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https://github.com/libretro/scummvm.git
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83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE1200_H
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#define NEVERHOOD_MODULES_MODULE1200_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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class Module1200 : public Module {
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public:
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Module1200(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module1200();
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protected:
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int _sceneNum;
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void createScene(int sceneNum, int which);
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void updateScene();
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};
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class AsScene1201TntMan;
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class Scene1201 : public Scene {
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public:
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Scene1201(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Scene1201();
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protected:
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Sprite *_asMatch;
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AsScene1201TntMan *_asTntMan;
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Sprite *_asCreature;
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Sprite *_asTntManRope;
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Sprite *_asLeftDoor;
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Sprite *_asRightDoor;
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Sprite *_asTape;
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Sprite *_asKlaymenHead;
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bool _creatureExploded;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1202 : public Scene {
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public:
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Scene1202(NeverhoodEngine *vm, Module *parentModule);
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virtual ~Scene1202();
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protected:
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PaletteResource _paletteResource;
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Sprite *_asTntItems[18];
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int _counter;
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int _clickedIndex;
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byte _paletteData[1024];
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bool _isPuzzleSolved;
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bool _soundToggle;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmSolved(int messageNum, const MessageParam ¶m, Entity *sender);
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bool isSolved();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE1200_H */
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