrolling credits, but very little else
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void GraphicsManager::hardScroll(int distance) {
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// scroll 0 distance, return
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if (!distance)
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return;
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// blank screen
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blankAllScreen();
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// scroll more than backdrop height, screen stay blank
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if (ABS(distance) >= (int)_sceneHeight) {
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return;
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}
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// copy part of the backdrop to it
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if (distance > 0) {
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_backdropSurface.copyRectToSurface(_origBackdropSurface, 0, 0,
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Common::Rect(0, distance, _backdropSurface.w, _backdropSurface.h));
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} else {
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_backdropSurface.copyRectToSurface(_origBackdropSurface, 0, -distance,
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Common::Rect(0, 0, _backdropSurface.w, _backdropSurface.h + distance));
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}
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}
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void GraphicsManager::drawLine(uint x1, uint y1, uint x2, uint y2) {
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_backdropSurface.drawLine(x1, y1, x2, y2, _backdropSurface.format.ARGBToColor(255, 0, 0, 0));
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}
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void GraphicsManager::drawVerticalLine(uint x, uint y1, uint y2) {
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drawLine(x, y1, x, y2);
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}
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void GraphicsManager::drawHorizontalLine(uint x1, uint y, uint x2) {
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drawLine(x1, y, x2, y);
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}
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void GraphicsManager::darkScreen() {
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Graphics::TransparentSurface tmp(_backdropSurface, false);
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tmp.blit(_backdropSurface, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB(255 >> 1, 0, 0, 0));
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// reset zBuffer
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if (_zBuffer->originalNum >= 0) {
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setZBuffer(_zBuffer->originalNum);
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}
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}
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void GraphicsManager::drawBackDrop() {
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// TODO: apply lightmap shader
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drawParallax();
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if (!_backdropExists)
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return;
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// draw backdrop
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Graphics::TransparentSurface tmp(_backdropSurface, false);
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tmp.blit(_renderSurface, -_cameraX, -_cameraY);
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}
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bool GraphicsManager::loadLightMap(int v) {
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setResourceForFatal(v);
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if (!g_sludge->_resMan->openFileFromNum(v))
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return fatal("Can't open light map.");
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killLightMap();
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_lightMapNumber = v;
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_lightMap.create(_sceneWidth, _sceneWidth, *_vm->getScreenPixelFormat());
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Graphics::TransparentSurface tmp;
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if (!ImgLoader::loadImage(v, "lightmap", g_sludge->_resMan->getData(), &tmp))
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return false;
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if (tmp.w != (int16)_sceneWidth || tmp.h != (int16)_sceneHeight) {
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if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) {
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return fatal("Light map width and height don't match scene width and height. That is required for lightmaps in HOTSPOT mode.");
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} else if (_lightMapMode == LIGHTMAPMODE_PIXEL) {
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tmp.blit(_lightMap, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB((uint)255, (uint)255, (uint)255, (uint)255), (int)_sceneWidth, (int)_sceneHeight);
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} else {
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_lightMap.copyFrom(tmp);
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}
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} else {
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_lightMap.copyFrom(tmp);
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}
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tmp.free();
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g_sludge->_resMan->finishAccess();
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setResourceForFatal(-1);
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return true;
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}
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void GraphicsManager::saveLightMap(Common::WriteStream *stream) {
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if (_lightMap.getPixels()) {
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stream->writeByte(1);
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stream->writeUint16BE(_lightMapNumber);
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} else {
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stream->writeByte(0);
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}
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stream->writeByte(_lightMapMode);
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stream->writeByte(_fadeMode);
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}
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bool GraphicsManager::loadLightMap(int ssgVersion, Common::SeekableReadStream *stream) {
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if (stream->readByte()) {
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if (!loadLightMap(stream->readUint16BE()))
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return false;
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}
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if (ssgVersion >= VERSION(1, 4)) {
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_lightMapMode = stream->readByte() % 3;
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}
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_fadeMode = stream->readByte();
