scummvm/engines/neverhood/modules/module2400.cpp
2014-12-07 15:46:08 +02:00

665 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module1000_sprites.h"
#include "neverhood/modules/module1200_sprites.h"
#include "neverhood/modules/module2400.h"
#include "neverhood/modules/module2100_sprites.h"
#include "neverhood/modules/module2200_sprites.h"
#include "neverhood/modules/module2400_sprites.h"
#include "neverhood/modules/module2800_sprites.h"
namespace Neverhood {
Module2400::Module2400(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
_vm->_soundMan->addMusic(0x202D1010, 0xB110382D);
if (which < 0)
createScene(_vm->gameState().sceneNum, -1);
else
createScene(0, 0);
}
Module2400::~Module2400() {
_vm->_soundMan->deleteMusicGroup(0x202D1010);
}
void Module2400::createScene(int sceneNum, int which) {
debug(1, "Module2400::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_vm->_soundMan->stopMusic(0xB110382D, 0, 0);
_childObject = new Scene2401(_vm, this, which);
break;
case 1:
_vm->gameState().sceneNum = 1;
_vm->_soundMan->startMusic(0xB110382D, 0, 2);
_childObject = new Scene2402(_vm, this, which);
break;
case 2:
_vm->gameState().sceneNum = 2;
_vm->_soundMan->startMusic(0xB110382D, 0, 0);
_childObject = new Scene2403(_vm, this, which);
break;
case 4:
_vm->gameState().sceneNum = 4;
_vm->_soundMan->stopMusic(0xB110382D, 0, 2);
_childObject = new DiskplayerScene(_vm, this, 0);
break;
case 5:
_vm->gameState().sceneNum = 5;
_vm->_soundMan->startMusic(0xB110382D, 0, 2);
_childObject = new Scene2406(_vm, this, which);
break;
case 6:
_vm->gameState().sceneNum = 6;
_vm->_soundMan->stopMusic(0xB110382D, 0, 2);
createSmackerScene(0x20D80001, true, true, false);
break;
case 7:
_vm->gameState().sceneNum = 7;
createStaticScene(0x81523218, 0x2321C81D);
break;
case 8:
_vm->gameState().sceneNum = 8;
createStaticScene(0x08100210, 0x00214089);
break;
case 9:
_vm->gameState().sceneNum = 9;
createStaticScene(0x8C020505, 0x205018C8);
break;
}
SetUpdateHandler(&Module2400::updateScene);
_childObject->handleUpdate();
}
void Module2400::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
if (_moduleResult == 1)
createScene(1, 0);
else
leaveModule(0);
break;
case 1:
if (_moduleResult == 1)
createScene(5, 0);
else if (_moduleResult == 2)
createScene(7, -1);
else
createScene(0, 1);
break;
case 2:
if (_moduleResult == 1)
createScene(9, -1);
else if (_moduleResult == 2)
createScene(6, -1);
else
createScene(5, 1);
break;
case 4:
createScene(5, 2);
break;
case 5:
if (_moduleResult == 1)
createScene(2, 0);
else if (_moduleResult == 2)
createScene(4, 0);
else if (_moduleResult == 3)
createScene(8, -1);
else
createScene(1, 1);
break;
case 6:
createScene(2, 2);
break;
case 7:
createScene(1, 2);
break;
case 8:
createScene(5, 3);
break;
case 9:
createScene(2, 1);
break;
}
}
}
static const NPoint kScene2401Points[] = {
{384, 389}, {406, 389}, {429, 389},
{453, 389}, {477, 389}
};
static const uint32 kScene2401FileHashes1[] = {
0x02842920, 0x02882920, 0x02902920,
0x02A02920, 0x02C02920, 0x02002920,
0x03802920, 0x00802920, 0x06802920,
0x03842920
};
static const uint32 kScene2401FileHashes2[] = {
0xD0910020, 0xD0910038, 0xD0910008,
0xD0910068, 0xD09100A8, 0
};
static const NRect kScene2401Rects[] = {
{ 369, 331, 394, 389 },
{ 395, 331, 419, 389 },
{ 420, 331, 441, 389 },
{ 442, 331, 464, 389 },
{ 465, 331, 491, 389 }
};
Scene2401::Scene2401(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown1(0), _countdown2(0), _unkFlag(false),
