mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 09:23:37 +00:00
665 lines
20 KiB
C++
665 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/modules/module1000_sprites.h"
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#include "neverhood/modules/module1200_sprites.h"
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#include "neverhood/modules/module2400.h"
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#include "neverhood/modules/module2100_sprites.h"
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#include "neverhood/modules/module2200_sprites.h"
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#include "neverhood/modules/module2400_sprites.h"
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#include "neverhood/modules/module2800_sprites.h"
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namespace Neverhood {
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Module2400::Module2400(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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_vm->_soundMan->addMusic(0x202D1010, 0xB110382D);
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if (which < 0)
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createScene(_vm->gameState().sceneNum, -1);
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else
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createScene(0, 0);
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}
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Module2400::~Module2400() {
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_vm->_soundMan->deleteMusicGroup(0x202D1010);
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}
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void Module2400::createScene(int sceneNum, int which) {
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debug(1, "Module2400::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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_vm->gameState().sceneNum = 0;
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_vm->_soundMan->stopMusic(0xB110382D, 0, 0);
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_childObject = new Scene2401(_vm, this, which);
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break;
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case 1:
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_vm->gameState().sceneNum = 1;
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_vm->_soundMan->startMusic(0xB110382D, 0, 2);
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_childObject = new Scene2402(_vm, this, which);
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break;
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case 2:
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_vm->gameState().sceneNum = 2;
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_vm->_soundMan->startMusic(0xB110382D, 0, 0);
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_childObject = new Scene2403(_vm, this, which);
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break;
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case 4:
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_vm->gameState().sceneNum = 4;
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_vm->_soundMan->stopMusic(0xB110382D, 0, 2);
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_childObject = new DiskplayerScene(_vm, this, 0);
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break;
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case 5:
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_vm->gameState().sceneNum = 5;
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_vm->_soundMan->startMusic(0xB110382D, 0, 2);
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_childObject = new Scene2406(_vm, this, which);
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break;
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case 6:
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_vm->gameState().sceneNum = 6;
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_vm->_soundMan->stopMusic(0xB110382D, 0, 2);
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createSmackerScene(0x20D80001, true, true, false);
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break;
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case 7:
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_vm->gameState().sceneNum = 7;
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createStaticScene(0x81523218, 0x2321C81D);
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break;
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case 8:
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_vm->gameState().sceneNum = 8;
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createStaticScene(0x08100210, 0x00214089);
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break;
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case 9:
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_vm->gameState().sceneNum = 9;
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createStaticScene(0x8C020505, 0x205018C8);
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break;
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}
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SetUpdateHandler(&Module2400::updateScene);
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_childObject->handleUpdate();
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}
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void Module2400::updateScene() {
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if (!updateChild()) {
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switch (_sceneNum) {
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case 0:
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if (_moduleResult == 1)
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createScene(1, 0);
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else
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leaveModule(0);
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break;
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case 1:
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if (_moduleResult == 1)
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createScene(5, 0);
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else if (_moduleResult == 2)
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createScene(7, -1);