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return true;
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}
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bool GraphicsManager::loadHSI(int num, Common::SeekableReadStream *stream, int x, int y, bool reserve) {
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debugC(1, kSludgeDebugGraphics, "Load HSI");
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if (reserve) {
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killAllBackDrop(); // kill all
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}
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Graphics::Surface tmp;
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if (!ImgLoader::loadImage(num, "hsi", stream, &tmp, (int)reserve))
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return false;
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uint realPicWidth = tmp.w;
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uint realPicHeight = tmp.h;
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// resize backdrop
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if (reserve) {
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if (!resizeBackdrop(realPicWidth, realPicHeight))
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return false;
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}
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if (x == IN_THE_CENTRE)
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x = (_sceneWidth - realPicWidth) >> 1;
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if (y == IN_THE_CENTRE)
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y = (_sceneHeight - realPicHeight) >> 1;
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if (x < 0 || x + realPicWidth > _sceneWidth || y < 0 || y + realPicHeight > _sceneHeight) {
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debugC(0, kSludgeDebugGraphics, "Illegal back drop size");
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return false;
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}
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// copy surface loaded to backdrop
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Graphics::TransparentSurface tmp_trans(tmp, false);
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tmp_trans.blit(_backdropSurface, x, y);
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tmp.free();
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_origBackdropSurface.copyFrom(_backdropSurface);
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_backdropExists = true;
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return true;
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}
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bool GraphicsManager::mixHSI(int num, Common::SeekableReadStream *stream, int x, int y) {
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debugC(1, kSludgeDebugGraphics, "Load mixHSI");
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Graphics::Surface mixSurface;
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if (!ImgLoader::loadImage(num, "mixhsi", stream, &mixSurface, 0))
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return false;
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uint realPicWidth = mixSurface.w;
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uint realPicHeight = mixSurface.h;
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if (x == IN_THE_CENTRE)
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x = (_sceneWidth - realPicWidth) >> 1;
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if (y == IN_THE_CENTRE)
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y = (_sceneHeight - realPicHeight) >> 1;
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if (x < 0 || x + realPicWidth > _sceneWidth || y < 0 || y + realPicHeight > _sceneHeight)
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return false;
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Graphics::TransparentSurface tmp(mixSurface, false);
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tmp.blit(_backdropSurface, x, y, Graphics::FLIP_NONE, nullptr, TS_ARGB(255 >> 1, 255, 255, 255));
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mixSurface.free();
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return true;
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}
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void GraphicsManager::saveHSI(Common::WriteStream *stream) {
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Image::writePNG(*stream, _backdropSurface);
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}
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void GraphicsManager::saveBackdrop(Common::WriteStream *stream) {
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stream->writeUint16BE(_cameraX);
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stream->writeUint16BE(_cameraY);
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stream->writeFloatLE(_cameraZoom);
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stream->writeByte(_brightnessLevel);
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saveHSI(stream);
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}
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void GraphicsManager::loadBackdrop(int ssgVersion, Common::SeekableReadStream *stream) {
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_cameraX = stream->readUint16BE();
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_cameraY = stream->readUint16BE();
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if (ssgVersion >= VERSION(2, 0)) {
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_cameraZoom = stream->readFloatLE();
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} else {
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_cameraZoom = 1.0;
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}
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_brightnessLevel = stream->readByte();
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loadHSI(-1, stream, 0, 0, true);
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}
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bool GraphicsManager::getRGBIntoStack(uint x, uint y, StackHandler *sH) {
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if (x >= _sceneWidth || y >= _sceneHeight) {
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return fatal("Co-ordinates are outside current scene!");
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}
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Variable newValue;
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newValue.varType = SVT_NULL;
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byte *target = (byte *)_renderSurface.getBasePtr(x, y);
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newValue.setVariable(SVT_INT, target[1]);
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if (!addVarToStackQuick(newValue, sH->first)) return false;
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sH->last = sH->first;
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newValue.setVariable(SVT_INT, target[2]);
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|
if (!addVarToStackQuick(newValue, sH->first)) return false;
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newValue.setVariable(SVT_INT, target[3]);
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|
if (!addVarToStackQuick(newValue, sH->first)) return false;
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return true;
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}
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} // End of namespace Sludge
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