scummvm/engines/scumm/resource.cpp
Orgad Shaneh ed5489929c SCUMM: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00

1946 lines
54 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/md5.h"
#include "common/str.h"
#include "common/memstream.h"
#include "common/macresman.h"
#ifndef MACOSX
#include "common/config-manager.h"
#endif
#include "scumm/charset.h"
#include "scumm/dialogs.h"
#include "scumm/file.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/scumm_v5.h"
#include "scumm/scumm_v8.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
namespace Scumm {
enum {
RF_LOCK = 0x80,
RF_USAGE = 0x7F,
RF_USAGE_MAX = RF_USAGE,
RS_MODIFIED = 0x10,
RF_OFFHEAP = 0x40
};
extern const char *nameOfResType(ResType type);
static uint16 newTag2Old(uint32 newTag);
static const byte *findResourceSmall(uint32 tag, const byte *searchin);
static bool checkTryMedia(BaseScummFile *handle);
/* Open a room */
void ScummEngine::openRoom(const int room) {
bool result;
byte encByte = 0;
debugC(DEBUG_GENERAL, "openRoom(%d)", room);
assert(room >= 0);
/* Don't load the same room again */
if (_lastLoadedRoom == room)
return;
_lastLoadedRoom = room;
/* Room -1 means close file */
if (room == -1) {
deleteRoomOffsets();
_fileHandle->close();
return;
}
// Load the disk numer / room offs (special case for room 0 exists because
// room 0 contains the data which is used to create the roomno / roomoffs
// tables -- hence obviously we mustn't use those when loading room 0.
const uint32 diskNumber = room ? _res->_types[rtRoom][room]._roomno : 0;
const uint32 room_offs = room ? _res->_types[rtRoom][room]._roomoffs : 0;
// FIXME: Since room_offs is const, clearly the following loop either
// is never entered, or loops forever (if it wasn't for the return/error
// statements in it, that is). -> This should be cleaned up!
// Maybe we should re-enabled the looping properly, to deal with disc
// changes in COMI ?
while (room_offs != RES_INVALID_OFFSET) {
if (room_offs != 0 && room != 0 && _game.heversion < 98) {
_fileOffset = _res->_types[rtRoom][room]._roomoffs;
return;
}
Common::String filename(generateFilename(room));
// Determine the encryption, if any.
if (_game.features & GF_USE_KEY) {
if (_game.version <= 3)
encByte = 0xFF;
else if ((_game.version == 4) && (room == 0 || room >= 900))
encByte = 0;
else
encByte = 0x69;
} else
encByte = 0;
if (room > 0 && (_game.version == 8))
VAR(VAR_CURRENTDISK) = diskNumber;
// Try to open the file
result = openResourceFile(filename, encByte);
if (result) {
if (room == 0)
return;
deleteRoomOffsets();
readRoomsOffsets();
_fileOffset = _res->_types[rtRoom][room]._roomoffs;
if (_fileOffset != 8)
return;
error("Room %d not in %s", room, filename.c_str());
return;
}
askForDisk(filename.c_str(), diskNumber);
}
do {
char buf[16];
snprintf(buf, sizeof(buf), "%.3d.lfl", room);
encByte = 0;
if (openResourceFile(buf, encByte))
break;
askForDisk(buf, diskNumber);
} while (1);
deleteRoomOffsets();
_fileOffset = 0; // start of file
}
void ScummEngine::closeRoom() {
if (_lastLoadedRoom != -1) {
_lastLoadedRoom = -1;
deleteRoomOffsets();
_fileHandle->close();
}
}
/** Delete the currently loaded room offsets. */
void ScummEngine::deleteRoomOffsets() {
for (int i = 0; i < _numRooms; i++) {
if (_res->_types[rtRoom][i]._roomoffs != RES_INVALID_OFFSET)
_res->_types[rtRoom][i]._roomoffs = 0;
}
}
/** Read room offsets */
void ScummEngine::readRoomsOffsets() {
if (_game.features & GF_SMALL_HEADER) {
_fileHandle->seek(12, SEEK_SET); // Directly searching for the room offset block would be more generic...
} else {
_fileHandle->seek(16, SEEK_SET);
}
int num = _fileHandle->readByte();
while (num--) {
int room = _fileHandle->readByte();
int offset = _fileHandle->readUint32LE();
if (_res->_types[rtRoom][room]._roomoffs != RES_INVALID_OFFSET) {
_res->_types[rtRoom][room]._roomoffs = offset;
}
}
}
bool ScummEngine::openFile(BaseScummFile &file, const Common::String &filename, bool resourceFile) {
bool result = false;
if (!_containerFile.empty()) {
file.close();
file.open(_containerFile);
assert(file.isOpen());
result = file.openSubFile(filename);
}
if (!result) {
file.close();
result = file.open(filename);
}
return result;
}
bool ScummEngine::openResourceFile(const Common::String &filename, byte encByte) {
debugC(DEBUG_GENERAL, "openResourceFile(%s)", filename.c_str());
if (openFile(*_fileHandle, filename, true)) {
_fileHandle->setEnc(encByte);
return true;
}
return false;
}
void ScummEngine::askForDisk(const char *filename, int disknum) {
char buf[128];
if (_game.version == 8) {
#ifdef ENABLE_SCUMM_7_8
char result;
_imuseDigital->stopAllSounds();
#ifdef MACOSX
sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nPress OK to retry, Quit to exit", filename, disknum);
#else
sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, ConfMan.get("path").c_str());
#endif
result = displayMessage("Quit", "%s", buf);
if (!result) {
error("Cannot find file: '%s'", filename);
}
#endif
} else {
sprintf(buf, "Cannot find file: '%s'", filename);
InfoDialog dialog(this, Common::U32String(buf));
runDialog(dialog);
error("Cannot find file: '%s'", filename);
}
}
void ScummEngine::readIndexFile() {
uint32 blocktype, itemsize;
int numblock = 0;
debugC(DEBUG_GENERAL, "readIndexFile()");
closeRoom();
openRoom(0);
if (_game.version <= 5) {
// Figure out the sizes of various resources
while (true) {
blocktype = _fileHandle->readUint32BE();
itemsize = _fileHandle->readUint32BE();
if (_fileHandle->eos() || _fileHandle->err())
break;
switch (blocktype) {
case MKTAG('D','O','B','J'):
_numGlobalObjects = _fileHandle->readUint16LE();
itemsize -= 2;
break;
case MKTAG('D','R','O','O'):
_numRooms = _fileHandle->readUint16LE();
itemsize -= 2;
break;
case MKTAG('D','S','C','R'):
_numScripts = _fileHandle->readUint16LE();
itemsize -= 2;
break;
case MKTAG('D','C','O','S'):
_numCostumes = _fileHandle->readUint16LE();
itemsize -= 2;
break;
case MKTAG('D','S','O','U'):
_numSounds = _fileHandle->readUint16LE();
itemsize -= 2;
break;
default:
break;
}
_fileHandle->seek(itemsize - 8, SEEK_CUR);
}
_fileHandle->seek(0, SEEK_SET);
}
if (checkTryMedia(_fileHandle)) {
displayMessage(nullptr, "You're trying to run game encrypted by ActiveMark. This is not supported.");
quitGame();
return;
}
while (true) {
blocktype = _fileHandle->readUint32BE();
itemsize = _fileHandle->readUint32BE();
if (_fileHandle->eos() || _fileHandle->err())
break;
numblock++;
debug(2, "Reading index block of type '%s', size %d", tag2str(blocktype), itemsize);
readIndexBlock(blocktype, itemsize);
}
// if (numblock!=9)
