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380 lines
15 KiB
Plaintext
380 lines
15 KiB
Plaintext
ResidualVM: A 3D game interpreter
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Contents:
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1. What is ResidualVM?
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2. Current state of ResidualVM
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3. Running GrimE games in ResidualVM
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4. Running Myst III in ResidualVM
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5. Configuration
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6. Troubleshooting
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7. Debugging
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8. Bug Reports
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9. Contact
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----------------------
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1. What is ResidualVM?
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----------------------
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ResidualVM is a game engine reimplementation that allows you
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to play 3D adventure games such as Grim Fandango, Escape from Monkey Island
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and Myst III.
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ResidualVM utilizes OpenGL for 3D graphics hardware acceleration.
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A software renderer is also included for machines without hardware OpenGL.
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------------------------------
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2. Current state of ResidualVM
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------------------------------
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At this point ResidualVM is fit for normal use, when playing supported
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games, it is however worth noting that you should still save early, and
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save often, as problems or dead-ends might still exist. (Grim Fandango
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itself originally had a few unintentional ways to get the game stuck).
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2.1 - Which games does ResidualVM support?
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------------------------------------------
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Currently ResidualVM supports Grim Fandango and Escape From Monkey Island,
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as well Myst III.
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2.1.1 . GrimE-games support
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-----------------------------------
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Grim Fandango - Completable with glitches
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Grim Fandango (demo) - Completable with glitches
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Escape From Monkey Island - Completable with glitches
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Escape From Monkey Island (demo) - Completable with glitches
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Escape From Monkey Island (PS2) - Untested
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2.1.2 . Other games support
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-----------------------------------
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Myst III Exile - Completable with glitches
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Specifics can be found at
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http://www.residualvm.org/compatibility/
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For more information, see the page on ResidualVM at the wiki page:
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http://wiki.residualvm.org/
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------------------------------------
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3. Running GrimE games in ResidualVM
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------------------------------------
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3.1 - Required files
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-----------------------------------
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For both Grim Fandango and Escape from Monkey Island, you will need the original
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game files as well as the official update patch.
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3.1.1 - Grim Fandango
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-----------------------------------
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You will need to copy the data files from your Grim Fandango CDs into one
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directory. Specifically, you'll need:
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* All of the .LAB files from both CDs
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* A copy of the Grim Fandango 1.01 update EXE
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The patch can be downloaded from:
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http://demos.residualvm.org/patches/gfupd101.exe
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3.1.2 - Escape from Monkey Island
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-----------------------------------
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You will need to copy the data files from your Escape from Monkey Island CDs
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into one directory. Specifically, you'll need:
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* All of the .M4B files from both CDs
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Note: The file voiceAll.m4b is repeated on both CDs. Use the
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copy from the first CD, it contains all of the required
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voice data
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* The Textures directory, combined from both CDs. When copying, rename
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the FullMonkeyMap.imt files to FullMonkeyMap1.imt and
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FullMonkeyMap2.imt from CDs 1 and 2 respectively.
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* The Movies directory from each CD
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* A copy of the Escape from Monkey Monkey Island update EXE
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You will need a patch specific to the EMI version you're using:
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http://demos.residualvm.org/patches/MonkeyUpdate.exe - English
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http://demos.residualvm.org/patches/MonkeyUpdate_BRZ.exe - Portuguese
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http://demos.residualvm.org/patches/MonkeyUpdate_DEU.exe - German
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http://demos.residualvm.org/patches/MonkeyUpdate_ESP.exe - Spanish
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http://demos.residualvm.org/patches/MonkeyUpdate_FRA.exe - French
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http://demos.residualvm.org/patches/MonkeyUpdate_ITA.exe - Italian
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3.1.3 - Escape from Monkey Island (PS2)
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-----------------------------------
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You will need to copy the data files from your Escape from Monkey Island CD
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into one directory. Specifically, you'll need:
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* All of the m4b files from the CD
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* The Videos, demos, jambalay, lucre, melee and monkey directores
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3.2 - Running the game
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----------------------
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1. Prepare the game directory as specified above
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2. Open ResidualVM
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3. Choose "Add Game"
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4. Select the folder you created in Step 1
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5. Click Start
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If you want to play with software-rendering, see the configuration-section
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below, or use the ingame settings to disable 3D Acceleration.
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When launching the game for the first time, ResidualVM will perform a full
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integrity check of your game data files. This can take a bit of time, but it
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will not happen again on successive runs. This prevents bugs from incompatible
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game data, and helps us to find game variants that we're not aware of.