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else
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createScene(0, 1);
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break;
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case 2:
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if (_moduleResult == 1)
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createScene(9, -1);
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else if (_moduleResult == 2)
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createScene(6, -1);
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else
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createScene(5, 1);
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break;
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case 4:
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createScene(5, 2);
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break;
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case 5:
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if (_moduleResult == 1)
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createScene(2, 0);
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else if (_moduleResult == 2)
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createScene(4, 0);
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else if (_moduleResult == 3)
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createScene(8, -1);
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else
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createScene(1, 1);
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break;
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case 6:
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createScene(2, 2);
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break;
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case 7:
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createScene(1, 2);
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break;
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case 8:
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createScene(5, 3);
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break;
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case 9:
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createScene(2, 1);
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break;
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}
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}
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}
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static const NPoint kScene2401Points[] = {
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{384, 389}, {406, 389}, {429, 389},
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{453, 389}, {477, 389}
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};
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static const uint32 kScene2401FileHashes1[] = {
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0x02842920, 0x02882920, 0x02902920,
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0x02A02920, 0x02C02920, 0x02002920,
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0x03802920, 0x00802920, 0x06802920,
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0x03842920
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};
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static const uint32 kScene2401FileHashes2[] = {
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0xD0910020, 0xD0910038, 0xD0910008,
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0xD0910068, 0xD09100A8, 0
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};
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static const NRect kScene2401Rects[] = {
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{ 369, 331, 394, 389 },
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{ 395, 331, 419, 389 },
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{ 420, 331, 441, 389 },
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{ 442, 331, 464, 389 },
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{ 465, 331, 491, 389 }
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};
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Scene2401::Scene2401(NeverhoodEngine *vm, Module *parentModule, int which)
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: Scene(vm, parentModule), _countdown1(0), _countdown2(0), _unkFlag(false),
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_soundToggle(false), _asWaterSpitIndex(0) {
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_vm->gameModule()->initWaterPipesPuzzle();
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SetMessageHandler(&Scene2401::handleMessage);
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SetUpdateHandler(&Scene2401::update);
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setRectList(0x004B3140);
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setBackground(0x8C030206);
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setPalette(0x8C030206);
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addEntity(_palette);
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_palette->addBasePalette(0x8C030206, 0, 256, 0);
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_palette->addPalette(0x91D3A391, 0, 65, 0);
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insertScreenMouse(0x302028C8);
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_sprite1 = insertStaticSprite(0x2E068A23, 200);
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insertStaticSprite(0x401410A6, 200);
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_asFlowingWater = insertSprite<AsScene2401FlowingWater>();
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insertStaticSprite(0x90C0A4B4, 200);
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_ssButton = insertSprite<SsCommonButtonSprite>(this, 0x0092916A, 100, 0);
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_ssFloorButton = insertSprite<SsCommonFloorButton>(this, 0x28001120, 0x00911068, 100, 0);
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for (uint i = 0; i < 5; i++)
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_asWaterFlushing[i] = insertSprite<AsScene2401WaterFlushing>(kScene2401Points[i].x, kScene2401Points[i].y);
