mirror of
https://github.com/libretro/scummvm.git
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51fc019a9b
svn-id: r41011
390 lines
10 KiB
C++
390 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* LGPL License
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef KYRA_SOUND_H
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#define KYRA_SOUND_H
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#include "kyra/kyra_v1.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "sound/mixer.h"
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namespace Audio {
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class AudioStream;
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} // end of namespace Audio
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namespace Kyra {
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/**
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* Analog audio output device API for Kyrandia games.
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* It contains functionality to play music tracks,
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* sound effects and voices.
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*/
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class Sound {
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public:
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Sound(KyraEngine_v1 *vm, Audio::Mixer *mixer);
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virtual ~Sound();
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enum kType {
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kAdlib,
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kMidiMT32,
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kMidiGM,
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kTowns,
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kPC98,
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kPCSpkr
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};
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virtual kType getMusicType() const = 0;
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virtual kType getSfxType() const { return getMusicType(); }
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/**
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* Initializes the output device.
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*
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* @return true on success, else false
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*/
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virtual bool init() = 0;
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/**
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* Updates the device, this is needed for some devices.
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*/
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virtual void process() {}
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/**
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* Updates internal volume settings according to ConfigManager.
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*/
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virtual void updateVolumeSettings() {}
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/**
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* Sets the soundfiles the output device will use
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* when playing a track and/or sound effect.
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*
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* @param list soundfile list
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*/
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virtual void setSoundList(const AudioDataStruct *list) { _soundDataList = list; }
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/**
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* Checks if a given sound file is present.
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*
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* @param track track number
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* @return true if available, false otherwise
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*/
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virtual bool hasSoundFile(uint file) { return (fileListEntry(file) != 0); }
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/**
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* Load a specifc sound file for use of
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* playing music and sound effects.
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*/
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virtual void loadSoundFile(uint file) = 0;
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/**
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* Load a sound file for playing music
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* (and somtimes sound effects) from.
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*/
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virtual void loadSoundFile(Common::String file) = 0;
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/**
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* Load a sound file for playing sound
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* effects from.
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*/
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virtual void loadSfxFile(Common::String file) { }
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/**
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* Plays the specified track.
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*
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* @param track track number
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*/
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virtual void playTrack(uint8 track) = 0;
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/**
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* Stop playback of the current track.
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*/
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virtual void haltTrack() = 0;
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/**
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* Plays the specified sound effect.
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*
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* @param track sound effect id
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*/
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virtual void playSoundEffect(uint8 track) = 0;
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/**
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* Stop playback of all sfx tracks.
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*/
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virtual void stopAllSoundEffects() {}
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/**
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* Checks if the sound driver plays any sound.
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*
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* @return true if playing, false otherwise
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*/
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virtual bool isPlaying() const { return false; }
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/**
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* Starts fading out the volume.
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*
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* This keeps fading out the output until
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* it is silenced, but does not change
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* the volume set by setVolume! It will
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* automatically reset the volume when
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* playing a new track or sound effect.
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*/
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virtual void beginFadeOut() = 0;
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void enableMusic(int enable) { _musicEnabled = enable; }
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int musicEnabled() const { return _musicEnabled; }
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void enableSFX(bool enable) { _sfxEnabled = enable; }
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bool sfxEnabled() const { return _sfxEnabled; }
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virtual bool voiceFileIsPresent(const char *file);
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/**
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* Checks whether a voice file with the given name is present
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*
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* @param file file name
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* @return true if available, false otherwise
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*/
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bool isVoicePresent(const char *file);
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/**
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* Plays the specified voice file.
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*
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* Also before starting to play the
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* specified voice file, it stops the
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* current voice.
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*
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* @param file file to be played
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* @param volume volume of the voice file
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* @param isSfx marks file as sfx instead of voice
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* @param handle store a copy of the sound handle
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* @return playtime of the voice file (-1 marks unknown playtime)
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*/
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virtual int32 voicePlay(const char *file, Audio::SoundHandle *handle = 0, uint8 volume = 255, bool isSfx = false);
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Audio::AudioStream *getVoiceStream(const char *file);
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bool playVoiceStream(Audio::AudioStream *stream, Audio::SoundHandle *handle = 0, uint8 volume = 255, bool isSfx = false);
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/**
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* Checks if a voice is being played.
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*
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* @return true when playing, else false
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*/
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bool voiceIsPlaying(const Audio::SoundHandle *handle = 0);
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/**
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* Checks if all voice handles are used.
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*
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* @return false when a handle is free, else true
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*/
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bool allVoiceChannelsPlaying();
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/**
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* Checks how long a voice has been playing
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*
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* @return time in milliseconds
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*/
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uint32 voicePlayedTime(const Audio::SoundHandle &handle) {
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return _mixer->getSoundElapsedTime(handle);
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}
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/**
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* Stops playback of the current voice.
