scummvm/graphics/opengl/context.h

89 lines
2.4 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_OPENGL_CONTEXT_H
#define GRAPHICS_OPENGL_CONTEXT_H
#include "common/singleton.h"
namespace OpenGL {
enum ContextType {
kContextGL,
kContextGLES2
};
/**
* Description structure of the OpenGL (ES) context.
*
* This class is based on LordHoto's OpenGL backend for ScummVM
*/
class Context : public Common::Singleton<Context> {
public:
Context();
/**
* Initialize the context description from currently active context.
*
* The extensions and features are marked as available according
* to the current context capabilities.
*/
void initialize(ContextType contextType);
/**
* Reset context.
*
* This marks all extensions as unavailable.
*/
void reset();
/** The type of the active context. */
ContextType type;
/** The maximum texture size supported by the context. */
int maxTextureSize;
/** Whether GL_ARB_texture_non_power_of_two is available or not. */
bool NPOTSupported;
/** Whether shader support is available or not. */
bool shadersSupported;
/** Whether FBO support is available or not. */
bool framebufferObjectSupported;
/** Whether packing the depth and stencil buffers is possible or not. */
bool packedDepthStencilSupported;
/** Whether specifying a pitch when uploading to textures is available or not */
bool unpackSubImageSupported;
int getGLSLVersion() const;
};
} // End of namespace OpenGL
/** Shortcut for accessing the active OpenGL context. */
#define OpenGLContext OpenGL::Context::instance()
#endif