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for (uint i = 0; i < 10; i++) {
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_ssWaterPipes[i] = insertStaticSprite(kScene2401FileHashes1[i], 300);
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_ssWaterPipes[i]->setVisible(false);
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}
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_asWaterSpit[0] = insertSprite<AsScene2401WaterSpit>();
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_asWaterSpit[1] = insertSprite<AsScene2401WaterSpit>();
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if (which < 0) {
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// Restoring game
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insertKlaymen<KmScene2401>(200, 447);
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setMessageList(0x004B2F70);
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_asDoor = insertSprite<AsScene2401Door>(false);
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} else if (which == 1) {
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// Klaymen entering from the back
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insertKlaymen<KmScene2401>(280, 413);
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setMessageList(0x004B2F80);
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_palette->addBasePalette(0xB103B604, 0, 65, 0);
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_palette->addPalette(0xB103B604, 0, 65, 0);
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_asDoor = insertSprite<AsScene2401Door>(true);
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} else {
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// Klaymen entering from the left
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insertKlaymen<KmScene2401>(-20, 447);
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setMessageList(0x004B2F78);
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_asDoor = insertSprite<AsScene2401Door>(false);
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}
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}
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void Scene2401::update() {
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if (_countdown1 != 0 && (--_countdown1) == 0) {
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if (_pipeStatus > 0 && _pipeStatus <= 10)
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_ssWaterPipes[_pipeStatus - 1]->setVisible(false);
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if (_pipeStatus >= 10) {
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bool puzzleSolved = true, waterInside = false;
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for (uint pipeIndex = 0; pipeIndex < 5; pipeIndex++) {
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if (getSubVar(VA_CURR_WATER_PIPES_LEVEL, pipeIndex) != getSubVar(VA_GOOD_WATER_PIPES_LEVEL, pipeIndex))
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puzzleSolved = false;
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if (getSubVar(VA_CURR_WATER_PIPES_LEVEL, pipeIndex) != 0)
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waterInside = true;
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}
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if (puzzleSolved) {
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setGlobalVar(V_NOTES_DOOR_UNLOCKED, 1);
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setGlobalVar(V_NOTES_PUZZLE_SOLVED, 1);
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sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0);
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} else if (waterInside) {
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playPipeSound(0xD0431020);
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for (uint i = 0; i < 5; i++) {
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sendMessage(_asWaterFlushing[i], NM_POSITION_CHANGE, getSubVar(VA_CURR_WATER_PIPES_LEVEL, i));
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setSubVar(VA_CURR_WATER_PIPES_LEVEL, i, 0);
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}
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}
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} else if (_pipeStatus >= 5) {
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_ssWaterPipes[_pipeStatus]->setVisible(true);
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_countdown1 = 8;
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playPipeSound(kScene2401FileHashes2[getSubVar(VA_CURR_WATER_PIPES_LEVEL, _pipeStatus - 5)]);
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} else {
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_ssWaterPipes[_pipeStatus]->setVisible(true);
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_countdown1 = _pipeStatus == 4 ? 16 : 8;
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playPipeSound(kScene2401FileHashes2[getSubVar(VA_GOOD_WATER_PIPES_LEVEL, _pipeStatus)]);
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}
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_pipeStatus++;
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}
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if (_countdown2 != 0 && (--_countdown2) == 0)
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sendMessage(_asFlowingWater, 0x2003, 0);
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Scene::update();
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}
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uint32 Scene2401::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_ANIMATION_START:
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if (param.asInteger() == 0x402064D8)
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sendEntityMessage(_klaymen, 0x1014, _ssButton);
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else if (param.asInteger() == 0x02144CB1)
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sendEntityMessage(_klaymen, 0x1014, _ssFloorButton);
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else if (param.asInteger() == 0x11C40840) {
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if (getGlobalVar(V_NOTES_DOOR_UNLOCKED) && sendMessage(_asDoor, 0x2004, 0))
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setMessageList(0x004B3090);
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else
