mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
184 lines
5.8 KiB
C++
184 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Hugo Trilogy source code
|
|
*
|
|
* Copyright (c) 1989-1995 David P. Gray
|
|
*
|
|
*/
|
|
|
|
#ifndef HUGO_FILE_H
|
|
#define HUGO_FILE_H
|
|
|
|
#include "common/file.h"
|
|
|
|
namespace Hugo {
|
|
/**
|
|
* Enumerate overlay file types
|
|
*/
|
|
enum OvlType {kOvlBoundary, kOvlOverlay, kOvlBase};
|
|
|
|
struct UifHdr { // UIF font/image look up
|
|
uint16 _size; // Size of uif item
|
|
uint32 _offset; // Offset of item in file
|
|
};
|
|
|
|
|
|
class FileManager {
|
|
public:
|
|
FileManager(HugoEngine *vm);
|
|
virtual ~FileManager();
|
|
|
|
SoundPtr getSound(const int16 sound, uint16 *size);
|
|
|
|
void readBootFile();
|
|
void readImage(const int objNum, Object *objPtr);
|
|
void readUIFImages();
|
|
void readUIFItem(const int16 id, byte *buf);
|
|
bool restoreGame(const int16 slot);
|
|
bool saveGame(const int16 slot, const Common::String &descrip);
|
|
|
|
// Name scenery and objects picture databases
|
|
const char *getBootFilename() const;
|
|
const char *getObjectFilename() const;
|
|
const char *getSceneryFilename() const;
|
|
const char *getSoundFilename() const;
|
|
const char *getStringFilename() const;
|
|
const char *getUifFilename() const;
|
|
|
|
virtual void openDatabaseFiles() = 0;
|
|
virtual void closeDatabaseFiles() = 0;
|
|
virtual void instructions() const = 0;
|
|
|
|
virtual void readBackground(const int screenIndex) = 0;
|
|
virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) = 0;
|
|
|
|
virtual const char *fetchString(const int index) = 0;
|
|
|
|
protected:
|
|
HugoEngine *_vm;
|
|
static const int kMaxUifs = 32; // Max possible uif items in hdr
|
|
static const int kMaxSounds = 64; // Max number of sounds
|
|
static const int kRepeatMask = 0xC0; // Top 2 bits mean a repeat code
|
|
static const int kLengthMask = 0x3F; // Lower 6 bits are length
|
|
static const int kNumColors = 16; // Num colors to save in palette
|
|
|
|
/**
|
|
* Structure of scenery file lookup entry
|
|
*/
|
|
struct SceneBlock {
|
|
uint32 _sceneOffset;
|
|
uint32 _sceneLength;
|
|
uint32 _boundaryOffset;
|
|
uint32 _boundaryLength;
|
|
uint32 _overlayOffset;
|
|
uint32 _overlayLength;
|
|
uint32 _baseOffset;
|
|
uint32 _baseLength;
|
|
};
|
|
|
|
struct PCCHeader { // Structure of PCX file header
|
|
byte _mfctr, _vers, _enc, _bpx;
|
|
uint16 _x1, _y1, _x2, _y2; // bounding box
|
|
uint16 _xres, _yres;
|
|
byte _palette[3 * kNumColors]; // EGA color palette
|
|
byte _vmode, _planes;
|
|
uint16 _bytesPerLine; // Bytes per line
|
|
byte _fill2[60];
|
|
}; // Header of a PCC file
|
|
|
|
bool _firstUIFFl;
|
|
UifHdr _UIFHeader[kMaxUifs]; // Lookup for uif fonts/images
|
|
|
|
Common::File _stringArchive; // Handle for string file
|
|
Common::File _sceneryArchive1; // Handle for scenery file
|
|
Common::File _objectsArchive; // Handle for objects file
|
|
|
|
Seq *readPCX(Common::SeekableReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name);
|
|
|
|
// If this is the first call, read the lookup table
|
|
bool _hasReadHeader;
|
|
SoundHdr _soundHdr[kMaxSounds]; // Sound lookup table
|
|
|
|
private:
|
|
UifHdr *getUIFHeader(const Uif id);
|
|
};
|
|
|
|
class FileManager_v1d : public FileManager {
|
|
public:
|
|
FileManager_v1d(HugoEngine *vm);
|
|
~FileManager_v1d() override;
|
|
|
|
void closeDatabaseFiles() override;
|
|
void instructions() const override;
|
|
void openDatabaseFiles() override;
|
|
void readBackground(const int screenIndex) override;
|
|
void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) override;
|
|
const char *fetchString(const int index) override;
|
|
};
|
|
|
|
class FileManager_v2d : public FileManager_v1d {
|
|
public:
|
|
FileManager_v2d(HugoEngine *vm);
|
|
~FileManager_v2d() override;
|
|
|
|
void closeDatabaseFiles() override;
|
|
void openDatabaseFiles() override;
|
|
void readBackground(const int screenIndex) override;
|
|
void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) override;
|
|
const char *fetchString(const int index) override;
|
|
private:
|
|
char *_fetchStringBuf;
|
|
};
|
|
|
|
class FileManager_v3d : public FileManager_v2d {
|
|
public:
|
|
FileManager_v3d(HugoEngine *vm);
|
|
~FileManager_v3d() override;
|
|
|
|
void closeDatabaseFiles() override;
|
|
void openDatabaseFiles() override;
|
|
void readBackground(const int screenIndex) override;
|
|
void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) override;
|
|
private:
|
|
Common::File _sceneryArchive2; // Handle for scenery file
|
|
};
|
|
|
|
class FileManager_v2w : public FileManager_v2d {
|
|
public:
|
|
FileManager_v2w(HugoEngine *vm);
|
|
~FileManager_v2w() override;
|
|
|
|
void instructions() const override;
|
|
};
|
|
|
|
class FileManager_v1w : public FileManager_v2w {
|
|
public:
|
|
FileManager_v1w(HugoEngine *vm);
|
|
~FileManager_v1w() override;
|
|
|
|
void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) override;
|
|
};
|
|
|
|
} // End of namespace Hugo
|
|
#endif //HUGO_FILE_H
|