mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 02:12:14 +00:00
317 lines
10 KiB
C++
317 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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Ring::Ring() {
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ani = 0;
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x = 0;
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y = 0;
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numSubRings = 0;
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for (int i = 0; i < 10; i++)
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subRings[i] = 0;
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state = false;
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}
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void scene37_initScene(Scene *sc) {
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Ring *ring;
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StaticANIObject *ani;
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g_vars->scene37_lastDudeX = -1;
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ring = new Ring();
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ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 0);
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ring->ani = ani;
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ring->x = ani->_ox - 40;
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ring->y = ani->_ox + 40;
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ring->numSubRings = 3;
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ring->subRings[0] = 1;
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ring->subRings[1] = 4;
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ring->subRings[2] = 8;
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ring->state = false;
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g_vars->scene37_rings.push_back(ring);
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ring = new Ring();
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ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 1);
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ring->ani = ani;
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ring->x = ani->_ox - 40;
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ring->y = ani->_ox + 40;
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ring->numSubRings = 3;
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ring->subRings[0] = 2;
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ring->subRings[1] = 5;
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ring->subRings[2] = 9;
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ring->state = false;
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g_vars->scene37_rings.push_back(ring);
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ring = new Ring();
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ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 2);
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ring->ani = ani;
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ring->x = ani->_ox - 40;
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ring->y = ani->_ox + 40;
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ring->numSubRings = 3;
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ring->subRings[0] = 3;
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ring->subRings[1] = 7;
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ring->subRings[2] = 11;
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ring->state = false;
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g_vars->scene37_rings.push_back(ring);
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g_fp->setObjectState(sO_LeftPipe_37, g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed));
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Scene *oldsc = g_fp->_currentScene;
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g_fp->_currentScene = sc;
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g_vars->scene37_cursorIsLocked = false;
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g_vars->scene37_plusMinus1 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 1);
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for (int i = 0; i < g_vars->scene37_rings[0]->numSubRings; i++) {
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ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[0]->subRings[i]);
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if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On)) {
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g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS);
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ani->changeStatics2(ST_RNG_OPEN);
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} else {
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g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS);
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ani->changeStatics2(ST_RNG_CLOSED2);
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}
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}
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g_vars->scene37_plusMinus2 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 2);
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for (int i = 0; i < g_vars->scene37_rings[1]->numSubRings; i++) {
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ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[1]->subRings[i]);
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if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On)) {
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g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS);
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ani->changeStatics2(ST_RNG_OPEN);
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} else {
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g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS);
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ani->changeStatics2(ST_RNG_CLOSED2);
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}
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}
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g_vars->scene37_plusMinus3 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 3);
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for (int i = 0; i < g_vars->scene37_rings[2]->numSubRings; i++) {
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ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[2]->subRings[i]);
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if (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On)) {
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g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS);
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ani->changeStatics2(ST_RNG_OPEN);
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} else {
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g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS);
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ani->changeStatics2(ST_RNG_CLOSED2);
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}
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}
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g_fp->_currentScene = oldsc;
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g_fp->initArcadeKeys("SC_37");
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}
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int scene37_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC37_MASK) {
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if (g_vars->scene37_cursorIsLocked)
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g_fp->_cursorId = PIC_CSR_GOL;
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}
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return g_fp->_cursorId;
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}
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void sceneHandler37_updateRing(int ringNum) {
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g_vars->scene37_rings[ringNum]->ani->changeStatics2(ST_GRD37_STAND);
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g_vars->scene37_rings[ringNum]->ani->startAnim(MV_GRD37_PULL, 0, -1);
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g_vars->scene37_rings[ringNum]->state = !g_vars->scene37_rings[ringNum]->state;
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StaticANIObject *ani;
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for (int i = 0; i < g_vars->scene37_rings[ringNum]->numSubRings; i++) {
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ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[ringNum]->subRings[i]);
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if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG_CLOSED2) {
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ani->changeStatics2(ST_RNG_OPEN);
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ani->startAnim(MV_RNG_CLOSE, 0, -1);
