scummvm/gui/Actions.cpp
Eugene Sandulenko 6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00

170 lines
3.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "gui/Actions.h"
#include "gui/message.h"
#include "scumm/scumm.h"
#include "common/config-manager.h"
#ifdef _WIN32_WCE
#include "backends/wince/CEActionsPocket.h"
#include "backends/wince/CEActionsSmartphone.h"
#elif defined(__SYMBIAN32__)
#include "backends/epoc/SymbianActions.h"
#endif
namespace GUI {
Actions* Actions::Instance() {
return _instance;
}
Actions::Actions(GameDetector &detector) :
_detector(&detector), _mapping_active(false), _initialized(false)
{
}
Actions::~Actions() {
}
// call the correct object creator function according to the Factory Pattern
void Actions::init(GameDetector &detector) {
#ifdef _WIN32_WCE
// For WinCE: now use software + Factory pattern to create correct objects
if (!CEDevice::hasSmartphoneResolution())
CEActionsPocket::init(detector);
else
CEActionsSmartphone::init(detector);
#elif defined(__SYMBIAN32__)
SymbianActions::init(detector);
#endif
}
void Actions::initInstanceMain(OSystem *mainSystem) {
_mainSystem = mainSystem;
}
void Actions::initInstanceGame() {
_instance->_initialized = true;
}
bool Actions::initialized() {
return _initialized;
}
bool Actions::isActive(ActionType action) {
return false;
}
bool Actions::isEnabled(ActionType action) {
return _action_enabled[action];
}
void Actions::beginMapping(bool start) {
_mapping_active = start;
}
bool Actions::mappingActive() {
return _mapping_active;
}
bool Actions::performMapped(unsigned int keyCode, bool pushed) {
int i;
for (i=0; i<size(); i++) {
if (_action_mapping[i] == keyCode && _action_enabled[i])
return perform((ActionType)i, pushed);
}
return false;
}
bool Actions::loadMapping() {
const char *tempo;
int current_version;
int i;
current_version = ConfMan.getInt("action_mapping_version", domain());
if (current_version != version())
return false;
tempo = ConfMan.get("action_mapping", domain()).c_str();
if (tempo && strlen(tempo)) {
for (i=0; i<size(); i++) {
char x[7];
int j;
memset(x, 0, sizeof(x));
memcpy(x, tempo + 5 * i, 4);
sscanf(x, "%x", &j);
_action_mapping[i] = j;
}
return true;
}
else
return false;
}
bool Actions::saveMapping() {
char tempo[200];
int i;
tempo[0] = '\0';
ConfMan.set("action_mapping_version", version(), domain());
for (i=0; i<size(); i++) {
char x[10];
sprintf(x, "%.4x ", _action_mapping[i]);
strcat(tempo, x);
}
ConfMan.set("action_mapping", tempo, domain());
ConfMan.flushToDisk();
return true;
}
unsigned int Actions::getMapping(ActionType action) {
return _action_mapping[action];
}
void Actions::setMapping(ActionType action, unsigned int keyCode) {
int i;
for (i=0; i<size(); i++) {
if (_action_mapping[i] == keyCode)
_action_mapping[i] = 0;
}
_action_mapping[action] = keyCode;
}
Key& Actions::getKeyAction(ActionType action)
{
return _key_action[action];
}
// Game detector
GameDetector& Actions::gameDetector(){
return *_detector;
}
Actions *Actions::_instance = NULL;
} // namespace GUI