scummvm/engines/fullpipe/scenes/scene37.cpp
2014-10-28 16:22:48 +02:00

317 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
Ring::Ring() {
ani = 0;
x = 0;
y = 0;
numSubRings = 0;
for (int i = 0; i < 10; i++)
subRings[i] = 0;
state = false;
}
void scene37_initScene(Scene *sc) {
Ring *ring;
StaticANIObject *ani;
g_vars->scene37_lastDudeX = -1;
ring = new Ring();
ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 0);
ring->ani = ani;
ring->x = ani->_ox - 40;
ring->y = ani->_ox + 40;
ring->numSubRings = 3;
ring->subRings[0] = 1;
ring->subRings[1] = 4;
ring->subRings[2] = 8;
ring->state = false;
g_vars->scene37_rings.push_back(ring);
ring = new Ring();
ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 1);
ring->ani = ani;
ring->x = ani->_ox - 40;
ring->y = ani->_ox + 40;
ring->numSubRings = 3;
ring->subRings[0] = 2;
ring->subRings[1] = 5;
ring->subRings[2] = 9;
ring->state = false;
g_vars->scene37_rings.push_back(ring);
ring = new Ring();
ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 2);
ring->ani = ani;
ring->x = ani->_ox - 40;
ring->y = ani->_ox + 40;
ring->numSubRings = 3;
ring->subRings[0] = 3;
ring->subRings[1] = 7;
ring->subRings[2] = 11;
ring->state = false;
g_vars->scene37_rings.push_back(ring);
g_fp->setObjectState(sO_LeftPipe_37, g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed));
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
g_vars->scene37_cursorIsLocked = false;
g_vars->scene37_plusMinus1 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 1);
for (int i = 0; i < g_vars->scene37_rings[0]->numSubRings; i++) {
ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[0]->subRings[i]);
if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On)) {
g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS);
ani->changeStatics2(ST_RNG_OPEN);
} else {
g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS);
ani->changeStatics2(ST_RNG_CLOSED2);
}
}
g_vars->scene37_plusMinus2 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 2);
for (int i = 0; i < g_vars->scene37_rings[1]->numSubRings; i++) {
ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[1]->subRings[i]);
if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On)) {
g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS);
ani->changeStatics2(ST_RNG_OPEN);
} else {
g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS);
ani->changeStatics2(ST_RNG_CLOSED2);
}
}
g_vars->scene37_plusMinus3 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 3);
for (int i = 0; i < g_vars->scene37_rings[2]->numSubRings; i++) {
ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[2]->subRings[i]);
if (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On)) {
g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS);
ani->changeStatics2(ST_RNG_OPEN);
} else {
g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS);
ani->changeStatics2(ST_RNG_CLOSED2);
}
}
g_fp->_currentScene = oldsc;
g_fp->initArcadeKeys("SC_37");
}
int scene37_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC37_MASK) {
if (g_vars->scene37_cursorIsLocked)
g_fp->_cursorId = PIC_CSR_GOL;
}
return g_fp->_cursorId;
}
void sceneHandler37_updateRing(int ringNum) {
g_vars->scene37_rings[ringNum]->ani->changeStatics2(ST_GRD37_STAND);
g_vars->scene37_rings[ringNum]->ani->startAnim(MV_GRD37_PULL, 0, -1);
g_vars->scene37_rings[ringNum]->state = !g_vars->scene37_rings[ringNum]->state;
StaticANIObject *ani;
for (int i = 0; i < g_vars->scene37_rings[ringNum]->numSubRings; i++) {
ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[ringNum]->subRings[i]);
if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG_CLOSED2) {
ani->changeStatics2(ST_RNG_OPEN);
ani->startAnim(MV_RNG_CLOSE, 0, -1);
} else {
ani->changeStatics2(ST_RNG_CLOSED2);
ani->startAnim(MV_RNG_OPEN, 0, -1);
}
}
g_vars->scene37_cursorIsLocked = true;
for (uint j = 0; j < g_vars->scene37_rings.size(); j++) {
for (int i = 0; i < g_vars->scene37_rings[ringNum]->numSubRings; i++) {
ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[j]->subRings[i]);
if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG_CLOSED2)
g_vars->scene37_cursorIsLocked = false;
}
}
int state;
if (g_vars->scene37_cursorIsLocked)
state = g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsOpened);
else
state = g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed);
g_fp->setObjectState(sO_LeftPipe_37, state);
}
void sceneHandler37_setRingsState() {
if (g_vars->scene37_lastDudeX == -1) {
g_vars->scene37_lastDudeX = g_vars->scene37_dudeX;
} else {
for (uint i = 0; i < g_vars->scene37_rings.size(); i++) {
int x = g_vars->scene37_rings[i]->x;
if (g_vars->scene37_lastDudeX > x && g_vars->scene37_dudeX <= x && !g_vars->scene37_rings[i]->state)
sceneHandler37_updateRing(i);
x = g_vars->scene37_rings[i]->y;
if (g_vars->scene37_lastDudeX < x && g_vars->scene37_dudeX >= x) {
if (g_vars->scene37_rings[i]->state)
sceneHandler37_updateRing(i);
}
}
g_vars->scene37_lastDudeX = g_vars->scene37_dudeX;
}
}
int sceneHandler37(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch(cmd->_messageNum) {
case MSG_SC37_EXITLEFT:
sceneHandler37_updateRing(0);
sceneHandler37_updateRing(1);
sceneHandler37_updateRing(2);
break;
case 29:
{
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
g_fp->processArcade(cmd);
break;
}
}
}
}
break;
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
g_vars->scene37_dudeX = x;
if (x >= 500) {
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
} else {
g_fp->_currentScene->_x = -g_fp->_sceneRect.left;
}
x = g_vars->scene37_dudeX;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
sceneHandler37_setRingsState();
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
++g_vars->scene37_soundFlipper;
break;
case MSG_SC37_PULL:
if (g_vars->scene37_rings[0]->ani->_movement && g_vars->scene37_rings[0]->ani->_movement->_id == MV_GRD37_PULL) {
if ((g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On) && !g_vars->scene37_rings[0]->state)
|| (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off) && g_vars->scene37_rings[0]->state)) {
g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS);
} else {
g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS);
}
} else if (g_vars->scene37_rings[1]->ani->_movement && g_vars->scene37_rings[1]->ani->_movement->_id == MV_GRD37_PULL) {
if ((g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On) && !g_vars->scene37_rings[1]->state)
|| (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off) && g_vars->scene37_rings[1]->state)) {
g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS);
} else {
g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS);
}
} else if (g_vars->scene37_rings[2]->ani->_movement && g_vars->scene37_rings[2]->ani->_movement->_id == MV_GRD37_PULL) {
if ((g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On) && !g_vars->scene37_rings[2]->state)
|| (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_Off) && g_vars->scene37_rings[2]->state)) {
g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS);
} else {
g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS);
}
}
if (g_vars->scene37_soundFlipper) {
g_fp->playSound(SND_37_007, 0);
g_vars->scene37_soundFlipper = 0;
}
break;
}
return 0;
}
} // End of namespace Fullpipe