// error("Not enough blocks read from directory");
closeRoom();
}
#define TRYMEDIA_MARK_LEN 6
bool checkTryMedia(BaseScummFile *handle) {
byte buf[TRYMEDIA_MARK_LEN];
bool matched = true;
const byte magic[2][TRYMEDIA_MARK_LEN] =
{{ 0x00, 'T', 'M', 'S', 'A', 'M' },
{ 'i', '=', '$', ':', '(', '$' }}; // Same but 0x69 xored
handle->read(buf, TRYMEDIA_MARK_LEN);
for (int i = 0; i < 2; i++) {
matched = true;
for (int j = 0; j < TRYMEDIA_MARK_LEN; j++)
if (buf[j] != magic[i][j]) {
matched = false;
break;
}
if (matched)
break;
}
if (matched)
return true;
handle->seek(0, SEEK_SET);
return false;
}
#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v7::readIndexBlock(uint32 blocktype, uint32 itemsize) {
int num;
char *ptr;
switch (blocktype) {
case MKTAG('A','N','A','M'): // Used by: The Dig, FT
num = _fileHandle->readUint16LE();
ptr = (char *)malloc(num * 9);
_fileHandle->read(ptr, num * 9);
_imuseDigital->setAudioNames(num, ptr);
break;
case MKTAG('D','R','S','C'): // Used by: COMI
readResTypeList(rtRoomScripts);
break;
default:
ScummEngine::readIndexBlock(blocktype, itemsize);
}
}
#endif
void ScummEngine_v70he::readIndexBlock(uint32 blocktype, uint32 itemsize) {
int i;
switch (blocktype) {
case MKTAG('D','I','R','I'):
readResTypeList(rtRoomImage);
break;
case MKTAG('D','I','R','M'):
readResTypeList(rtImage);
break;
case MKTAG('D','I','R','T'):
readResTypeList(rtTalkie);
break;
case MKTAG('D','L','F','L'):
i = _fileHandle->readUint16LE();
_fileHandle->seek(-2, SEEK_CUR);
_heV7RoomOffsets = (byte *)calloc(2 + (i * 4), 1);
_fileHandle->read(_heV7RoomOffsets, (2 + (i * 4)) );
break;
case MKTAG('D','I','S','K'):
i = _fileHandle->readUint16LE();
_heV7DiskOffsets = (byte *)calloc(i, 1);
_fileHandle->read(_heV7DiskOffsets, i);
break;
case MKTAG('S','V','E','R'):
// Index version number
_fileHandle->seek(itemsize - 8, SEEK_CUR);
break;
case MKTAG('I','N','I','B'):
_fileHandle->seek(itemsize - 8, SEEK_CUR);
debug(2, "INIB index block not yet handled, skipping");
break;
default:
ScummEngine::readIndexBlock(blocktype, itemsize);
}
}
void ScummEngine::readIndexBlock(uint32 blocktype, uint32 itemsize) {
int i;
switch (blocktype) {
case MKTAG('D','C','H','R'):
case MKTAG('D','I','R','F'):
readResTypeList(rtCharset);
break;
case MKTAG('D','O','B','J'):
readGlobalObjects();
break;
case MKTAG('R','N','A','M'):
// Names of rooms. Maybe we should put them into a table, for use by the debugger?
if (_game.heversion >= 80) {
for (int room; (room = _fileHandle->readUint16LE()); ) {
char buf[100];
i = 0;
for (byte s; (s = _fileHandle->readByte()) && i < ARRAYSIZE(buf) - 1; ) {
buf[i++] = s;
}
buf[i] = 0;
debug(5, "Room %d: '%s'", room, buf);
}
} else {
for (int room; (room = _fileHandle->readByte()); ) {
char buf[10];
_fileHandle->read(buf, 9);
buf[9] = 0;
for (i = 0; i < 9; i++)
buf[i] ^= 0xFF;
debug(5, "Room %d: '%s'", room, buf);
}
}
break;
case MKTAG('D','R','O','O'):
case MKTAG('D','I','R','R'):
readResTypeList(rtRoom);
break;
case MKTAG('D','S','C','R'):
case MKTAG('D','I','R','S'):
readResTypeList(rtScript);
break;
case MKTAG('D','C','O','S'):
case MKTAG('D','I','R','C'):
readResTypeList(rtCostume);
break;
case MKTAG('M','A','X','S'):
readMAXS(itemsize);
allocateArrays();
break;
case MKTAG('D','I','R','N'):
case MKTAG('D','S','O','U'):
readResTypeList(rtSound);
break;
case MKTAG('A','A','R','Y'):
readArrayFromIndexFile();
break;
default:
error("Bad ID %04X('%s') found in index file directory", blocktype,
tag2str(blocktype));
}
}
void ScummEngine::readArrayFromIndexFile() {
error("readArrayFromIndexFile() not supported in pre-V6 games");
}
int ScummEngine::readResTypeList(ResType type) {
uint num;
ResId idx;
if (_game.version == 8)
num = _fileHandle->readUint32LE();
else
num = _fileHandle->readUint16LE();
if (num != _res->_types[type].size()) {
error("Invalid number of %ss (%d) in directory", nameOfResType(type), num);
}
debug(2, " readResTypeList(%s): %d entries", nameOfResType(type), num);
for (idx = 0; idx < num; idx++) {
_res->_types[type][idx]._roomno = _fileHandle->readByte();
}
for (idx = 0; idx < num; idx++) {
_res->_types[type][idx]._roomoffs = _fileHandle->readUint32LE();
}
return num;
}
int ScummEngine_v70he::readResTypeList(ResType type) {
uint num;
ResId idx;
num = ScummEngine::readResTypeList(type);
if (type == rtRoom)
for (idx = 0; idx < num; idx++) {
_heV7RoomIntOffsets[idx] = _res->_types[rtRoom][idx]._roomoffs;
}
for (idx = 0; idx < num; idx++) {
// The globsize is currently not being used
/*_res->_types[type][idx]._globsize =*/ _fileHandle->readUint32LE();
}
return num;
}
void ResourceManager::allocResTypeData(ResType type, uint32 tag, int num, ResTypeMode mode) {
debug(2, "allocResTypeData(%s,%s,%d,%d)", nameOfResType(type), tag2str(TO_BE_32(tag)), num, mode);
assert(type >= 0 && type < (int)(ARRAYSIZE(_types)));
if (num >= 8000)
error("Too many %s resources (%d) in directory", nameOfResType(type), num);
_types[type]._mode = mode;
_types[type]._tag = tag;
// If there was data in there, let's clear it out completely. This is important
// in case we are restarting the game.
_types[type].clear();
_types[type].resize(num);
/*
TODO: Use multiple Resource subclasses, one for each res mode; then,
given them serializability.
if (mode) {
_types[type].roomno = (byte *)calloc(num, sizeof(byte));
_types[type].roomoffs = (uint32 *)calloc(num, sizeof(uint32));
}
if (_vm->_game.heversion >= 70) {
_types[type].globsize = (uint32 *)calloc(num, sizeof(uint32));
}
*/
}
void ScummEngine::loadCharset(int no) {
int i;
byte *ptr;
debugC(DEBUG_GENERAL, "loadCharset(%d)", no);
/* FIXME - hack around crash in Indy4 (occurs if you try to load after dieing) */
if (_game.id == GID_INDY4 && no == 0)
no = 1;
/* for Humongous catalogs */
if (_game.heversion >= 70 && _numCharsets == 1) {
debug(0, "Not loading charset as it doesn't seem to exist?");
return;
}
assert(no < (int)sizeof(_charsetData) / 16);
assertRange(1, no, _numCharsets - 1, "charset");
ptr = getResourceAddress(rtCharset, no);
for (i = 0; i < 15; i++) {
_charsetData[no][i + 1] = ptr[i + 14];
}
}
void ScummEngine::nukeCharset(int i) {
assertRange(1, i, _numCharsets - 1, "charset");
_res->nukeResource(rtCharset, i);
}
void ScummEngine::ensureResourceLoaded(ResType type, ResId idx) {
debugC(DEBUG_RESOURCE, "ensureResourceLoaded(%s,%d)", nameOfResType(type), idx);
if ((type == rtRoom) && idx > 0x7F && _game.version < 7 && _game.heversion <= 71) {
idx = _resourceMapper[idx & 0x7F];
}
// FIXME: This check used to be "idx==0". However, that causes
// problems when using this function to ensure charset 0 is loaded.
