scummvm/engines/neverhood/detection.h

39 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NEVERHOOD_DETECTION_H
#define NEVERHOOD_DETECTION_H
namespace Neverhood {
enum NeverhoodGameFeatures {
GF_BIG_DEMO = (1 << 0)
};
#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
#define GAMEOPTION_SKIP_HALL_OF_RECORDS GUIO_GAMEOPTIONS2
#define GAMEOPTION_SCALE_MAKING_OF_VIDEOS GUIO_GAMEOPTIONS3
#define GAMEOPTION_REPEAT_WILLIE_HINT GUIO_GAMEOPTIONS4
} // End of namespace Neverhood
#endif // NEVERHOOD_DETECTION_H