scummvm/engines/wintermute/ad/ad_waypoint_group.h
2013-10-01 23:20:43 +02:00

62 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_ADWAYPOINTGROUP_H
#define WINTERMUTE_ADWAYPOINTGROUP_H
#include "engines/wintermute/base/base_object.h"
namespace Wintermute {
class BasePoint;
class AdWaypointGroup : public BaseObject {
public:
void cleanup();
bool mimic(AdWaypointGroup *wpt, float scale = 100.0f, int x = 0, int y = 0);
DECLARE_PERSISTENT(AdWaypointGroup, BaseObject)
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
AdWaypointGroup(BaseGame *inGame);
bool loadFile(const char *filename);
bool loadBuffer(char *buffer, bool complete = true);
virtual ~AdWaypointGroup();
bool _active;
BaseArray<BasePoint *> _points;
virtual ScValue *scGetProperty(const Common::String &name);
virtual bool scSetProperty(const char *name, ScValue *value);
private:
int32 _editorSelectedPoint;
float _lastMimicScale;
int32 _lastMimicX;
int32 _lastMimicY;
};
} // End of namespace Wintermute
#endif