// This is done for many games, e.g. Zak256 or Indy3 (EGA and VGA).
// For now we restrict the check to anything which is not a charset.
// Question: Why was this check like that in the first place?
// Answer: costumes with an index of zero in the newer games at least.
// TODO: determine why the heck anything would try to load a costume
// with id 0. Is that "normal", or is it caused by yet another bug in
// our code base? After all we also have to add special cases for many
// of our script opcodes that check for the (invalid) actor 0... so
// maybe both issues are related...
if (type != rtCharset && idx == 0)
return;
if (idx <= _res->_types[type].size() && _res->_types[type][idx]._address)
return;
loadResource(type, idx);
if (_game.version == 5 && type == rtRoom && (int)idx == _roomResource)
VAR(VAR_ROOM_FLAG) = 1;
}
int ScummEngine::loadResource(ResType type, ResId idx) {
int roomNr;
uint32 fileOffs;
uint32 size, tag;
debugC(DEBUG_RESOURCE, "loadResource(%s,%d)", nameOfResType(type), idx);
if (type == rtCharset && (_game.features & GF_SMALL_HEADER)) {
loadCharset(idx);
return 1;
}
roomNr = getResourceRoomNr(type, idx);
if (idx >= _res->_types[type].size())
error("%s %d undefined %d %d", nameOfResType(type), idx, _res->_types[type].size(), roomNr);
if (roomNr == 0)
roomNr = _roomResource;
fileOffs = getResourceRoomOffset(type, idx);
if (fileOffs == RES_INVALID_OFFSET)
return 0;
openRoom(roomNr);
_fileHandle->seek(fileOffs + _fileOffset, SEEK_SET);
if (_game.features & GF_OLD_BUNDLE) {
if ((_game.version == 3) && !(_game.platform == Common::kPlatformAmiga) && (type == rtSound)) {
return readSoundResourceSmallHeader(idx);
} else {
// WORKAROUND: Apple //gs MM has malformed sound resource #68
if (_fileHandle->pos() + 2 > _fileHandle->size()) {
warning("loadResource(%s,%d): resource is too short", nameOfResType(type), idx);
size = 0;
} else {
size = _fileHandle->readUint16LE();
_fileHandle->seek(-2, SEEK_CUR);
}
}
} else if (_game.features & GF_SMALL_HEADER) {
if (_game.version == 4)
_fileHandle->seek(8, SEEK_CUR);
size = _fileHandle->readUint32LE();
tag = _fileHandle->readUint16LE();
_fileHandle->seek(-6, SEEK_CUR);
if ((type == rtSound) && !(_game.platform == Common::kPlatformAmiga) && !(_game.platform == Common::kPlatformFMTowns)) {
return readSoundResourceSmallHeader(idx);
}
} else {
if (type == rtSound) {
return readSoundResource(idx);
}
// Sanity check: Is this the right tag for this resource type?
//
// Currently disabled for newer HE games because they use different
// tags. For example, for rtRoom, 'ROOM' changed to 'RMDA'; and for
// rtImage, 'AWIZ' and 'MULT' can both occur simultaneously.
// On the long run, it would be preferable to not turn this check off,
// but instead to explicitly support the variations in the HE games.
tag = _fileHandle->readUint32BE();
if (tag != _res->_types[type]._tag && _game.heversion < 70) {
error("Unknown res tag '%s' encountered (expected '%s') "
"while trying to load res (%s,%d) in room %d at %d+%d in file %s",
tag2str(tag), tag2str(_res->_types[type]._tag),
nameOfResType(type), idx, roomNr,
_fileOffset, fileOffs, _fileHandle->getName());
}
size = _fileHandle->readUint32BE();
_fileHandle->seek(-8, SEEK_CUR);
}
_fileHandle->read(_res->createResource(type, idx, size), size);
applyWorkaroundIfNeeded(type, idx);
// NB: The workaround may have changed the resource size, so don't rely on 'size' after this.
// dump the resource if requested
if (_dumpScripts && type == rtScript) {
dumpResource("script-", idx, getResourceAddress(rtScript, idx));
}
if (_fileHandle->err() || _fileHandle->eos()) {
error("Cannot read resource");
}
return 1;
}
int ScummEngine::getResourceRoomNr(ResType type, ResId idx) {
if (type == rtRoom && _game.heversion < 70)
return idx;
return _res->_types[type][idx]._roomno;
}
uint32 ScummEngine::getResourceRoomOffset(ResType type, ResId idx) {
if (type == rtRoom) {
return (_game.version == 8) ? 8 : 0;
}
return _res->_types[type][idx]._roomoffs;
}
uint32 ScummEngine_v70he::getResourceRoomOffset(ResType type, ResId idx) {
if (type == rtRoom) {
return _heV7RoomIntOffsets[idx];
}
return _res->_types[type][idx]._roomoffs;
}
int ScummEngine::getResourceSize(ResType type, ResId idx) {
byte *ptr = getResourceAddress(type, idx);
assert(ptr);
return _res->_types[type][idx]._size;
}
byte *ScummEngine::getResourceAddress(ResType type, ResId idx) {
byte *ptr;
if (_game.heversion >= 80 && type == rtString)
idx &= ~0x33539000;
if (!_res->validateResource("getResourceAddress", type, idx))
return nullptr;
// If the resource is missing, but loadable from the game data files, try to do so.
if (!_res->_types[type][idx]._address && _res->_types[type]._mode != kDynamicResTypeMode) {
ensureResourceLoaded(type, idx);
}
ptr = (byte *)_res->_types[type][idx]._address;
if (!ptr) {
debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == NULL", nameOfResType(type), idx);
return nullptr;
}
_res->setResourceCounter(type, idx, 1);
debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == %p", nameOfResType(type), idx, (void *)ptr);
return ptr;
}
byte *ScummEngine::getStringAddress(ResId idx) {
byte *addr = getResourceAddress(rtString, idx);
return addr;
}
byte *ScummEngine_v6::getStringAddress(ResId idx) {
byte *addr = getResourceAddress(rtString, idx);
if (addr == nullptr)
return nullptr;
// Skip over the ArrayHeader
return addr + 6;
}
byte *ScummEngine::getStringAddressVar(int i) {
return getStringAddress(_scummVars[i]);
}
void ResourceManager::increaseExpireCounter() {
++_expireCounter;
if (_expireCounter == 0) { // overflow?
increaseResourceCounters();
}
}
void ResourceManager::increaseResourceCounters() {
for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
ResId idx = _types[type].size();
while (idx-- > 0) {
byte counter = _types[type][idx].getResourceCounter();
if (counter && counter < RF_USAGE_MAX) {
setResourceCounter(type, idx, counter + 1);
}
}
}
}
void ResourceManager::setResourceCounter(ResType type, ResId idx, byte counter) {
_types[type][idx].setResourceCounter(counter);
}
void ResourceManager::Resource::setResourceCounter(byte counter) {
_flags &= RF_LOCK; // Clear lower 7 bits, preserve the lock bit.