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setMessageList(0x004B30B0);
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} else if (param.asInteger() == 0x412722C0) {
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if (_countdown2 > 0 && getGlobalVar(V_HAS_TEST_TUBE)) {
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_countdown2 = 144;
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setMessageList(0x004B3020);
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} else
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setMessageList(0x004B3050);
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} else if (param.asInteger() == 0x21142050) {
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if (_unkFlag && _countdown1 == 0 && !getGlobalVar(V_NOTES_PUZZLE_SOLVED))
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setMessageList(0x004B2FA8);
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else
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setMessageList(0x004B2FC8);
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} else if (param.asInteger() == 0x87441031)
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setSurfacePriority(_sprite1->getSurface(), 1100);
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else if (param.asInteger() == 0x80C40322) {
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setSurfacePriority(_sprite1->getSurface(), 200);
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cancelMessageList();
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_unkFlag = true;
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} else if (param.asInteger() == 0x09C4B40A && _countdown2 > 12)
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_countdown2 = 12;
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break;
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case NM_ANIMATION_UPDATE:
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messageResult = 0;
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for (uint32 i = 0; i < 5; i++)
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if (kScene2401Rects[i].contains(_mouseClickPos.x, _mouseClickPos.y)) {
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messageResult = i;
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break;
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}
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break;
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case 0x2001:
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sendMessage(_asWaterSpit[_asWaterSpitIndex], 0x2000, param.asInteger());
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_asWaterSpitIndex = (_asWaterSpitIndex + 1) & 1;
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incSubVar(VA_CURR_WATER_PIPES_LEVEL, param.asInteger(), 1);
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if (getSubVar(VA_CURR_WATER_PIPES_LEVEL, param.asInteger()) >= 5)
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setSubVar(VA_CURR_WATER_PIPES_LEVEL, param.asInteger(), 4);
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break;
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case 0x480B:
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if (sender == _ssButton) {
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_pipeStatus = 0;
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_countdown1 = 8;
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} else if (sender == _ssFloorButton && getGlobalVar(V_WATER_RUNNING)) {
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_countdown2 = 144;
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sendMessage(_asFlowingWater, NM_POSITION_CHANGE, 0);
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playSound(0, 0xE1130324);
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}
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break;
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case NM_MOVE_TO_BACK:
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_palette->addBasePalette(0xB103B604, 0, 65, 0);
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_palette->startFadeToPalette(12);
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break;
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case NM_MOVE_TO_FRONT:
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_palette->addBasePalette(0x91D3A391, 0, 65, 0);
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_palette->startFadeToPalette(12);
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break;
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}
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return messageResult;
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}
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void Scene2401::playPipeSound(uint32 fileHash) {
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playSound(_soundToggle ? 0 : 1, fileHash);
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_soundToggle = !_soundToggle;
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}
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static const uint32 kScene2402FileHashes[] = {
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0xD0910020, 0xD0910038, 0xD0910008,
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0xD0910068, 0xD09100A8
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};
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Scene2402::Scene2402(NeverhoodEngine *vm, Module *parentModule, int which)
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: Scene(vm, parentModule), _countdown(0), _soundToggle(false) {
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Sprite *tempSprite;
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SetMessageHandler(&Scene2402::handleMessage);
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SetUpdateHandler(&Scene2402::update);
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setRectList(0x004AF900);
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setBackground(0x81660220);
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setPalette(0x81660220);
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insertScreenMouse(0x6022481E);
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_asTape = insertSprite<AsScene1201Tape>(this, 9, 1100, 286, 409, 0x9148A011);
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addCollisionSprite(_asTape);
