.. |
animation.cpp
|
Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
|
2007-03-17 19:02:05 +00:00 |
animation.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
collision.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
control.cpp
|
Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
|
2007-03-17 19:02:05 +00:00 |
control.h
|
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
|
2007-03-17 15:44:26 +00:00 |
credits.cpp
|
Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
|
2007-03-17 19:02:05 +00:00 |
credits.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
debug.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
debug.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
eventman.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
eventman.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
logic.cpp
|
Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
|
2006-11-12 19:05:51 +00:00 |
logic.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
memman.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
memman.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
menu.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
menu.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
module.mk
|
* Renamed config.mak to config.mk
|
2006-06-24 08:48:11 +00:00 |
mouse.cpp
|
Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
|
2006-11-12 19:05:51 +00:00 |
mouse.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
music.cpp
|
Updated the BS1 music code to use the new looping feature in our MP3/Ogg decoders
|
2007-03-02 23:53:20 +00:00 |
music.h
|
Removed obsolete code
|
2007-03-03 00:17:26 +00:00 |
object.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
objectman.cpp
|
Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
|
2006-11-12 19:05:51 +00:00 |
objectman.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
resman.cpp
|
Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
|
2006-11-12 19:05:51 +00:00 |
resman.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
router.cpp
|
Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
|
2006-11-12 19:05:51 +00:00 |
router.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
screen.cpp
|
Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
|
2006-11-12 19:05:51 +00:00 |
screen.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
sound.cpp
|
Changed the AppendableAudioStream code to use a queue of buffers, instead of a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible)
|
2007-02-28 14:48:26 +00:00 |
sound.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
staticres.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
sword1.cpp
|
Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
|
2007-03-17 19:02:05 +00:00 |
sword1.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
sworddefs.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
swordres.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |
text.cpp
|
Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
|
2006-11-12 19:05:51 +00:00 |
text.h
|
Last batch of header consistency fixes. At least for the game engines.
|
2007-02-20 18:04:13 +00:00 |