_flags |= counter; // Update the usage counter
}
byte ResourceManager::Resource::getResourceCounter() const {
return _flags & RF_USAGE;
}
/* 2 bytes safety area to make "precaching" of bytes in the gdi drawer easier */
#define SAFETY_AREA 2
byte *ResourceManager::createResource(ResType type, ResId idx, uint32 size) {
debugC(DEBUG_RESOURCE, "_res->createResource(%s,%d,%d)", nameOfResType(type), idx, size);
if (!validateResource("allocating", type, idx))
return nullptr;
if (_vm->_game.version <= 2) {
// Nuking and reloading a resource can be harmful in some
// cases. For instance, Zak tries to reload the intro music
// while it's playing. See bug #2115.
if (_types[type][idx]._address && (type == rtSound || type == rtScript || type == rtCostume))
return _types[type][idx]._address;
}
nukeResource(type, idx);
expireResources(size);
byte *ptr = new byte[size + SAFETY_AREA]();
if (ptr == nullptr) {
error("createResource(%s,%d): Out of memory while allocating %d", nameOfResType(type), idx, size);
}
_allocatedSize += size;
_types[type][idx]._address = ptr;
_types[type][idx]._size = size;
setResourceCounter(type, idx, 1);
return ptr;
}
ResourceManager::Resource::Resource() {
_address = nullptr;
_size = 0;
_flags = 0;
_status = 0;
_roomno = 0;
_roomoffs = 0;
}
ResourceManager::Resource::~Resource() {
delete[] _address;
_address = nullptr;
}
void ResourceManager::Resource::nuke() {
delete[] _address;
_address = nullptr;
_size = 0;
_flags = 0;
_status &= ~RS_MODIFIED;
}
ResourceManager::ResTypeData::ResTypeData() {
_mode = kDynamicResTypeMode;
_tag = 0;
}
ResourceManager::ResTypeData::~ResTypeData() {
}
ResourceManager::ResourceManager(ScummEngine *vm) : _vm(vm) {
_allocatedSize = 0;
_maxHeapThreshold = 0;
_minHeapThreshold = 0;
_expireCounter = 0;
}
ResourceManager::~ResourceManager() {
freeResources();
}
void ResourceManager::setHeapThreshold(int min, int max) {
assert(0 < max);
assert(min <= max);
_maxHeapThreshold = max;
_minHeapThreshold = min;
}
bool ResourceManager::validateResource(const char *str, ResType type, ResId idx) const {
if (type < rtFirst || type > rtLast || (uint)idx >= (uint)_types[type].size()) {
warning("%s Illegal Glob type %s (%d) num %d", str, nameOfResType(type), type, idx);
return false;
}
return true;
}
void ResourceManager::nukeResource(ResType type, ResId idx) {
byte *ptr = _types[type][idx]._address;
if (ptr != nullptr) {
debugC(DEBUG_RESOURCE, "nukeResource(%s,%d)", nameOfResType(type), idx);
_allocatedSize -= _types[type][idx]._size;
_types[type][idx].nuke();
}
}
const byte *ScummEngine::findResourceData(uint32 tag, const byte *ptr) {
if (_game.features & GF_OLD_BUNDLE)
error("findResourceData must not be used in GF_OLD_BUNDLE games");
else if (_game.features & GF_SMALL_HEADER)
ptr = findResourceSmall(tag, ptr);
else
ptr = findResource(tag, ptr);
if (ptr == nullptr)
return nullptr;
return ptr + _resourceHeaderSize;
}
int ScummEngine::getResourceDataSize(const byte *ptr) const {
if (ptr == nullptr)
return 0;
if (_game.features & GF_OLD_BUNDLE)
return READ_LE_UINT16(ptr) - _resourceHeaderSize;
else if (_game.features & GF_SMALL_HEADER)
return READ_LE_UINT32(ptr) - _resourceHeaderSize;
else
return READ_BE_UINT32(ptr - 4) - _resourceHeaderSize;
}
void ResourceManager::lock(ResType type, ResId idx) {
if (!validateResource("Locking", type, idx))
return;
_types[type][idx].lock();
}
void ResourceManager::unlock(ResType type, ResId idx) {
if (!validateResource("Unlocking", type, idx))
return;
_types[type][idx].unlock();
}
bool ResourceManager::isLocked(ResType type, ResId idx) const {
if (!validateResource("isLocked", type, idx))
return false;
return _types[type][idx].isLocked();
}
void ResourceManager::Resource::lock() {
_flags |= RF_LOCK;
}
void ResourceManager::Resource::unlock() {
_flags &= ~RF_LOCK;
}
bool ResourceManager::Resource::isLocked() const {
return (_flags & RF_LOCK) != 0;
}
bool ScummEngine::isResourceInUse(ResType type, ResId idx) const {
if (!_res->validateResource("isResourceInUse", type, idx))
return false;
switch (type) {
case rtRoom:
return _roomResource == (byte)idx;
case rtRoomImage:
return _roomResource == (byte)idx;
case rtRoomScripts:
return _roomResource == (byte)idx;
case rtScript:
return isScriptInUse(idx);
case rtCostume:
return isCostumeInUse(idx);
case rtSound:
// Sound resource 1 is used for queued speech
if (_game.heversion >= 60 && idx == 1)
return true;
else
return _sound->isSoundInUse(idx);
case rtCharset:
return _charset->getCurID() == (int)idx;
case rtImage:
return _res->isModified(type, idx) != 0;
case rtSpoolBuffer:
return _sound->isSoundRunning(10000 + idx) != 0;
default:
return false;
}
}
void ResourceManager::setModified(ResType type, ResId idx) {
if (!validateResource("Modified", type, idx))
return;
_types[type][idx].setModified();
}
void ResourceManager::setOffHeap(ResType type, ResId idx) {
if (!validateResource("setOffHeap", type, idx))
return;
_types[type][idx].setOffHeap();
}
void ResourceManager::setOnHeap(ResType type, ResId idx) {
if (!validateResource("setOnHeap", type, idx))
return;
_types[type][idx].setOnHeap();
}
bool ResourceManager::isModified(ResType type, ResId idx) const {
if (!validateResource("isModified", type, idx))
return false;
return _types[type][idx].isModified();
}
bool ResourceManager::Resource::isModified() const {
return (_status & RS_MODIFIED) != 0;
}
bool ResourceManager::Resource::isOffHeap() const {
return (_status & RF_OFFHEAP) != 0;
}
void ResourceManager::Resource::setModified() {
_status |= RS_MODIFIED;
}
void ResourceManager::Resource::setOffHeap() {
_status |= RF_OFFHEAP;
}
void ResourceManager::Resource::setOnHeap() {
_status &= ~RF_OFFHEAP;
}
void ResourceManager::expireResources(uint32 size) {
byte best_counter;
ResType best_type;
int best_res = 0;
uint32 oldAllocatedSize;
if (_expireCounter != 0xFF) {
_expireCounter = 0xFF;
increaseResourceCounters();
}
if (size + _allocatedSize < _maxHeapThreshold)
return;
oldAllocatedSize = _allocatedSize;
do {
best_type = rtInvalid;
best_counter = 2;
for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
if (_types[type]._mode != kDynamicResTypeMode) {
// Resources of this type can be reloaded from the data files,
// so we can potentially unload them to free memory.