_soundToggle(false), _asWaterSpitIndex(0) {
_vm->gameModule()->initWaterPipesPuzzle();
SetMessageHandler(&Scene2401::handleMessage);
SetUpdateHandler(&Scene2401::update);
setRectList(0x004B3140);
setBackground(0x8C030206);
setPalette(0x8C030206);
addEntity(_palette);
_palette->addBasePalette(0x8C030206, 0, 256, 0);
_palette->addPalette(0x91D3A391, 0, 65, 0);
insertScreenMouse(0x302028C8);
_sprite1 = insertStaticSprite(0x2E068A23, 200);
insertStaticSprite(0x401410A6, 200);
_asFlowingWater = insertSprite<AsScene2401FlowingWater>();
insertStaticSprite(0x90C0A4B4, 200);
_ssButton = insertSprite<SsCommonButtonSprite>(this, 0x0092916A, 100, 0);
_ssFloorButton = insertSprite<SsCommonFloorButton>(this, 0x28001120, 0x00911068, 100, 0);
for (uint i = 0; i < 5; i++)
_asWaterFlushing[i] = insertSprite<AsScene2401WaterFlushing>(kScene2401Points[i].x, kScene2401Points[i].y);
for (uint i = 0; i < 10; i++) {
_ssWaterPipes[i] = insertStaticSprite(kScene2401FileHashes1[i], 300);
_ssWaterPipes[i]->setVisible(false);
}
_asWaterSpit[0] = insertSprite<AsScene2401WaterSpit>();
_asWaterSpit[1] = insertSprite<AsScene2401WaterSpit>();
if (which < 0) {
// Restoring game
insertKlaymen<KmScene2401>(200, 447);
setMessageList(0x004B2F70);
_asDoor = insertSprite<AsScene2401Door>(false);
} else if (which == 1) {
// Klaymen entering from the back
insertKlaymen<KmScene2401>(280, 413);
setMessageList(0x004B2F80);
_palette->addBasePalette(0xB103B604, 0, 65, 0);
_palette->addPalette(0xB103B604, 0, 65, 0);
_asDoor = insertSprite<AsScene2401Door>(true);
} else {
// Klaymen entering from the left
insertKlaymen<KmScene2401>(-20, 447);
setMessageList(0x004B2F78);
_asDoor = insertSprite<AsScene2401Door>(false);
}
}
void Scene2401::update() {
if (_countdown1 != 0 && (--_countdown1) == 0) {
if (_pipeStatus > 0 && _pipeStatus <= 10)
_ssWaterPipes[_pipeStatus - 1]->setVisible(false);
if (_pipeStatus >= 10) {
bool puzzleSolved = true, waterInside = false;
for (uint pipeIndex = 0; pipeIndex < 5; pipeIndex++) {
if (getSubVar(VA_CURR_WATER_PIPES_LEVEL, pipeIndex) != getSubVar(VA_GOOD_WATER_PIPES_LEVEL, pipeIndex))
puzzleSolved = false;
if (getSubVar(VA_CURR_WATER_PIPES_LEVEL, pipeIndex) != 0)
waterInside = true;
}
if (puzzleSolved) {
setGlobalVar(V_NOTES_DOOR_UNLOCKED, 1);
setGlobalVar(V_NOTES_PUZZLE_SOLVED, 1);
sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0);
} else if (waterInside) {
playPipeSound(0xD0431020);
for (uint i = 0; i < 5; i++) {
sendMessage(_asWaterFlushing[i], NM_POSITION_CHANGE, getSubVar(VA_CURR_WATER_PIPES_LEVEL, i));
setSubVar(VA_CURR_WATER_PIPES_LEVEL, i, 0);
}
}
} else if (_pipeStatus >= 5) {
_ssWaterPipes[_pipeStatus]->setVisible(true);
_countdown1 = 8;
playPipeSound(kScene2401FileHashes2[getSubVar(VA_CURR_WATER_PIPES_LEVEL, _pipeStatus - 5)]);
} else {
_ssWaterPipes[_pipeStatus]->setVisible(true);
_countdown1 = _pipeStatus == 4 ? 16 : 8;
playPipeSound(kScene2401FileHashes2[getSubVar(VA_GOOD_WATER_PIPES_LEVEL, _pipeStatus)]);
}
_pipeStatus++;
}
if (_countdown2 != 0 && (--_countdown2) == 0)
sendMessage(_asFlowingWater, 0x2003, 0);
Scene::update();
}
uint32 Scene2401::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x402064D8)
sendEntityMessage(_klaymen, 0x1014, _ssButton);
else if (param.asInteger() == 0x02144CB1)
sendEntityMessage(_klaymen, 0x1014, _ssFloorButton);
else if (param.asInteger() == 0x11C40840) {
if (getGlobalVar(V_NOTES_DOOR_UNLOCKED) && sendMessage(_asDoor, 0x2004, 0))