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} else {
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ani->changeStatics2(ST_RNG_CLOSED2);
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ani->startAnim(MV_RNG_OPEN, 0, -1);
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}
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}
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g_vars->scene37_cursorIsLocked = true;
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for (uint j = 0; j < g_vars->scene37_rings.size(); j++) {
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for (int i = 0; i < g_vars->scene37_rings[ringNum]->numSubRings; i++) {
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ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[j]->subRings[i]);
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if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG_CLOSED2)
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g_vars->scene37_cursorIsLocked = false;
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}
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}
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int state;
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if (g_vars->scene37_cursorIsLocked)
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state = g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsOpened);
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else
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state = g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed);
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g_fp->setObjectState(sO_LeftPipe_37, state);
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}
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void sceneHandler37_setRingsState() {
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if (g_vars->scene37_lastDudeX == -1) {
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g_vars->scene37_lastDudeX = g_vars->scene37_dudeX;
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} else {
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for (uint i = 0; i < g_vars->scene37_rings.size(); i++) {
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int x = g_vars->scene37_rings[i]->x;
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if (g_vars->scene37_lastDudeX > x && g_vars->scene37_dudeX <= x && !g_vars->scene37_rings[i]->state)
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sceneHandler37_updateRing(i);
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x = g_vars->scene37_rings[i]->y;
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if (g_vars->scene37_lastDudeX < x && g_vars->scene37_dudeX >= x) {
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if (g_vars->scene37_rings[i]->state)
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sceneHandler37_updateRing(i);
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}
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}
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g_vars->scene37_lastDudeX = g_vars->scene37_dudeX;
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}
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}
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int sceneHandler37(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch(cmd->_messageNum) {
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case MSG_SC37_EXITLEFT:
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sceneHandler37_updateRing(0);
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sceneHandler37_updateRing(1);
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sceneHandler37_updateRing(2);
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break;
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case 29:
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{
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
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int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
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if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
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if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
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|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
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g_fp->processArcade(cmd);
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break;
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}
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}
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}
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}
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break;
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case 33:
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if (g_fp->_aniMan2) {
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int x = g_fp->_aniMan2->_ox;
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g_vars->scene37_dudeX = x;
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if (x >= 500) {
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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} else {
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g_fp->_currentScene->_x = -g_fp->_sceneRect.left;
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}
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x = g_vars->scene37_dudeX;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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sceneHandler37_setRingsState();
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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++g_vars->scene37_soundFlipper;
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break;
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case MSG_SC37_PULL:
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if (g_vars->scene37_rings[0]->ani->_movement && g_vars->scene37_rings[0]->ani->_movement->_id == MV_GRD37_PULL) {
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if ((g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On) && !g_vars->scene37_rings[0]->state)
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|| (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off) && g_vars->scene37_rings[0]->state)) {
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g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS);
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} else {
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g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS);
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}
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} else if (g_vars->scene37_rings[1]->ani->_movement && g_vars->scene37_rings[1]->ani->_movement->_id == MV_GRD37_PULL) {
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if ((g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On) && !g_vars->scene37_rings[1]->state)
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|| (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off) && g_vars->scene37_rings[1]->state)) {
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g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS);
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} else {
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g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS);
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}
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} else if (g_vars->scene37_rings[2]->ani->_movement && g_vars->scene37_rings[2]->ani->_movement->_id == MV_GRD37_PULL) {
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if ((g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On) && !g_vars->scene37_rings[2]->state)
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|| (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_Off) && g_vars->scene37_rings[2]->state)) {
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g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS);
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} else {
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g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS);
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}
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}
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if (g_vars->scene37_soundFlipper) {
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g_fp->playSound(SND_37_007, 0);
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g_vars->scene37_soundFlipper = 0;
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}
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break;
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}
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return 0;
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}
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} // End of namespace Fullpipe
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