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_ssButton = insertSprite<SsCommonButtonSprite>(this, 0x15288120, 100, 0);
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if (which < 0) {
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// Restoring game
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insertKlaymen<KmScene2402>(198, 404);
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setMessageList(0x004AF7C8);
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} else if (which == 1) {
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// Klaymen entering from the right
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insertKlaymen<KmScene2402>(660, 404);
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setMessageList(0x004AF7D8);
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} else if (which == 2) {
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// Klaymen returning from looking through the window
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insertKlaymen<KmScene2402>(409, 404);
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_klaymen->setDoDeltaX(getGlobalVar(V_KLAYMEN_IS_DELTA_X) ? 1 : 0);
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setMessageList(0x004AF888);
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} else {
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// Klaymen entering from the left
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insertKlaymen<KmScene2402>(0, 404);
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setMessageList(0x004AF7D0);
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}
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tempSprite = insertStaticSprite(0x081A60A8, 1100);
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_ssDoorFrame = (StaticSprite*)insertStaticSprite(0x406C0AE0, 1100);
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_klaymen->setClipRect(_ssDoorFrame->getDrawRect().x, 0, 639, tempSprite->getDrawRect().y2());
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_asDoor = insertSprite<AsScene2402Door>(this, which == 0);
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insertSprite<AsScene2402TV>(_klaymen);
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insertStaticSprite(0x3A01A020, 200);
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}
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Scene2402::~Scene2402() {
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setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
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}
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void Scene2402::update() {
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if (_countdown != 0 && (--_countdown) == 0) {
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if (_pipeStatus >= 10) {
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sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0);
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_ssDoorFrame->loadSprite(0x00B415E0, kSLFDefDrawOffset | kSLFDefPosition);
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} else if (_pipeStatus >= 5) {
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_countdown = 8;
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playPipeSound(kScene2402FileHashes[getSubVar(VA_CURR_WATER_PIPES_LEVEL, _pipeStatus - 5)]);
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} else {
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_countdown = _pipeStatus == 4 ? 16 : 8;
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playPipeSound(kScene2402FileHashes[getSubVar(VA_GOOD_WATER_PIPES_LEVEL, _pipeStatus)]);
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}
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_pipeStatus++;
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}
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Scene::update();
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}
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uint32 Scene2402::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case NM_ANIMATION_START:
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if (param.asInteger() == 0x402064D8)
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sendEntityMessage(_klaymen, 0x1014, _ssButton);
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else if (param.asInteger() == 0x01C66840) {
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if (sendMessage(_asDoor, 0x2000, 0))
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setMessageList(0x004AF800);
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else
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setMessageList(0x004AF818);
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}
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break;
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case 0x2001:
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_ssDoorFrame->loadSprite(0x406C0AE0, kSLFDefDrawOffset | kSLFDefPosition);
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break;
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case 0x480B:
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if (sender == _ssButton) {
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_pipeStatus = 0;
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_countdown = 8;
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}
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break;
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case 0x4826:
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if (sender == _asTape) {
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sendEntityMessage(_klaymen, 0x1014, _asTape);
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setMessageList(0x004AF890);
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}
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break;
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}
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return messageResult;
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}
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void Scene2402::playPipeSound(uint32 fileHash) {
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playSound(_soundToggle ? 0 : 1, fileHash);
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|
_soundToggle = !_soundToggle;
|
|
}
|
|
|
|
Scene2403::Scene2403(NeverhoodEngine *vm, Module *parentModule, int which)
