scummvm/engines/neverhood/modules/module1000_sprites.h
2014-02-18 02:39:36 +01:00

263 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1000_SPRITES_H
#define NEVERHOOD_MODULES_MODULE1000_SPRITES_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
class AsScene1001Door : public AnimatedSprite {
public:
AsScene1001Door(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void hammerHitsDoor();
void stShowIdleDoor();
void stBustedDoorMove();
void stBustedDoorGone();
};
class AsScene1001Hammer : public AnimatedSprite {
public:
AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
protected:
Sprite *_asDoor;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1001Window : public AnimatedSprite {
public:
AsScene1001Window(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1001Lever : public AnimatedSprite {
public:
AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsCommonButtonSprite : public StaticSprite {
public:
SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
protected:
Scene *_parentScene;
uint32 _soundFileHash;
int16 _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1002Ring : public AnimatedSprite {
public:
AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool isSpecial, int16 x, int16 y, int16 clipY1, bool isRingLow);
protected:
Scene *_parentScene;
bool _isSpecial;
void update();
uint32 hmRingIdle(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmRingPulled1(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmRingPulled2(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmRingHangingLow(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmRingReleased(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1002Door : public StaticSprite {
public:
AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect);
protected:
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suOpenDoor();
void suCloseDoor();
};
class AsScene1002BoxingGloveHitEffect : public AnimatedSprite {
public:
AsScene1002BoxingGloveHitEffect(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1002DoorSpy : public AnimatedSprite {
public:
AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *asScene1002BoxingGloveHitEffect);
protected:
Scene *_parentScene;
Sprite *_asDoor;
Sprite *_asBoxingGloveHitEffect;
NRect _clipRect;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmDoorSpyAnimation(int messageNum, const MessageParam &param, Entity *sender);
void suDoorSpy();
void stDoorSpyIdle();
void stDoorSpyBoxingGlove();
};
class SsCommonPressButton : public StaticSprite {
public:
SsCommonPressButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
void setFileHashes(uint32 fileHash1, uint32 fileHash2);
protected:
Scene *_parentScene;
uint32 _soundFileHash;
uint32 _fileHashes[2];
int _status;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1002VenusFlyTrap : public AnimatedSprite {
public:
AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, bool isSecond);
protected:
Scene *_parentScene;
Sprite *_klaymen;
int _countdown;
bool _isSecond;
void update();
void upIdle();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmAnimationSimple(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmAnimationExt(int messageNum, const MessageParam &param, Entity *sender);
void stWalkBack();
void stWalk();
void stRelease();
void stGrabRing();
void stRingGrabbed();
void stKlaymenInside();
void stIdle();
void stKlaymenInsideMoving();
void stSpitOutKlaymen();
void swallowKlaymen();
};
class AsScene1002OutsideDoorBackground : public AnimatedSprite {
public:
AsScene1002OutsideDoorBackground(NeverhoodEngine *vm);
protected:
int _countdown;
bool _isDoorClosed;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
void stOpenDoor();
void stCloseDoor();
void stDoorClosed();
};
class AsScene1002KlaymenLadderHands : public AnimatedSprite {
public:
AsScene1002KlaymenLadderHands(NeverhoodEngine *vm, Klaymen *klaymen);
protected:
Klaymen *_klaymen;
void update();
};
class AsScene1002KlaymenPeekHand : public AnimatedSprite {
public:
AsScene1002KlaymenPeekHand(NeverhoodEngine *vm, Scene *parentScene, Klaymen *klaymen);
protected:
Scene *_parentScene;
Klaymen *_klaymen;
bool _isClipRectSaved;
NRect _savedClipRect;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1004TrashCan : public AnimatedSprite {
public:
AsScene1004TrashCan(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class KmScene1001 : public Klaymen {
public:
KmScene1001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
void stWakeUp();
void stSleeping();
void stPullHammerLever();
uint32 hmSleeping(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmPullHammerLever(int messageNum, const MessageParam &param, Entity *sender);
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
class KmScene1002 : public Klaymen {
public:
KmScene1002(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
void stJumpToRing1();
void stJumpToRing2();
void stJumpToRing3();
void stJumpToRing4();
void setupJumpToRing();
void stHangOnRing();
void stHoldRing3();
void stDropFromRing();
void stJumpToRingVenusFlyTrap();
void stJumpAndFall();
void stMoveVenusFlyTrap();
void stContinueMovingVenusFlyTrap();
void evMoveVenusFlyTrapDone();
void stPressDoorButton();
void stHitByBoxingGlove();
void evHitByBoxingGloveDone();
uint32 hmJumpToRing(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmJumpToRing3(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmHoldRing3(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmJumpToRingVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmJumpAndFall(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmMoveVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmFirstMoveVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmPressDoorButton(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmHitByBoxingGlove(int messageNum, const MessageParam &param, Entity *sender);
void xUpdate();
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
class KmScene1004 : public Klaymen {
public:
KmScene1004(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
protected:
void stReadNote();
uint32 hmReadNote(int messageNum, const MessageParam &param, Entity *sender);
uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1000_SPRITES_H */