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3.3 - Default Keyboard-settings
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-------------------------------
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e,u,p,i : Examine, Use, Pickup, Inventory
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Arrow keys : Movement
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Shift : Hold to run
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Enter : Selects items in inventory, conversation, etc
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Escape : Skips cutscenes, exits certain screens
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. : Skips dialogue
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q : Exit Dialog Menu
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Ctrl + c : Force Quit (from command-line)
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Alt + x : Quit (ingame)
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Alt + enter: Switch between windowed-mode and fullscreen
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F1 : Menu
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---------------------------------
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4. Running Myst III in ResidualVM
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---------------------------------
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4.1 - Required files
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--------------------
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You will need these elements from your game CDs or DVD :
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* M3Data directory
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* Data directory
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* The original game executable (Windows or Mac)
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* The menu language file 'language.m3u', or '[LANGUAGE].m3u' (DVD only)
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When using the CD version, you will need to merge the 'Data' directories from
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all four discs. Playing directly from the CDs is not supported.
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It is recommended to apply the most recent official update for your game
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language. The DVD version comes fully updated. The updates can be downloaded
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from http://demos.residualvm.org/patches/.
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ResidualVM will accept either the Windows executable (M3.exe) or the Mac
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executable. Some Windows executables are encrypted using SafeDisc. ResidualVM
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cannot read the required data from those, and will refuse to launch the game.
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Since the updated executables are not encrypted, please use the executable from
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the official update corresponding to your game language instead.
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The DVD version is multilingual, you can change the in-game language from the
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game menu. However, you must choose the language of the menus by copying the
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appropriate files. You have to copy M3.exe and the menu language file both from
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your chosen language folder on the disc. The menu language file can be named
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'language.m3u' or '[LANGUAGE].m3u' depending on the release. It should be
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copied to the 'M3Data/TEXT' folder.
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The language of the original executable and of the datafiles you use must match.
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You must not mix the files from different versions of the game.
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The required files must be organized in the following manner to be recognized:
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├── bin
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│ └── M3.exe
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├── Data
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│ └── *.m3a
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└── M3Data
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└── Various files and folders (including the DVD version's menu language file)
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4.2 - Running the game
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----------------------
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1. Copy the necessary files to a folder on your Hard Drive
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2. Open ResidualVM
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3. Choose "Add Game"
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4. Select the folder you created in step 1
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5. Click Start
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4.3 - Input controls
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-------------------------------
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The mouse is used to look around and interact with the ages.
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Available keyboard shortcuts:
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Escape : Original Myst III Menu
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Ctrl + F5 : ResidualVM Menu
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Space : Skip cutscenes, interact
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Ctrl + c : Force Quit (from command-line)
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Ctrl + q : Quit (ingame)
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-----------------
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5 - Configuration
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-----------------
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Currently, not all the settings for ResidualVM are available through the GUI,
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if you have problems with getting anything to work, first try to pass the settings
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from the command line, then, if that doesn't work, try to change your configuration file
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manually.
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5.1 - Location of configuration file
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------------------------------------
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By default, the configuration file is saved in, and loaded from:
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Windows Vista/7/8:
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\Users\username\AppData\Roaming\ResidualVM\residualvm.ini
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Windows 2000/XP:
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\Documents and Settings\username\Application Data\ResidualVM\residualvm.ini
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Windows NT4:
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<windir>\Profiles\username\Application Data\ResidualVM\residualvm.ini
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Windows 95/98/ME:
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<windir>\residualvm.ini
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Unix:
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~/.residualvmrc
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Mac OS X:
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~/Library/Preferences/ResidualVM Preferences
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Others:
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residualvm.ini in the current directory
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5.2 - Interesting settings for GrimE games
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------------------------------------------
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The following settings are currently available in the config-file,
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however some of them might not work with your current build. And
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some of them might make ResidualVM crash, or behave in weird ways.
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|---------------|-------------|-----------------------------------------------------|
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|Setting | Values | Effect |
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|---------------|-------------|-----------------------------------------------------|
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|show_fps |[true/false] | If true, then ResidualVM will show the current |
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| | | FPS-rate, while you play |
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|---------------|-------------|-----------------------------------------------------|
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|last_set |[set-name] | The set you were last on, ResidualVM will try to |
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| | | continue from there |
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|---------------|-------------|-----------------------------------------------------|
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|last_save |[save-number]| The save you last saved, ResidualVM will have that |
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| | | selected the next time you try to load a game. |
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|---------------|-------------|-----------------------------------------------------|
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|use_arb_shaders|[true/false] | If true, and if you are using the OpenGL renderer |
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| | | ResidualVM will use ARB shaders. While fast they |
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| | | may be incompatible with some graphics drivers. |
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|---------------|-------------|-----------------------------------------------------|
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---------------------------------------
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6. Troubleshooting / Known Bugs, Issues
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---------------------------------------
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Grim Fandango had a few issues when it came out, and a few new and exciting
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issues when you try to run it on newer hardware. Some of these have been
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fixed in ResidualVM, but ResidualVM itself also has a few new issues that we
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know about:
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http://github.com/residualvm/residualvm/blob/master/KNOWN_BUGS
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Look below for help with these issues, and if you can't find help here, try
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either the forums at our homepage, or IRC: #residualvm at freenode.