ResId idx = _types[type].size();
while (idx-- > 0) {
Resource &tmp = _types[type][idx];
byte counter = tmp.getResourceCounter();
if (!tmp.isLocked() && counter >= best_counter && tmp._address && !_vm->isResourceInUse(type, idx) && !tmp.isOffHeap()) {
best_counter = counter;
best_type = type;
best_res = idx;
}
}
}
}
if (!best_type)
break;
nukeResource(best_type, best_res);
} while (size + _allocatedSize > _minHeapThreshold);
increaseResourceCounters();
debugC(DEBUG_RESOURCE, "Expired resources, mem %d -> %d", oldAllocatedSize, _allocatedSize);
}
void ResourceManager::freeResources() {
for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
ResId idx = _types[type].size();
while (idx-- > 0) {
if (isResourceLoaded(type, idx))
nukeResource(type, idx);
}
_types[type].clear();
}
}
void ScummEngine::loadPtrToResource(ResType type, ResId idx, const byte *source) {
byte *alloced;
int len;
bool sourceWasNull = !source;
int originalLen;
_res->nukeResource(type, idx);
len = resStrLen(source) + 1;
if (len <= 0)
return;
originalLen = len;
// Translate resource text
byte translateBuffer[512];
if (isScummvmKorTarget()) {
if (!source) {
refreshScriptPointer();
source = _scriptPointer;
}
translateText(source, translateBuffer);
source = translateBuffer;
len = resStrLen(source) + 1;
}
alloced = _res->createResource(type, idx, len);
if (!source) {
// Need to refresh the script pointer, since createResource may
// have caused the script resource to expire.
refreshScriptPointer();
memcpy(alloced, _scriptPointer, originalLen);
_scriptPointer += originalLen;
} else if (sourceWasNull) {
refreshScriptPointer();
memcpy(alloced, source, len);
_scriptPointer += originalLen;
} else {
memcpy(alloced, source, len);
}
}
bool ResourceManager::isResourceLoaded(ResType type, ResId idx) const {
if (!validateResource("isResourceLoaded", type, idx))
return false;
return _types[type][idx]._address != nullptr;
}
void ResourceManager::resourceStats() {
uint32 lockedSize = 0, lockedNum = 0;
for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) {
ResId idx = _types[type].size();
while (idx-- > 0) {
Resource &tmp = _types[type][idx];
if (tmp.isLocked() && tmp._address) {
lockedSize += tmp._size;
lockedNum++;
}
}
}
debug(1, "Total allocated size=%d, locked=%d(%d)", _allocatedSize, lockedSize, lockedNum);
}
void ScummEngine_v5::readMAXS(int blockSize) {
_numVariables = _fileHandle->readUint16LE(); // 800
_fileHandle->readUint16LE(); // 16
_numBitVariables = _fileHandle->readUint16LE(); // 2048
_numLocalObjects = _fileHandle->readUint16LE(); // 200
_numArray = 50;
_numVerbs = 100;
// Used to be 50, which wasn't enough for MI2 and FOA. See bugs
// #1591, #1600 and #1607.
_numNewNames = 150;
_objectRoomTable = nullptr;
_fileHandle->readUint16LE(); // 50
_numCharsets = _fileHandle->readUint16LE(); // 9
_fileHandle->readUint16LE(); // 100
_fileHandle->readUint16LE(); // 50
_numInventory = _fileHandle->readUint16LE(); // 80
_numGlobalScripts = 200;
_shadowPaletteSize = 256;
_numFlObject = 50;
if (_shadowPaletteSize)
_shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
}
#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v8::readMAXS(int blockSize) {
_fileHandle->seek(50, SEEK_CUR); // Skip over SCUMM engine version
_fileHandle->seek(50, SEEK_CUR); // Skip over data file version
_numVariables = _fileHandle->readUint32LE(); // 1500
_numBitVariables = _fileHandle->readUint32LE(); // 2048
_fileHandle->readUint32LE(); // 40
_numScripts = _fileHandle->readUint32LE(); // 458
_numSounds = _fileHandle->readUint32LE(); // 789
_numCharsets = _fileHandle->readUint32LE(); // 1
_numCostumes = _fileHandle->readUint32LE(); // 446
_numRooms = _fileHandle->readUint32LE(); // 95
_fileHandle->readUint32LE(); // 80
_numGlobalObjects = _fileHandle->readUint32LE(); // 1401
_fileHandle->readUint32LE(); // 60
_numLocalObjects = _fileHandle->readUint32LE(); // 200
_numNewNames = _fileHandle->readUint32LE(); // 100
_numFlObject = _fileHandle->readUint32LE(); // 128
_numInventory = _fileHandle->readUint32LE(); // 80
_numArray = _fileHandle->readUint32LE(); // 200
_numVerbs = _fileHandle->readUint32LE(); // 50
_objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
_numGlobalScripts = 2000;
_shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
_shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
}
void ScummEngine_v7::readMAXS(int blockSize) {
_fileHandle->seek(50, SEEK_CUR); // Skip over SCUMM engine version
_fileHandle->seek(50, SEEK_CUR); // Skip over data file version
_numVariables = _fileHandle->readUint16LE();
_numBitVariables = _fileHandle->readUint16LE();
_fileHandle->readUint16LE();
_numGlobalObjects = _fileHandle->readUint16LE();
_numLocalObjects = _fileHandle->readUint16LE();
_numNewNames = _fileHandle->readUint16LE();
_numVerbs = _fileHandle->readUint16LE();
_numFlObject = _fileHandle->readUint16LE();
_numInventory = _fileHandle->readUint16LE();
_numArray = _fileHandle->readUint16LE();
_numRooms = _fileHandle->readUint16LE();
_numScripts = _fileHandle->readUint16LE();
_numSounds = _fileHandle->readUint16LE();
_numCharsets = _fileHandle->readUint16LE();
_numCostumes = _fileHandle->readUint16LE();
_objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
if ((_game.id == GID_FT) && (_game.features & GF_DEMO) &&
(_game.platform == Common::kPlatformDOS))
_numGlobalScripts = 300;
else
_numGlobalScripts = 2000;
_shadowPaletteSize = NUM_SHADOW_PALETTE * 256;
_shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
}
#endif
void ScummEngine_v6::readMAXS(int blockSize) {
if (blockSize == 38) {
_numVariables = _fileHandle->readUint16LE();
_fileHandle->readUint16LE();
_numBitVariables = _fileHandle->readUint16LE();
_numLocalObjects = _fileHandle->readUint16LE();
_numArray = _fileHandle->readUint16LE();
_fileHandle->readUint16LE();
_numVerbs = _fileHandle->readUint16LE();
_numFlObject = _fileHandle->readUint16LE();
_numInventory = _fileHandle->readUint16LE();
_numRooms = _fileHandle->readUint16LE();
_numScripts = _fileHandle->readUint16LE();
_numSounds = _fileHandle->readUint16LE();
_numCharsets = _fileHandle->readUint16LE();
_numCostumes = _fileHandle->readUint16LE();
_numGlobalObjects = _fileHandle->readUint16LE();
_numNewNames = 50;
_objectRoomTable = nullptr;
_numGlobalScripts = 200;
if (_game.heversion >= 70) {
_objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
}
if (_game.heversion <= 70) {
_shadowPaletteSize = 256;
_shadowPalette = (byte *)calloc(_shadowPaletteSize, 1);
}
} else
error("readMAXS(%d) failed to read MAXS data", blockSize);
}
void ScummEngine::readGlobalObjects() {
int i;
int num = _fileHandle->readUint16LE();
assert(num == _numGlobalObjects);
assert(_objectStateTable);
assert(_objectOwnerTable);
_fileHandle->read(_objectOwnerTable, num);
for (i = 0; i < num; i++) {
_objectStateTable[i] = _objectOwnerTable[i] >> OF_STATE_SHL;
_objectOwnerTable[i] &= OF_OWNER_MASK;
}
_fileHandle->read(_classData, num * sizeof(uint32));
#if defined(SCUMM_BIG_ENDIAN)
// Correct the endianess if necessary
for (i = 0; i != num; i++)
_classData[i] = FROM_LE_32(_classData[i]);
#endif
}
#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v8::readGlobalObjects() {
int i;
int num = _fileHandle->readUint32LE();
assert(num == _numGlobalObjects);
assert(_objectStateTable);
assert(_objectOwnerTable);
_objectIDMap = new ObjectNameId[num];
_objectIDMapSize = num;
for (i = 0; i < num; i++) {
// Add to object name-to-id map
_fileHandle->read(_objectIDMap[i].name, 40);
_objectIDMap[i].id = i;
_objectStateTable[i] = _fileHandle->readByte();
_objectRoomTable[i] = _fileHandle->readByte();
_classData[i] = _fileHandle->readUint32LE();
}
memset(_objectOwnerTable, 0xFF, num);
// Finally, sort the object name->ID map, so we can later use
// bsearch on it. For this we (ab)use strcmp, which works fine
// since the table entries start with a string.