|
|
: Scene(vm, parentModule) {
|
|
|
|
Sprite *tempSprite1, *tempSprite2, *tempSprite3;
|
|
|
|
SetMessageHandler(&Scene2403::handleMessage);
|
|
setBackground(0x0C05060C);
|
|
setPalette(0x0C05060C);
|
|
_palette->addPalette(0x414364B0, 0, 65, 0);
|
|
insertScreenMouse(0x506080C8);
|
|
_asTape = insertSprite<AsScene1201Tape>(this, 2, 1100, 480, 454, 0x9148A011);
|
|
addCollisionSprite(_asTape);
|
|
_asLightCord = insertSprite<AsScene2803LightCord>(this, 0xA1095A10, 0x836D3813, 368, 200);
|
|
_asLightCord->setClipRect(0, 25, 640, 480);
|
|
|
|
if (which < 0) {
|
|
// Restoring game
|
|
_isClimbingLadder = false;
|
|
insertKlaymen<KmScene2403>(220, 449);
|
|
setMessageList(0x004B5C98);
|
|
setRectList(0x004B5E18);
|
|
} else if (which == 1) {
|
|
// Klaymen returning from looking through the window
|
|
_isClimbingLadder = false;
|
|
insertKlaymen<KmScene2403>(433, 449);
|
|
setMessageList(0x004B5D70);
|
|
setRectList(0x004B5E18);
|
|
} else if (which == 2) {
|
|
// Klaymen standing around after the critter video
|
|
_isClimbingLadder = false;
|
|
insertKlaymen<KmScene2403>(440, 449);
|
|
_klaymen->setDoDeltaX(1);
|
|
setMessageList(0x004B5C98);
|
|
setRectList(0x004B5E18);
|
|
} else {
|
|
// Klaymen coming up from ladder
|
|
_isClimbingLadder = true;
|
|
insertKlaymen<KmScene2403>(122, 599);
|
|
setMessageList(0x004B5CA0);
|
|
setRectList(0x004B5E28);
|
|
}
|
|
|
|
_ssButton = insertSprite<SsCommonButtonSprite>(this, 0x3130B0EB, 100, 0);
|
|
tempSprite1 = insertStaticSprite(0x20C24220, 1100);
|
|
tempSprite2 = insertStaticSprite(0x03080900, 1300);
|
|
tempSprite3 = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
|
|
tempSprite3->setClipRect(tempSprite1->getDrawRect().x, 0, 640, tempSprite2->getDrawRect().y2());
|
|
_klaymen->setClipRect(tempSprite1->getDrawRect().x, 0, 640, tempSprite2->getDrawRect().y2());
|
|
loadSound(1, calcHash("fxFogHornSoft"));
|
|
}
|
|
|
|
uint32 Scene2403::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case NM_ANIMATION_START:
|
|
if (param.asInteger() == 0x040424D0)
|
|
sendEntityMessage(_klaymen, 0x1014, _ssButton);
|
|
else if (param.asInteger() == 0x180CE614)
|
|
sendEntityMessage(_klaymen, 0x1014, _asLightCord);
|
|
break;
|
|
case NM_ANIMATION_UPDATE:
|
|
_isClimbingLadder = true;
|
|
setRectList(0x004B5E28);
|
|
break;
|
|
case 0x2001:
|
|
_isClimbingLadder = false;
|
|
setRectList(0x004B5E18);
|
|
break;
|
|
case 0x480B:
|
|
if (sender == _ssButton) {
|
|
if (getSubVar(VA_LOCKS_DISABLED, 0x304008D2)) {
|
|
setSubVar(VA_LOCKS_DISABLED, 0x304008D2, 0);
|
|
playSound(0, calcHash("fx3LocksDisable"));
|
|
} else {
|
|
setSubVar(VA_LOCKS_DISABLED, 0x304008D2, 1);
|
|
playSound(1);
|
|
}
|
|
}
|
|
break;
|
|
case NM_KLAYMEN_LOWER_LEVER:
|
|
if (sender == _asLightCord)
|
|
leaveScene(2);
|
|
break;
|
|
case 0x4826:
|
|
if (sender == _asTape && !_isClimbingLadder) {
|
|
sendEntityMessage(_klaymen, 0x1014, _asTape);
|
|
setMessageList(0x004B5D98);
|
|
}
|
|
break;
|
|
}
|
|
return messageResult;
|
|
}
|
|
|
|
Scene2406::Scene2406(NeverhoodEngine *vm, Module *parentModule, int which)
|
|
: Scene(vm, parentModule) {
|
|
|
|
Sprite *tempSprite1, *tempSprite2;
|
|
|
|
if (getGlobalVar(V_HAS_FINAL_KEY) && getGlobalVar(V_KEY3_LOCATION) == 0)
|
|
setGlobalVar(V_KEY3_LOCATION, 2);
|
|
|
|
SetMessageHandler(&Scene2406::handleMessage);
|
|
|
|
setRectList(0x004B78C8);
|
|
insertScreenMouse(0xB03001A8);
|
|
|
|
if (getGlobalVar(V_KEY3_LOCATION) == 2) {
|
|
_asKey = insertSprite<AsCommonKey>(this, 2, 1100, 560, 409);
|
|
addCollisionSprite(_asKey);
|
|
}
|
|
|
|
_asTape = insertSprite<AsScene1201Tape>(this, 5, 1100, 456, 409, 0x9148A011);
|
|
addCollisionSprite(_asTape);
|
|
tempSprite2 = insertStaticSprite(0x19625293, 1100);
|
|
_clipRects[0].x1 = 0;
|
|
_clipRects[0].y1 = 0;
|
|
_clipRects[0].x2 = tempSprite2->getDrawRect().x2();
|
|
_clipRects[0].y2 = 480;
|
|
|
|
if (getGlobalVar(V_SPIKES_RETRACTED)) {
|
|
setBackground(0x1A0B0304);
|
|
setPalette(0x1A0B0304);
|
|
tempSprite1 = insertStaticSprite(0x32923922, 1100);
|
|
} else {
|
|
setBackground(0x0A038595);
|
|
setPalette(0x0A038595);
|
|
tempSprite1 = insertStaticSprite(0x1712112A, 1100);
|
|
}
|
|
|
|
tempSprite2 = insertStaticSprite(0x22300924, 1300);
|
|
_clipRects[1].x1 = tempSprite1->getDrawRect().x;
|
|
_clipRects[1].y1 = tempSprite2->getDrawRect().y;
|
|
_clipRects[1].x2 = 640;
|
|
_clipRects[1].y2 = 480;
|
|
|
|
if (which < 0) {
|
|
// Restoring game
|
|
_isClimbingLadder = false;
|
|
insertKlaymen<KmScene2406>(307, 404, _clipRects, 2);
|
|
setMessageList(0x004B76C8);
|
|
setRectList(0x004B78C8);
|
|
} else if (which == 1) {
|
|
// Klaymen coming down the ladder
|
|
_isClimbingLadder = true;
|
|
insertKlaymen<KmScene2406>(253, -16, _clipRects, 2);
|
|
setMessageList(0x004B76D8);
|
|
setRectList(0x004B78D8);
|
|
} else if (which == 2) {
|
|
// Klaymen returning from the diskplayer
|
|
_isClimbingLadder = false;
|
|
insertKlaymen<KmScene2406>(480, 404, _clipRects, 2);
|
|
setMessageList(0x004B77C0);
|
|
setRectList(0x004B78C8);
|
|
} else if (which == 3) {
|
|
// Klaymen returning from looking through the window
|
|
_isClimbingLadder = false;
|
|
insertKlaymen<KmScene2406>(387, 404, _clipRects, 2);
|
|
setMessageList(0x004B7810);
|
|
setRectList(0x004B78C8);
|
|
} else {
|
|
// Klaymen entering from the left
|
|
_isClimbingLadder = false;
|
|
insertKlaymen<KmScene2406>(0, 404, _clipRects, 2);
|
|
setMessageList(0x004B76D0);
|
|
setRectList(0x004B78C8);
|
|
}
|
|
|
|
tempSprite2 = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
|
|
tempSprite2->setClipRect(_clipRects[1]);
|
|
|
|
}
|
|
|
|
uint32 Scene2406::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case NM_ANIMATION_START:
|
|
if (param.asInteger() == 0x41062804) {
|
|
if (getGlobalVar(V_SPIKES_RETRACTED))
|
|
setMessageList(0x004B7758);
|
|
else
|
|
setMessageList(0x004B7738);
|
|
}
|
|
break;
|
|
case NM_ANIMATION_UPDATE:
|
|
_isClimbingLadder = true;
|
|
setRectList(0x004B78D8);
|
|
break;
|
|
case 0x2001:
|
|
_isClimbingLadder = false;
|
|
setRectList(0x004B78C8);
|
|
break;
|
|
case 0x4826:
|
|
if (sender == _asTape && !_isClimbingLadder) {
|
|
sendEntityMessage(_klaymen, 0x1014, _asTape);
|
|
setMessageList(0x004B77C8);
|
|
} else if (sender == _asKey && !_isClimbingLadder) {
|
|
sendEntityMessage(_klaymen, 0x1014, _asKey);
|
|
setMessageList(0x004B77D8);
|
|
}
|
|
break;
|
|
}
|
|
return messageResult;
|
|
}
|
|
|
|
} // End of namespace Neverhood
|