setMessageList(0x004B3090);
else
setMessageList(0x004B30B0);
} else if (param.asInteger() == 0x412722C0) {
if (_countdown2 > 0 && getGlobalVar(V_HAS_TEST_TUBE)) {
_countdown2 = 144;
setMessageList(0x004B3020);
} else
setMessageList(0x004B3050);
} else if (param.asInteger() == 0x21142050) {
if (_unkFlag && _countdown1 == 0 && !getGlobalVar(V_NOTES_PUZZLE_SOLVED))
setMessageList(0x004B2FA8);
else
setMessageList(0x004B2FC8);
} else if (param.asInteger() == 0x87441031)
setSurfacePriority(_sprite1->getSurface(), 1100);
else if (param.asInteger() == 0x80C40322) {
setSurfacePriority(_sprite1->getSurface(), 200);
cancelMessageList();
_unkFlag = true;
} else if (param.asInteger() == 0x09C4B40A && _countdown2 > 12)
_countdown2 = 12;
break;
case NM_ANIMATION_UPDATE:
messageResult = 0;
for (uint32 i = 0; i < 5; i++)
if (kScene2401Rects[i].contains(_mouseClickPos.x, _mouseClickPos.y)) {
messageResult = i;
break;
}
break;
case 0x2001:
sendMessage(_asWaterSpit[_asWaterSpitIndex], 0x2000, param.asInteger());
_asWaterSpitIndex = (_asWaterSpitIndex + 1) & 1;
incSubVar(VA_CURR_WATER_PIPES_LEVEL, param.asInteger(), 1);
if (getSubVar(VA_CURR_WATER_PIPES_LEVEL, param.asInteger()) >= 5)
setSubVar(VA_CURR_WATER_PIPES_LEVEL, param.asInteger(), 4);
break;
case 0x480B:
if (sender == _ssButton) {
_pipeStatus = 0;
_countdown1 = 8;
} else if (sender == _ssFloorButton && getGlobalVar(V_WATER_RUNNING)) {
_countdown2 = 144;
sendMessage(_asFlowingWater, NM_POSITION_CHANGE, 0);
playSound(0, 0xE1130324);
}
break;
case NM_MOVE_TO_BACK:
_palette->addBasePalette(0xB103B604, 0, 65, 0);
_palette->startFadeToPalette(12);
break;
case NM_MOVE_TO_FRONT:
_palette->addBasePalette(0x91D3A391, 0, 65, 0);
_palette->startFadeToPalette(12);
break;
}
return messageResult;
}
void Scene2401::playPipeSound(uint32 fileHash) {
playSound(_soundToggle ? 0 : 1, fileHash);
_soundToggle = !_soundToggle;
}
static const uint32 kScene2402FileHashes[] = {
0xD0910020, 0xD0910038, 0xD0910008,
0xD0910068, 0xD09100A8
};
Scene2402::Scene2402(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown(0), _soundToggle(false) {
Sprite *tempSprite;
SetMessageHandler(&Scene2402::handleMessage);
SetUpdateHandler(&Scene2402::update);
setRectList(0x004AF900);
setBackground(0x81660220);
setPalette(0x81660220);
insertScreenMouse(0x6022481E);
_asTape = insertSprite<AsScene1201Tape>(this, 9, 1100, 286, 409, 0x9148A011);
addCollisionSprite(_asTape);
_ssButton = insertSprite<SsCommonButtonSprite>(this, 0x15288120, 100, 0);
if (which < 0) {
// Restoring game
insertKlaymen<KmScene2402>(198, 404);
setMessageList(0x004AF7C8);
} else if (which == 1) {
// Klaymen entering from the right
insertKlaymen<KmScene2402>(660, 404);
setMessageList(0x004AF7D8);
} else if (which == 2) {
// Klaymen returning from looking through the window
insertKlaymen<KmScene2402>(409, 404);
_klaymen->setDoDeltaX(getGlobalVar(V_KLAYMEN_IS_DELTA_X) ? 1 : 0);
setMessageList(0x004AF888);
} else {
// Klaymen entering from the left
insertKlaymen<KmScene2402>(0, 404);
setMessageList(0x004AF7D0);
}
tempSprite = insertStaticSprite(0x081A60A8, 1100);
_ssDoorFrame = (StaticSprite*)insertStaticSprite(0x406C0AE0, 1100);
_klaymen->setClipRect(_ssDoorFrame->getDrawRect().x, 0, 639, tempSprite->getDrawRect().y2());
_asDoor = insertSprite<AsScene2402Door>(this, which == 0);
insertSprite<AsScene2402TV>(_klaymen);
insertStaticSprite(0x3A01A020, 200);
}
Scene2402::~Scene2402() {