qsort(_objectIDMap, _objectIDMapSize, sizeof(ObjectNameId),
(int (*)(const void*, const void*))strcmp);
}
void ScummEngine_v7::readGlobalObjects() {
int num = _fileHandle->readUint16LE();
assert(num == _numGlobalObjects);
assert(_objectStateTable);
assert(_objectOwnerTable);
_fileHandle->read(_objectStateTable, num);
_fileHandle->read(_objectRoomTable, num);
memset(_objectOwnerTable, 0xFF, num);
_fileHandle->read(_classData, num * sizeof(uint32));
#if defined(SCUMM_BIG_ENDIAN)
// Correct the endianess if necessary
for (int i = 0; i != num; i++)
_classData[i] = FROM_LE_32(_classData[i]);
#endif
}
#endif
void ScummEngine::allocateArrays() {
// Note: Buffers are now allocated in scummMain to allow for
// early GUI init.
_objectOwnerTable = (byte *)calloc(_numGlobalObjects, 1);
_objectStateTable = (byte *)calloc(_numGlobalObjects, 1);
_classData = (uint32 *)calloc(_numGlobalObjects, sizeof(uint32));
_newNames = (uint16 *)calloc(_numNewNames, sizeof(uint16));
_inventory = (uint16 *)calloc(_numInventory, sizeof(uint16));
_verbs = (VerbSlot *)calloc(_numVerbs, sizeof(VerbSlot));
_objs = (ObjectData *)calloc(_numLocalObjects, sizeof(ObjectData));
_roomVars = (int32 *)calloc(_numRoomVariables, sizeof(int32));
_scummVars = (int32 *)calloc(_numVariables, sizeof(int32));
_bitVars = (byte *)calloc(_numBitVariables >> 3, 1);
if (_game.heversion >= 60) {
_arraySlot = (byte *)calloc(_numArray, 1);
}
_res->allocResTypeData(rtCostume, (_game.features & GF_NEW_COSTUMES) ? MKTAG('A','K','O','S') : MKTAG('C','O','S','T'),
_numCostumes, kStaticResTypeMode);
_res->allocResTypeData(rtRoom, MKTAG('R','O','O','M'), _numRooms, kStaticResTypeMode);
_res->allocResTypeData(rtRoomImage, MKTAG('R','M','I','M'), _numRooms, kStaticResTypeMode);
_res->allocResTypeData(rtRoomScripts, MKTAG('R','M','S','C'), _numRooms, kStaticResTypeMode);
_res->allocResTypeData(rtSound, MKTAG('S','O','U','N'), _numSounds, kSoundResTypeMode);
_res->allocResTypeData(rtScript, MKTAG('S','C','R','P'), _numScripts, kStaticResTypeMode);
_res->allocResTypeData(rtCharset, MKTAG('C','H','A','R'), _numCharsets, kStaticResTypeMode);
_res->allocResTypeData(rtObjectName, 0, _numNewNames, kDynamicResTypeMode);
_res->allocResTypeData(rtInventory, 0, _numInventory, kDynamicResTypeMode);
_res->allocResTypeData(rtTemp, 0, 10, kDynamicResTypeMode);
_res->allocResTypeData(rtScaleTable, 0, 5, kDynamicResTypeMode);
_res->allocResTypeData(rtActorName, 0, _numActors, kDynamicResTypeMode);
_res->allocResTypeData(rtVerb, 0, _numVerbs, kDynamicResTypeMode);
_res->allocResTypeData(rtString, 0, _numArray, kDynamicResTypeMode);
_res->allocResTypeData(rtFlObject, 0, _numFlObject, kDynamicResTypeMode);
_res->allocResTypeData(rtMatrix, 0, 10, kDynamicResTypeMode);
_res->allocResTypeData(rtImage, MKTAG('A','W','I','Z'), _numImages, kStaticResTypeMode);
_res->allocResTypeData(rtTalkie, MKTAG('T','L','K','E'), _numTalkies, kStaticResTypeMode);
}
void ScummEngine_v70he::allocateArrays() {
ScummEngine::allocateArrays();
_res->allocResTypeData(rtSpoolBuffer, 0, 9, kStaticResTypeMode);
_heV7RoomIntOffsets = (uint32 *)calloc(_numRooms, sizeof(uint32));
}
void ScummEngine::dumpResource(const char *tag, int id, const byte *ptr, int length) {
char buf[256];
Common::DumpFile out;
uint32 size;
if (length >= 0)
size = length;
else if (_game.features & GF_OLD_BUNDLE)
size = READ_LE_UINT16(ptr);
else if (_game.features & GF_SMALL_HEADER)
size = READ_LE_UINT32(ptr);
else
size = READ_BE_UINT32(ptr + 4);
sprintf(buf, "dumps/%s%d.dmp", tag, id);
out.open(buf);
if (out.isOpen() == false)
return;
out.write(ptr, size);
out.close();
}
ResourceIterator::ResourceIterator(const byte *searchin, bool smallHeader)
: _ptr(searchin), _smallHeader(smallHeader) {
assert(searchin);
if (_smallHeader) {
_size = READ_LE_UINT32(searchin);
_pos = 6;
_ptr = searchin + 6;
} else {
_size = READ_BE_UINT32(searchin + 4);
_pos = 8;
_ptr = searchin + 8;
}
}
const byte *ResourceIterator::findNext(uint32 tag) {
uint32 size = 0;
const byte *result = nullptr;
if (_smallHeader) {
uint16 smallTag = newTag2Old(tag);
do {
if (_pos >= _size)
return nullptr;
result = _ptr;
size = READ_LE_UINT32(result);
if ((int32)size <= 0)
return nullptr; // Avoid endless loop
_pos += size;
_ptr += size;
} while (READ_LE_UINT16(result + 4) != smallTag);
} else {
do {
if (_pos >= _size)
return nullptr;
result = _ptr;
size = READ_BE_UINT32(result + 4);
if ((int32)size <= 0)
return nullptr; // Avoid endless loop
_pos += size;
_ptr += size;
} while (READ_BE_UINT32(result) != tag);
}
return result;
}
const byte *ScummEngine::findResource(uint32 tag, const byte *searchin) {
uint32 curpos, totalsize, size;
debugC(DEBUG_RESOURCE, "findResource(%s, %p)", tag2str(tag), (const void *)searchin);
if (!searchin) {
if (_game.heversion >= 70) {
searchin = _resourceLastSearchBuf;
totalsize = _resourceLastSearchSize;
curpos = 0;
} else {
assert(searchin);
return nullptr;
}
} else {
searchin += 4;
_resourceLastSearchSize = totalsize = READ_BE_UINT32(searchin);
curpos = 8;
searchin += 4;
}
while (curpos < totalsize) {
if (READ_BE_UINT32(searchin) == tag) {
_resourceLastSearchBuf = searchin;
return searchin;
}
size = READ_BE_UINT32(searchin + 4);
if ((int32)size <= 0) {