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*/
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void voiceStop(const Audio::SoundHandle *handle = 0);
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protected:
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const char *fileListEntry(int file) const { return (_soundDataList != 0 && file >= 0 && file < _soundDataList->fileListLen) ? _soundDataList->fileList[file] : ""; }
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int fileListLen() const { return _soundDataList->fileListLen; }
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const void *cdaData() const { return _soundDataList != 0 ? _soundDataList->cdaTracks : 0; }
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int cdaTrackNum() const { return _soundDataList != 0 ? _soundDataList->cdaNumTracks : 0; }
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int extraOffset() const { return _soundDataList != 0 ? _soundDataList->extraOffset : 0; }
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enum {
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kNumChannelHandles = 4
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};
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Audio::SoundHandle _soundChannels[kNumChannelHandles];
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int _musicEnabled;
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bool _sfxEnabled;
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KyraEngine_v1 *_vm;
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Audio::Mixer *_mixer;
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private:
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const AudioDataStruct *_soundDataList;
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struct SpeechCodecs {
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const char *fileext;
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Audio::AudioStream *(*streamFunc)(
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Common::SeekableReadStream *stream,
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bool disposeAfterUse,
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uint32 startTime,
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uint32 duration,
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uint numLoops);
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};
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static const SpeechCodecs _supportedCodecs[];
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};
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class MixedSoundDriver : public Sound {
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public:
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MixedSoundDriver(KyraEngine_v1 *vm, Audio::Mixer *mixer, Sound *music, Sound *sfx) : Sound(vm, mixer), _music(music), _sfx(sfx) {}
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~MixedSoundDriver() { delete _music; delete _sfx; }
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kType getMusicType() const { return _music->getMusicType(); }
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kType getSfxType() const { return _sfx->getSfxType(); }
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bool init() { return (_music->init() && _sfx->init()); }
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void process() { _music->process(); _sfx->process(); }
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void updateVolumeSettings() { _music->updateVolumeSettings(); _sfx->updateVolumeSettings(); }
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void setSoundList(const AudioDataStruct * list) { _music->setSoundList(list); _sfx->setSoundList(list); }
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bool hasSoundFile(uint file) const { return _music->hasSoundFile(file) && _sfx->hasSoundFile(file); }
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void loadSoundFile(uint file) { _music->loadSoundFile(file); _sfx->loadSoundFile(file); }
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void loadSoundFile(Common::String file) { _music->loadSoundFile(file); _sfx->loadSoundFile(file); }
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void loadSfxFile(Common::String file) { _sfx->loadSoundFile(file); }
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void playTrack(uint8 track) { _music->playTrack(track); }
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void haltTrack() { _music->haltTrack(); }
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bool isPlaying() const { return _music->isPlaying() | _sfx->isPlaying(); }
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void playSoundEffect(uint8 track) { _sfx->playSoundEffect(track); }
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void stopAllSoundEffects() { _sfx->stopAllSoundEffects(); }
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void beginFadeOut() { _music->beginFadeOut(); }
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private:
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Sound *_music, *_sfx;
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};
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// Digital Audio
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class AUDStream;
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class KyraAudioStream;
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class KyraEngine_MR;
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/**
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* Digital audio output device.
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*
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* This is just used for Kyrandia 3.
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*/
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class SoundDigital {
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public:
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SoundDigital(KyraEngine_MR *vm, Audio::Mixer *mixer);
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~SoundDigital();
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bool init() { return true; }
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/**
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* Plays a sound.
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*
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* @param filename file to be played
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* @param priority priority of the sound
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* @param type type
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* @param volume channel volume
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* @param loop true if the sound should loop (endlessly)
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* @param channel tell the sound player to use a specific channel for playback
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*
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* @return channel playing the sound
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*/
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int playSound(const char *filename, uint8 priority, Audio::Mixer::SoundType type, int volume = 255, bool loop = false, int channel = -1);
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/**
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* Checks if a given channel is playing a sound.
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*
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* @param channel channel number to check
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* @return true if playing, else false
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*/
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bool isPlaying(int channel);
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/**
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* Stop the playback of a sound in the given
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* channel.
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*
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* @param channel channel number
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*/
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void stopSound(int channel);
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/**
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* Stops playback of all sounds.
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*/
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void stopAllSounds();
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/**
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* Makes the sound in a given channel
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* fading out.
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*
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* @param channel channel number
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* @param ticks fadeout time
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*/
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void beginFadeOut(int channel, int ticks);
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private:
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KyraEngine_MR *_vm;
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Audio::Mixer *_mixer;
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struct Sound {
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Audio::SoundHandle handle;
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char filename[16];
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uint8 priority;
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KyraAudioStream *stream;
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} _sounds[4];
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struct AudioCodecs {
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const char *fileext;
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Audio::AudioStream *(*streamFunc)(
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Common::SeekableReadStream *stream,
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bool disposeAfterUse,
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uint32 startTime,
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uint32 duration,
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uint numLoops);
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};
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static const AudioCodecs _supportedCodecs[];
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};
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} // end of namespace Kyra
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#endif
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