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
}
void Scene2402::update() {
if (_countdown != 0 && (--_countdown) == 0) {
if (_pipeStatus >= 10) {
sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0);
_ssDoorFrame->loadSprite(0x00B415E0, kSLFDefDrawOffset | kSLFDefPosition);
} else if (_pipeStatus >= 5) {
_countdown = 8;
playPipeSound(kScene2402FileHashes[getSubVar(VA_CURR_WATER_PIPES_LEVEL, _pipeStatus - 5)]);
} else {
_countdown = _pipeStatus == 4 ? 16 : 8;
playPipeSound(kScene2402FileHashes[getSubVar(VA_GOOD_WATER_PIPES_LEVEL, _pipeStatus)]);
}
_pipeStatus++;
}
Scene::update();
}
uint32 Scene2402::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x402064D8)
sendEntityMessage(_klaymen, 0x1014, _ssButton);
else if (param.asInteger() == 0x01C66840) {
if (sendMessage(_asDoor, 0x2000, 0))
setMessageList(0x004AF800);
else
setMessageList(0x004AF818);
}
break;
case 0x2001:
_ssDoorFrame->loadSprite(0x406C0AE0, kSLFDefDrawOffset | kSLFDefPosition);
break;
case 0x480B:
if (sender == _ssButton) {
_pipeStatus = 0;
_countdown = 8;
}
break;
case 0x4826:
if (sender == _asTape) {
sendEntityMessage(_klaymen, 0x1014, _asTape);
setMessageList(0x004AF890);
}
break;
}
return messageResult;
}
void Scene2402::playPipeSound(uint32 fileHash) {
playSound(_soundToggle ? 0 : 1, fileHash);
_soundToggle = !_soundToggle;
}
Scene2403::Scene2403(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
Sprite *tempSprite1, *tempSprite2, *tempSprite3;
SetMessageHandler(&Scene2403::handleMessage);
setBackground(0x0C05060C);
setPalette(0x0C05060C);
_palette->addPalette(0x414364B0, 0, 65, 0);
insertScreenMouse(0x506080C8);
_asTape = insertSprite<AsScene1201Tape>(this, 2, 1100, 480, 454, 0x9148A011);
addCollisionSprite(_asTape);
_asLightCord = insertSprite<AsScene2803LightCord>(this, 0xA1095A10, 0x836D3813, 368, 200);
_asLightCord->setClipRect(0, 25, 640, 480);
if (which < 0) {
// Restoring game
_isClimbingLadder = false;
insertKlaymen<KmScene2403>(220, 449);
setMessageList(0x004B5C98);
setRectList(0x004B5E18);
} else if (which == 1) {
// Klaymen returning from looking through the window
_isClimbingLadder = false;
insertKlaymen<KmScene2403>(433, 449);
setMessageList(0x004B5D70);
setRectList(0x004B5E18);
} else if (which == 2) {
// Klaymen standing around after the critter video
_isClimbingLadder = false;
insertKlaymen<KmScene2403>(440, 449);
_klaymen->setDoDeltaX(1);
setMessageList(0x004B5C98);
setRectList(0x004B5E18);
} else {
// Klaymen coming up from ladder
_isClimbingLadder = true;
insertKlaymen<KmScene2403>(122, 599);
setMessageList(0x004B5CA0);
setRectList(0x004B5E28);
}
_ssButton = insertSprite<SsCommonButtonSprite>(this, 0x3130B0EB, 100, 0);
tempSprite1 = insertStaticSprite(0x20C24220, 1100);
tempSprite2 = insertStaticSprite(0x03080900, 1300);
tempSprite3 = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
tempSprite3->setClipRect(tempSprite1->getDrawRect().x, 0, 640, tempSprite2->getDrawRect().y2());
_klaymen->setClipRect(tempSprite1->getDrawRect().x, 0, 640, tempSprite2->getDrawRect().y2());
loadSound(1, calcHash("fxFogHornSoft"));
}
uint32 Scene2403::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x040424D0)
sendEntityMessage(_klaymen, 0x1014, _ssButton);
else if (param.asInteger() == 0x180CE614)
sendEntityMessage(_klaymen, 0x1014, _asLightCord);
break;
case NM_ANIMATION_UPDATE:
_isClimbingLadder = true;
setRectList(0x004B5E28);
break;
case 0x2001:
_isClimbingLadder = false;
setRectList(0x004B5E18);