error("(%s) Not found in %d... illegal block len %d", tag2str(tag), 0, size);
return nullptr;
}
curpos += size;
searchin += size;
}
return nullptr;
}
const byte *findResourceSmall(uint32 tag, const byte *searchin) {
uint32 curpos, totalsize, size;
uint16 smallTag;
smallTag = newTag2Old(tag);
if (smallTag == 0)
return nullptr;
assert(searchin);
totalsize = READ_LE_UINT32(searchin);
searchin += 6;
curpos = 6;
while (curpos < totalsize) {
size = READ_LE_UINT32(searchin);
if (READ_LE_UINT16(searchin + 4) == smallTag)
return searchin;
if ((int32)size <= 0) {
error("(%s) Not found in %d... illegal block len %d", tag2str(tag), 0, size);
return nullptr;
}
curpos += size;
searchin += size;
}
return nullptr;
}
uint16 newTag2Old(uint32 newTag) {
switch (newTag) {
case (MKTAG('R','M','H','D')):
return (0x4448); // HD
case (MKTAG('I','M','0','0')):
return (0x4D42); // BM
case (MKTAG('E','X','C','D')):
return (0x5845); // EX
case (MKTAG('E','N','C','D')):
return (0x4E45); // EN
case (MKTAG('S','C','A','L')):
return (0x4153); // SA
case (MKTAG('L','S','C','R')):
return (0x534C); // LS
case (MKTAG('O','B','C','D')):
return (0x434F); // OC
case (MKTAG('O','B','I','M')):
return (0x494F); // OI
case (MKTAG('S','M','A','P')):
return (0x4D42); // BM
case (MKTAG('C','L','U','T')):
return (0x4150); // PA
case (MKTAG('B','O','X','D')):
return (0x5842); // BX
case (MKTAG('C','Y','C','L')):
return (0x4343); // CC
case (MKTAG('E','P','A','L')):
return (0x5053); // SP
case (MKTAG('T','I','L','E')):
return (0x4C54); // TL
case (MKTAG('Z','P','0','0')):
return (0x505A); // ZP
default:
return (0);
}
}
const char *nameOfResType(ResType type) {
static char buf[100];
switch (type) {
case rtRoom:
return "Room";
case rtScript:
return "Script";
case rtCostume:
return "Costume";
case rtSound:
return "Sound";
case rtInventory:
return "Inventory";
case rtCharset:
return "Charset";
case rtString:
return "String";
case rtVerb:
return "Verb";
case rtActorName:
return "ActorName";
case rtBuffer:
return "Buffer";
case rtScaleTable:
return "ScaleTable";
case rtTemp:
return "Temp";
case rtFlObject:
return "FlObject";
case rtMatrix:
return "Matrix";
case rtBox:
return "Box";
case rtObjectName:
return "ObjectName";
case rtRoomScripts:
return "RoomScripts";
case rtRoomImage:
return "RoomImage";
case rtImage:
return "Image";
case rtTalkie:
return "Talkie";
case rtSpoolBuffer:
return "SpoolBuffer";
default:
sprintf(buf, "rt%d", type);
return buf;
}
}
void ScummEngine::applyWorkaroundIfNeeded(ResType type, int idx) {
int size = getResourceSize(type, idx);
// WORKAROUND: FM-TOWNS Zak used the extra 40 pixels at the bottom to increase the inventory to 10 items
// if we trim to 200 pixels, we can show only 6 items
// therefore we patch the inventory script (20)
// replacing the 5 occurrences of 10 as limit to 6
if (_game.platform == Common::kPlatformFMTowns && _game.id == GID_ZAK && ConfMan.getBool("trim_fmtowns_to_200_pixels")) {
if (type == rtScript && idx == 20) {
byte *ptr = getResourceAddress(rtScript, idx);
for (int cnt = 5; cnt; ptr++) {
if (*ptr == 10) {
*ptr = 6;
cnt--;
}
}
}
}
// WORKAROUND: The Mac version of Monkey Island 2 that was distributed
// on CD as the LucasArts Adventure Game Pack II is missing the part of
// the boot script that shows the copy protection and difficulty
// selection screen. Presumably it didn't include the code wheel. In
// fact, none of the games on this CD have any copy protection.
//
// The games on the first Game Pack CD does have copy protection, but
// since I only own the discs I can neither confirm nor deny if the
// necessary documentation was included.
//
// However, this means that there is no way to pick the difficulty
// level. Since ScummVM bypasses the copy protection check, there is
// no harm in showing the screen by simply re-inserging the missing
// part of the script.
else if (_game.id == GID_MONKEY2 && _game.platform == Common::kPlatformMacintosh && type == rtScript && idx == 1 && size == 6718) {
byte *unpatchedScript = getResourceAddress(type, idx);
const byte patch[] = {
0x48, 0x00, 0x40, 0x00, 0x00, 0x13, 0x00, // if (Local[0] == 0) {
0x33, 0x03, 0x00, 0x00, 0xc8, 0x00, // SetScreen(0,200);
0x0a, 0x82, 0xff, // startScript(130,[]);
0x80, // breakHere();
0x68, 0x00, 0x00, 0x82, // VAR_RESULT = isScriptRunning(130);
0x28, 0x00, 0x00, 0xf6, 0xff, // unless (!VAR_RESULT) goto 0955;
// }
0x48, 0x00, 0x40, 0x3f, 0xe1, 0x1d, 0x00, // if (Local[0] == -7873) [
0x1a, 0x32, 0x00, 0x3f, 0x01, // VAR_MAINMENU_KEY = 319;
0x33, 0x03, 0x00, 0x00, 0xc8, 0x00, // SetScreen(0,200);
0x0a, 0x82, 0xff, // startScript(130,[]);
0x80, // breakHere();
0x68, 0x00, 0x00, 0x82, // VAR_RESULT = isScriptRunning(130);
0x28, 0x00, 0x00, 0xf6, 0xff, // unless (!VAR_RESULT) goto 0955;
0x1a, 0x00, 0x40, 0x00, 0x00 // Local[0] = 0;
// }
};
byte *patchedScript = new byte[6780];
memcpy(patchedScript, unpatchedScript, 2350);
memcpy(patchedScript + 2350, patch, sizeof(patch));
memcpy(patchedScript + 2350 + sizeof(patch), unpatchedScript + 2350, 6718 - 2350);
WRITE_BE_UINT32(patchedScript + 4, 6780);
// Just to be completely safe, check that the patched script now
// matches the boot script from the other known Mac version.
