mirror of
https://github.com/libretro/scummvm.git
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221 lines
6.1 KiB
C++
221 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "graphics/fontman.h"
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#include "graphics/font.h"
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#include "graphics/fonts/bdf.h"
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#include "common/translation.h"
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namespace Common {
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DECLARE_SINGLETON(Graphics::FontManager);
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}
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namespace Graphics {
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FORWARD_DECLARE_FONT(g_sysfont);
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FORWARD_DECLARE_FONT(g_sysfont_big);
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FORWARD_DECLARE_FONT(g_consolefont);
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FontManager::FontManager() {
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// This assert should *never* trigger, because
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// FontManager is a singleton, thus there is only
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// one instance of it per time. (g_sysfont gets
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// reset to 0 in the desctructor of this class).
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assert(g_sysfont == 0);
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INIT_FONT(g_sysfont);
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INIT_FONT(g_sysfont_big);
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INIT_FONT(g_consolefont);
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}
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FontManager::~FontManager() {
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for (uint i = 0; i < _ownedFonts.size(); ++i) {
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const Font *font = _ownedFonts[i];
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if (font == g_sysfont || font == g_sysfont_big || font == g_consolefont)
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continue;
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delete font;
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}
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delete g_sysfont;
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g_sysfont = 0;
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delete g_sysfont_big;
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g_sysfont_big = 0;
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delete g_consolefont;
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g_consolefont = 0;
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}
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const struct {
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const char *name;
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FontManager::FontUsage id;
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} builtinFontNames[] = {
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{ "builtinConsole", FontManager::kConsoleFont },
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{ "fixed5x8.bdf", FontManager::kConsoleFont },
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{ "fixed5x8-iso-8859-1.bdf", FontManager::kConsoleFont },
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{ "fixed5x8-ascii.bdf", FontManager::kConsoleFont },
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{ "clR6x12.bdf", FontManager::kGUIFont },
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{ "clR6x12-iso-8859-1.bdf", FontManager::kGUIFont },
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{ "clR6x12-ascii.bdf", FontManager::kGUIFont },
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{ "helvB12.bdf", FontManager::kBigGUIFont },
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{ "helvB12-iso-8859-1.bdf", FontManager::kBigGUIFont },
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{ "helvB12-ascii.bdf", FontManager::kBigGUIFont },
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{ 0, FontManager::kConsoleFont }
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};
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bool FontManager::setLocalizedFont(const Common::String &name) {
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Common::String lowercaseName = name;
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lowercaseName.toLowercase();
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// We only update the localized font in case the name is properly assigned
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// to a font.
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if (_fontMap.contains(lowercaseName) && _fontMap.getVal(lowercaseName) != 0) {
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_localizedFontName = lowercaseName;
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return true;
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} else {
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return false;
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}
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}
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bool FontManager::assignFontToName(const Common::String &name, const Font *font) {
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Common::String lowercaseName = name;
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lowercaseName.toLowercase();
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_fontMap[lowercaseName] = font;
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if (Common::find(_ownedFonts.begin(), _ownedFonts.end(), font) == _ownedFonts.end())
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_ownedFonts.push_back(font);
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return true;
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}
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bool FontManager::setFont(FontUsage usage, const BdfFont *font) {
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switch (usage) {
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case kConsoleFont:
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delete g_consolefont;
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g_consolefont = font;
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break;
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case kGUIFont:
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delete g_sysfont;
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g_sysfont = font;
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break;
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case kBigGUIFont:
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delete g_sysfont_big;
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g_sysfont_big = font;
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break;
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default:
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return false;
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}
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return true;
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}
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void FontManager::removeFontName(const Common::String &name) {
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Common::String lowercaseName = name;
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lowercaseName.toLowercase();
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if (!_fontMap.contains(lowercaseName))
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return;
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const Font *font = _fontMap[lowercaseName];
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_fontMap.erase(lowercaseName);
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// Check if we still have a copy of this font in the map.
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bool stillHasFont = false;
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for (Common::HashMap<Common::String, const Font *>::iterator i = _fontMap.begin(); i != _fontMap.end(); ++i) {
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if (i->_value != font)
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continue;
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stillHasFont = true;
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break;
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}
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if (!stillHasFont) {
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// We don't have a copy of the font, so remove it from our list and delete it.
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stillHasFont = true;
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for (uint i = 0; i < _ownedFonts.size(); ++i) {
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if (_ownedFonts[i] != font)
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continue;
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stillHasFont = false;
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_ownedFonts.remove_at(i);
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break;
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}
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assert(!stillHasFont);
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delete font;
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}
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// In case the current localized font is removed, we fall back to the
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// default font again.
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if (_localizedFontName == lowercaseName)
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_localizedFontName.clear();
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}
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const Font *FontManager::getFontByName(const Common::String &name) const {
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for (int i = 0; builtinFontNames[i].name; i++)
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if (!scumm_stricmp(name.c_str(), builtinFontNames[i].name))
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return getFontByUsage(builtinFontNames[i].id);
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Common::String lowercaseName = name;
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lowercaseName.toLowercase();
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if (!_fontMap.contains(lowercaseName))
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return 0;
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return _fontMap[lowercaseName];
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}
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const Font *FontManager::getFontByUsage(FontUsage usage) const {
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switch (usage) {
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case kConsoleFont:
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return g_consolefont;
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case kGUIFont:
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return g_sysfont;
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case kBigGUIFont:
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return g_sysfont_big;
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case kLocalizedFont:
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// By default use the big font as localized font
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if (_localizedFontName.empty())
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return g_sysfont_big;
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else
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return _fontMap[_localizedFontName];
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}
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return 0;
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}
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Common::String FontManager::genLocalizedFontFilename(const Common::String &filename) const {
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#ifndef USE_TRANSLATION
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return filename;
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#else
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// We will transform the font filename in the following way:
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// name.bdf
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// will become:
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// name-charset.bdf
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// Note that name should not contain any dot here!
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// In the first step we look for the dot. In case there is none we will
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// return the normal filename.
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Common::String::const_iterator dot = Common::find(filename.begin(), filename.end(), '.');
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if (dot == filename.end())
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return filename;
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// Put the translated font filename string back together.
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Common::String result(filename.begin(), dot);
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result += '-';
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result += TransMan.getCurrentCharset();
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result += dot;
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return result;
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#endif
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}
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} // End of namespace Graphics
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