mirror of
https://github.com/libretro/scummvm.git
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e95a3b6efb
- Actor data is now obtained as a copy via GetActorData(), which handles endianess internally - There is now a single ACTORDATA class for all Tinsel versions - Struct packing has been removed from the actor data class, as we no longer cast raw data to image pointers
104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Graphics Memory Manager data structures
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*/
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#ifndef TINSEL_HANDLE_H
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#define TINSEL_HANDLE_H
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#include "common/str.h"
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#include "tinsel/dw.h" // new data types
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namespace Common {
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class File;
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}
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namespace Tinsel {
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struct FONT;
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struct MEMHANDLE;
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struct PALETTE;
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struct IMAGE;
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struct ACTORDATA;
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class Handle {
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public:
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Handle();
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virtual ~Handle();
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/**
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* Loads the graphics handle table index file and preloads all the permanent graphics etc.
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*/
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void SetupHandleTable();
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FONT *GetFont(SCNHANDLE offset);
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PALETTE *GetPalette(SCNHANDLE offset);
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const IMAGE *GetImage(SCNHANDLE offset);
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void SetImagePalette(SCNHANDLE offset, SCNHANDLE palHandle);
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SCNHANDLE GetFontImageHandle(SCNHANDLE offset);
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const ACTORDATA *GetActorData(SCNHANDLE offset, int numActors);
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byte *LockMem(SCNHANDLE offset);
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void LockScene(SCNHANDLE offset);
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void UnlockScene(SCNHANDLE offset);
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bool IsCdPlayHandle(SCNHANDLE offset);
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void TouchMem(SCNHANDLE offset);
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// Called at scene startup
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void SetCdPlaySceneDetails(const char *fileName);
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// Called at game startup
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void SetCdPlayHandle(int fileNum);
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void LoadExtraGraphData(
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SCNHANDLE start, // Handle of start of range
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SCNHANDLE next); // Handle of end of range + 1
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int CdNumber(SCNHANDLE offset);
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#ifdef BODGE
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bool ValidHandle(SCNHANDLE offset);
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#endif
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private:
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void LoadFile(MEMHANDLE *pH); // load a memory block as a file
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void OpenCDGraphFile();
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void LoadCDGraphData(MEMHANDLE *pH);
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// handle table gets loaded from index file at runtime
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MEMHANDLE *_handleTable;
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// number of handles in the handle table
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uint _numHandles;
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uint32 _cdPlayHandle;
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SCNHANDLE _cdBaseHandle, _cdTopHandle;
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Common::File *_cdGraphStream;
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Common::String _szCdPlayFile;
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};
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} // End of namespace Tinsel
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#endif // TINSEL_HANDLE_H
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