// Only if it does can we replace the unpatched script.
if (verifyMI2MacBootScript(patchedScript, 6780)) {
byte *newResource = _res->createResource(type, idx, 6780);
memcpy(newResource, patchedScript, 6780);
} else
warning("Could not patch MI2 Mac boot script");
delete[] patchedScript;
} else
// For some reason, the CD version of Monkey Island 1 removes some of
// the text when giving the wimpy idol to the cannibals. It looks like
// a mistake, because one of the text that is printed is immediately
// overwritten. This probably affects all CD versions, so we just have
// to add further patches as they are reported.
if (_game.id == GID_MONKEY && type == rtRoom && idx == 25) {
tryPatchMI1CannibalScript(getResourceAddress(type, idx), size);
} else
// There is a cracked version of Maniac Mansion v2 that attempts to
// remove the security door copy protection. With it, any code is
// accepted as long as you get the last digit wrong. Unfortunately,
// it changes a script that is used by all keypads in the game, which
// means some puzzles are completely nerfed.
//
// Even worse, this is the version that GOG and Steam are selling. No,
// seriously! I've reported this as a bug, but it remains unclear
// whether or not they will fix it.
if (_game.id == GID_MANIAC && _game.version == 2 && _game.platform == Common::kPlatformDOS && type == rtScript && idx == 44 && size == 199) {
byte *data = getResourceAddress(type, idx);
if (data[184] == 0) {
Common::MemoryReadStream stream(data, size);
Common::String md5 = Common::computeStreamMD5AsString(stream);
if (md5 == "11adc9b47497b26ac2b9627e0982b3fe") {
warning("Removing bad copy protection crack from keypad script");
data[184] = 1;
}
}
}
}
bool ScummEngine::verifyMI2MacBootScript() {
return verifyMI2MacBootScript(getResourceAddress(rtScript, 1), getResourceSize(rtScript, 1));
}
bool ScummEngine::verifyMI2MacBootScript(byte *buf, int size) {
if (size == 6780) {
Common::MemoryReadStream stream(buf, size);
Common::String md5 = Common::computeStreamMD5AsString(stream);
if (md5 != "92b1cb7902b57d02b8e7434903d8508b") {
warning("Unexpected MI2 Mac boot script checksum: %s", md5.c_str());
return false;
}
} else {
warning("Unexpected MI2 Mac boot script length: %d", size);
return false;
}
return true;
}
bool ScummEngine::tryPatchMI1CannibalScript(byte *buf, int size) {
assert(_game.id == GID_MONKEY);
// The room resource is a collection of resources. We need to know the
// offset to the initial LSCR tag of the room-25-205 script, and its
// length up to (but not including) the LSCR tag of the next script.
// Furthermore we need to know the offset and length of the part of
// the script that we are going to replace. As an illustration, this
// is what that part of script looks like in the English CD version:
//
// [009C] (AE) WaitForMessage();
// [009E] (14) print(3,[Text("Oooh, that's nice.")]);
// [00B4] (14) print(3,[Text("And it says, `Made by Lemonhead`^" +
// wait() + "^just like one of mine!" + wait() +
// "We should take this to the Great Monkey.")]);
// [011C] (AE) WaitForMessage();
//
// What we want to do is make it behave like the script from the VGA
// floppy version:
//
// [009E] (AE) WaitForMessage();
// [00A0] (14) print(3,[Text("Oooh, that's nice." + wait() +
// "Simple. Just like one of mine." + wait() +
// "And little. Like mine.")]);
// [00F0] (AE) WaitForMessage();
// [00F2] (14) print(3,[Text("And it says, `Made by Lemonhead`^" +
// wait() + "^just like one of mine!" + wait() +
// "We should take this to the Great Monkey.")]);
// [015A] (AE) WaitForMessage();
//
// So we want to adjust the message, and insert a WaitForMessage().
// Unfortunately there isn't enough space to do that, and rather than
// modifying the length of the whole resource (which is easy to get
// wrong), we insert a placeholder message that gets replaced by
// decodeParseString().
//
// There should be enough space to do this even if we only change the
// first message. Any leftover space in the message is padded with
// spaces, since I can't find any NOP opcode.
int expectedSize = -1;
int scriptOffset = -1;
int scriptLength = -1;
Common::String expectedMd5;
int patchOffset = -1;
int patchLength = -1;
byte lang[3];
switch (_language) {
case Common::EN_ANY:
expectedSize = 82906;
scriptOffset = 73883;
scriptLength = 607;
expectedMd5 = "98b1126a836ef5bfefff10b605b20555";
patchOffset = 167;
patchLength = 22;
lang[0] = 'E';
lang[1] = 'N';
lang[2] = 'G';
// The Macintosh resource is 4 bytes shorter, which affects
// the script offset as well. Otherwise, both Mac versions
// that I have are identical to the DOS CD version in this
// particular case.
if (_game.platform == Common::kPlatformMacintosh) {
expectedSize -= 4;
scriptOffset -= 4;
} else if (_game.platform == Common::kPlatformFMTowns) {
expectedSize = 82817;
scriptOffset = 73794;
} else if (_game.platform == Common::kPlatformSegaCD) {
expectedSize = 61844;
scriptOffset = 51703;
}
break;
case Common::DE_DEU:
expectedSize = 83554;
scriptOffset = 74198;
scriptLength = 632;
expectedMd5 = "27d6d8eab4e0f66792e10769090ae047";
patchOffset = 170;
patchLength = 23;
lang[0] = 'D';
lang[1] = 'E';
lang[2] = 'U';
break;
case Common::IT_ITA:
expectedSize = 83211;
scriptOffset = 73998;
scriptLength = 602;
expectedMd5 = "39eb6116d67f2318f31d6fa98df2e931";
patchOffset = 161;
patchLength = 20;
lang[0] = 'I';
lang[1] = 'T';
lang[2] = 'A';
break;
case Common::ES_ESP:
expectedSize = 82829;
scriptOffset = 73905;
scriptLength = 579;
expectedMd5 = "0e282d86f80d4e062a9a145601e6fed3";
patchOffset = 161;
patchLength = 21;
lang[0] = 'E';
lang[1] = 'S';
lang[2] = 'P';
break;
default:
return false;
}
// Note that the patch will not apply to the "Ultimate Talkie" edition
// since that script has been patched to a different length.
if (size == expectedSize) {
// There isn't enough space in the script for the revised
// texts, so these abbreviations will be expanded in
// decodeParseString().
const byte patchData[] = {
0x14, 0x03, 0x0F, // print(3,[Text("/LH.$$$/");
0x2F, 0x4C, 0x48, 0x2E,
0x24, 0x24, 0x24, 0x2F // No terminating 0x00!
};
byte *scriptPtr = buf + scriptOffset;
// Check that the data is a local script.
if (READ_BE_UINT32(scriptPtr) != MKTAG('L','S','C','R'))
return false;
// Check that the first instruction to be patched is o5_print
if (scriptPtr[patchOffset] != 0x14)
return false;
// Check that the MD5 sum matches a known patchable script.
Common::MemoryReadStream stream(buf + scriptOffset, scriptLength);
Common::String md5 = Common::computeStreamMD5AsString(stream);
if (md5 != expectedMd5)
return false;
// Insert the script patch and tag it with the appropriate
// language.
memcpy(scriptPtr + patchOffset, patchData, sizeof(patchData));
memcpy(scriptPtr + patchOffset + 7, lang, sizeof(lang));
// Pad the rest of the replaced script part with spaces before
// terminating the string. Finally, add WaitForMessage().
memset(scriptPtr + patchOffset + sizeof(patchData), 32, patchLength - sizeof(patchData) - 3);
scriptPtr[patchOffset + patchLength - 3] = 0;
scriptPtr[patchOffset + patchLength - 2] = 0xAE;
scriptPtr[patchOffset + patchLength - 1] = 0x02;
}
return true;
}
} // End of namespace Scumm