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https://github.com/libretro/scummvm.git
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137 lines
3.6 KiB
C++
137 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_inventory.h"
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#include "engines/wintermute/ad/ad_game.h"
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#include "engines/wintermute/ad/ad_item.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdInventory, false)
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//////////////////////////////////////////////////////////////////////////
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AdInventory::AdInventory(BaseGame *inGame) : BaseObject(inGame) {
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_scrollOffset = 0;
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}
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//////////////////////////////////////////////////////////////////////////
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AdInventory::~AdInventory() {
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_takenItems.clear(); // ref only
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdInventory::insertItem(const char *name, const char *insertAfter) {
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if (name == nullptr) {
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return STATUS_FAILED;
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}
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AdItem *item = ((AdGame *)_gameRef)->getItemByName(name);
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if (item == nullptr) {
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return STATUS_FAILED;
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}
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int insertIndex = -1;
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for (uint32 i = 0; i < _takenItems.size(); i++) {
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if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
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_takenItems.remove_at(i);
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i--;
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continue;
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}
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if (insertAfter && scumm_stricmp(_takenItems[i]->getName(), insertAfter) == 0) {
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insertIndex = i + 1;
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}
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}
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if (insertIndex == -1) {
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_takenItems.add(item);
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} else {
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_takenItems.insert_at(insertIndex, item);
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdInventory::removeItem(const char *name) {
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if (name == nullptr) {
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return STATUS_FAILED;
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}
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for (uint32 i = 0; i < _takenItems.size(); i++) {
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if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
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if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
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((AdGame *)_gameRef)->_selectedItem = nullptr;
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}
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_takenItems.remove_at(i);
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return STATUS_OK;
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}
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}
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdInventory::removeItem(AdItem *item) {
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if (item == nullptr) {
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return STATUS_FAILED;
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}
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for (uint32 i = 0; i < _takenItems.size(); i++) {
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if (_takenItems[i] == item) {
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if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
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((AdGame *)_gameRef)->_selectedItem = nullptr;
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}
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_takenItems.remove_at(i);
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return STATUS_OK;
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}
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}
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdInventory::persist(BasePersistenceManager *persistMgr) {
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BaseObject::persist(persistMgr);
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_takenItems.persist(persistMgr);
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persistMgr->transferSint32(TMEMBER(_scrollOffset));
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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