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6.1 - I played a bit, but can't start a new game!
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-------------------------------------------------
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This is because the last save and visited scene is stored in your configuration
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file, either delete grim-fandango from the ResidualVM-menu, and re-add it, or
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go to your configuration file, and clean out the last-save and last-set entries.
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6.2 - My Save Games don't work any more
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---------------------------------------
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Did you recently update to a newer build of ResidualVM?
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ResidualVM is still a work in progress, which means that the save format might
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change between builds. While attempts are made to keep save file compatibility,
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this isn't always possible.
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6.3 - In fullscreen mode, the picture is stretched!
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---------------------------------------------------
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This is know issue, in future versions it will be resolved.
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------------
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7. Debugging
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------------
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WARNING: This section contains information about the various tools that
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are included for debugging ResidualVM, this should not be necessary for
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normal play at all! However, the curious might like to know how to access
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these tool. Please use at your own risk!
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7.1 Debugging GrimE Games
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-------------------------
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The development console can be used to debug both Grim Fandango and Escape From
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Monkey Island. To enter the debug console, press Ctrl + d. Use the 'help'
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command to display a list of the available commands.
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Some of the useful commands are:
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* jump : Jump to a section of the game, targets can be found at:
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http://wiki.residualvm.org/index.php/Grim_Fandango_Debug_Mode#jump_targets
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http://wiki.residualvm.org/index.php/Escape_From_Monkey_Island_Debug_Mode
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* lua_do : Execute a lua command
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* openlog : Show the log of errors/warnings/information from the engine
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* swap_renderer : Swap between the software and OpenGL renderers
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7.2 Debugging Grim Fandango
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---------------------------
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Grim Fandango also includes a built in debug mode. To enable debug-keys and
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debug-mode, you will have to add the following line to your configuration file
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under the Grim Fandango-entry:
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game_devel_mode=true
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Development/debug keys from the original game:
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Ctrl + e : Enter lua string to execute
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Ctrl + g : Jump to set
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Ctrl + i : Toggle walk boxes
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Ctrl + l : Toggle lighting
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Ctrl + n : Display background name
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Ctrl + o : Create a door
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Ctrl + p : Execute patch file
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Ctrl + s : Turn on cursor
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Ctrl + u : Create a new object
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Ctrl + v : Print the value of a variable
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Alt + n : Next viewpoint
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Apt + p : Prev viewpoint
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Alt + s : Run lua script
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Shift + n : Next set
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Shift + p : Prev set
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Shift + o : Toggle object names
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F3 : Toggle sector editor
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Home : Go to default position in current set
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j : Enter jump number
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Note that these are only available after enabling debug-mode.
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7.3 Debugging Myst III
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----------------------
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The debug console can be triggered using Ctrl + d. Use the 'help' command to
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display a list of the available commands.
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The most useful commands are:
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* dumpArchive: Extract a game archive
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* infos: Display the name of a node and show the associated scripts
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* go: Jump to a node
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* var: Display or alter the value of a variable from the game state
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--------------
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8. Bug Reports
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--------------
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ResidualVM still has a few bugs, many might already have been reported,
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but should you find a new one, don't hesitate to report it.
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8.1 - How, and where do I report bugs?
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-------------------------------------------------
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You can report bugs at our github-issue-tracker:
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http://www.github.com/residualvm/residualvm/issues
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Please read the Wiki regarding how to report bugs properly first though:
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http://wiki.residualvm.org/index.php?title=Reporting_Bugs
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Remember to always have the following information in your bug reports:
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* Information about the game (Escape from Monkey Island, PS2 version)
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* Language of game (English, German, ...)
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* Platform and Compiler (Win32, Linux, Mac OS X, ...)
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* Bug details, including instructions on reproducing it
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* Preferably also a link to a save game right before the bug happened.
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----------
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9. Contact
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----------
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Homepage: http://www.residualvm.org/
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Wiki: http://wiki.residualvm.org/
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Forums: http://forums.residualvm.org/
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IRC: #residualvm on freenode
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