scummvm/engines/wintermute/ad/ad_inventory.cpp
2013-11-05 13:48:11 +01:00

137 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_inventory.h"
#include "engines/wintermute/ad/ad_game.h"
#include "engines/wintermute/ad/ad_item.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdInventory, false)
//////////////////////////////////////////////////////////////////////////
AdInventory::AdInventory(BaseGame *inGame) : BaseObject(inGame) {
_scrollOffset = 0;
}
//////////////////////////////////////////////////////////////////////////
AdInventory::~AdInventory() {
_takenItems.clear(); // ref only
}
//////////////////////////////////////////////////////////////////////////
bool AdInventory::insertItem(const char *name, const char *insertAfter) {
if (name == nullptr) {
return STATUS_FAILED;
}
AdItem *item = ((AdGame *)_gameRef)->getItemByName(name);
if (item == nullptr) {
return STATUS_FAILED;
}
int insertIndex = -1;
for (uint32 i = 0; i < _takenItems.size(); i++) {
if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
_takenItems.remove_at(i);
i--;
continue;
}
if (insertAfter && scumm_stricmp(_takenItems[i]->getName(), insertAfter) == 0) {
insertIndex = i + 1;
}
}
if (insertIndex == -1) {
_takenItems.add(item);
} else {
_takenItems.insert_at(insertIndex, item);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdInventory::removeItem(const char *name) {
if (name == nullptr) {
return STATUS_FAILED;
}
for (uint32 i = 0; i < _takenItems.size(); i++) {
if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
((AdGame *)_gameRef)->_selectedItem = nullptr;
}
_takenItems.remove_at(i);
return STATUS_OK;
}
}
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool AdInventory::removeItem(AdItem *item) {
if (item == nullptr) {
return STATUS_FAILED;
}
for (uint32 i = 0; i < _takenItems.size(); i++) {
if (_takenItems[i] == item) {
if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
((AdGame *)_gameRef)->_selectedItem = nullptr;
}
_takenItems.remove_at(i);
return STATUS_OK;
}
}
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool AdInventory::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
_takenItems.persist(persistMgr);
persistMgr->transferSint32(TMEMBER(_scrollOffset));
return STATUS_OK;
}
} // End of namespace Wintermute