2021-12-26 18:48:43 +01:00

550 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SUPERNOVA_ROOMS_H
#define SUPERNOVA_ROOMS_H
#include "common/str.h"
#include "supernova/msn_def.h"
#include "supernova/room.h"
namespace Common {
class ReadStream;
class WriteStream;
}
namespace Supernova {
class GameManager1;
class SupernovaEngine;
class Room1: public Room {
public:
Room1();
protected:
GameManager1 *_gm;
int _dialogsX[6];
};
// Room 0
class Intro : public Room1 {
public:
Intro(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
private:
bool animate(int section1, int section2, int duration);
bool animate(int section1, int section2, int duration, MessagePosition position,
int text);
bool animate(int section1, int section2, int section3, int section4, int duration,
MessagePosition position, int text);
void titleScreen();
void titleFadeIn();
void cutscene();
void leaveCutscene();
bool _shouldExit;
Common::String _introText;
};
// Spaceship
class ShipCorridor : public Room1 {
public:
ShipCorridor(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class ShipHall: public Room1 {
public:
ShipHall(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class ShipSleepCabin: public Room1 {
public:
ShipSleepCabin(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
void animation() override;
void onEntrance() override;
private:
byte _color;
};
class ShipCockpit : public Room1 {
public:
ShipCockpit(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
void animation() override;
void onEntrance() override;
private:
byte _color;
};
class ShipCabinL1: public Room1 {
public:
ShipCabinL1(SupernovaEngine *vm, GameManager1 *gm);
private:
};
class ShipCabinL2 : public Room1 {
public:
ShipCabinL2(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class ShipCabinL3 : public Room1 {
public:
ShipCabinL3(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class ShipCabinR1 : public Room1 {
public:
ShipCabinR1(SupernovaEngine *vm, GameManager1 *gm);
private:
};
class ShipCabinR2 : public Room1 {
public:
ShipCabinR2(SupernovaEngine *vm, GameManager1 *gm);
private:
};
class ShipCabinR3 : public Room1 {
public:
ShipCabinR3(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
void onEntrance() override;
private:
};
class ShipCabinBathroom : public Room1 {
public:
ShipCabinBathroom(SupernovaEngine *vm, GameManager1 *gm);
private:
};
class ShipAirlock : public Room1 {
public:
ShipAirlock(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
void onEntrance() override;
private:
};
class ShipHold : public Room1 {
public:
ShipHold(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
void onEntrance() override;
private:
};
class ShipLandingModule : public Room1 {
public:
ShipLandingModule(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class ShipGenerator : public Room1 {
public:
ShipGenerator(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class ShipOuterSpace : public Room1 {
public:
ShipOuterSpace(SupernovaEngine *vm, GameManager1 *gm);
private:
};
// Arsano
class ArsanoRocks : public Room1 {
public:
ArsanoRocks(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class ArsanoCave : public Room1 {
public:
ArsanoCave(SupernovaEngine *vm, GameManager1 *gm);
private:
};
class ArsanoMeetup : public Room1 {
public:
ArsanoMeetup(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
byte _sign;
byte _beacon;
};
class ArsanoEntrance : public Room1 {
public:
ArsanoEntrance(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
void animation() override;
private:
int _dialog1[5];
int _dialog2[5];
int _dialog3[5];
byte _eyewitness;
};
class ArsanoRemaining : public Room1 {
public:
ArsanoRemaining(SupernovaEngine *vm, GameManager1 *gm);
void animation() override;
private:
bool _chewing;
int _i;
};
class ArsanoRoger : public Room1 {
public:
ArsanoRoger(SupernovaEngine *vm, GameManager1 *gm);
void animation() override;
void onEntrance() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
int _dialog1[4];
byte _eyewitness;
byte _hands;
};
class ArsanoGlider : public Room1 {
public:
ArsanoGlider(SupernovaEngine *vm, GameManager1 *gm);
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
byte _sinus;
};
class ArsanoMeetup2 : public Room1 {
public:
ArsanoMeetup2(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
void shipStart();
private:
// TODO: change to 6, fix initialization
int _dialog1[2];
int _dialog2[2];
int _dialog3[4];
int _dialog4[3];
};
class ArsanoMeetup3 : public Room1 {
public:
ArsanoMeetup3(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
int _dialog2[4];
int _dialog3[2];
};
// Axacuss
class AxacussCell : public Room1 {
public:
AxacussCell(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
void animation() override;
void onEntrance() override;
private:
};
class AxacussCorridor1 : public Room1 {
public:
AxacussCorridor1(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
private:
};
class AxacussCorridor2 : public Room1 {
public:
AxacussCorridor2(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
private:
};
class AxacussCorridor3 : public Room1 {
public:
AxacussCorridor3(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
private:
};
class AxacussCorridor4 : public Room1 {
public:
AxacussCorridor4(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
void animation() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussCorridor5 : public Room1 {
public:
AxacussCorridor5(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
void stopInteract(int sum);
bool handleMoneyDialog();
// TODO: Change to 6, or change struct, and fix initialization
int _dialog1[2];
int _dialog2[2];
int _dialog3[4];
byte _rows[6];
};
class AxacussCorridor6 : public Room1 {
public:
AxacussCorridor6(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussCorridor7 : public Room1 {
public:
AxacussCorridor7(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
private:
};
class AxacussCorridor8 : public Room1 {
public:
AxacussCorridor8(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussCorridor9 : public Room1 {
public:
AxacussCorridor9(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussBcorridor : public Room1 {
public:
AxacussBcorridor(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussIntersection : public Room1 {
public:
AxacussIntersection(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class AxacussExit : public Room1 {
public:
AxacussExit(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
};
class AxacussOffice1 : public Room1 {
public:
AxacussOffice1(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussOffice2 : public Room1 {
public:
AxacussOffice2(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussOffice3 : public Room1 {
public:
AxacussOffice3(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussOffice4 : public Room1 {
public:
AxacussOffice4(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussOffice5 : public Room1 {
public:
AxacussOffice5(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussElevator : public Room1 {
public:
AxacussElevator(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussStation : public Room1 {
public:
AxacussStation(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class AxacussSign : public Room1 {
public:
AxacussSign(SupernovaEngine *vm, GameManager1 *gm);
bool interact(Action verb, Object &obj1, Object &obj2) override;
private:
};
class Outro : public Room1 {
public:
Outro(SupernovaEngine *vm, GameManager1 *gm);
void onEntrance() override;
void animation() override;
private:
void animate(int filenumber, int section1, int section2, int duration);
void animate(int filenumber, int section1, int section2, int duration, MessagePosition position,
const char *text);
void animate(int filenumber, int section1, int section2, int section3, int section4, int duration,
MessagePosition position, const char *text);
Common::String _outroText;
};
}
#endif // SUPERNOVA_ROOMS_H