break;
case 0x480B:
if (sender == _ssButton) {
if (getSubVar(VA_LOCKS_DISABLED, 0x304008D2)) {
setSubVar(VA_LOCKS_DISABLED, 0x304008D2, 0);
playSound(0, calcHash("fx3LocksDisable"));
} else {
setSubVar(VA_LOCKS_DISABLED, 0x304008D2, 1);
playSound(1);
}
}
break;
case NM_KLAYMEN_LOWER_LEVER:
if (sender == _asLightCord)
leaveScene(2);
break;
case 0x4826:
if (sender == _asTape && !_isClimbingLadder) {
sendEntityMessage(_klaymen, 0x1014, _asTape);
setMessageList(0x004B5D98);
}
break;
}
return messageResult;
}
Scene2406::Scene2406(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
Sprite *tempSprite1, *tempSprite2;
if (getGlobalVar(V_HAS_FINAL_KEY) && getGlobalVar(V_KEY3_LOCATION) == 0)
setGlobalVar(V_KEY3_LOCATION, 2);
SetMessageHandler(&Scene2406::handleMessage);
setRectList(0x004B78C8);
insertScreenMouse(0xB03001A8);
if (getGlobalVar(V_KEY3_LOCATION) == 2) {
_asKey = insertSprite<AsCommonKey>(this, 2, 1100, 560, 409);
addCollisionSprite(_asKey);
}
_asTape = insertSprite<AsScene1201Tape>(this, 5, 1100, 456, 409, 0x9148A011);
addCollisionSprite(_asTape);
tempSprite2 = insertStaticSprite(0x19625293, 1100);
_clipRects[0].x1 = 0;
_clipRects[0].y1 = 0;
_clipRects[0].x2 = tempSprite2->getDrawRect().x2();
_clipRects[0].y2 = 480;
if (getGlobalVar(V_SPIKES_RETRACTED)) {
setBackground(0x1A0B0304);
setPalette(0x1A0B0304);
tempSprite1 = insertStaticSprite(0x32923922, 1100);
} else {
setBackground(0x0A038595);
setPalette(0x0A038595);
tempSprite1 = insertStaticSprite(0x1712112A, 1100);
}
tempSprite2 = insertStaticSprite(0x22300924, 1300);
_clipRects[1].x1 = tempSprite1->getDrawRect().x;
_clipRects[1].y1 = tempSprite2->getDrawRect().y;
_clipRects[1].x2 = 640;
_clipRects[1].y2 = 480;
if (which < 0) {
// Restoring game
_isClimbingLadder = false;
insertKlaymen<KmScene2406>(307, 404, _clipRects, 2);
setMessageList(0x004B76C8);
setRectList(0x004B78C8);
} else if (which == 1) {
// Klaymen coming down the ladder
_isClimbingLadder = true;
insertKlaymen<KmScene2406>(253, -16, _clipRects, 2);
setMessageList(0x004B76D8);
setRectList(0x004B78D8);
} else if (which == 2) {
// Klaymen returning from the diskplayer
_isClimbingLadder = false;
insertKlaymen<KmScene2406>(480, 404, _clipRects, 2);
setMessageList(0x004B77C0);
setRectList(0x004B78C8);
} else if (which == 3) {
// Klaymen returning from looking through the window
_isClimbingLadder = false;
insertKlaymen<KmScene2406>(387, 404, _clipRects, 2);
setMessageList(0x004B7810);
setRectList(0x004B78C8);
} else {
// Klaymen entering from the left
_isClimbingLadder = false;
insertKlaymen<KmScene2406>(0, 404, _clipRects, 2);
setMessageList(0x004B76D0);
setRectList(0x004B78C8);
}
tempSprite2 = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
tempSprite2->setClipRect(_clipRects[1]);
}
uint32 Scene2406::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x41062804) {
if (getGlobalVar(V_SPIKES_RETRACTED))
setMessageList(0x004B7758);
else
setMessageList(0x004B7738);
}
break;
case NM_ANIMATION_UPDATE:
_isClimbingLadder = true;
setRectList(0x004B78D8);
break;
case 0x2001:
_isClimbingLadder = false;
setRectList(0x004B78C8);
break;
case 0x4826:
if (sender == _asTape && !_isClimbingLadder) {
sendEntityMessage(_klaymen, 0x1014, _asTape);
setMessageList(0x004B77C8);
} else if (sender == _asKey && !_isClimbingLadder) {
sendEntityMessage(_klaymen, 0x1014, _asKey);
setMessageList(0x004B77D8);
}
break;
}
return messageResult;
}
} // End of namespace Neverhood